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Blue Dragon
Blue Dragon (Blue Dragon Buru Ragon) -Mistwalker! Mistwalker and Altoon Game Studios эаяаг Inal Fantasy хонон сакаг х Final Fantasy хононоб сакаг, this game is rising Released in fantasy. The game was released on December 7, 2006 in Rising Sun, August 24, 2007 in Europe, and on August 28, 2007 in North America.
The game has the situation of five friends: Shu, Jiro, Cuccal, Ash, and Marmaro travel around the world to resist the evil king of the Nene kingdom. Inspired by the plot, it has been turned into a movie of anime and manga, but it depends on whether it is in line with the plot, and the character configuration stands out. The game is operated by a classic rol e-playing system, and as a basis, there are studying and step battle, and speed is affected by character agility.
Blue Dragon is the first Xbox 360 game using three disks. Apart from that, it was an unusual length as a game for Xbox 360 before the release of the fou r-disc "Lost Odyssey". The average of 77 points on the game ranking review site has a favorable evaluation overall. For example, Blue Dragon was welcomed and criticized for arranging classical rol e-playing games. In the country of sun, Blue Dragon was sold as a different game, such as a set sales with Xbox360 (including the game, the Xbox360 body, and the Blue Dragon liner).
Contents
Gameplay [ ]
The battle style is more traditional than many advanced console roll games, for example, in step battles, and many common components in this genre are used in this IRG. The game world is composed of villages and dungeons, where you can relax and buy objects. Immediately, at the beginning of the game, the player gives the "waring" opportunity at the place they have already visited before, and it is even important to reduce the time of foot wandering.
Shadows [ ]
Each player's character develops their own shadow according to the criteria of Dragon, Phoenix, Bat, Minotaur, Saber Bell, and Bat. Each shadow simultaneously has the ability to be attributed to the character's first class (choosing from several of these classes) and receives the attributes and abilities of that class. Skills or "ranks" can only be acquired in intensive classes, but players have the chance to substitute classes at any time, making combat countless possible.
As a rank increases in a class, the shadow acquires new skills. Shadows may acquire previously learned skills independent of their current class. For example, if a shadow is currently an assassin, but previously learned the legal ability "Barrier Magic" as a member of this class, there is a chance that the experience of "Barrier Magic" will be established as an intense experience point. This allows you to combine or hybridize skills, and players have the ability to choose from skills, popular shades are available.
Combat [ ]
Combat in this irge is strictly step-by-step, but the priority of combat moves is calculated according to the character's agility, and characters are allowed to place a certain number of moves before the enemy will be able to do so, if they are quite frisky. Every type of impact occupies a different time, and as a result, the steps of the moves are not considered fixed, even in the context of one military session.
One of the additional elements of gameplay that adds a battle strategy is a charge meter that can "charge" spells and attacks and waste the auxiliary time in preparation. This meter is used every time a spell is used, and is also used when applying the "Monk" class "charger" skill. However, players have the option to select immediate effects, and legal abilities become more effective for players to charge for a long time. Depending on the ability, the damage may increase and the irradiation range may be widened. However, the longer the charged time, the longer the time to take the right action. In connection with this data, there are all opportunities for players to charge their abilities so that they operate short for the enemy, or flood the special "red zone" of the band that shows perfect charging. Generally, selecting an appropriate number of charges (releasing the button at this time) is important for the effect of each character's attack in the battle.
Plot [ ]
Characters [ ]
Right: Marumaro, Ash, Crake, Shu, Jiro.
Key Hero Blue Dragon is 5 people:
- Shu is an important hero as a 1 6-yea r-old young man. He has the shadow of the dragon.
- Cruke, mature and healthy 1 6-yea r-old woman. Has the shadow of Phoenix.
- Shu and Cruke's childhood friend. It has the shadow of Minotaur.
- Davi's Marmaro, who speaks loudly than necessary and works as a cabaret entertainer. It has the shadow of saber toe.
- Zora is a powerful warrior of Gibral Bradamasters and a former mercenary. Has the shadow of bat and killer mouse.
Shu and Kruk's parents were killed by Land Shark. Currently, Shu lives with his grandfather Fushira, a blacksmith of a small. Shu considers Jiro and Kleiyuk as his best friend. Jiro checks the thrill for Kruk, but does not reveal to her. Marmaro is in love with Ash (because her shadow actually resembles Devi's god) and is not closed to express it through the situation.
Awareness is considered:
- Elder Nene (anime only) who controls the solemn kingdom. He had a reddish composition of Shu, Giro, and Kruki's shadow, and he owned all classes, which later changed his soul.
- A dead person who is pleased with the anger from the owner's Nene. Until the end, the dead man really does not know.
- Sabo is a robot leading the mechanized troops, not the servant. Finally reverses your owner. In the Blue Dragon Plus, he is considered a player's character and has the shadow of a pumpkin spirit.
Story [ ]
Spoiler warning: the following is a detailed plot and ending.
Disc 1 [ ]
"Seiry u-Action-" is set in an open-world fictional world. For the past decade, purple clouds have mysteriously appeared in the sky, foreshadowing misfortune and disasters that will befall people all over the world.
For years, the terrible monster that came with the purple clouds was called "Land Shark", killing thousands of people and destroying many villages. At the beginning of the story, the purple clouds came to the village of Taruta again. When the cloud absorbed the village, the residents rushed to seek asylum. Among them was Fushira, his grandfather Shu. Arriving in the emergency evacuation zone, he asks the residents if Shu is there, but no one sees him. Then, when Fushira was about to leave the village, he found his friends Shu and Jiro fighting the land shark in the middle of the village. Shu and Dojiro combined their strength to slow down the land shark, but they faced trouble and were saved by Kop. Together, the two lure the land shark into the network they had previously installed, and Noise approaches to kill the land shark. However, as Noise approaches, the land shark breaks the network and escapes, and Shu, Jiro, and the cup hang from its back.
The three friends are dragged into an area of ancient ruins, where they end up exploring for a while. Shu discovers that the Land Shark is not actually a shark, but a car called a Mekat. The Mekat comes to life again, but this time floats into the air alone, taking all three with him. Arriving at Mekat's huge base high in the clouds, the three find themselves in the throne room of his no-good minion Nene and his robot general Sabo. Nene explains to them how much she loves to hear the screams of the Land Shark's dying victims. Angered, the group challenges Nene to a fight, but is easily defeated. They are thrown out of the base and start to fall backwards, but Shu's determination saves their lives, and he even exclaims that he will "never give up". Waking up, the team returns to the base. In the center of the room, they find three spheres and a voice command: "Eat the spheres". The group retreats, leaving them to fight Nene's bot army. The group rushes and finds Mekat, their last hope. With no other choice, hearing a voice promising knowledge to control the sword, they absorb the orb. Upon consuming the orb, an extraordinary transformation occurs in each of them, changing their shadow form. Shu transforms into a blue dragon, Jiro into a blue minotaur, and Kuruk into a blue phoenix. They escape the base with the swords controlled by their shadows, and crash into the desert.
After this, the three companions set off on foot for the village of Talta. Along the way, Jiro learns that his shadow, the minotaur, can use the secret art of healing, but Shu and Kuruk cannot. Eventually, the two see that the surroundings are covered in a mud storm and a large hole in the ground. After racing through the desert, fighting monsters with the support of their own shadows and exploring their new skills, they discover that the source of all the holes and sandstorms is believed to be Dill's automaton. After asking for Nene's sign on the car, they warn the inhabitants and decide to use it to return to Talta.
There was only a robot on board. When they reached the pilot's cabin, they heard a voice from the sealed door saying "Don't contact Maro". After unlocking the door, the group met Marumaro, a member of the Devi tribe, who denies cooperation with Nena. He attacks his three companions, but is surprised to see that Devi also has a shadow in the form of a tiger. After a short fight, Maromaro escapes to the hospital where the drill was. Shu, Jiro and Cup follow him, and eventually find the little warrior fighting alone against a giant wolf monster. After defeating the wolf and rescuing Marumaro, he asks them for help. He says that Nene made him swallow the sphere of light to save the seriously ill Devi tribe. Finding the necessary medicine, they head to the village of Lago, the town of Devi.
After taking the medicine, the tribe's condition worsens. Nene then appears and tells them that she wanted to take the medicine for herself. Shaking off the angry tribe, Nene leaves the scene. Shu and Kou agree to help Marumaro find the real medicine. With it, the two return to treat the Devi tribe. Marumaro then joins Shu to fight Nena and avenge his tribe.
Returning to Taruta, they learn a horrifying truth: the village has been conquered by monsters and is in ruins. They find a letter from Fushira, telling them to go to Jibral, where the survivors of Taruta village have gone. The group leaves the village and follows a short path to catch up with the inhabitants.
Along the way, they find the city of magical frescoes and learn about the ancient civilization that painted the frescoes. Shu, Jiro, Kluck and Marumaro finally catch up with the villagers and use their shadows to drive away the old tiger soldiers who have been mistreating the villagers. The villagers are influenced by the power the party now possesses.
After rescuing the villagers, Shu, Jiro and Cup are reunited with their families and friends. Next, the four party members help protect the vulnerable caravan carrying the villagers. Soon, a large number of enemies, the Steel Tiger, attacks the procession. Fortunately, King Jibral comes to the rescue of the village with his soldiers. Among them is a talented swordsman named Ash.
After this, Cinder reveals his ability to possess the shadow. Together with her, she confronts a flock of tigers who devour steel. Marumaro falls in love with her, and Zora knows his past. Next, Tarta Village changed to Gibrar Castle Town.
So they have an audience with King Gibrar and report the existence of Nene. King Gibral understands that purple clouds have influenced not only Tarta and Lago but also his kingdom. He agrees to attack Nene's huge flight unit. After consent, the battle starts with the destruction of an ancient cube that happens to be nearby, and Nene uses it to flood Gibrar. As a result, the Nene and the Gibral army connect Mori to secure their strength. Following this, the boarding squad attacks Flying Strength. They join Zora and explain that he must use Flying Strength and destroy the endless engine.
Along the way, each party is attacked by General Sabo, each with its own elements and power. Silent Ku, heatwave rhino, and other similar elementals. Cinder also joins, and the party wins the robots's minions. On the way, they stop many power engines. Eventually, we arrive at the room with two teleporters. One Zola and other party members use another one.
Cinder arrives at a room with the last Never Ending Engine. She stops it and returns to the room where the border landed. Shu finds Nene and Sabo near the mosque. After this, Shu, Jiro Cruke, and Marumaro fight Sabo, who does not allow him to pursue the enemy.
The children who defeated the sabo take the mecat and pursue Nene's footprints. He succeeded in destroying Nene's car, but Nene gets lost in the purple cloud. At that time, Zora ordered Gibral warriors to leave the Flying Strength.
After this, all residents and employees living in Gibral will participate in the party. And the ruler of the Gibral country gives them the job of searching for Nene. He will send Zora and will definitely help the party in this heroic act.
Disc 2 [ ]
At the end of the festival, Shu and his friends go north of the planet where Nene headed with Zora. To do so, you must cross a terrible raging land called a laser field. This place full of monsters and explosives may occasionally leak only in crisis.
Then, as you go about half of the field, a laser explosion will fall into one point of the aircraft. Luna, who has changed with the support of the device to blend into the surrounding environment, attacks what the opponent feels suspicious. The defective Moon begins to attack the Shu and they rush from the waving to the distant hill. When I jumped up, it was Bots Metropolis. The bots were old for all purposes and made an old Metropolis copy under the title Bar Town.
If your partners try to buy products or relax at the hotel, you have to use computer terminals. Apparently, Batown's robot citizens have been waiting for a robot called the owner to return for centuries. The traveler becomes a friend with the robot called Six Times and guides the owner the sanctuary. After that, Shu 2 calls the robot as Yasato and Hineto (in the order of appearance), and ridicules his friends.
Travelers cannot leave Balai Town because of the laser. The barrier is blocking the road to another road, but Yasato basically says that if they go under the bar in the city, their magic will help. The source to cancel the barrier is around the monster Rasted Kirin. After the barrier Kirin was defeated, the party moved to the plane. Follow the underground river in an old factory.
They encounter a warrior robot trying to destroy them. Shu realizes that they still think that the battle will continue. They try to find a way to return to the plane. In fact, as they are training, they will see that all areas under the eyes are broken down into robots from the factory. Each robot has his head with Nena. They use special equipment to operate the barrier and make obstacles.
In fact, Nene realizes that Nikachuna and Nene are leading the inhabitants of a baroqu e-style large city, and they go for their friends to security. They, shocked by their friends, forced Jiro to get rid of the disability. And they are caught and take them to Ktutsuka. < SPAN> And as you go about half of the field, a laser explosion will fall into one point of the aircraft. Luna, who has changed with the support of the device to blend into the surrounding environment, attacks what the opponent feels suspicious. The defective Moon begins to attack the Shu and they rush from the waving to the distant hill. When I jumped up, it was Bots Metropolis. The bots were old for all purposes and made an old Metropolis copy under the title Bar Town.
If your partners try to buy products or relax at the hotel, you have to use computer terminals. Apparently, Batown's robot citizens have been waiting for a robot called the owner to return for centuries. The traveler becomes a friend with the robot called Six Times and guides the owner the sanctuary. After that, Shu 2 calls the robot as Yasato and Hineto (in the order of appearance), and ridicules his friends.
Travelers cannot leave Balai Town because of the laser. The barrier is blocking the road to another road, but Yasato basically says that if they go under the bar in the city, their magic will help. The source to cancel the barrier is around the monster Rasted Kirin. After the barrier Kirin was defeated, the party moved to the plane. Follow the underground river in an old factory.
They encounter a warrior robot trying to destroy them. Shu realizes that they still think that the battle will continue. They try to find a way to return to the plane. In fact, as they are training, they will see that all areas under the eyes are broken down into robots from the factory. Each robot has his head with Nena. They use special equipment to operate the barrier and make obstacles.
In fact, Nene realizes that Nikachuna and Nene are leading the inhabitants of a baroqu e-style large city, and they go for their friends to security. They, shocked by their friends, forced Jiro to get rid of the disability. And they are caught and take them to Ktutsuka. Then, as you go about half of the field, a laser explosion will fall into one point of the aircraft. Luna, who has changed with the support of the device to blend into the surrounding environment, attacks what the opponent feels suspicious. The defective Moon begins to attack the Shu and they rush from the waving to the distant hill. When I jumped up, it was Bots Metropolis. The bots were old for all purposes and made an old Metropolis copy under the title Bar Town.
If your partners try to buy products or relax at the hotel, you have to use computer terminals. Apparently, Batown's robot citizens have been waiting for a robot called the owner to return for centuries. The traveler becomes a friend with the robot called Six Times and guides the owner the sanctuary. After that, Shu 2 calls the robot as Yasato and Hineto (in the order of appearance), and ridicules his friends.
Travelers cannot leave Balai Town because of the laser. The barrier is blocking the road to another road, but Yasato basically says that if they go under the bar in the city, their magic will help. The source to cancel the barrier is around the monster Rasted Kirin. After the barrier Kirin was defeated, the party moved to the plane. Follow the underground river in an old factory.
They encounter a warrior robot trying to destroy them. Shu realizes that they still think that the battle will continue. They try to find a way to return to the plane. In fact, as they are training, they will see that all areas under the eyes are broken down into robots from the factory. Each robot has his head with Nena. They use special equipment to operate the barrier and make obstacles.
In fact, Nene realizes that Nikachuna and Nene are leading the inhabitants of a baroqu e-style large city, and they go for their friends to security. They, shocked by their friends, forced Jiro to get rid of the disability. And they are caught and take them to Ktutsuka.
Disk 3 [ ]
Shu wakes up alone in the video camera, with Hineto giving him food. After a while, Yasato comes and frees Shu, explaining that Shu is also his owner. Now alone, Shu succeeds in freeing Jiro, Marumaro, and Zora, but cannot find Kryuka. After an endless search, they witness Kryuka being taken out of the video camera on Nene's orders, and witness Nene destroying Hineto. He begins to threaten Yasato, but the party does not allow it. Nene forces her robot minions to join the party and hides in a large machine made of robots.
Shu and the others pursue Nene, but they are unable to catch him. When Nene goes missing, they follow her and search for a way to rescue Kuruk. Eventually, they reach a big city with obstacles called Patch Town. After passing the obstacles, they learn from the residents that it is impossible to pass through the obstacles and that it was Nene who set up the obstacles around the big city.
Shu tries to protect himself by using his shadow to attack the obstacles, but they do nothing. The residents of the big city, seeing this, think that they are in league with Nene and start to be wary of the group. The group goes to the Elder's house and reports that they are connected to Lord Jibral through one of Zora's rings. The Elder stops scaring the residents, and the group falls asleep.
When they wake up, they see a light behind the Elder's house. The Elder operates the mechanism and appreciates the fresco of a terrible creature that destroyed the civilization of the ancients. After listening to the Elder's story, they search for the device that controls the moon laser in the dungeons of Paches. With the Elder's help, they succeed in destroying the obstacles that Nene has set up. The Elder thanks them for the unusual device, and they set off again in search of Kuruk.
Passing a small road, they see Nene's power rising from the crater. Nene knocks Kuruk down with force, but is saved by Shu. Nene then explains that Kuruk's collar is a bomb with a 60-minute fuse. He promises to defuse the bomb if the party can reach him. After returning Kuruk to their group, the group charges forward using Nene's powers. Shu wakes up alone in the video camera, where Hineto serves him food. After a while, Yasato comes and frees Shu, explaining that Shu is also his owner. Alone, Shu succeeds in freeing Jiro, Marumaro, and Zora, but cannot find Kryuka. After an endless search, they witness Kryuka being taken out of the video camera under Nene's orders, and witness Nene destroying Hineto. He begins to threaten Yasato, but the party will not allow it. Nene forces her robot minions to join the party and hides in a large machine made of robots.
Shu and the others chase Nene, but they have no luck catching him. When Nene goes missing, they follow her and search for a way to rescue Kuruk. Eventually, they reach a big city with obstacles called Patch Town. After passing the obstacles, they learn from the residents that it is impossible to pass through the obstacles and that it was Nene who set them around the big city.
Shu tries to protect himself by using his shadow to attack the obstacles, but it does nothing to the obstacles. Seeing this, the residents of the big city start to be wary of the troops, thinking that they are in cahoots with Nene. The group goes to the Elder's mansion and reports that they are connected to Lord Jibral through one of Zora's rings. The Elder stops scaring the residents, and the group falls asleep.
Development [ ]
When they wake up, they see a light behind the Elder's house. The Elder operates the mechanism and appreciates the fresco of a terrible creature that destroyed the civilization of the ancients. After listening to the Elder's story, they search for the device that controls the moon laser in the dungeons of Patches. With the Elder's help, they succeed in destroying the obstacles that Nene set up. The elder thanks them for the unusual device, and they set off again in search of Kuruku.
Passing a small path, they see Nene's power rising from a crater. Nene forcefully knocks Kuruku off, but is saved by Shu. Nene then explains that Kuruku's collar is a bomb with a 60-minute fuse. He promises to defuse the bomb if the party can reach him. After returning Kuruku to their group, the group charges forward using Nene's power. Shu wakes up alone in the video camera, where Hineto serves him food. After a while, Yasato comes and frees Shu, explaining that Shu is also his owner. Left alone, Shu succeeds in freeing Jiro, Marumaro, and Zora, but is unable to find Kuruku. After an endless search, they witness Kuruku being taken out of the video camera at Nene's command, and Nene destroying Hineto. He starts threatening Yasato, but the party doesn't allow it. Nene forces her robot minions to join the party and hides in a large machine made of robots.
Shu and the others chase Nene, but they can't catch her. When Nene goes missing, they follow her and search for a way to rescue Kuruk. Eventually, they reach a big city with obstacles called Patch Town. After passing the obstacles, they learn from the residents that it is impossible to pass through them and that it was Nene who set them around the big city.
Shu tries to protect himself by using his shadow to attack the obstacles, but it does nothing to the obstacles. Seeing this, the residents of the big city start to be wary of the troops, thinking that they are in cahoots with Nene. The group goes to the Elder's mansion and reports that they are connected to Lord Jibral through one of Zola's rings. The Elder stops scaring the residents, and the group falls asleep.
Audio [ ]
When they wake up, they see a light behind the Elder's house. The elder operates the mechanism and evaluates the fresco of a terrible creature that destroyed the civilization of the ancients. After listening to the elder's story, they search for the device that controls the moon laser in the dungeons of Paches. With the elder's help, they succeed in destroying the obstacles that Nene has set up. The elder thanks them for the unusual device, and they set off again in search of Kruk.
Manga and Anime [ ]
As they pass a small path, they see Nene's power rising from the crater. Nene knocks Kruk down with force, but is saved by Shu. Nene then explains that Kruk's collar is a bomb with a 60-minute fuse. He promises to defuse the bomb if the party can reach him. After returning Kruk to their group, the party charges forward using Nene's power.
Reception [ ]
Along the way, they confront Sabo, who fights back with Nene's flying power. After defeating him and his minions, they finally meet their friend, Yasuda Yashiro. After freeing him from captivity, they are ambushed by the arrangement of the devastated Saba. Ash, guided by the general, tells them to save the key. The remaining four board the lift and immediately head to Nene.