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Category pageThe basic characters are the cats that players first meet as they are promoting the game original saga "Cat Empire". Despite being the first cat that the player gets, this group is a hig h-level collection, and their highest ( +) values and true figures resemble reckless cats, so many legends. It is an important thing for milestones. The first nine normal cat gains a true figure when it reaches 20+10. However, unlike other rarity, in order to access the true form, the player must proceed in Chapter 2, not Chapter 3 of Empire of Cats.
(+) Value is a duplicate of ordinary cats obtained from ordinary cat capsules. Regular cats other than Cat, Tank Cat, Ax Cat, and Blue Skat are likely to be available from regular cats via capsules before getting from Empire of Cats.
Supercat, the last regular cat, is manifested and enhanced in a completely different way than the other nine. It is revealed from the "Cat +" capsule that can be obtained after defeating "Space Cats" in Chapter 3. In addition, supercat includes individual requests to users who have been ranked according to their own numerical values, and in the number of 20+80 instead of 20+10 like other normal cats. As you reach, you can get your true appearance.
The duplication of the normal cat is sold on 1NP (two capsel + is unlocked in two).
The list of normal cat is as follows:
- Cat → macho cat → Mohawk cat (unlocked from the beginning)
- Tank Cat → Wall Cat → Iraser Cat (Chapter 1 clear in Korea)
- Clumsy cat → Brave Cat → Slimy Cat (Ends China Part 1)
- Nature cat → Sexy feet cat → Macho sleeping cat (Philippine chapter 1 complete)
- Cats → Kirin cat → Lion cat (Absolute Singapore Part 1)
- Bird cats → UFO cats → flying cat (absolutely Nepal part 1)
- Fish cat → Whale cat → island cat (Absolute Madagascar Chapter 1 End)
- Lizard cat → Dragon cat → Ryuo cat (absolute Egyptian part 1)
- Giant Cat → Fairy Giant Cat → Jamiera Cat (Italian Chapter 1 End)
- Supercat → Supercat II → True Supercat (Ultimate Chapter 3 "Space Cat)
Level Caps [ ]
Original Nine [ ]
level | Essential |
---|---|
Level 10 | Unnecessary |
Level 20 | Clear Chapter 2 of the cat country |
Level MAX+19 | Unnecessary |
Level MAX +25 | User grade 1500 |
Level MAX +30 | User Grade 1700 |
Level maximum +35 | User Grade 2900 |
Level MAX+40 | User grade 3000 |
Level MAX +45 | User grade 3500 |
Level MAX +50 | User grade 3550 |
Level MAX +55 | User evaluation 4200 |
Level MAX +60 | User evaluation 4250 |
Level MAX +65 | User evaluation 5050 |
Level MAX +70 | User rank is 5100 |
Maximum +75 levels | User rank is 5750 |
Maximum +80 levels | User rank is 5800 |
Maximum +90 levels | User rating 9999 |
Superfeline [ ]
level | Essential |
---|---|
Level 10 | Unnecessary |
Level 20 | Clear Chapter 2 of the cat country |
Maximum +9 levels | Unnecessary |
Level MAX +30 | User rank 10001 |
Level MAX+40 | User rank 11001 |
Level MAX +50 | User rating 12001 |
Level MAX +60 | User rating 13001 |
Level MAX +70 | User rating 14001 |
Maximum +80 levels | User rating 15001 |
- Super Cat (Normal Cat)
- Tank Cat (Normal Cat)
- Cat (Normal Cat)
- Titanium Cat (Normal Cat)
- Pussy Cat (Normal Cat)
- Fish Cat (Normal Cat)
- Bird Cat (Normal Cat)
- The End of the End resembles a castle of buildings on the outer islands of the End. It is inhabited by shulkers and has rutus as the most valuable thing in this IRGE.
End City
End cities appear naturally on all outer islands of the End. They can be entered simply by entering the final gateway portal, but it is also possible to use other methods, such as shortening the distance between the islands. They appear on a huge island with choir trees. If you teleport to a small peninsula from an end portal, you have the option to go to a nearby peninsula, build a building, use overlap, or throw an enter pearl.
Contents
Generation [ ]
The latter large cities usually appear in the biomes "Midland" and "Highlands" found on plains, or on large islands. It is possible to find a certain number of collective settlements, or pass by thousands of quarters, but you can only find it once before. The difference with other buildings is that the End is generated by a visible grid. For example, one of the "cells" where the last metropolis can be generated is X_chunks = 0-8, z_chunks = 80- 88, which corresponds to coordinates x = 0-128, z = 1280-1408. The last metropolis will not appear at, for example, z = 961-1279 or z = 1409-1599, since it is outside all the "cells". Note 1
Basic Notes: / Structure
Structure [ ]
The end of the last metropolis seen from the inside.For example, a treasure chest with a normal chest and an Endira-chest.
The final metropolis consists of a large skyscraper-like tower built from the final stone bricks and purple blocks. End-Gorod has the option to appear as a single tower or as an overgrown ensemble of interconnected towers, with paths branching off from key towers. The Light End is the Andean store, which can be found in chests. Numerous shulkers appear throughout the metropolis, storing all kinds of treasures. Some towers have decorative banners atop them.
In Ender's metropolis, it is possible to find a certain number of room types and different floors, covering:
The base floor is an empty floor located at the bases of each city, with a height of the 3rd floors, and each room is wider than the room below.
- Room with banner. The banner from the outside hangs, and the ceiling is attached to the ceiling.
- A small room with nothing.
- A huge room with thin stairs, such as Parcour, often leads to other tower and rooms with a loot.
- Loting room. It consists of two treasure chests with valuable loot at the end of the small parcour zone. Depending on the room, there may be ordinary boxes next to the ender treasure chest.
- There are two types in the tower:
A small hollow tower composed of one spiral stairs made of purple board.
- A skyscraper composed of a purple plate and a tricky double spiral stairs made of end rod. Here a large amount of silker spawns.
- A flag is raised on the top of the tower. < SPAN> The base floor is an empty floor located at the bases of each city, with a height of the 3rd floors, and each room is wider than the room below.
Room with banner. The banner from the outside hangs, and the ceiling is attached to the ceiling.