ECB cuts interest rates again as inflation continues to ease
ECB cuts interest rates again as inflation continues to ease
Despite the decrease in beds, the interest rate in the euro area is still within a limited range, which means that monetary policy is still suppressing inflation and decelerating growth.
The European Central Bank (ECB) reflected the continuous progress of inflation and the "slowing down" of economic activities, and conducted the second rate in this cycle.
The decision was widely expected among investors, and the main interest rates fell from 4. 0 % to 3. 5 % at peak last September.
"" ECB is desirable to take another step to reduce the restrictions of monetary policy based on the latest evaluation by the management committee on the transmission power of inflation, dynamics of core inflation, and monetary policy transmission power. "
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ECB leaves rates unchanged but investors left guessing on next steps
Despite the decrease in beds, the interest rate in the euro area is still within a limited range, which means that monetary policy is still suppressing inflation and decelerating growth.
The ECB decided to fall for the first time in five years in June, but last month, politicians were betting on the same level to stick to a cautious approach to policy softening.
The inflation rate in the euro zone in August fell 2. 2 %, 2. 6 % of the previous month, and was low since July 2021.
The growth rate in the euro area this year was also low. He pointed out that the eur o-zone growth rate in the previous quarter was only 0. 2 %, and ECB was "sluggish". Updated ECB predictions that this year has only 0. 8 % of the Euro economic growth rate.
KPMG UK's Chief Economist Yaer Selfin said ECB had to take action for an "unstable economic outlook."
However, the labor market is still fierce, and the service category inflation rate, which many people consider as more accurate indicators of internal price rise pressure, actually accelerated in August.
ECB said, "Because the wage continues to grow at a high pace, internal inflation is still high."
Path for interest rates
ECB's Chief Economist, Philiph Lane, warned last month that the recovery to the target level has not been "guaranteed", despite the fact that inflation is "good progress."
Traders anticipate at least once this year, perhaps in December, and the standard interest rate will decrease to 2. 0 % in the middle of next year. In spite of the decrease in the
ECB did not give almost all instructions on the relatively highly possible interest rate hike, saying that the "approach that depends on the data and each meeting" was actually used. But Premi Milton's highest investment in Neil Villell (CIO) said, "I'm looking forward to the possibility of canceling, not inflation shoulder."
Both the Fed and the Central Bank of Britain will announce their own latest conclusions on the right weekly interest rate while traders wait, but the Fed will actually reduce interest rates for the first time and then pandemic. At the same time, the British Bank is thought to bet on the same level.
‘Mass Effect: Andromeda’ review
Like the galaxy it visits, 'Mass Effect: Andromeda' is massive, and mostly empty
By PHIL HORNSHAW Update: August 23, 2019 Mass Effect: Andromeda"Mass Effect: Andromeda" invites a huge and fresh galaxy to research, but the unpleasant plot and childish presentation ruin the promising ideas of the game.
- Most of the main heroes are attractive
- There is no shortage of content
- The impact on battle has been improved
- There are some attractive places
- The plot is not clear
- A poor voice actor and a script
- Confused user interface
- The character promotion is stupid
- A distracted mistake
I remember the moment I flocked in the 2007 "Mass Effect Scientific and Fantastic Game".
Introductory missions, absolute evil bots, unusual aliens, huge scary galaxy ships you jump on the base-the next version of the game crossing the galaxy, a huge galaxy station that works as a space government residence. When your ship is anchored at an unimaginable station, the music sounds, and a large city with streets, shops, and public fountain jump into your eyes. At a glance, you notice that it is a vast and amazing world.
- First descendant: End-Time, file size and preparation application.
- The best gun with Heldiver 2
- The next massage effect receives a new teaser on the N7 day
Mass Effect: In Andromeda, this IRG E-franchise's 4 and a small connection to a unique trilogy include a huge group in the human and alien series, a fresh frontier, Andromeda Galaxy. It is designed to be converted. And once again, we discover a completely fresh galaxy system with tremendous people, culture, and space.
Andromeda is full of content, but this content does not affect.
And, including the games of more than 35 hours, Andromeda could not create the same sense of discovery and surprise. Andromeda tried to reproduce the mass effect based on the previous individual, and could not tell what was actually similar to the set.
Let’s talk about space
Bioware, the makers of Mass Effect, are popular for creating a certain image of a role-playing game that is basically about influence. Their games give players a chance to choose and a special attention to story, generally through setting-filled dialogue where the player can react to the history they deem necessary. Once the conversation gets going, you're thrown into a third-person gunfight where you and two A. I.-companions use tools and technological abilities to wipe out the enemy.
Andromeda follows this basic formula but drastically changes almost all of its major components. The game's combat mechanics are now more cheerful and soft, and dialogue is given more attention. In return for crushing your interlocutors with "Paralon" (good) and "Takeover" (evil), you now choose how to respond, in concert with categories such as Empathy, Psychic, Tactful, and Direct.
The idea sounds interesting, but in reality, the different types of dialogue often add many ways to explain one and the same thing. You can play a stiff ambassador or a joker, but your friendly and rich facial expressions change from time to time. As a result, your rather specific answers will be seen as final or necessary, as the choices you make in Andromeda are sometimes hoped for. Ignoring the rich variety, you have the makings of a plot protagonist and don't make it.
A galaxy far, far away, but pretty much the same
The lack of exposure is also seen as a task for most of the plots in Andromeda. At the beginning of the game, you wake up from cryonics in Andromeda, via a colonist settlement under the title of Andromeda Initiative, after 600 years, people like you left Earth. Your character, Scott or Sarah Ryder, enters a team of "rangers", well-trained special forces whose job is to explore life in a brand new universe until humanity starts to settle.
Of course, not everything goes as planned. When your ship (the Ark) entered outer space, you didn't find the paradise you were waiting for, but a world that was unusual and hostile for life.
Andromeda starts bombarding you with galactic opera clichés almost immediately. A powerful galactic anomaly destroys your shuttle and you begin investigating the planet, which, as you soon discover, is full of aggressive greenish aliens, floating rocks, and ancient alien monoliths. It's akin to Halo. It's akin to James Cameron's Avatar. Or any other of the TV, movie, or game elements associated with Mass Effect. Depending on your fan of the long odds of the sci-fi equivalent of the simple one, it's narrow overall from a certain number of steps and spectrums.
‘Oh god, oh god, we’re all going to die’
Andromeda is a unique series pantomime, but there is no weight and depth like the previous series. Like a unique mass effect home, Andromeda has a big city in outer space, which is the same initiative family base that was the same as the Nexus contribution. It is filled on the street and functions as a house for various exteriors that are barely allowed with another friend in a unique trilogy.
It is not easy for Irge 4 in this series to guide the same surprising sensation as its predecessor, but on what criteria the Andromeda story is flat. Underlying, coordination, foreign disgust, racism, and favors. But these cases are in many quests and side effects of the game, and they often look modest and superficial.
This situation has its own social and political incidents, which has a significant impact on the masses, and a small situation can highlighting and boiling when people are in an unknown story. When you come to the station, everyone fights on it to survive the cost of various colonies, but their attitude will actually die with hunger until their resources are actually completed. Speak the fact that you have decided. You are their universal and common life guard, and the incident is very easy. Every time you face the galaxy and face the galaxy. Occasionally, you have the ability to basically stand out that you are one of the professionals you have sent to Andromeda.
Through the game, you redraw the planet and clarify the alien's new appearance. That said, your influence doesn't seem important. This game is certainly full of content that imitates Bioware's "Dragon Age: INQUISITION" and does not explain the scenario.
Instead of appointing you in a difficult moral election in Mas Effect, you have all the possibilities to promote plot, but often, you will execute a small instruction that will fail to promote it. You will travel on the planet and spend a lot of execution time. Tens of missions executed on each planet, the character s-Andromed a-filled characters and the tempted status are just this journey and often unnecessary, often unnecessary battles, and are often scattered around the world. I get lost in the noise of the mission. < SPAN> Andromeda is a unique series pantomime, but it has no weight and depth like the previous series. Like a unique mass effect home, Andromeda has a big city in outer space, which is the same initiative family base that was the same as the Nexus contribution. It is filled on the street and functions as a house for various exteriors that are barely allowed with another friend in a unique trilogy.
Finding the silver lining in space stormcloud
It is not easy for Irge 4 in this series to guide the same surprising sensation as its predecessor, but on what criteria the Andromeda story is flat. Underlying, coordination, foreign disgust, racism, and favors. But these cases are in many quests and side effects of the game, and they often look modest and superficial.
This situation has its own social and political incidents, which has a significant impact on the masses, and a small situation can highlighting and boiling when people are in an unknown story. When you come to the station, everyone fights on it to survive the cost of various colonies, but their attitude will actually die with hunger until their resources are actually completed. Speak the fact that you have decided. You are their universal and common life guard, and the incident is very easy. Every time you face the galaxy and face the galaxy. Occasionally, you have the ability to basically stand out that you are one of the professionals you have sent to Andromeda.
Through the game, you redraw the planet and clarify the alien's new appearance. That said, your influence doesn't seem important. This game is certainly full of content that imitates Bioware's "Dragon Age: INQUISITION" and does not explain the scenario.
Instead of appointing you to a difficult moral election in Mas Effect, you have all the possibilities to promote plot, but often, you will execute small instructions that will fail to promote it. You will travel on the planet and spend a lot of execution time. Tens of missions executed on each planet, the character s-Andromed a-filled characters and the tempted status are just this journey and often unnecessary, often unnecessary battles, and are often scattered around the world. I get lost in the noise of the mission. Andromeda is a unique series pantomime, but there is no weight and depth like the previous series. Like a unique mass effect home, Andromeda has a big city in outer space, which is the same initiative family base that was the same as the Nexus contribution. It is filled on the street and functions as a house for various exteriors that are barely allowed with another friend in a unique trilogy.
It is not easy for Irge 4 in this series to guide the same surprising sensation as its predecessor, but on what criteria the Andromeda story is flat. Underlying, coordination, foreign disgust, racism, and favors. But these cases are in many quests and side effects of the game, and they often look modest and superficial.
And yeah, it’s buggy
This situation has its own social and political incidents, which has a significant impact on the masses, and a small situation can highlighting and boiling when people are in an unknown story. When you come to the station, everyone fights on it to survive the cost of various colonies, but their attitude will actually die with hunger until their resources are actually completed. Speak the fact that you have decided. You are their universal and common life guard, and the incident is very easy. Every time you face the galaxy and face the galaxy. Occasionally, you have the ability to basically stand out that you are one of the professionals you have sent to Andromeda.
Through the game, you redraw the planet and clarify the alien's new appearance. That said, your influence doesn't seem important. This game is certainly full of content that imitates Bioware's "Dragon Age: INQUISITION" and does not explain the scenario.
Instead of appointing you in a difficult moral election in Mas Effect, you have all the possibilities to promote plot, but often, you will execute a small instruction that will fail to promote it. You will travel on the planet and spend a lot of execution time. Tens of missions executed on each planet, the character s-Andromed a-filled characters and the tempted status are just this journey and often unnecessary, often unnecessary battles, and are often scattered around the world. I get lost in the noise of the mission.
"Andromeda" expresses the scale at least well. The planet is vast, and there are a variety of different worlds that are searched, such as splitting, huge mountains, towering buildings, and magnificent spreads. In a town like the planet Kadala in the dark city mafia, which is operated by the expulsions, there is a sense of place that fans are eager and the depth of most games. Walking around the planet between missions tends to be a bit boring, but the world combined with a deep and rewarding mission is alive.
Decent combat, and the galactic sink
The image is used with the permission of the copyright holder
"Andromeda" has the moment when you can remember the game fans. As with the previous "Mass Effect", if you complete six companions, you can talk to them, learn about them, and connect them. The real pleasure of the masse effect is to always know your team, and it is the moment that Andromeda reaches the maximum height.
In this game, you are surrounded by real and wel l-written characters that make you want to know better. Among them, it includes a jar jar that is very emotional and easy to empathize, a resident of an exciting traveler and a "local" resident of the Andromeda galaxy. Even in relatively boring Liams and cola, the more time you spend with your friends, the more Andromeda approaches Andromeda, which makes the original game so attractive, approaching a personal and characte r-led magic. When you finally unlock the special "loyalty mission" of each character, the best moment of this game comes. Here, the individuality of Andromeda begins to appear, and stops copying the old "Mass Effect" ideas, making it a unique existence. < SPAN> Andromeda "expresses the scale at least well. The planet is vast, and there are a variety of different worlds that are searched, such as splitting, huge mountains, towering buildings, and magnificent spreads. In a town like the planet Kadala in the dark city mafia, which is operated by the expulsions, there is a sense of place that fans are eager and the depth of most games. Walking around the planet between missions tends to be a bit boring, but the world combined with a deep and rewarding mission is alive.
The image is used with the permission of the copyright holder
"Andromeda" has the moment when you can remember the game fans. As with the previous "Mass Effect", if you complete six companions, you can talk to them, learn about them, and connect them. The real pleasure of a massage effect is to always know his team, and it is the moment that Andromeda reaches the maximum height.
In this game, you are surrounded by real and wel l-written characters that make you want to know better. Among them, it includes a jar jar that is very emotional and easy to empathize, a resident of an exciting traveler and a "local" resident of the Andromeda galaxy. Even in relatively boring Liams and cola, the more time you spend with your friends, the more Andromeda approaches Andromeda, which makes the original game so attractive, approaching a personal and characte r-led magic. When you finally unlock the special "loyalty mission" of each character, the best moment of this game comes. Here, the individuality of Andromeda begins to appear, and stops copying the old "Mass Effect" ideas, making it a unique existence. "Andromeda" expresses the scale at least well. The planet is vast, and there are a variety of different worlds that are searched, such as splitting, huge mountains, towering buildings, and magnificent spreads. In a town like the planet Kadala in the dark city mafia, which is operated by the expulsions, there is a sense of place that fans are eager and the depth of most games. Walking around the planet between missions tends to be a bit boring, but the world combined with a deep and rewarding mission is alive.
Obligatory multi-player
The image is used with the permission of the copyright holder
"Andromeda" has the moment when you can remember the game fans. As with the previous "Mass Effect", if you complete six companions, you can talk to them, learn about them, and connect them. The real pleasure of the masse effect is to always know your team, and it is the moment that Andromeda reaches the maximum height.
Our Take
In this game, you are surrounded by real and wel l-written characters that make you want to know better. Among them, it includes a jar jar that is very emotional and easy to empathize, a resident of an exciting traveler and a "local" resident of the Andromeda galaxy. Even in relatively boring Liams and cola, the more time you spend with your friends, the more Andromeda approaches Andromeda, which makes the original game so attractive, approaching a personal and characte r-led magic. When you finally unlock the special "loyalty mission" of each character, the best moment of this game comes. Here, the individuality of Andromeda begins to appear, and stops copying the old "Mass Effect" ideas, making it a unique existence.
However, taking such a case sometimes feels subtle. Something is lacking in the positive jockey (it looks like there is nothing wrong with anyone) and the help of the team. The replacement between the jockey and the top gloom is often reminiscent of the case between the employer and the subordinate. It is worth the team member's sad choice (for example, to die the closest person), and he loses patience for a short time, but he moves forward quickly and is almost long. Don't feel anxious. The truth is, this was every time the task of the massage was task, but the new part is even more timid than usual. The game is not maintained in the context of the interaction between you and the members of the cre w-modest and unmistakable choice.
The fact that Andromeda characters are there, for example, "Arashi", often find themselves under the blow to a long list of the technical task of the game. Throughout the game, you can feel the sophisticated lack of responsibility, and it is not easy to not notice this. However, the huge share of this game is focused on monitoring how people spea k-during the game you play a part of hundreds of conversation s-a lot of riders. The face of the text often looks like a knot-normal, an expressionless, unrealistic, no-mott.
The events in Andromeda are simple.
Online, before the game was released, we saw a GIF file with the most interesting mistakes, but we were facing this unusual task, which is not easy to catch up with them. These two characters are other creatures and friends in the films directed by John Carpenter. An unusual view from the video camera occasionally may not be able to show the characters, or the sound of the conversation is difficult. The conversation over the conversation of the characters behind the scenes is interrupted every day because of the meaningless things like entering the diet of a container or inappropriate dieting. All of these are preparing games plots that are much more difficult for perception and unifying those good factors that have the ability to offset other difficulties in the game. < SPAN> However, taking such a case sometimes feels subtle. Something is lacking in the positive jockey (it looks like there is nothing wrong with anyone) and the help of the team. The replacement between the jockey and the top gloom is often reminiscent of the case between the employer and the subordinate. It is worth the team member's sad choice (for example, to die the closest person), and he loses patience for a short time, but he moves forward quickly and is almost long. Don't feel anxious. The truth is, this was every time the task of the massage was task, but the new part is even more timid than usual. The game is not maintained in the context of the interaction between you and the members of the cre w-modest and unmistakable choice.
The fact that Andromeda characters are there, for example, "Arashi", often find themselves under the blow to a long list of the technical task of the game. Throughout the game, you can feel the sophisticated lack of responsibility, and it is not easy to not notice this. However, the huge share of this game is focused on monitoring how people spea k-during the game you play a part of hundreds of conversation s-a lot of riders. The face of the text often looks like a knot-normal, an expressionless, unrealistic, no-mott.
The events in Andromeda are simple.
Online, before the game was released, we saw a GIF file with the most interesting mistakes, but we were facing this unusual task, which is not easy to catch up with them. These two characters are other creatures and friends in the films directed by John Carpenter. An unusual view from the video camera occasionally may not be able to show the characters, or the sound of the conversation is difficult. The conversation over the conversation of the characters behind the scenes is interrupted every day because of the meaningless things like entering the diet of a container or inappropriate dieting. All of these are preparing games plots that are much more difficult for perception and unifying those good factors that have the ability to offset other difficulties in the game. However, taking such a case sometimes feels subtle. Something is lacking in the positive jockey (it looks like there is nothing wrong with anyone) and the help of the team. The replacement between the jockey and the top gloom is often reminiscent of the case between the employer and the subordinate. It is worth the team member's sad choice (for example, to die the closest person), and he loses patience for a short time, but he moves forward quickly and is almost long. Don't feel anxious. The truth is, this was every time the task of the massage was task, but the new part is even more timid than usual. The game is not maintained in the context of the interaction between you and the members of the cre w-modest and unmistakable choice.
Editors’ Recommendations
- The fact that Andromeda characters are there, for example, "Arashi", often find themselves under the blow to a long list of the technical task of the game. Throughout the game, you can feel the sophisticated lack of responsibility, and it is not easy to not notice this. However, the huge share of this game is focused on monitoring how people spea k-during the game you play a part of hundreds of conversation s-a lot of riders. The face of the text often looks like a knot-normal, an expressionless, unrealistic, no-mott.
- The events in Andromeda are simple.
- Online, before the game was released, we saw a GIF file with the most interesting mistakes, but we were facing this unusual task, which is not easy to catch up with them. These two characters are other creatures and friends in the films directed by John Carpenter. An unusual view from the video camera occasionally may not be able to show the characters, or the sound of the conversation is difficult. The conversation over the conversation of the characters behind the scenes is interrupted every day because of the meaningless things like entering the diet of a container or inappropriate dieting. All of these are preparing games plots that are much more difficult for perception and unifying those good factors that have the ability to offset other difficulties in the game.
- We played "Rickback" in PlayStation 4, but also tested the PC version. Regardless of the power, it turned out that the game would be more graphic than expected. Apart from this, the game prepares an unusual conclusion of a specific number of specific numbers regarding the preparation option for the details of the graphic, and for example, the display of the display scale. However, on a PC, this is absolutely easy to give up, in fact, the fact that a trick of an important lion came from the creator on the console.
- Bioware has improved some elements in the series, mainly combat mechanics. The series focuses on their own shooting on the arena every time, where the shelter is fired and a fairly lightweight unit strategy is applied. In Andromeda, this base has a jump that throws high in the air and a short distance that can come out or hide in the cover even if it fails. These fresh and spicy movements reveal the skills to fight, become vertical, and increase the chances of a Fury Change position. Like a previous game, Andromeda does not need a huge brain to understand how to get everything, what is actually throwing before you, but the battle is now a past opportunity. It is made of radiation and joy that did not have a warranty game.