Finding your Path in the Forgotten Realms Project PEACH
Thread: Finding your Path in the Forgotten Realms Project (PEACH)
Finding your Path in the Forgotten Realms Project (PEACH)
That's because what I do in this topic is not a small thing. I have been playing d & amp; amp; ap; ap; AP for about 12 years;~In 13 or so, I started with the second edition, but switched when the 3rd and 3rd and 5th editions came out. I liked playing the fourth edition, but it wasn't like a game d & amp; amp; AP. As a forgotten fan of the kingdom, I didn't like the settings that had to be switched to the fourth edition. However, these are only my preference and do not intend to discuss the pros and cons. Now that Pass Finder has appeared, he seems to be a more friendly style and I enjoy it more. He removed everything I didn't like in 3 and 5 and revised some things I didn't think. In other words, Pass Finder is now my game. In the past year, I have moved to other states, have been working in a new state, and have the opportunity to play an old game written on paper and pen. After several failures to launch a modern game with the D20, I decided to stick to what I knew, but I knew the forgotten kingdom. You can also switch to the "Pass Finder" campaign setting. The passfinder campaign setting seems to be interesting, and the details are made. I like this setting because it was almost comprehensive in 3. 5 editing. If you have a book, you can use it. < SPAN> is because what I do in this topic is not a small thing. I have been playing d & amp; amp; ap; ap; AP for about 12 years;
- In 13 or so, I started with the second edition, but switched when the 3rd and 3rd and 5th editions came out. I liked playing the fourth edition, but it wasn't like a game d & amp; amp; AP. As a forgotten fan of the kingdom, I didn't like the settings that had to be switched to the fourth edition. However, these are only my preference and do not intend to discuss the pros and cons. Now that Pass Finder has appeared, he seems to be a more friendly style and I enjoy it more. He removed everything I didn't like in 3 and 5 and revised some things I didn't think. In other words, Pass Finder is now my game. In the past year, I have moved to other states, have been working in a new state, and have the opportunity to play an old game written on paper and pen. After several failures to launch a modern game with the D20, I decided to stick to what I knew, but I knew the forgotten kingdom. You can also switch to the "Pass Finder" campaign setting. The passfinder campaign setting seems to be interesting, and the details are made. I like this setting because it was almost comprehensive in 3. 5 editing. If you have a book, you can use it. That's because what I do in this topic is not a small thing. I have been playing d & amp; amp; ap; ap; AP for about 12 years;
- In 13 or so, I started with the second edition, but switched when the 3rd and 3rd and 5th editions came out. I liked playing the fourth edition, but it wasn't like a game d & amp; amp; ap. As a forgotten fan of the kingdom, I didn't like the settings that had to be switched to the fourth edition. However, these are only my preference and do not intend to discuss the pros and cons. Now that Pass Finder has appeared, he seems to be a more friendly style and I enjoy it more. He removed everything I didn't like in 3 and 5 and revised some things I didn't think. In other words, Pass Finder is now my game. In the past year, I have moved to other states, have been working in a new state, and have the opportunity to play an old game written on paper and pen. After several failures to launch a modern game with the D20, I decided to stick to what I knew, but I knew the forgotten kingdom. You can also switch to the "Pass Finder" campaign setting. The passfinder campaign setting seems to be interesting, and the details are made. I like this setting because it was almost comprehensive in 3. 5 editing. If you have a book, you can use it.
- I allow players to get two free regional special skills and two extended leaders. I believe that the local special skills are balanced with the functions of APG, so unless there are particularly noticeable examples, I intend to change the regional special skills from the forgotten area and the control power of Fairan's players. No.
- From the above, I do not intend to change the area mentioned in the book.
- I don't intend to include new features here, except to change the name of some functions.
- We do not use official "alternative rules" such as armor, take damage, and spells. There are several rules for private, but it has nothing to do with this topic.
- I don't intend to include alternative characteristics. There are several reasons for this-it is difficult to organize mainly with this thread, and it is simply not interested. However, we do not care about changing some of the standard races of the characteristics of the APG alternative races and regarding them as new races-for example, Z's unique remodeling characters. By replacing, the main race X is considered a completely new race. In fact, when I started the current campaign last month, I did it to Woody Elf and Wild Elf, which is almost the same as the main tribe.
- I intend to transform many classes into an Arcao type before doing more direct deformation. I will judge this depending on how this Prestige Class works compared to the Arcaotype as a prestige class. For example, I intend to change the magician of the Incountrics, Red Magician, and Water Dip Guild into a magician. I understand that this difference is subjective (Intori is compatible with other classes, especially a great magician), but as far as the flavors and preliminary conditions are looked, I am a magician. It looks like a prestige class, and I don't want to record their converts, but they are likely to be displayed like that. I have heard that some prestige classes (for example, Inundorics) have a balance adjustment problem, so it seems best to solve them with an arched approach instead of a prestige class. < SPAN> I allow players to get two free regional special skills and two extended leaders. I believe that the local special skills are balanced with the functions of APG, so unless there are particularly noticeable examples, I intend to change the regional special skills from the forgotten area and the control power of Fairan's players. No.
- From the above, I do not intend to change the area mentioned in the book.
- I don't intend to include new features here, except to change the name of some functions.
We do not use official "alternative rules" such as armor, take damage, and spells. There are several rules for private, but it has nothing to do with this topic.
I don't intend to include alternative characteristics. There are several reasons for this-it is difficult to organize mainly with this thread, and it is simply not interested. However, we do not care about changing some of the standard races of the characteristics of the APG alternative races and regarding them as new races-for example, Z's unique remodeling characters. By replacing, the main race X is considered a completely new race. In fact, when I started the current campaign last month, I did it to Woody Elf and Wild Elf, which is almost the same as the main tribe.I intend to transform many classes into an Arcao type before doing more direct deformation. I will judge this depending on how this Prestige Class works compared to the Arcaotype as a prestige class. For example, I intend to change the magician of the Incountrics, Red Magician, and Water Dip Guild into a magician. I understand that this difference is subjective (Intori is compatible with other classes, especially a great magician), but as far as the flavors and preliminary conditions are looked, I am a magician. It looks like a prestige class, and I don't want to record their converts, but they are likely to be displayed like that. I have heard that some prestige classes (for example, Inundorics) have a balance adjustment problem, so it seems best to solve them with an arched approach instead of a prestige class. I allow players to get two free regional special skills and two extended leaders. I believe that the local special skills are balanced with the functions of APG, so unless there are particularly noticeable examples, I intend to change the regional special skills from the forgotten area and the control power of Fairan's players. No.
From the above, I do not intend to change the area mentioned in the book.
I don't intend to include new features here, except to change the name of some functions.- We do not use official "alternative rules" such as armor, take damage, and spells. There are several rules for private, but it has nothing to do with this topic.
- I don't intend to include alternative characteristics. There are several reasons for this-it is difficult to organize mainly with this thread, and it is simply not interested. However, we do not care about changing some of the standard races of the characteristics of the APG alternative races and regarding them as new races-for example, Z's unique remodeling characters. By replacing, the main race X is considered a completely new race. In fact, when I started the current campaign last month, I did it to Woody Elf and Wild Elf, which is almost the same as the main tribe.
- I intend to transform many classes into an Arcao type before doing more direct deformation. I will judge this depending on how this Prestige Class works compared to the Arcaotype as a prestige class. For example, I intend to change the magician of the Incountrics, Red Magician, and Water Dip Guild into a magician. I understand that this difference is subjective (Intori is compatible with other classes, especially a great magician), but as far as the flavors and preliminary conditions are looked, I am a magician. It looks like a prestige class, and I don't want to record their converts, but they are likely to be displayed like that. I have heard that some prestige classes (for example, Inundorics) have a balance adjustment problem, so it seems best to solve them with an arched approach instead of a prestige class.
- Note that if you help me, it is me to finally judge the balance. I have created this thread to help my campaign, and asks you for cooperation and sending materials, but I and others want to be careful about the quality of the materials. Masu. This is to point out the changes I want to see and simply make the format and text easier to read. I make every effort to recognize all the people who contributed to this work or the work. This does not mean that I don't listen to anyone's opinion, but just need a judge who sort out the material that is ranked high.
- Note that if you help me, it is me to finally judge the balance. I have created this thread to help my campaign, and asks you for cooperation and sending materials, but I and others want to be careful about the quality of the materials. Masu. This is to point out the changes I want to see and simply make the format and text easier to read. I make every effort to recognize all the people who contributed to this work or the work. This does not mean that I don't listen to anyone's opinion, but just need a judge who sort out the material that is ranked high.
- Note that if you help me, it is me to finally judge the balance. I have created this thread to help my campaign, and asks you for cooperation and sending materials, but I and others want to be careful about the quality of the materials. Masu. This is to point out the changes I want to see and simply make the format and text easier to read. I make every effort to recognize all the people who contributed to this work or the work. This does not mean that I don't listen to anyone's opinion, but just need a judge who sort out the material that is ranked high.
Finally, I'm not an expert on the copyright of the game or the identity of the product. I want to avoid legal problems, but I want to convert creatures that can be considered so-there is a particular creature (Bigolder, Mind Flayer, Gisblay, etc.) not only in Fairan, but also considerable power and influence. I want to see the pathfinder version of these creatures because I am in the position. Like the version and variations peculiar to these creatures, there is no problem in making them, but if I can see them and have them criticize them. I'm very happy. I would be very grateful if I had any advice or warnings for this matter. < SPAN> Note that even if you help me, it is me to finally judge the balance. I have created this thread to help my campaign, and asks you for cooperation and sending materials, but I and others want to be careful about the quality of the materials. Masu. This is to point out the changes I want to see and simply make the format and text easier to read. I make every effort to recognize all the people who contributed to this work or the work. This does not mean that I don't listen to anyone's opinion, but just need a judge who sort out the material that is ranked high.
I don't intend to include new features here, except to change the name of some functions.We look forward to your proposals, applications, and other opinions. We will answer any questions as much as possible.Finally, I'm not an expert on the copyright of the game or the identity of the product. I want to avoid legal problems, but I want to convert creatures that can be considered so-there is a particular creature (Bigolder, Mind Flayer, Gisblay, etc.) not only in Fairan, but also considerable power and influence. I want to see the pathfinder version of these creatures because I am in the position. Like the version and variations peculiar to these creatures, there is no problem in making them, but if I can see them and have them criticize them. I'm very happy. I would be very grateful if I had any advice or warnings for this matter. Note that if you help me, it is me to finally judge the balance. I have created this thread to help my campaign, and asks you for cooperation and sending materials, but I and others want to be careful about the quality of the materials. Masu. This is to point out the changes I want to see and simply make the format and text easier to read. I make every effort to recognize all the people who contributed to this work or the work. This does not mean that I don't listen to anyone's opinion, but just need a judge who sort out the material that is ranked high.
I intend to do my best to access this problem and be well organized. I haven't visited this forum for a long time, but I will do my best and promise to inform you of changes, proposals, absence, etc.
We look forward to your proposals, applications, and other opinions. We will answer any questions as much as possible.
Finally, I'm not an expert on the copyright of the game or the identity of the product. I want to avoid legal problems, but I want to convert creatures that can be considered so-there is a particular creature (Bigolder, Mind Flayer, Gisblay, etc.) not only in Fairan, but also considerable power and influence. I want to see the pathfinder version of these creatures because I am in the position. Like the version and variations peculiar to these creatures, there is no problem in making them, but if I can see them and have them criticize them. I'm very happy. I would be very grateful if I had any advice or warnings for this matter.
I don't intend to include new features here, except to change the name of some functions.- Quick article
- : The number of templates is posted below, but we do not believe they are essential. I emphasize that the recording is more untouched, an orthodox, and comfortable viewing, rather than a special reading. I just lined up some of them to leave them in posterity. Also, I'm glad if the key is shown in the r e-edited material, especially when the name is changed.
- The main value of the player character race here is the main race of Forgoton Relm, which is published in the Forgoton Relums Campaign Settings, but if they are in Misty Relums. I also post it here. The standard "standard" tribe wants to separate it from "powerful" races. I don't intend to make all the races available (for example, I'm not interested in heavy, weakened worlds), but I want to see them as "standard" races.
- Spoiler
- Bonus / punishment point for opportunities
- size
- speed
- Racial symptoms
- Line: Racial symptoms
- Line: racism symptoms
- Make sure you know what region the race comes from and what books have information about that region. There will be information on languages, common gods, and similar things.
- Spoiler
- Region Template
- Region Template
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
- New and Revised Base Classes There is a lot of room in the game, and a lot of classes I want to transform. Apart from Wizard, I have no particular desire for 3rd, 5th, or 3rd class, but I think it's a chance to make a Wizard archetype (not a bloodline), or maybe a Magician archetype (just like Ninja and Samurai archetypes are Thief and Cavalry, respectively). No matter how much I like the idea and uniqueness of the original flavor, it's not that interesting for me to create or transform a list of "spells" for him, unlike expanding the Magician flavor to include him. But this is just my opinion.
Ability
Ability
Ability
Ability
I don't intend to include new features here, except to change the name of some functions.- Ability
- Ability
- Ability
Ability
I don't intend to include new features here, except to change the name of some functions.- Ability
- Ability
- Ability
- Ability
- Ability
- Ability
- Ability
- Ability
- Ability
- Chance
Table] [/Table]
Archeotypes of classes here are a huge reach for the game and a large number of original varieties with which the classes a this record also integrates the pedigree of the warlocks, specialization of wizards, spiritual subdomains and this record also integrates the pedigree of the Warlocks, Specialization of wizards, clergymen subdomains and similar possibilities.
Class Archeotype Template
Spoiler
Fresh capability (EX, SU or SP): Legal and configuration legal capability and spell standards. This record has a function to connect different capability (domains, spells, etc.). If this legal ability is directly replaced with other legal abilities, it should usually be specified at the end of the record.
Fresh legal abilities (EX, SU or SP): Spell standards for legal abilities and abilities or composition. This record has a function to connect different capability (domains, spells, etc.). If this legal ability is directly replaced with other legal abilities, it should usually be specified at the end of the record.
I don't intend to include new features here, except to change the name of some functions.Blood of blood
Spoiler
Class experience: Experience (ABL)
Bonus spells: 1st value spells (3), 2nd value spells (5), third-value spells (7), 4th value spells (9), 5th value spells (11), Game 6-significance (13) , 7t h-value spells (15), 8t h-value spells (17), 9t h-value spells (19).
Bonus Special Skills: Hero, Hero, Hero, Hero, Hero, Hero.
Pedigree Arcana: Game standard for pedigree arcana.
Bloodline PowerS: Flavored text.Power (EX, SP or SU): First level (game rule).
I don't intend to include new features here, except to change the name of some functions.Power (EX, SP or SU): 9th level (game rules).#d#Power (EX, SP or SU): Level 15:00 (game rules).#-20x#Power (EX, SP or SU): 20 levels (game rules).#d#Power (EX, SP or SU): Level 15:00 (game rules).#-20x#The class sub, surrounded by fences from others, includes this luggage as the power of Rage, the talent of the raider, and the evolution of the corollers.#d#Power (EX, SP or SU): Level 15:00 (game rules).#-20x#Regions, joints, combat, metamagic, object creation, other exploites, I only have to change things that need to be changed, indicate what I need, and do not need a version for pathfinder, or already. I like to show what I am.
Weapons, armor, tools, and equipment are unlikely to be converted, but there are many common items that require some adjustments.
Spells, magic, sionic abilities, honestly, no Fourgoton Relms spells, but it would be a lie if you didn't want to use it someday. I think everyone is aware of the issues related to stacking extra spells and sometimes broken spells in the game. I am careful if it is posted here, as it will be posted here, as it will be posted here, as it will be posted here, as it will be posted here, as it will not affect the game balance, or a small conversion (conversion of 1XP to X5GP) without affecting the game balance of all kinds of spells. , And I think it should be monitored for a legitimate reason.
Spoiler
Spell or Power Name School (Sub School) name [Written]; Level class number, class number casting time: Component: range: Effect: Effect: Saving Throw (Instruction, reflection, no will, no) Half reduction, partial reduction, invalidation; Game resistance / None flavor text and game rules
The Prestige Class Pass Finder seems to have only a rough arch type as a prestige class, so many classes can easily obtain that qualification. There is room for debate, and I think it is subjective whether the Prestige class or the arch type is more reasonable, but if the Prestige class seems to be designed for a specific class, It should be an arched type, but I believe it might be a better prestige class if it is in a wider range.
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Re: Finding your Path in the Forgotten Realms Project (PEACH)
Marvel items, cursed items, creature items, artifacts the same as above. Forugoton Relms has many unique items.
Monsters, NPCs, important characters, and honestly, I am old monster templates (not currently used in pathfinders, but are used in the first, second, and third monster manuals. ) I like).
I don't intend to include new features here, except to change the name of some functions.- (Slightly corrected)
- Spoiler
- Name of the creature; What it actually looks like; CR#; XP#; Alignment; Image (subtype); Location; Climate; Init#; Emotions; Abilities that add abilities, skills, spells, or emotions, or can help emotions; Auras; Auras and range/radius of classes, races, spells, or other abilities; ===================================================================================================================================================================================================================================== AC#; Touch#; Slap # (AC Bleep Price) CMD # HP # (Hit Dice + Bonus) Quick Recovery # (Bypass (Bypass) Fort # Reflex # Will #; Special Save Bonuses DR #/Type Immune Listed Racial, spell and other skill immunities Resist Listed Energy Resist SR # Weaknesses Listed Weak defensive skills All other defenses or skills ==================================================================================================================================================================================================================================== Speed #ft, X Speed #ft (Maneuverability) Melee Primary Attack +# (
- + Bonus to Damage
- Plus Skill), Secondary Attack +# (
- + Bonus to Damage
- Primary Ranged Attack +# (
- + Bonus to Damage
- Space #ft Reach #ft (#ft with X) CMB # Special Attacks Attack (Notes), Attack, Attack (Notes) =============== Statistics ============ = Str #, Dex #, Con #, Int #, Wis #, Cha #; Basic Attack # Achievements Achievements, Achievements, Achievements Skills Skills +# (+# Special Circumstances), Skills +#; Racial Modifiers Skills +# (+# Special Circumstances), Skills +# Languages Languages, Languages Special Qualities Skills, Skills +#, =========== Spells and Spell-Like Skills === ======== Constant or Continuous Effect Spells, Spells (CL #; Save DC #), Spells Spell-Like Skills (CL #; Concentration +#) @ WillSpell, Spell (Save DC #), Spell ##/daySpell, Spell (Save DC #), Spell #/daySpell, Spell (Save DC #), Spell Spell prepared (CL #; Concentration +#) @ WillSpell, Spell (Save DC #), Spell ##LevelSpell (#), Spell (Save DC #), Spell #/LevelSpell, Spell (Save DC #), Spell Natural spells known (CL #; Concentration +# at Will) Spell, Spell (Save DC #), Spell ##Level (#/day)spell, Spell (Save DC #), Spell #/Level (#/day)spell, Spell (Save DC #), Spell ========== Biology ========== Environment Environment Organization # Usually found locations Treasure Treasure type ========== Specialties ======== Skills (Ex) - Game Rules Skills (Su) - Game Rules
- Epic scope of the Forgotten Realms in real time I'm not going to connect creatures, probabilities, NPCs or anything like that, in fact it would be possible to consider epic. I think I'll get my hands on data soon, depending on how the current campaign goes, and I'm toying with introducing a least silly, tightly promoted (to compare to epic rules 3/3. 5th) version of the data rules, but I'm not going to get too carried away with data for now. I'm likely to include in the criteria gods and demigods, elder evils, numerous planetary lords, and other horrors that epic characters may encounter. For now, I'm strictly working with levels 1-20, CRS1/8-25 onwards for example.
- Current thoughts/projects
- Finally got all the GNOME stats and whatnot done. Host done. Race for a while and that's it. I want to focus on some heroic actions that require transformations. It could be a certain amount of prestige classes. My PCs are in the tea/racial theme/eastern region of Faerran, fighting hordes of tweigans, and will probably strongly transform some of the impregnable eastern material. For example, star elves, hagspaunov, and.... Take the demons
- Good job. And yes, I'm reckless, doing all this.
- The last one was modified by Neoxenok; 2012-08-06 at 12:49am.
- Playground Orcs
Date of registration July 2011 Dallas, Texas - Floor
I don't intend to include new features here, except to change the name of some functions.- Normal Races of Player Characters
- Spoilers
Elf Draw (Dark Elf) (Normal Draw)
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.New and Revised Base Classes
Sunny Elf (Golden Elf)
Wild Elf (Green Elf)
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Class Archeotypes
Light
I don't intend to include new features here, except to change the name of some functions. I don't intend to include new features here, except to change the name of some functions.Air Genacy/Disease
I don't intend to include new features here, except to change the name of some functions.Fire/Ifritus
I don't intend to include new features here, except to change the name of some functions.Tiferen
I don't intend to include new features here, except to change the name of some functions. I don't intend to include new features here, except to change the name of some functions.Evaliel
I don't intend to include new features here, except to change the name of some functions.The last one was fixed by Neoxenok; 2012-08-20 at 18:56.
I don't intend to include new features here, except to change the name of some functions.Date added July 2011 Dallas, T X-Floor
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Re: Finding your Path in the Forgotten Realms Project (PEACH)
Orcs in the Playground
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Granted Domains and Divine Powers of Faerun
Spoiler
Spoiler
Druid Fighter Squire Magath's Execution
I don't intend to include new features here, except to change the name of some functions.Ninja (Archer Horn) Oracle
Spoiler
Sionic warrior
Spoiler
Spoiler
Samurai (the prototype of cavalry)
Spoiler
Wilder summoner with a soul knife
Spoiler
The last one was dominated by Neoxenok; 02-05-2012 at 22:44.
Playground oak
Registration date July 2011 Address DALLAS, TX Gender
Final Judge: Neoxenok; 07-09-2012 at 23:46.
Playground oak
Registration date 2011/07 Address DALLAS, TX gender
It is a troublesome job to deal with Fairan's territory and the gods of the sacred Fairan. When I started my current campaign, I knew that this would have to be handled first. As a result, I had some options. At the beginning, I was able to simply arrange a direct translation-this is a real problem, the FR domain in the Fairan player guide would not be stronger than that of the passfinder, and I did so. I don't want to allow almost all spells from these domains. In this game, there is also the option of using only the passfinder area and ignoring all new abilities. The problem is that not all PF domains are in FR. I didn't like any of these variants. For example, I decided to "transfer" all domains to passfinder.
In order to maintain this spectrum to Druid, I have made it possible to access the god domain that Druid is not a drui d-specific list. Drui d-specific areas still exist, of which only some of the druids can be used.
Forgoted the territory of cleric and druids
Spoiler
Air area (Pass Finder Core Rules Book P41) Gods Aerdley Fenya, Acadi, Auril, Sescul, Sierra Pelioroyl, Valcur
Animal Domain (Pass Finder Core Rules Book P41) AerDrie Faenya, Baervan The Wild Pilgrim, Chaunteya, Femarel Mestarin, Gwaeron Windstrom Banion, SEBEK, SHIALLIA, Silvanus, Thard Harr, ULUTHIU, UTGAR Special: Druids, who worship one of the above gods that give this area, are hawks (UM P34), frogs (UM P34), monkeys (UM P34 & amp; amp; Amp; 35), and wolf (UM P36). The probability of choosing is high.
Aqua domain (former Ocean) (Ultimate Magic P33) God: Bottomless Sachelus, Isticia, Ultiu, Umberry, Valcour.
Arctic Domain (former Cold) (Ultimate Magic P33) God: Aulil, Ultiu
Art Face Domain (Former Craft) (Pass Finder Core Rules Book P41, 42) Callarduran Trouble Maker, DUGMAREN Bright Mantle, FLANDAL IIEN Skin, GARL, MORAD, MORAD IN, THOTH.
Given the gods in the area of balance, Gurunbar, Oguma, Ubutao, and Vokin Ability: Your God gives you the best and insight, and you can see and detect luggage earlier than others. I did it. You get a +2 bonus to check all your motivation. Sage's armor (SP): During one round of a day, your AC will be revised to your AC as an immediate effect. This skill is 6 levels, 12 levels, and at 18 levels four times a day. At the PFCORE P59 (EX) level 8, you get your body's purity as a monk. Spells in the area: 1st-Rotten prevention (APG P212), 2nd-The 3rd time-Exploring thinking (APG P242), 4th-interruption, 5th-Purification (APG P211), 6th-Express , 7th-Et-euphoric serenity (APG P219), 8th-defensive M, F, 9th-The 9th-Verification (UM P230).
Cave area (former cave) (Ultimate Magic P33) God: Color Duran Smooth Hand, Dumatin, Gava, Gauna Daul, Glumbal, Guru Mach, Cross Rep, Segogyan Earth Corrahl, Shal
Cave area (renamed to Cave)
カオス・ドメイン(パスファインダー・コアルールブック P42) 神々 アエルドリー・フェーニャ、アンガラード、アンフール、バフグル、ベシャバ、コレロン・ラレシアン、キリク、ディープ・サシェラス、ドゥグマレン・ブライトマントル、エイリストライ、エレヴァン・イレーゼレ、フェンマレル・メスタリン、 Finder Waivan Spole, Galagos, Gauna Daul, Hella Bright Ax, Hanari Celanil, Kiaran Sali, Llyth, Lolth, LURUE, Malar, SEHANIL OW, Selune, Selvetarm, Sharess, ShargaAs, Sharindlar, Shaundakul, Solonor of Talandir, SUNA, Talos, Tempus, Tymora, Urdlen, UTGAR, VALKU. R, VHAERAUN
Charm Domain (Pass Finder Core Rules Book P42) Gods Elyste Ray, Finder Wyber Spar, Galagout, Hanari Seranil, Lilla, Miril, Oguma, Shalae Roll, Sna
Cool domain (renamed to Arctic)
Public domain (former family) (Passfinder Core Rule Book P42) Gods Veroner Torcyvar, Killolari, Eldas, Hatcol, Isis, Lilla, Cross Rep, Yondara.
Craft domain (renamed to Artie Pass)
Dark Area (Pass Finder Core Rule Book P42) God Lors, Mask, Seto, Charl, Chargas
Areas of Destruction (Pass Finder Core Rule Book P42 & Amp; amp; amp; p43) God: Versian, Jultulus
Destruction area (Passfinder Core Rule Book P43) Gods Bane, Kirig, Garagos, ILNEAL, ILNEAL, ILNEAL, ISTISHIAL, KOLTH, TALTH, TALOS, TALOS, YURTRUS, YURTRUS
Droo's Domain: Iristland, Gauna Daul, Kiaranzari, Lolt, Selveretalum, Verown's Power: Droan Gods gives you the ability to reflect the black growth. You have a legal ability to "use poison" (ex), and there is no danger of being poisoned by applying poison on knives. Poison Specialist: Get half of your mental value (minimum +1) for all craft checks (Poison). Spider's binding (EX): At 4 levels, you get a friend below the price as a wizard. You can choose only a known red spider (Ponetiary P258). Spells in the area: 1st-loss (APG P253), 2nd-2nd-KlairaUdication, 3rd-Finished, 4th-Lie-to-lie, 5th-Global (APG P234), 6th-Magic-Magic Distributed, more, more, chaotic text, 8th-Planning Supporters, Grator M, 9th is M & Amp; lt; Dan & amp; Gt Selveretalum, Vaedaun Given Power: Droo's gods gives you the ability to reflect their black and mischief. You have a legal ability to "use poison" (ex), and there is no danger of being poisoned by applying poison on knives. Poison Specialist: You get half the value of your mental value (minimum +1) to all craft checks (poison). Spider Binding (EX): At 4 levels < SPAN> Doro's Domain: Iristland, Gauna Dauri, Kiaranzari, Lolt, Celveretalum, Verium Given Power: Dorow's gods reflect the ability to grow black. Give you. You have a legal ability to "use poison" (ex), and there is no danger of being poisoned by applying poison on knives. Poison Specialist: Get half of your mental value (minimum +1) for all craft checks (Poison). Spider's binding (EX): At 4 levels, you get a friend below the price as a wizard. You can choose only a known red spider (Ponetiary P258). Spells in the area: 1st-loss (APG P253), 2nd-2nd-KlairaUdication, 3rd-Finished, 4th-Lie-to-lie, 5th-Global (APG P234), 6th-Magic-Magic Distributed, more, more, chaotic text, 8th-Planning Supporters, Grator M, 9th is M & Amp; lt; Dan & amp; Gt Selveretalum, Vaedaun Given Power: Droo's gods gives you the ability to reflect their black and mischief. You have a legal ability to "use poison" (ex), and there is no danger of being poisoned by applying poison on knives. Poison Specialist: You get half the value of your mental value (minimum +1) to all craft checks (poison). Spider Binding (EX): 4 Level Doro Domain: Iristland, Gauna Daul, Kiaranzari, Lolt, Celveretalum, Verown's Power: Droan Gods gives you the ability to reflect the black growth. 。 You have a legal ability to "use poison" (ex), and there is no danger of being poisoned by applying poison on knives. Poison Specialist: Get half of your mental value (minimum +1) for all craft checks (Poison). Spider's binding (EX): At 4 levels, you get a friend below the price as a wizard. You can choose only a known red spider (Ponetiary P258). Spells in the area: 1st-loss (APG P253), 2nd-2nd-KlairaUdication, 3rd-Finished, 4th-Lie-to-lie, 5th-Global (APG P234), 6th-Magic-Magic Distributed, more, more, chaotic text, 8th-Planning Supporters, Grator M, 9th is M & Amp; lt; Dan & amp; Gt Selveretalum, Vaedaun Given Power: Droo's gods gives you the ability to reflect their black and mischief. You have a legal ability to "use poison" (ex), and there is no danger of being poisoned by applying poison on knives. Poison Specialist: You get half the value of your mental value (minimum +1) to all craft checks (poison). Spider Binding (EX): 4 levels
Gods of Dwarven Dominions Abbathor, Belonar Tolsilver, Clangdin, Deep Dura, Dughmaren Brightmantle, Dumathoin, Gorm Gluthin, Hera Brightaxe, Radughar, Marthamor Dune, Moradin, Shalindra, Saad-Har, Vergadyne Powers Granted: Dwarven gods grant you powers and abilities that reflect and enhance the personalities of their dwarven children. When interacting with gnomes, you gain a +2 bonus to all charisma abilities. Gnome Stamina (Ex): You gain a bonus equal to 1/3 your spirit level (minimum +1) on the following checks and saving throws: Swim checks to resist nonlethal damage from fatigue, Constitution checks that must be sustained, Constitution checks to avoid nonlethal damage from forced marches, Constitution checks to hold your breath, Constitution checks to avoid nonlethal damage from hunger and thirst, Toughness checks to avoid nonlethal damage from heat and cold, and Fortitude checks to avoid damage from suffocation. You can sleep in light or medium armor without feeling tired. The benefits of this ability stack with the Endurance benefit. Gnomes with this domain benefit and the Endurance feat can sleep in light, medium, or heavy armor without feeling tired. Greater Dwarven Stamina (Ex): At 8th level, you gain a +1 bonus on all saving throws. Earth Domain (Pathfinder Core Rulebook p. 43) Gods Kaladuran Smoothhand, Chauntair, Dumatyn, Geb, Gond, Granval, Dandelion, Moradin, Segojan Earthcaller, Uldren, Urogalan Special: A druid who worships any of the above gods can also select the Mountain domain (UM p. 35) as one of his or her domains.
Elf area Dina: Aerdori Fenya, Angalad, Collellon Laretian, Dip Sahelas, Alevan Irer, Femmarel Rosoline, Hanari Seran, Lilyrele Laratil, Lillifan Laratil, Shabarash, Solonol Train, Solonol Train. Deal Gifted Power: Selestine's power is strong Vennant, gives you a certain number of opportunities to reflect its elegance and creativity. You get +2 for all the charismatic abilities with assistance to the elf (excluding draws). Advanced elf weapon training (EX): Complete at least one tool to attack using dexterity, and perform lon g-range battles and close battles with special skills of "weapon skills". At the fifth level, the damage caused by these attacks will get a +1 price. At the 11th level, both prices increase to +2. At 20 levels, both prices increase to +3. Steel and magic reports (SU): At the eighth level, you can give your pistol as an immediate effect effect. This legal ability can be applied only once a day, and its effect lasts for 1 minute. You can apply this legal ability 5 times a day, three times a day at 18 levels. Area Spell: The 1st True Blow, the 2nd Cat Grace, the 3rd, Shirov, the 4th Flight Flight, the 5th Communication with Nature, the 6th Find The Pass, the 7th Live Oak, 8th Sunny Blow, 9th Distance
The area of the evil of God (Pass Finder Core Rules Book P43 & Amp; P44): Abbotor, Auril, Bahggtra, BESHABA, KIRIK, DIP DIP Anzali, Ladiger, Lolt, LOVEAR , Kurilep, Malar, Malar, Malar, Malar, Malar, Malar, Malar, MASK, Mask, Mask, Mask, Mask, Mask, Mask , Mask 、マスク、マスク、マスク、マスク、マスク、マスク、マスク、マスク、マスク、マスク、マスク、マスク、マスク、セベック、セルベタルム、セス、シャー、サルガス、ゴーディン、タロス、ティアマト、アンバーリー、ウルドレン、ヴェルシャルン , Verlan, Jultrus
Home domain (change of community name)
Division of fate: Beshaba, Hatcol, Ha, Jelgal, Kelemvol, Savas Power Given: Your consciousness of fate is more aware of your personal career and other people's career than anyone else. be. As you become more familiar, your ability to manipulate the fate of yourself and the people around you increases. If you already have Ankanny Dodge as the skills of Raiders and Barbarian, use Ancany Dodge (PF Core P34) or Enhancany Dodge (PF Core P34). Grater Destiny (SU): Level 6 can be r e-thrown once a day. You need to receive two firewood. This skill can be used with a guide at 12 and 18 levels. Domain spells: 1st: True Strike, 2nd: Ogast, 3rd time: Curse, 4th: Fortun e-telling M, 5th: Geass / Quest, 7th: Vision M, F , 8th: Foreseen, 9th: Forsight
Fire area (Pass Finder Core Rules Book P44) God: Gondo, Costuts, Talos
Popular area (formerly retaliation) (Passfinder Core Rule Book P44) God Ho, Horus, Kiaran Sarri, Roviatal, Osiris, Til, Til, Utgar
Dwarf's god of pilgrim Balvan, shadow cloak veraval, smooth han d-colored, iron skin Folandal, steel hand gaeldal, shining golden girls, dug, and gained power: Golden Mound: The lords give you the power and abilities that reflect the curious and whimsical character. All charismatic XP checks while interacting with the gnome are +2. The best Nome Mistique (SP): You can get two spell spells with a spell skill once a day. At three levels, you will get the first value spell that you can sing once a day and then a random values of auxiliary spells. After 12 levels, you will be able to select the first or second value for each spell for each 3 level. At the 18th level, you will be able to choose one of the first, second, and third spells. This may be any spells on the List of Druid spells, or any spells in illusion, enchantment, or transmission. Illusion's stability is improved: At level 9, obtain a +1 bonus in the Saving Slow for Illusion's spells and effects. When it reaches level 15, it becomes +2. Area Spell: 1st-Silent Image, 2nd-Instant Armor (APG P229), 3rd-Small Image, 4th-Small Creation, 5th-Phantom Reduction, 6th-Fool's Contraindiction (APG P224) ), 7th-screen, 8th-Elezistable Dance, 9th-Summon of Nature's ally IX.
King of the underworld (Pass Finder Core Book P44) Gods Aerdrie Faenya, Angradh, ARVORIN, BARAVAR CLORIAN, CHAUNAR, CHAUNTE A, Clangendin, Corellon Larethian, Sirrollali, Deep Sachelus, Denil, Dogmaren Bright Mantle, Elyliste, Fredal Iron Skin, Geldal Steel Hand, Goldal Glutin, Gweron Windstrome, Haura Bright Ax, HATHOR, HORUS-RE. ,,, ISIS, Labelas Enorath, Llyra, Lurue, Marykki, MIELIKKKI, Miladin, Moradin, Mystra, Nephthys, Nephthys, OSIRITHIL, S EGOJAN DE DIGGER, SEHANIN MOONBEAM, SELUNE, Sharess, Sharins, SHIALLIA, Solonor Van TLANDIR, SUNA, TARD HARR, TORM, TYMORA, TYR, VALKUR, YONDALLA
Hal f-ranging god Avorin, Brand Baris, Crorali, Chera Perrolt, Urogaran, Yondara Given Power: Yondara's baby has the most wel l-confident and cheerful nature. In communication with halfing, you will get a +2 bonus for all charismatic abilities. Subject (EX): Acrobat and stealth get a half of the mental score (minimum +1). Beauty of halfing: At the seventh level, you get a +2 bonus for all the fear rescue casts. This bonus is accumulated by hal f-ring characteristics. After that, it is +1 for each double. At 13 levels, immunity to fear. At 15 levels, get a +1 bonus for all saveing throws. This price accumulates in the fortunes of halfing. Area Spell: 1st: Magic Stone, 2nd: Cats Grace, 3rd: Magic Robe, 4th: Will to Move, 5th: Collect Mage Dog, 6th, 7th, 7th : Walking in Shadow, 8th: Text of Memories, 9th: Four Site
The area of the hatred of the gods: Bain, Gauna Daul, Gurumsh, Seth, Urdren Award Power: You are supported by the endless hatred of your god and the anger of the supreme god, and turn your hatred of others into a powerful weapon. I learned. Burning hatred (SP): Once a day, a sudden impact, until the enemy dies, or until the end of the day, one enemy, saving and throwing, and blasphemy with +2 in the armor class. Get a bonus. Level 4, 12, and 20 will help you execute this skill. At level 8 and 16, this award increases by one point (the maximum value is +4). Hate (SP): Level 8 has the ability to manifest your hatred in a physiological form, and you will be able to attack one enemy with your sacred hatred. At the cost of one channel for channel energy, you can forcibly deal the creature of one creature within a radius of 9 meters, which is equivalent to the damage of your channel energy. The middle of the damage is like a flame, and the middle is pure God. Tasks perform power saveing throws, reducing the damage by half. This loss is saved for the first on e-round value of the owned cleric value 2 and causes the amount of dice used in your channel energy skills. Here too he
Healing area (Passfinder Core Rules Book P44) God Veroner Torcyl Bar, Irmartel, Lulue, Cross Reparer, Tome < Span> Area of the Hatry of the Gods: Bain, Gauna Daur, Gurumush, Seth : You learned to turn your hatred into a powerful weapon, supported by the ridiculous hatred of your god and the anger of the supreme god. Burning hatred (SP): Once a day, a sudden impact, until the enemy dies, or until the end of the day, one enemy, saving and throwing, and blasphemy with +2 in the armor class. Get a bonus. Level 4, 12, and 20 will help you execute this skill. At level 8 and 16, this award increases by one point (the maximum value is +4). Hate (SP): Level 8 has the ability to manifest your hatred in a physiological form, and you will be able to attack one enemy with your sacred hatred. At the cost of one channel for channel energy, you can forcibly deal the creature of one creature within a radius of 9 meters, which is equivalent to the damage of your channel energy. The middle of the damage is like a flame, and the middle is pure God. Tasks perform power saveing throws, reducing the damage by half. This loss is saved for the first on e-round value of the owned cleric value 2 and causes the amount of dice used in your channel energy skills. Here too he
Healing area (Pass Finder Core Rule Book P44) God Verona Torcyl Bar, Irmartel, Lulue, Cross Reprup, Tomader Hate: Bain, Gauna Daul, Gurumush, Ses, Uldren awarded Power: You are I learned to turn my hatred of others into a powerful weapon, supported by the endless hatred of your god and the anger of the supreme god. Burning hatred (SP): Once a day, a sudden impact, until the enemy dies, or until the end of the day, one enemy, saving and throwing, and blasphemy with +2 in the armor class. Get a bonus. Level 4, 12, and 20 will help you execute this skill. At level 8 and 16, this award increases by one point (the maximum value is +4). Hate (SP): Level 8 has the ability to manifest your hatred in a physiological form, and you will be able to attack one enemy with your sacred hatred. At the cost of one channel for channel energy, you can forcibly deal the creature of one creature within a radius of 9 meters, which is equivalent to the damage of your channel energy. The middle of the damage is like a flame, and the middle is pure God. Tasks perform power saveing throws, reducing the damage by half. This loss is saved for the first on e-round value of the owned cleric value 2 and causes the amount of dice used in your channel energy skills. Here too he
Healing area (Pass Finder Core Rule Book P44) God Veroner Torcyl Bar, Irmartel, Lulue, Cross Reparter, Tome
Illusion's god Acadi, Azuto, Barbar Rock Shade, Kiriku, Mistra, Sehanin Moonbow Awards: The ability to manipulate your illusion is supported by magic and the knowledge of the gods of the illusion. You can freely cast Prestige as a spell. Synitetic illusion: Each time you cast an illusion spell that requires concentration to maintain the illusion, you can extend the duration by one round at the mental value of 2 (minimum +1), and this round. Do not have to be concentrated. All other illusion spells doubled, as if they were influenced by the heroic act of metamagic, Extend Spell. This effect cannot be combined with the spell extension, which is a specialty of metamagic. At the seventh level, all your illusion (shapes) spells will scale up as if using the spell scaling function. At the 14th level, all of your illusion (shapes) spells will expand in accordance with the special skills of spell extensions. These are not stacked in accordance with the special skills of spell scaling and spell expansion. Divide reality and illusion: At the ninth level, get a +2 bonus for all income rolls against illusion. This bonus increases to +3 at level 14 and up to +4 at level 19. Area Spell: 1s t-Silent Image, 2n d-Small Image, 3r d-OFFSET, 4t h-Illusory Killer, 5t h-ESTABLISH DECEPTION, 7t h-iMage ON, 8th - Screen, 9t h-Unnature
Knowledge area (Pass Finder Core Rules Book P45) God Angalad, Azus, Deep Sachelus, Dogmaren Bright Mantol, Dumatin, Dumatin, Gwelon Windstrom, Lavenstromes, Lavenstromes, Laveras Annes, Miril, Millil, Oguma, Savas, Sehanin Moon Bow, Shah, Shea Molf, Tote, Till, Waken
Law area (Pass Finder Core Rule Book P45) Gods Alvorin, Azus, Vain, Beroner Torcyber, Grand Din, Shirorari, Deep Duella, Gerdal Iron Hand, Gargout, Gargout, Gurm Glutin, Helm, Whale, Hors, Le, Irmatel, Jelgal, Kelenvo, Raduuger, Rovanion, Moradin, Novanion, Savannite, Scarlett Knight, Savlas, Seas, S i-Molf, Tiamat, Tiamat, Tome, Till, Urgaran, Yondara, Yondara
Release area (formerly playback) (Passfinder Core Rule Book P45) Gods Angalad, Chataire, Founding Wayver Spar, Cosus, Lasander, Cylaia, Sylvanas
Area of Success (Pass Finder Core Rules Book P45) God Avatol, Beshaba, Brand Baris, Elevan Iresel, Hella Bright Ax, Richina, Oguma, Timora, Verga Deine
Recked domain (old mentalism) (Passfinder Core Rule Book P45 and P46) God Deep Duella
Magic Domain (Pathfinder Core Rulebook p. 46) Gods Azuth, Corelon Larethian, Hanari Thelanil, Isis, Raduga, Mystra, Savras, Set, Thoth, Velsharn
Mentalism (renamed Madness)
Metal Domain Gods: Dumathoin, Frandal Ironhide, Gond, Grumbar, Raduga
Bestowed Powers: Your perception of all metal is unmatched. Your weapons are endowed with the divine power to work at your request like any material. Any item you hold or accidentally pick up receives a +1/3 bonus to cleric value rolls against magical effects that would likely destroy or destroy them, such as rusted skills or shards (minimum +1).
Excellent Metalworking (Example): Gain 1/2 the value of the cleric for all metal-related skills (minimum +1). Polymetal Weapon (Su): Starting at rank 6, your weapon can be rapidly transformed into any metallic pattern in space. For a number of rounds equal to your cleric level, you can use any iron weapon you possess to circumvent metal-based damage reduction (such as silver, adamant, or cool iron). These rounds do not need to be applied consecutively. Area Spells: 1st-magic weapon, 2nd-heated metal, 3rd-sharpened blade, 4th-rusty haft, 5th-steel wall M, 6th-impeded blade, 7th-transform metal into wood, 8th-steel casing, 9th-repel metal or stone.
Lunar Realm Deities: Aistral, Huthor, Malar, Sehanin Sunfish, Serna, Shalindrah Powers Granted: The moon's divine energy borders and permeates you. You gain the legal ability to see in light. Direct Lycanthropy: Use your energy channel ability to force all creatures with the polymorph subtype within a 30-foot radius of you to hurry, as if they were rushing. They gain a spas cross switch (DC 10 + 1/2 your quinta + your Charisma modifier) to negate the effect. Anyone who passes through the area of grace for 1 minute has another chance to make a 1-round saving throw to end the effect. When channeled energy in this way, the energy does not have the ability to grant minor effects (such as healing or inspiring other creatures in the area). Moonlight Flames (SP): At 8th level, using two channel energy and spending two, you can create a cone of untangled moonlight, dealing damage to all creatures within a 30-foot radius equal to your damage from channel energy. Separately, all creatures take damage as if struck by fey'ri fire, and all creatures with the shapechanger subtype take +1 damage per shapechanger cube.
Noble Domain (Pathfinder Roleplaying Core Rulebook, p. 46)
God's Domain: Horus-Re, Rathandar, Merrill, Nobanion, Scarlet Knight, Siamorph
Ocean Domain (renamed Water)
ORC domain gods Bachgutra, Guru Mash, Ilneval, Rutic, Shalaas, Jultrus Given Power: Wild and Croilly, your deity reflects the nature of Glomsh Children. You get a bonus +2 for all intimidation checks. Hit the enemy (SU): Once a day, one enemy can hit one attack. At the end of the attack, you get a bonus of damage equivalent to the Cleric level. This ability can be used additionally at level 4, 8, 12, 16, and 20. Rage (EX): At level 9, you will get a bonus +4 of power and physical strength and a bonus +2 of Save Virus. The number of rounds per day is equal to 1 + your constitutional correction value + cleric level. These rounds do not need to be used continuously. During the furious, you get a fine o f-2 in the armor class. When the rage ends, he experiences twice as much as he spent on rage. Area spells: The first time-causing fear, the second-to produce flames, the third-prayer, the fourth-God of the god, the fifth-peeping, the sixth-biting, the seventh-blasphemy, the eighth-chaos Macintosh F, 9th-Murder with powerful words
The gods in the planned area: Gonds, Helm, Irneval, Red Knight, Shea Molf, Ubutao Ability: You are in a meticulous manner for anything. There is almost no deviation from your logic and reasoning, and we try to prepare for everything. You get +2 to throw to save fear. Mental preparation (EX): You obtain a bonus of an initiative (at least +1) equal to +1/2 at the mental level. Unpleasant situations (SP): At the 11th level, you will have the ability to cast unexpected spells as a spel l-like ability at the caster level equal to your cleric level once a day. This ability can be used at 15 levels and 19 levels (up to three times a day). Area Spell: 1st-Death Watch, 2nd-Ogurley M, F, 3rd-Claire Died / Claire Boys, 4th-Spell-like abilities, 5th-Rethinking Scoring, Heroes Feast, 7th-Scaling, Grator, 8th-Ninstalling the place-Time stop
神々の植物領域(パスファインダー・コア・ルールブック P46):アンガラード、バールヴァン・ワイルドワンダー、チャウンテア、エルダス、フェンマレル・メスタリン、グウェロン・ウィンドシュトローム、ミエリッキ、オシリス、リリファネ・ララティル・ペルロヨル、シアリア、シルヴァヌス、 Soronol Terran Dira, Third Har, Ubutao Special: Druids can read one of the above gods that give this area and choose the area of the jungle (UM P34) and Hirahara (UM P35) as one of the options. 。
The Portal God's Eilistray, Shaoon Dakuru Power: You are in sync with Fairan's nature and unnatural magic portals. The perception is counted as your class skill. Portal discovery: You can use the perceived task to make the portal appear like a hidden door. Regardless of whether the portal is active or inactive, you will get the cost of half of your mental value (minimum +1) to experience the portal. Blink (SP): At level 7, you will have the ability to cast blinks as spells for one round per class (these rounds do not need to be continuously cast). Area Spell: 1st: Summoned Monster 1, 2nd: Rope Trick, 3rd: Dimensional Anchor, Fourth Dimension Door, 5th Teleport, 6th, 7th: Etherity, 8th time : Before the dimensions, 9th time: Gate M
Protection domain (Pass Finder Core Rule Book P46) Gods Angalad, Irvoline, Barravar Cloukshadow, Veroner True Silver, Chaountia, Colleron Laresian, Denil, Dumatin, Geldal Iron, Geldal Iron, Golder Gold Gold , Geb, Hanari Seranil, Helm, Laduger, LATHANDER, MARTHAMMOR DUNE, MORADIN, Nephys, Shaundakul, Shaundakul, Silvanus. SUNA, Tempus, Torm, Tymora, Ubtao, ULUTHIU, UROGALAN, VALKUR , Vauken, YONDALLA
Renewal domain (renamed to revalation)
I don't intend to include new features here, except to change the name of some functions.Retal area (renamed to Glory)
Rune Domain (Pass Finder Core Rule Book P47) God Denil, Dagmaren Bright Mantle, Jugal, Mistra, Tote
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.The Feats of Faerun
- Slime Domain Gods: Gundul Granted Powers: You are essentially in contact with slimes and oozes, giving you a reckless awareness of alien and ever-greedy monster data. You gain +4 on all saving throws against oozes and slimes' special abilities and powers. Gas Form (SP): For one round at a time, you can transform into a gaseous cloud as per the gas form spell. These rounds do not need to be applied in sequence. Watery Form (SP): At 8th level, your corpse has the ability to freeze liquids as a spell (APG p233) for 1 minute if you are a cleric. These minutes do not need to be applied alternately, but must be applied in 1-minute increments. Domain Spells: 1st-fat, 2nd-acid arrow, 3rd-poison, 4th-phlegm tentacle (UM P243), 5th-dark tentacle, 6th-dark pudding spell (UM P211) m, 7th-destruct f, 8th-blind with letters of power, 9th-imathosia
- Spell Domain Gods: Azut, Mystra, Savras, The Empowered: You gain clear awareness of the nature and power of spells and the spellcaster. Using magical devices is your class experience. Spell Knowledge: You gain a score equal to 1/2 your cleric score (minimum +1) on all spell checks and magic device use checks for scrolls, spells, and wands. Arcane Magic (SP): At 3rd level, you gain one spell ability from the Wizard/Wizard spell list of your choice, plus a secondary class ability for every 3 values thereafter. The spell you choose must be a spell of 1st enchantment or lower. At 9th level, you can choose spells of 2nd value or lower. At 18th level, you can choose spells of 3rd level or lower. Domain Spells: 1st Wizard Armor, 2nd Silence, 3rd Arcane Sight, 4th Mnemonic Enhancer F, 5th Break Enchantment, 6th Mage Lucibration, 7th Limited Wish M, 8th Antimagic Field, 9th Mage Disjunction
- The area of God: Lolt, Selveretalum Power: You are a poison, lie, heresy, and conscious tools, and in fact everyone else is your prey. Poison Touch (SU): If you use one introduction of the "Energy Channel" abilities, you can touch the enemy. If you touch the enemy safely, the enemy will be asked to arrange rescue with the same resistance as your energy channel ability DC, and will start to rise. The attack starts immediately, the number of times is 1/ round, and the duration is 1/3 of your mental value (at least one round). To stop this effect, only one income is required. At the eighth level, victims get one damage to the disease. At the 11th level, victims must be protected twice to recover from illness. Spider Partner (EX): At the 4th level, get a huge parasitic spider satellite (Ultimate Magic P37). Your Cleric's grade is equal to your druid level-3, and determines the strength and ability of parasitic satellite. Area spell: 1st time, spider hole, second, horde, horses with phantom, 4th, large parasites, fifth, insect plague, sixth parasitic II (UM) P246), the seventh time, sneaking into death, 8th look, lake, 9th, weakness (UM P243).
- Storm domain (renamed Weather)
Power Core Rules Book P47) God: Anger, Vacta, Crangedin, Galagos, Guragos, Helmsh, Irumatel, Ratanah, Reverter, Malah, Tome, Tome < Span> Range of God: Lolt, Selveretalum : You are a poison, lie, heresy, and conscious tools, and in fact, everyone else is your prey. Poison Touch (SU): If you use one introduction of the "Energy Channel" abilities, you can touch the enemy. If you touch the enemy safely, the enemy will be asked to arrange rescue with the same resistance as your energy channel ability DC, and will start to rise. The attack starts immediately, the number of times is 1/ round, and the duration is 1/3 of your mental value (at least one round). To stop this effect, only one income is required. At the eighth level, victims get one damage to the disease. At the 11th level, victims must be protected twice to recover from illness. Spider Partner (EX): At the 4th level, get a huge parasitic spider satellite (Ultimate Magic P37). Your Cleric's grade is equal to your druid level-3, and determines the strength and ability of parasitic satellite. Area spell: 1st time, spider hole, second, horde, horses with phantom, 4th, large parasites, fifth, insect plague, sixth parasitic II (UM) P246), the seventh time, sneaking into death, 8th look, lake, 9th, weakness (UM P243).
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Re: Finding your Path in the Forgotten Realms Project (PEACH)
Storm domain (renamed Weather)
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Spells, Magic, and Psionic Powers
God: Horu s-Les, Ratanan's Sunny Domain ("Pass Finder Core Rule Book" P47) is special: Druid, which grains any of the above gods, is an inexpensive option ("UM" P34) can be selected. < SPAN> Sales of pain: Irmartel, Jelgal, Cosuts, Riverter, Talon, Jultrus Given Power: You are a Sadomazo jet that enjoys the pain from others, but it's the same as enjoying the pain. That is. You live in suffering and gain almost a godly joy. Light rays (SP): You can create a ray of pain that you do not touch. If you are attacked by tactile sensation within a radius of 30 feet, you can take 1D4 + 1/2 freedom from no n-business losses. You can apply a certain amount of legal abilities equivalent to the correction value of your wisdom a day. At the fourth level, this beam causes a painful position (the will of the will, DC10 + clear 1/2 + wisdom correction value). At the seventh level, it causes the position of nausea, not nausea. At the ninth level, the duration increases to a 1D4 round. At the 15th level, the duration will increase to 1D4+2 rounds. The challenge is to end the effect with each round save. Confirming pain (SU): At the eighth level, I am delighted to be painful. If you select an armor class fin e-1 for the four cleric values, the damage will be reduced to the equal to the armor-class penalty, and the maximum shrink will be obtained. Area Spell: 1st: Bain, 2nd: Delay Pain (UM P216), 3rd: Pain StrikeI don't intend to include new features here, except to change the name of some functions. I don't intend to include new features here, except to change the name of some functions.
- Granbar in the time territory, labelas anenoles given power: You can experience the peak of time around you, grab it with the power of the god, and manipulate yourself to make it your own advantage. You get +2 for all initiative checks. Unexpected expansion (example): Once a day, one spell that you cast can apply the effects of metamagic special skill EXTEND SPELL without extending the casting time and degree of the spell. This effect does not match the effect of the special skill of extending the spell. This skill can be used at level 7, 13, and 19 (up to four times a day). Sadon Quicken (EX): Level 14 once a day, one spell that you cast can apply the special effects of Metamagic of Quicken Spell without increasing the casting time and degree of the spell. This effect does not match the effects of metamagic special skills of acceleration spells. This special skill can be used at level 17 and 20 at once a day (up to three times a day). Area Spell: First, Youthful Aura (UM P249), 2nd, Time (UM P236), 3rd Haste, 4th Slow, 5th Permanent M, 6th, Unexpected situation, 7th Ag e-resistant (UM P205), 8th, time stop, 9th, time suspension.
- The gods Avatol, Neftis, Shawoon Dakul, Vergadane, Vokin awarded power: You understood products and trade from an early age, and understood the meaning of things and the person selling it. Receive one more language from the list of bonus languages. Identification (SP): Activate as a spell for several rounds a day, equal to the mental level. These rounds do not need to be applied continuously. Predictual ability: At the seventh level, get half the prize for all evaluation checks, any first knowledge (region), any occupation, and the sense of motivation. Domain spells: The first time, message, the second glow of Eagle, the third, language, the fourth message, the fifth production, the 6th True Site M, the 7th Brilliant Wizard House F, 8 Recognize the time, mind empty, the ninth place.
- Travel domain (Pass Finder Core Rules Book P47, P48) God Acadi, Barbarian Barvan, Brand Baris, Femmarel Metharin, Gweron Windstrom, Huer, Isticia, Kelem Vo, Reira, Marsamol Dune, Ogma , Sehanin Moon Moon, Seroon, Sharet, Shandakuru, Timor, Verown
- BedrogDomein (Pass Finder Core Rules Book P48) Goden: ABBATOR, AKADI, BESHABA, BRANDOBARIS, KIRIK, Garagaut Gold, Lolth, Lichina, OGMA, Sharess, Shargaas, Vergadain, Vharaun
Domain of Tyranny Gods Bain, Tiamat Empowerment: You understand an authority figure to be one who has control and influence. Whether that influence is political, financial, magical, intimidating, or diplomatic is irrelevant to you. What matters is that others obey you. Intimidation is your class skill. Greater Mental Grip: Increase the saving throw DC of each suggestion spell by +2 and gain a bonus of +1/2 your mental level on all Intimidation checks (minimum +1). High Command (Ex): At 10th level, the duration of any duress spells you cast is automatically doubled as if affected by spell extension. This does not correspond to the spell extension feature. Domain Spells: 1st-Command, 2nd-Capture, 3rd-Detect Lies, 4th-Fear, 5th-Greater Command, 6th-Thirst/Demand, 7th-Grab Hand, 8th-Charm Monster, Mass, 9th-Control Monster.
I don't intend to include new features here, except to change the name of some functions.- The gods Avatol, Neftis, Shawoon Dakul, Vergadane, Vokin awarded power: You understood products and trade from an early age, and understood the meaning of things and the person selling it. Receive one more language from the list of bonus languages. Identification (SP): Activate as a spell for several rounds a day, equal to the mental level. These rounds do not need to be applied continuously. Predictual ability: At the seventh level, get half the prize for all evaluation checks, any first knowledge (region), any occupation, and the sense of motivation. Domain spells: The first time, message, the second glow of Eagle, the third, language, the fourth message, the fifth production, the 6th True Site M, the 7th Brilliant Wizard House F, 8 Recognize the time, mind empty, the ninth place.
- Travel domain (Pass Finder Core Rules Book P47, P48) God Acadi, Barbarian Barvan, Brand Baris, Femmarel Metharin, Gweron Windstrom, Huer, Isticia, Kelem Vo, Reira, Marsamol Dune, Ogma , Sehanin Moon Moon, Seroon, Sharet, Shandakuru, Timor, Verown
- BedrogDomein (Pass Finder Core Rules Book P48) Goden: ABBATOR, AKADI, BESHABA, BRANDOBARIS, KIRIK, Garagaut Gold, Lolth, Lichina, OGMA, Sharess, Shargaas, Vergadain, Vharaun
Oracle's beakness
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Prestige Classes
Dome God's Water Destruction: Blibdulpulp, Power Given Umberty: You see others drowning the Aqua of Death, and gaining a pleasure that is hard to do your tongue. Bathing is your class experience. Stick a Farmer (SU): You only have the legal ability to beat all knots with only once a day. As a price for this attack, you will get the same charismatic as your correction value and the same as your cleric level as the price (if the attack falls). This ability is added at level 5, 10, 15, and 20. The only one using water (example): At level 2, you get +1/2 of the management value as a price for bathing check. At the 12th level, the bathing speed is 15 feet. At 20 levels, this speed increases to 30 feet. Area spells: 1s t-smothering (UM P209), 2n d-Categorical Frost (UM P246), 3r d-Water Control, 4t h-Aqua Shar (Apg P202), 6th Pest Storm (UM P231) , 7t h-Wind (APG P254), 8t h-DREADFUL WILTING, 9t h-strangulation, a Lot (APG P248).
Oracle's beakness
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Magic Items, Cursed Items, and Artifacts
Dome God's Water Destruction: Blibdulpulp, Power Given Umberty: You see others drowning the Aqua of Death, and gaining a pleasure that is hard to do your tongue. Bathing is your class experience. Stick a Farmer (SU): You only have the legal ability to beat all knots with only once a day. As a price for this attack, you will get the same charismatic as your correction value and the same as your cleric level as a price for damage (if the attack falls). This ability is added at level 5, 10, 15, and 20. The only one using water (example): At level 2, you get +1/2 of the management value as a price for bathing check. At the 12th level, the bathing speed is 15 feet. At 20 levels, this speed increases to 30 feet. Area spells: 1s t-smothering (UM P209), 2n d-Categorical Frost (UM P246), 3r d-Water Control, 4t h-Aqua Shar (Apg P202), 6th Pest Storm (UM P231) , 7t h-Wind (APG P254), 8t h-DREADFUL WILTING, 9t h-strangulation, a Lot (APG P248).
Oracle's beakness
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Alternate and New Game Rules
HOUNTA, ELDAT, Fenmarel Plain, Guaeron Windstrom, Milicki, OSIRIS, Rallative, SHILA PERIRAH, SHIALLIA, Silvanus, Solonor Thyland, Tard Harr, Ubtao
Finally, it was corrected by Neoxenok; 2012-03-21 at 13. 00.
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.Monsters, NPCs, Important Figures, and Challenges
Insident shadow secrets Your spells are invisible to debine
Persistent shadow magic Your spell is not easily canceled
Weaving hunters can easily permeate the Weather user spells
Spoilers
Class templates are also effective for prestige classes. Magic Weapon, Armor, Ring, Wand, Stayve This shouldn't be so complicated, I don't know if it's necessary, but in case I or someone else wants to add something as a convert or new item, I decided to leave it here.First round of Archeotypes
Playground oak
Registration date 2011/07 Dallas, Texa s-Floor
Weapons, scales, tools, ammunition (7)
Playground oak
Enrollment date 2011/07 Dear DALLAS, TX genderSpells, mystery, sionic abilitiesSpoilerSpoilerAcid ball, minimumFrost ball, minimumElectric ball, minimum
Firefighter, minimum
Wizard/ WizardSpoilerFrost ball, minimumElectric ball, minimumFlame ball, youngSpoilerFinally, it was modified by Neoxenok; 2012-08-24 at 02:59.Playground oakRegistration date 2011/07 Dallas, Texa s-FloorArcane Devotee Trusted Arcanist (Player's Guide to Faithful) LOWER (Player's Guide to Faerun) Divine Seek The Nameless and Hidden Thafer of The Church (PGTF) Shadow Adeept Master of TheE Shadow Weave (Play's Guide to Faerun)The last one was modified by Neoxenok; 2012-04-29 at 19:39.Playground oakRegistration date 2011/07 Dallas, Texa s-Floor
Magical objects, cursed objects, artifacts