Enchanting mechanics Minecraft Wiki
Enchanting mechanics
This article describes how the enchantment works.
Contents
- 1 Basic mechanism
- Arrange two on the shelf
- 2. 1 Rockwock version
- 2. 2 Java version
- 2. 3 Enchart level selection
- 2. 3. 1 Rockwock version
- 2. 3. 2 Java version
- 3. 1 Step 1: Add modification to the enchantment level
- 3. 1. 1 Enchantment possibilities
- 3. 1. 2 Step 1 pseudo code
- 3. 2. 1 Treasure
Basic mechanics [ ]
Each time the player places the target item on the enchantment table, the usable enchantment level is generated randomly in each slot using the following formula. The enchantment level depends on the number of nearby bookshelves (15 or less) and the slots where the items are placed.
Basic enchantment level (Base) = (Randomint (1, 8) + Floor (B / 2) + Randomint (0, b))
Here B is a uniform distribution random number between X and Y.. And it changes depending on the position of the slot:
Enchantment level upper slot = Floor (Max (Base / 3, 1)) Enchantment level middle slot = Floor (Base × 2) / 3 + 1) Enchantment level lower slot = Floor (Max (Base, B × 2))
Here, MAX (x, y) returns the larger of the two values x and y.
#Stifle shelves 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Minimum level (upper slot) 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 Maximum level (inside the lower slot) 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 #Stifle shelves 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Top slot level range 1–2 1–3 1–3 1–4 1–4 1–5 1–5 1–6 1–6 1–7 2–7 2–8 2–8 2–9 2–9 2-10 Intermediate slot level range 1–6 1–7 2–8 2–9 3-10 3-11 3-12 3-13 4-14 4-15 5-16 5-17 5-18 5-19 6-20 6-21 Level microwave 1–8 2–9 4-11 6-12 8-14 10-15 12-17 14-18 16-20 18-21 20-23 22-24 24-26 26-27 28-29 30 Note that high experience in a specific slot does not mean that the spell in the slot is better than other cost spells.
In creative mode, there is no experience value for enchantments.
Bookshelf placement [ ]
Nearby bookshelves increase the level of available enchantments, but without a bookshelf, the necessary experience does not exceed 8.
To get the effect, the bookshelf has just two blocks on the left and right of the enchantment table, and must be on the same height or one block as the table. In addition, the bookshelf must not be locked. The meaning of "locked" is different between the Java version and the Bedrock version.
Bedrock Edition [ ]
The space with a height of 2 blocks between the bookshelf and the table must be air (the effect is also blocked by torch, corned and carpet):
Java Edition [ ]
The gap between the bookshelves at the top of the bookshelf must be replaced in the air, snow and grass. In the case of Angular Boo k-Shelves, the gap is one block on a diagonal from the enchantted table. In the case of all other bookshelves, the gap is the side of the enchantted table. This is shown in the figure below (white gap is air and not important):
Grip particles flying from the bookshelf follow different rules, so the bookshelf may appear even if the table does not reinforce the table.
There are many options at the location of the bookshelf that reaches the limit of the enchantment. The simple method is to surround the enchanted table with one square bookshelf and provide a margin around.
Another reasonable method is to create a book corner with two blocks in the height of each bookshelf, as shown in the floor plan below. In this case, a 1 6-stage bookshelf can be installed in the corner, but there is one step more than necessary. Therefore, if the pillars on the corner bookshelf are not visible, even if one of the two bookshelves there is, there is no technical or visual effect.
Selecting an enchantment level [ ]
The proposed enchantment depends on the level of the enchantment, and the enchantment level depends on the number of active bookshelves, so the simple way to change the proposed enchantment is to turn off the bookshelf and enrich bookshelves and table to enrich. It is to place a torch in between. In this method, the entire "ring" of the bookshelf can be maintained around the table, but it is enchanted from a lower level. If you break the torch, recover the effects of the bookshelf.
Bedrock Edition [ ]
In this place, you can easily apply magic with the number of bookshelves from 0 to 15:
Active bookshelf 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Java Edition [ ]
In this place, you can easily apply magic with the number of bookshelves from 0 to 15:
Active bookshelf 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 How enchantments are chosen [ ]
"Enchantment level" is the required experience (green number in the lower right). "Power evaluation" is the power of a specific enchantment. For example, the power of "Singling IV" is 4. The enchantment algorithm is composed of three phases.
Step one – Applying modifiers to the enchantment level [ ]
First, minecraft adds two corrections to the basic level of the enchantment. Each correction is limited in a certain range, and the numerical values in the range are more frequent than the numbers at both ends. < SPAN> The gap between the bookshelves at the top of the bookshelf must be a replaced block such as air or grass. In the case of Angular Boo k-Shelves, the gap is one block on a diagonal from the enchantted table. In the case of all other bookshelves, the gap is the side of the enchantted table. This is shown in the figure below (white gap is air and not important):
Grip particles flying from the bookshelf follow different rules, so the bookshelf may appear even if the table does not reinforce the table.
There are many options at the location of the bookshelf that reaches the limit of the enchantment. The simple method is to surround the enchanted table with one square bookshelf and provide a margin around.
Another reasonable method is to create a book corner with two blocks in the height of each bookshelf, as shown in the floor plan below. In this case, a 1 6-stage bookshelf can be installed in the corner, but there is one step more than necessary. Therefore, if the pillars on the corner bookshelf are not visible, even if one of the two bookshelves there is, there is no technical or visual effect.1The proposed enchantment depends on the level of the enchantment, and the enchantment level depends on the number of active bookshelves, so the simple way to change the proposed enchantment is to turn off the bookshelf and enrich bookshelves and table to enrich. It is to place a torch in between. In this method, the entire "ring" of the bookshelf can be maintained around the table, but it is enchanted from a lower level. If you break the torch, recover the effects of the bookshelf.2 + 1
- In this place, you can easily apply magic with the number of bookshelves from 0 to 15:1Active bookshelf2In this case, you can get spells as many as the number of bookshelves from 0 to 15:
- In this place, you can easily apply magic with the number of bookshelves from 0 to 15:1"Enchantment level" is the required experience (green number in the lower right). "Power evaluation" is the power of a specific enchantment. For example, the power of "Singling IV" is 4. The enchantment algorithm is composed of three phases.
- In this place, you can easily apply magic with the number of bookshelves from 0 to 15:2"Enchantment level" is the required experience (green number in the lower right). "Power evaluation" is the power of a specific enchantment. For example, the power of "Singling IV" is 4. The enchantment algorithm is composed of three phases.
Enchantability [ ]
There are many options at the location of the bookshelf that reaches the limit of the enchantment. The simple method is to surround the enchanted table with one square bookshelf and provide a margin around. Another reasonable method is to create a book corner with two blocks in the height of each bookshelf, as shown in the floor plan below. In this case, a 1 6-stage bookshelf can be installed in the corner, but there is one step more than necessary. Therefore, if the pillars on the corner bookshelf are not visible, even if one of the two bookshelves there is, there is no technical or visual effect. The proposed enchantment depends on the level of the enchantment, and the enchantment level depends on the number of active bookshelves, so the simple way to change the proposed enchantment is to turn off the bookshelf and enrich bookshelves and table to enrich. It is to place a torch in between. In this method, the entire "ring" of the bookshelf can be maintained around the table, but it is enchanted from a lower level. If you break the torch, recover the effects of the bookshelf. In this place, you can easily apply magic with the number of bookshelves from 0 to 15: N/A 15 Active bookshelf 15 N/A In this case, you can get spells as many as the number of bookshelves from 0 to 15: N/A 5 Active bookshelf 12 N/A "Enchantment level" is the required experience (green number in the lower right). "Power evaluation" is the power of a specific enchantment. For example, the power of "Singling IV" is 4. The enchantment algorithm is composed of three phases. 9 14 First, minecraft adds two corrections to the basic level of the enchantment. Each correction is limited in a certain range, and the numerical values in the range are more frequent than the numbers at both ends. 25 22 The first correction is implemented in the "Enchantable degree" of the item, which depends on the material of the item (see the table below). Other enchantment items, such as books, bow, crossbows, tridents, fishing rods, etc., have a degree of enchantment for this purpose. Minecraft selects the enchantment possible between 0 and 50 %, and adds multiple enchantment levels to this amount. This random meaning contains a triangular spread (like throwing and adding a dice), and the closest result is more likely than the last point result than the last point result. 。 10 10 The modified enchantment level is calculated using the appropriate formula: 9 N/A Correction enchantment level = B + R 15 15 + R 1 1 R
Step 1 pseudocode [ ]
And R< 1 ) final_level = 1
These are two independent random integration:
Step two – Find possible enchantments [ ]
R
= Randomint (0, Floor (E / 4))
R
Treasure [ ]
= Randomint (0, Floor (E / 4))
Step three – Select a set of enchantments from the list [ ]
material
Armor enchantment
- Sword/ tool enchantment
- tree
- leather
stone
chain
iron
- gold
- diamond
Turtle Nether light others After that, minecraft selects the value between 0, 85 and 1, 15 in a triangle distribution. The changing enchantment is multiplied by this value (increases or decreased by 15%), and the decimal point is rounded up. // Randomint (n); // 0 (inclusion) to 1 (excretion, etc.) Returns the random actual number (fractions). The function randomfloat (); // Returns the floating point N and is rounded into the closest integer. FunctionFloat (n); // generate random amounts from 1 to 1 + (Enchantment / 2) Int Rand_enchantability = 1 + Randomint (Enchantment / 4 + 1) + Randomint ment / 4 + 1 ); // Select Int K = Selected_ENCHANTMENT_LEVEL + RAND_ENDHANTABITY; //. mfloat () -1) * 0, 15; // Finally Calculate the frequency int FINAL_LEVEL = ROUND (K * Rand_bonus_perient); if (FINAL_LEVEL) The source uses a minecraft 1. 8 source code. 10 A sword with various enchantments. Based on the modified level, Minecraft lists all types of enchantments that are likely to be used for motivated items and the power that contain each enchantment. 5 A sword with various enchantments. Some enchantments are regarded as "treasure enchantments" (table below). In other words, there is no possibility of being created by the support of the enchantment table, and when you receive a loot from a particular situation (chest (equipment and books)), you get an enchantmented book during fishing. During the replacement, the enchanted book may only be confirmed in the raid errand). [Lonely only). 5 A sword with various enchantments. Minecraft uses a balanced random selection method: 5 A sword with various enchantments. Select random from 0 to T-1 as the amount of W. 2 A sword with various enchantments. This method is transferred to each enchantment by the number of times that matches the weight, and distinguishes the same results as after selecting a random entry from the binding list. 2 A sword with various enchantments. P = w / t 2 A sword with various enchantments. T is Art-Authority with all spells contained in the list. 2 A sword with various enchantments. Enchantment 2 No weight 1 A sword with various enchantments. Armor 1 No protection 1 No can be 1 No Feather fall can be 10 A sword with various enchantments. yes 5 A sword with various enchantments. can be 5 A sword with various enchantments. can be 5 A sword with various enchantments. can be 2 A sword with various enchantments. can be 2 A sword with various enchantments. yes 2 A sword with various enchantments. Torn can be 10 A sword with various enchantments. Bind curse 2 A sword with various enchantments. sword 1 A sword with various enchantments. yes Curse of the arthropod animal 10 A sword with various enchantments. Cambeck 2 A sword with various enchantments. stroke 2 A sword with various enchantments. Side of flame 1 A sword with various enchantments. Looting yes 2 A sword with various enchantments. can be 2 A sword with various enchantments. efficiency yes 5 A sword with various enchantments. yes 2 A sword with various enchantments. yes 2 A sword with various enchantments. Power 1 A sword with various enchantments. flame can be 10 A sword with various enchantments. can be 5 A sword with various enchantments. can be 2 A sword with various enchantments. Shipping yes 5 A sword with various enchantments. can be 2 No Trident 1 No Resignation
- yes
- noisy
- yes
- Liptide
- yes
Channeling
Conflicting enchantments [ ]
can be
Crossbow
- Penetration
- can be
- Hig h-speed charge
- can be
- Mult i-shot
- can be
- All applied
- destruction
can be
- correction
- Curse of disappearance
- There is a possibility that the shield does not break, the possibility of recovery, the possibility of the floor does not disappear, and the curse can be tied by supporting the enchantted book. Each time, players have a minimum of one enchantment and have more opportunities to get them. Auxiliary enchantment is selected according to this method:
- (Continue if there is a possibility of (correction +1)/50. If you are unpleasant, discontinue the additional enchantment.
- From the possibility enchantlist, remove the inconsistent with the enchantment selected earlier.
- Select a spell from the highly possible spells (as before, based on the scale) and apply it to the target.
- Divide the number of modified frequencies in half and round them in the minimum direction (for example, it does not affect the highly probable enchantment itself).
Repeat everything from the beginning.
History [ ]
When focusing on the book using enkin g-table support, a random selected one is removed from the final list. This does not apply to other enchantmented sauces that use the mechanism, such as fish or the chests generated. Some spells collide with other spells, and as a result, there is no possibility that both will be fascinated at the same time, and what is the one that does not have the potential to get a psychic gun? The rules for spell accidents are as follows: Each enchantment is contradictory. (Players do not have the ability to get tools with 2 clones in efficiency). References [ ]
External links [ ]
- All enchantment damage spells (Sharpness, Smite, Bane of Arthropods) conflict with other friends.
- All defense spells (protection, defense against explosion, defense against flames, protection against shells) collide with another friend.
- Silk Touch is contrary to good luck, looting, and the luck of the sea.
- Depth Strider and Frost Walker conflict with friends.
- Restore and infinit are conflicting each other.
- RIPTIDE conflicts with loyalty and channeling.
- Multishot and Piercing are conflicting.
- Contrary spells may occur with intentionally developed teams or gifts. It depends on your feet, but in general:
- The target with multiple clones of the same same spell is used within one copy of this spell in the list.
- In the case of armor with conflicting defense spells, all spells function separately.
- For weapons with opposing damage spells, all spells work separately.
- For tools with the spells "Silk Touch" and "Fortune", "Silk Touch" will have a value that exceeds "Fortune" on blocks that both spells are active on. Fortune will still work on blocks such as crops that "Silk Touch" does not work on.
- For arks with healing and infinity spells, both spells work separately.
- For tridents with loyalty and rift spells, the rift spell will still work correctly, but the trident will no longer be able to be put out by the player. However, the trident can be cast with distributor support [Bedrock only].
- For crossbows with multishot and piercing spells, both spells work separately.
- A list of spells likely to be used on diamond tools. [Needs to be updated].
- Java
- 1. 18. 2
- 22W07A
- Fixed detection method for Bukinist Plank. Previously, both blocks at the enchantment table level and blocks on layers higher than it had to be weightless, and enchantments were blocked differently. Apart from this, the 2-by-1 bukinist plank is now blocked on the edge, not on the corner block.
- There was an internet page for testing. However, she no longer eats, it is still possible to find her on the Wayback-machine
- This website offers several ways to test the enchantment, but the interface is not the most detailed in the important concrete aspects.
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