Ocarina of Time Walkthrough Shadow Temple can floating dragon slot exist.
Ocarina of Time Walkthrough – Shadow Temple
To enter the shadow shrine, you need Nocturne-Shadow and Linza Prauda. If you are not yet an adult, you will be quiet, and when you are ready, you will be teleported to the graveyard with the support of the "Shadow Nocturne" and get off the downpack. Here, you must stand on a circular table in front of you and illuminate all pine Akira with the support of "Din no Fire". This is the only part that is really needed in this game.
When all the torches are lit, the door opens. Hurray!
12.2 Shadow Temple
Progress at this point
All lives | |
---|---|
Heart pieces | 33/36 |
token | 81/100 |
New in this section
~Get flying boots~
Entrance room-There is a pitfall right in front of you. Jump over it and go to the Linden wall. It is announced that the promotion in the temple needs a "true eye". If you have not yet had the "true eyes" in the well in Kakarico Village, see the previous chapter.
After passing through the Linden wall, you will encounter a small puzzle. In general, you will get a little later. In the meantime, with the support of the true lens on the left, you will see through one of these skull plates on a wall with a hidden passage with a door. Shade.
Illusion's messy roo m-The two rooms on the right are filled with the voice of hatred and death ... for example, interesting. Don't look at their interests and keep approaching. There is a door when you follow the right wall.
It is a room with a map of the dungeon. Play "Song of the Sun" in this room to stun Radis and win. Two scratches will fly, so both will be defeated. Once you defeat all enemies, open the treasure box and get a dungeon map. If necessary, collect candy on the bank and go out.
Fantasy Roo m-Go along the right wall again and enter the hidden passage between the two water. The voice explains something strange.
On the left side of these two and a half rooms, there are a number of watering. Go along the right wall again and go to the right area.
A room with rising boots-This space should be removed for subordinates. We shine with another dead hand, but now there is a small highlight. You can apply the true Lenza to check where he is buried, for example, after that, after that, after you leave him from the room where he gets attention, he grabs you. I will encounter. If you use the Biggorn blade, it will apply more damage, for example, it will just win.
If he is dead, opens the apparent box to get rising boots. When you pick it up, flowing a certain number of rooms and standing at the entrance again.
~Jumping of beliefs~
Now that you're finally back in this room, go over to the bird statue. She'll ask you to point its beak in the right direction. Using the Lens of Truth, you'll see that all the torches with skulls on them are wrong. The real skull could be in any of the three locations and in different ways depending on the game, so you'll have to use the Lens of Truth to find the real one. Push or pull the statue to point it, then leave. If you chose correctly, the gate above it will open.
Equip your new boots and run through the gate. You'll barely have time, and grab the tongue. Exit into the hallway.
~Compass and Small Key~
Bimos Hallway - This small room is split into four sides. You can kill the Bimos in the middle, but it will return if you re-enter the room. But if you still kill the Bimos, stand in the middle and play "Burial Song" to create a fairy. Regardless of this, the left and right walls are wrong. Continue down the right passage.
Compass room - leads to a small room with two people coming and going. Play "Sun Song" to stun him and kill him from behind. Open the chest to find a compass.
Go back to the previous room with Fritillo and run down the hallway to another door hidden behind a false wall.
Scythe fast room - in this room there is a giant statue of two brooding reapers with spinning braids. In fact, this is the same ice blade you encountered in the ice cave. Dodge with the R button or roll to avoid the blades as you make your way through this room. Collect all five silver rupees. Two are in the center, two are in niches on the left and right sides of the room, and one is on top of a pile of logs.
Once you've collected them all, open the grill on the cage next to them. There's nothing more to do in this room, so go back to the previous room.
~Secret of the invisible platform~
Bimos hallway - Looks awfully suspicious with two walls wrong, right? Fry the remaining wall and you'll find a hidden locked door. You should be able to tell from the shape of this room on the map. Use the small key to get through.
Gillotine cav e-Slowly proceed through this aisle in the shape of "S". Three squids run from the ceiling. Use a personal long shot to destroy it agile. Finally, jump off, pass through the first guillotine, destroy the skull, and then pass through the second guillotine.
When you turn the corner, the navigation will tell you about the wall master. For example, it is placed only in this corner, if you want to do it, it actually destroys it or executed by past elements ...
Next, you will find a guillotine series on the floating platform. I take into account the fact that you need to apply boots to the rising sole here, but in fact, they are tasks as a result of your impulse. Complicate, in fact, you have the ability to remove the right cutter. Apart from this, there is a scarlet bottle on the third floor that you will notice from nowhere. Use your personal shield to refuse it (then it is essential to bounce off yourself), then jump to the last platform.
It looks like it has become AFOS. You can apply this small place for your own interests and hit it many times as if it is pulled into the bottomless hole. Again, you can play "Arashi's Song" so that the fairy does not notice.
Before jumping into the right zone, turn left and use the true lens to see the invisible scaffold. Jump/ turn along the outer wall, reach the door.
Invisible sickle-the upcoming small mountain tower is very ordinary. From the inside of the round system on the floor, there is another dark bridal sculpture that rotates, but this sculpture is invisible. Use the lens to avoid the blade, walk around the room, and defeat Kizof on the wall or the opposite face. Defeat all enemies and the lattice opens.
There are two treasure chests inside, but you can't see them, so you need to have a true lens. Inside there is a certain amount of shoots and shields. If you are unpleasant, these are the blue rupees of the element. Destroy the scalllet and arrested tokens. Return to the previous room.
Optional: Gold Skulltula #82
Run on a guillotine road, reach one stelphos, and use a true lens to the left road. Defeat all Keith, solve the gate, and arrest the token.
~Stone umbrella~
Guillotine's Cave-Jump over an invisible platform and return to the place where Steelfos appears again. And when I look at the other side while killing him, I can see the platform up and down. Wait for the nearby scaffold to be completely low and jump. This part can be worn with boots, but it is slippery, so it may fall to the abyss. When you get on the table, wait for a while to come to the highest place and jump down to the low area on the right.
Go through the delicate bridge into the reeds, and there are two traps with a knife. There are five silver rupees. One is near the shelf, one is near the wall, two are the traps of the knife, and one is under the bimo. If you collect all five, the lattice of the door will rise.
A chapel with a falling tra p-at first glance, this chapel can rise terribly. If you enter one of the sharp platform that breaks on the ground, you will start to wash the room for another stand. You can't jump over, so you need to look for another way.
When you read the inscription, it says that you need a stone umbrella. Great, in fact, what I got from them now ... Use the true lens to find a stone block in a hidden cabinet. Take it out and push it under the trap. Place it so that it appears between the two spikes, and during this time you can move the place irreplaceable. There is a stamp on the floor with this bathta.
One of the sides has a treasure box, one of which has one arrow, and the other has a golden skull.
Optional: Gold Skulltula #83
In a room where the falling trap is sharp, the block is shifted so that the falling trap does not touch the ground. Looking behind the left fence, there is a golden skull.
Run to the lid of the room and press the block to the end. From there, you can jump on the block and jump on the thorns with a thorn. Behind the gate is a box with treasures that can be arrested with a certain rupee. There is still a switch on the floor on this side, and when you step on it, you will notice that there is a box with a treasure. It cannot be found on another sharp platform, and there is a small well when opened. Return to a huge cave.
~The first skull < Span> Guillotine cave-jump over an invisible platform and return to the place where Steelfos appears again. And when I look at the other side while killing him, I can see the platform up and down. Wait for the nearby scaffold to be completely low and jump. This part can be worn with boots, but it is slippery, so it may fall to the abyss. When you get on the table, wait for a while to come to the highest place and jump down to the low area on the right.~
Go through the delicate bridge into the reeds, and there are two traps with a knife. There are five silver rupees. One is near the shelf, one is near the wall, two are the traps of the knife, and one is under the bimo. If you collect all five, the lattice of the door will rise.
A chapel with a falling tra p-at first glance, this chapel can rise terribly. If you enter one of the sharp platform that breaks on the ground, you will start to wash the room for another stand. You can't jump over, so you need to look for another way.
When you read the inscription, it says that you need a stone umbrella. Great, in fact, what I got from them now ... Use the true lens to find a stone block in a hidden cabinet. Take it out and push it under the trap. Place it so that it appears between the two spikes, and during this time you can move the place irreplaceable. There is a stamp on the floor with this bathta.
One of the sides has a treasure box, one of which has one arrow, and the other has a golden skull.
In a room where the falling trap is sharp, the block is shifted so that the falling trap does not touch the ground. Looking behind the left fence, there is a golden skull.
Run to the lid of the room and press the block to the end. From there, you can jump on the block and jump on the thorns with a thorn. Behind the gate is a box with treasures that can be arrested with a certain rupee. There is still a switch on the floor on this side, and when you step on it, you will notice that there is a box with a treasure. It cannot be found on another sharp platform, and there is a small well when opened. Return to a huge cave.
Optional: Gold Skulltula #84
The first skull guillotine cave-Jump over an invisible platform and return to the place where Steelfos appears again. And when I look at the other side while killing him, I can see the platform up and down. Wait for the nearby scaffold to be completely low and jump. This part can be worn with boots, but it is slippery, so it may fall to the abyss. When you get on the table, wait for a while to come to the highest place and jump down to the low area on the right.
~Go through the delicate bridge into the reeds, and there are two traps with a knife. There are five silver rupees. One is near the shelf, one is near the wall, two are the traps of the knife, and one is under the bimo. If you collect all five, the lattice of the door will rise.~
A chapel with a falling tra p-at first glance, this chapel can rise terribly. If you enter one of the sharp platform that breaks on the ground, you will start to wash the room for another stand. You can't jump over, so you need to look for another way.
When you read the inscription, it says that you need a stone umbrella. Great, in fact, what I got from them now ... Use the true lens to find a stone block in a hidden cabinet. Take it out and push it under the trap. Place it so that it appears between the two spikes, and during this time you can move the place irreplaceable. There is a stamp on the floor with this bathta.
One of the sides has a treasure box, one of which has one arrow, and the other has a golden skull.
In a room where the falling trap is sharp, the block is shifted so that the falling trap does not touch the ground. Looking behind the left fence, there is a golden skull.
Run to the lid of the room and press the block to the end. From there, you can jump on the block and jump on the thorns with a thorn. Behind the gate is a box with treasures that can be arrested with a certain rupee. There is still a switch on the floor on this side, and when you step on it, you will notice that there is a box with a treasure. It cannot be found on another sharp platform, and there is a small well when opened. Return to a huge cave.
1st skull
Guillotine Cave - In the middle of the cave, there is a small piece of land with one guillotine. It actually looks like a dead end, but there is a door through the gap. Use the Lens of Truth to see two invisible platforms. Use it to reach the closed door.
~Chapel of Invisible Spikes - In this small room, there are three sets of invisible spikes and two more saves. Avoid the spikes with the Lens of Truth and stun the dead with Song of the Sun. Then, once they are defeated, a box with 5 rupees will appear.~
Next, collect all the silver rupees. The first one is in the center of the room, the second and third allow you to throw elementals at targets directly above them, not on the wall.
The last two are towards the corner, with one more in the air. Use the Lens of Truth to see the time, basically on a small platform. Shoot into the invisible task and use your boots skill to fly to the last rupee. Enter the open door.
First Mountain with Giant Skulls - Destroy the four Kizovs in this room. Two of them are directly above you when you enter the room, and when you get close to the blue torch, they turn into flaming Kizofs. I recommend using the fairy demon to deal with them quickly. Stand in front of the shelf and destroy the remaining Kizofs.
Then throw bomb flowers into them until you get inside the big burning skull. The skull will crack and a small spring will pop out. Catch the small spring that pops out with a jet. Turn around and catch the golden skull hiding behind it. Go back to the previous room.
Optional: Gold Skulltula #85
The Skooltula can be found in the room with the giant skull, and you have to throw a bomb at it to find a small spring. The room where the skull was hiding has a yellow skull.
~Swirl~
I'm absolutely sure that the invisible spike room has to go through this closed door. Using the truth lens, you can shoot from a long shot to see the task on the ceiling, then flow through the door.
The hallway with the fan... The hallway you're coming from is full of traps and fans and fans. The challenge is to charge in when there is no fan or to put on rudimentary steel boots. When you get to the first corner, go forward and notice the skull. Destroy it with a long shot.
Go to the back of the next corner, in front of the pits. Or wait until the fans stop and use your boots on a weightless pad to get through, or actually, it's easier, you'll be placed on a rudimentary real support with steel boots and a long shot.
~Voice of the Wind - Head into a huge open room with a bridge in the middle and a fan on an upside-down wall that will try to blow you away. Get through with your iron boots.~
On the other wall above the door is a cunning eye switch, which will shoot flames that you can display with your shield. You can ignore the elemental or just aim and shoot it from your bow, shoot it once and the eye will open. If you want, enter the door on the right.
There are two rescuers inside. The view on the wall gives you a secret hint about the previous room. At the end, there is a treasure chest. For example, using Linda-Truth will give you a certain amount of arrows. And finally, play "Song of the Sun" in the center of the room and a fairy will appear who will resume putting.
Use your lens of truth to look at the Linden wall on one side of the room. Wait a moment for the fan to drink after it, then appear in front of it and rest your rising boots. Take a bit of altitude until it works at perfect strength, then run along to successfully move to the other side. Enter the door.
Make a Short Path
The Chapel is a Notary - Once you enter this black room, play the Song of the Sun to stun with a little dough and quickly free yourself from them. You will see a small box of bombs. Harvest!
Optional: Gold Skulltula #86
Look at your map and you will see that there is another box in the corner. Turn the reddish tear and a bunch of dirt with a funny picture to identify...! Nothing... Suspicious? Use the Lens of Truth to find an invisible box that stores small resources. Enter the closed door.
Boat Room" - In the big room on the right, turn left and push the big stone block. Then push or pull the stone along the path to plug it into the connector near the stairs. This will allow you to encounter the area on the right, but there is still a short path open to get to this room from the more gritty parts of the dungeon. If you die at any point, you can get back here through the secret passage in room 1, where the Dark Reaper's Braids are. Paint it.
Go up the stairs and get on the boat. Before we continue, you'll see what we do, but only in reality, it's not a closed short way. On this ledge, there is a golden skull, and Bang will turn green when you fly there. To get there, flick back the Number Bang and Longshot (from the top of the boat). Collect the token and jump off.
When you get on a big moving boat, look back on the shortcut. The navigation flies and turns green. Play the "Scarecrow Song" and jump to the end of the skull.
~Shadow ferry~
Boat's roo m-When you are ready, jump on an ominous boat, stand on a triforce symbol, and play Zelda's lullaby. A short video starts to move, and encounters two stalpho in a row. If you defeat one, the other will be almost left alone. If possible, defeat both quickly.
An effective strategy is to go around the opponent's front and prepare for an attack from the front. In this way, the opponent tends to loosen the guard ... Alternatively, you can hold a shield and focus on defense.
Eventually, the boat reaches the end point and crashes into the wall. Immediately after that, the boat falls to the abyss. Before that happens, jump to the left platform. In this new area, you can go to the other side, but first enter the right door.
Three rooms
Invisible Maz e-This room is full of invisible walls, and there are doors in each corner. The two floristas in the center of the room are particularly annoying, especially when they enter the room.
If you like, use the "Truth Lens" to check the invisible walls and proceed in the room clockwise from the south door.
Invisible florist room-Immediately after entering the room, take out the "true lens". There is an invisible florist here. Unfortunately, spin attacks and lenses cannot be used at the same time. It is recommended that you defeat your big hand and then stab a small hand. When everyone is defeated, open the treasure chest that seems to have a small key.
Return to the previous room and go clockwise from the west door.
The second skull room-this room has three rotating skulls this time. It can be blasted, but there are only random items such as magic vase, heart, arrow, and rupee. The only important thing in this room is the dungeon hidden behind the skull.
In a room with an invisible wall, just before getting a job key, there are three rotating skulls when you go to the west room. The Scartula is hidden behind it. < SPAN> When you get on a big moving boat, look back on the shortcut. The navigation flies and turns green. Play the "Scarecrow Song" and jump to the end of the skull.
Shadow ferry
Boat's roo m-When you are ready, jump on an ominous boat, stand on a triforce symbol, and play Zelda's lullaby. A short video starts to move, and encounters two stalpho in a row. If you defeat one, the other will be almost left alone. If possible, defeat both quickly.
An effective strategy is to go around the opponent's front and prepare for an attack from the front. In this way, the opponent tends to loosen the guard ... Alternatively, you can hold a shield and focus on defense.
Eventually, the boat reaches the end point and crashes into the wall. Immediately after that, the boat falls to the abyss. Before that happens, jump to the left platform. In this new area, you can go to the other side, but first enter the right door.
12.3 Sage of Shadow
Progress at this point
All lives | |
---|---|
Heart pieces | 33/36 |
token | Return to the previous room and go clockwise from the west door. |
New in this section
~The second skull room-this room has three rotating skulls this time. It can be blasted, but there are only random items such as magic vase, heart, arrow, and rupee. The only important thing in this room is the dungeon hidden behind the skull.~
In a room with an invisible wall, just before getting a job key, there are three rotating skulls when you go to the west room. The Scartula is hidden behind it. When you get on a big moving boat, look back on the shortcut. The navigation flies and turns green. Play the "Scarecrow Song" and jump to the end of the skull.
Shadow ferry
- Boat's roo m-When you are ready, jump on an ominous boat, stand on a triforce symbol, and play Zelda's lullaby. A short video starts to move, and encounters two stalpho in a row. If you defeat one, the other will be almost left alone. If possible, defeat both quickly.
- An effective strategy is to go around the opponent's front and prepare for an attack from the front. In this way, the opponent tends to loosen the guard ... Alternatively, you can hold a shield and focus on defense.
- Eventually, the boat reaches the end point and crashes into the wall. Immediately after that, the boat falls to the abyss. Before that happens, jump to the left platform. In this new area, you can go to the other side, but first enter the right door.
- Three rooms
- Invisible Maz e-This room is full of invisible walls, and there are doors in each corner. The two floristas in the center of the room are particularly annoying, especially when they enter the room.
- If you like, use the "Truth Lens" to check the invisible walls and proceed in the room clockwise from the south door.
- Invisible florist room-Immediately after entering the room, take out the "true lens". There is an invisible florist here. Unfortunately, spin attacks and lenses cannot be used at the same time. It is recommended that you defeat your big hand and then stab a small hand. When everyone is defeated, open the treasure chest that seems to have a small key.
- Return to the previous room and go clockwise from the west door.
- The second skull room-this room has three rotating skulls this time. It can be blasted, but there are only random items such as magic vase, heart, arrow, and rupee. The only important thing in this room is the dungeon hidden behind the skull.
- In a room with an invisible wall, just before getting a job key, there are three rotating skulls when you go to the west room. The Scartula is hidden behind it.
- Return to the maze and enter the last door on the north side.
- Room with Boss Key - In this room there are two spiked wooden traps trying to slowly crush you. Fire arrows don't work on them for some reason, so use Dean Fire to burn them. There are Reddead on either side of the room. Kill them both and open the colorful chest to get a Job Key.
- Go back to the large room where you jumped off the boat.
- Final Section
- Boat Room" - You're finally ready to meet the boss. At this point you should only have one small key. Where you jumped off the boat you can see what's on the other side of the abyss, but you can't see the way.