Shadow Final Fantasy VI party member Final Fantasy Wiki Fandom
Shadow ( Final Fantasy VI party member)
Shadow is a playable character of "Final Fantasy VI". He is an assassin who has a great damage to a hug or attack. It is characterized by its high evasion ability, but in order to enter the party in one copy, it is necessary to accept the player's burden, and it has the ability to accidentally stop various factors. If you entertain in a bar with a shadow in a party, you can sometimes see a dream and see the player's past.
Contents
Battle [ ]
Stats [ ]
Shadow attributes have the highest speed and physical strength, but the middle is stamina and magic. The most prominent indicators are evasion, with 28 points and the highest avoidance in this IRGE.
name | Initial status |
---|---|
Physical strength | 39 |
speed | 38 |
Physical strength | 30 |
magic | 33 |
attack | 23 |
protection | 47 |
Avoidance | 28% |
Magic defense | 25 |
Magical avoidance | 9% |
Successful escape | 5 |
HP increase | 51 |
MP increase | 6 |
Meaningful | +0 |
level | HP | Mp | consumption | + |
---|---|---|---|---|
1 | 51 | 6 | 0 | |
2 | 62 | 10 | 32 | |
3 | 74 | 14 | 96 | |
4 | 88 | 19 | 208 | |
5 | 105 | 24 | 400 | |
6 | 125 | 30 | 672 | |
7 | 147 | 36 | 1056 | |
8 | 171 | 43 | 1552 | |
9 | 197 | 51 | 2184 | |
10 | 224 | 59 | 2976 | |
11 | 252 | 68 | 3936 | |
12 | 282 | 77 | 5080 | |
13 | 317 | 87 | 6432 | |
14 | 356 | 97 | 7992 | |
15 | 400 | 107 | 9784 | |
16 | 450 | 117 | 11840 | |
17 | 504 | 127 | 14152 | |
18 | 561 | 138 | 16736 | |
19 | 622 | 149 | 19616 | |
20 | 687 | 160 | 22832 | |
21 | 754 | 171 | 26360 | |
22 | 823 | 182 | 30232 | |
23 | 895 | 194 | 34456 | |
24 | 971 | 206 | 39056 | |
25 | 1050 | 218 | 44072 | |
26 | 1132 | 230 | 49464 | |
27 | 1218 | 242 | 55288 | |
28 | 1308 | 255 | 61568 | |
29 | 1403 | 268 | 68304 | |
30 | 1502 | 281 | 75496 | |
31 | 1602 | 294 | 83184 | |
32 | 1703 | 307 | 91384 | |
33 | 1805 | 321 | 100088 | |
34 | 1907 | 335 | 109344 | |
35 | 2010 | 349 | 119136 | |
36 | 2114 | 363 | 129504 | |
37 | 2220 | 377 | 140464 | |
38 | 2327 | 392 | 152008 | |
39 | 2435 | 407 | 164184 | |
40 | 2545 | 422 | 176976 | |
41 | 2656 | 437 | 190416 | |
42 | 2769 | 452 | 204520 | |
43 | 2883 | 468 | 219320 | |
44 | 2999 | 484 | 234808 | |
45 | 3116 | 500 | 251000 | |
46 | 3235 | 516 | 267936 | |
47 | 3355 | 532 | 285600 | |
48 | 3477 | 549 | 304040 | |
49 | 3602 | 566 | 323248 | |
50 | 3730 | 583 | 343248 | |
51 | 3860 | 599 | 364064 | |
52 | 3991 | 614 | 385696 | |
53 | 4124 | 628 | 408160 | |
54 | 4258 | 641 | 431488 | |
55 | 4394 | 653 | 455680 | |
56 | 4531 | 664 | 480776 | |
57 | 4670 | 674 | 506760 | |
58 | 4812 | 683 | 533680 | |
59 | 4956 | 691 | 561528 | |
60 | 5101 | 698 | 590320 | |
61 | 5248 | 704 | 620096 | |
62 | 5396 | 709 | 650840 | |
63 | 5546 | 714 | 682600 | |
64 | 5698 | 720 | 715368 | |
65 | 5851 | 726 | 749160 | |
66 | 6006 | 733 | 784016 | |
67 | 6162 | 740 | 819920 | |
68 | 6320 | 747 | 856920 | |
69 | 6480 | 755 | 895016 | |
70 | 6642 | 763 | 934208 | |
71 | 6802 | 771 | 974536 | |
72 | 6957 | 779 | 1016000 | |
73 | 7108 | 787 | 1058640 | |
74 | 7253 | 794 | 1102456 | |
75 | 7393 | 801 | 1147456 | |
76 | 7529 | 808 | 1193648 | |
77 | 7661 | 814 | 1241080 | |
78 | 7787 | 820 | 1289744 | |
79 | 7907 | 826 | 1339672 | |
80 | 8024 | 832 | 1390872 | |
81 | 8137 | 837 | 1443368 | |
82 | 8247 | 842 | 1497160 | |
83 | 8355 | 847 | 1552264 | |
84 | 8460 | 852 | 1608712 | |
85 | 8562 | 857 | 1666512 | |
86 | 8662 | 862 | 1725688 | |
87 | 8760 | 867 | 1786240 | |
88 | 8855 | 873 | 1848184 | |
89 | 8947 | 879 | 1911552 | |
90 | 9037 | 885 | 1976352 | |
91 | 9125 | 891 | 2042608 | |
92 | 9212 | 897 | 2110320 | |
93 | 9297 | 904 | 2179504 | |
94 | 9380 | 912 | 2250192 | |
95 | 9462 | 921 | 2322392 | |
96 | 9542 | 931 | 2396128 | |
97 | 9625 | 942 | 2471400 | |
98 | 9711 | 954 | 2548224 | |
99 | 9799 | 967 | 2637112 |
Equipment [ ]
Shadow joins the party with KUNAY and Ninja equipment. The equipment is limited to daggers and ninjadagers, but almost all daggers can be used. The scale is not a Wisher, but a universal shield, hat, and mild armor. The main gun is Defasuki.
The aura of the SHEDOW tool actually has the opportunity to take in instant destruction to prepare it effectively in normal battles, but it is a conflict with the undead in a profitable state, for example. In any enemy, hits with instant death attacks, the switch is turned on every time, which recovers it for the completed HP. In such a battle with such enemies, the shadow has a spare cancer or believes in the "throwing" damage. A bandit's blade, who has the chance to call a mug during the attack, has an auxiliary advantage to him. As a result, the shadow can be combined with rock to work as a not so important kidnapper.
The shadow equipment needs to pay more attention in the balanced world thanks to the best indicators of attacks and magic avoidance that he has achieved. When equipped with two cloaks of bandits, priest Mitroy, and marshmallow, his avoidance is set to 68 %, magic discover y-49 %, and in fact, the best indicators that can be achieved in the balance world. It is considered. This emphasizes the shadow of friendly opportunities to refrain from attacking if it is highly likely.
The best stats for Evasion and Magic Evasion for Shadow continue to grow in World of Ruins with the release of the best gear. Turtle's Shield guarantees Shadow very little defense unless he has Imp stats, but continues to guarantee the best magic defense with +30 Evasion and Magic Evasion. Turtle's Shield combined with two Zephyr cloaks makes Shadow stand out with a combined difficulty of +50 Magic Evasion, even without considering the price of other gear. Unusually, Shadow, who prefers light armor, can equip Genji Armor, which has the highest defense and stats that increase well. With the right armor, Shadow has the ability to freeze as a reasonably durable character, whether it's a defense project or an evasion project, for example.
Weapons [ ]
Armor [ ]
Abilities [ ]
Shadow throws shuriken.
Shadow's unique skill is Throwing, which allows him to throw equipped weapons or special throwing weapons at enemies. Thrown items are consumed and taken from the player's toolbox. Shuriken, Pinwheel Shuriken, and Stiletto Heel deal physical damage to one target, while Fire Scroll, Water Scroll, and Lightning Scroll deal the corresponding magic fire, water, and lightning damage to all enemies. Invisibility Scroll grants the user invisibility, and Shadow Scroll grants the user the ability to blink.
In World of Balance, Shuriken deals huge damage to Shadow. Shuriken are cheap and easy to buy in large quantities, but Flings ignore defenses and can result in huge losses. Shadow's Elemental Scrolls are roughly as powerful as a 3rd level magic spell and cannot be blocked by runics or reflection. Water Scrolls were one of the few ways to eliminate damage from the water element in the Super Nintendo version, but their importance has decreased in the Game Boy Advance and 2014 versions due to the addition of the Flood and Summon Leviathan spells.
In World of Ruin, Fuuma's shuriken are strong enough to be needed for the rest of the game, but Shadow has the potential to deal some pretty heavy damage if the player has the means to invest in them. Six of the game's eight components are covered by weapons sold in World of Ruin: Flametongue (fire), Icebrand (ice), Thunder Blade (lightning), Trident (water), Gravity Rod (earth), and Holy Rod (holy). There is also a Poison Rod for poison, and a Sakura for wind, but these must be purchased in bulk in World of Balance. By throwing this weapon at enemies weak to these elements, Shadow has the ability to simply deal the most damage.
The drawback is that it is quite expensive to obtain such tools, including small numbers, and can be hundreds of thousands of gills. If you have enough money, or if you get a certain number of firearms immediately in preparation for future dungeons, there is a good chance that it will be useful for shadows. The technique of increasing the loss of the shadow is the Dragon Neck Coliseum, but here it is possible to repeatedly recruit shuriken from Funa and acquire more powerful pin heels. If this option fails to organize, Shedo has the option to apply support for shurike n-kuma to train his power and to apply a good loss.
Shadow maintains invisible and dodges, blocks it and cancels the loss. During this time, you may receive "wild fangs" or "hooks", causing one enemy magic loss, but falling off or floating. The intercept does not help the shadow on the floating continent, and if you do not wait for the shadow at the tip of the floating continent, the rails will receive an interceptor status in the archeological world.
Because the interceptor has a status effect, it is vulnerable to liper mistakes, and players can transfer the interceptor status to other party members and enemies. If the enemy is known to be knocked out, Interceptor will be lost forever.
Shadow's despair attack is a shadow pinching, giving the enemy a magic loss and giving juice.
Coliseum fighter [ ]
The shadow is chosen by the Coliseum.
The shadow is, for example, a good character for using a dragon neck at the Coliseum, he does not use inventory, and it can hardly teach magic. You can apply instant destruction, the pistol has a chance to win almost all battles, and he has a kageni that imposes random stop. In terms of defense, many attacks can be ignored by the highest avoidance performance and interceptor. < SPAN> The drawback is that it can be quite expensive, including a small number, to get such a tool, and it can take hundreds of thousands of gills. If you have enough money, or if you get a certain number of firearms immediately in preparation for future dungeons, there is a good chance that it will be useful for shadows. The technique of increasing the loss of the shadow is the Dragon Neck Coliseum, but here it is possible to repeatedly recruit shuriken from Funa and acquire more powerful pin heels. If this option fails to organize, Shedo has the option to apply support for shurike n-kuma to train his power and to apply a good loss.
Quests [ ]
Recruitment [ ]
Shadow maintains invisible and dodges, blocks it and cancels the loss. During this time, you may receive "wild fangs" or "hooks", causing one enemy magic loss, but falling off or floating. The intercept does not help the shadow on the floating continent, and if you do not wait for the shadow at the tip of the floating continent, the rails will receive an interceptor status in the archeological world.
Because the interceptor has a status effect, it is vulnerable to liper mistakes, and players can transfer the interceptor status to other party members and enemies. If the enemy is known to be knocked out, Interceptor will be lost forever.
Shadow's despair attack is a shadow pinching, giving the enemy a magic loss and giving juice.
The shadow is chosen by the Coliseum.
The shadow is, for example, a good character for using a dragon neck at the Coliseum, he does not use inventory, and it can hardly teach magic. You can apply instant destruction, the pistol has a chance to win almost all battles, and he has a kageni that imposes random stop. In terms of defense, many attacks can be ignored by the highest avoidance performance and interceptor. The drawback is that it is quite expensive to obtain such tools, including small numbers, and can be hundreds of thousands of gills. If you have enough money, or if you get a certain number of firearms immediately in preparation for future dungeons, there is a good chance that it will be useful for shadows. The technique of increasing the loss of the shadow is the Dragon Neck Coliseum, but here it is possible to repeatedly recruit shuriken from Funa and acquire more powerful pin heels. If this option fails to organize, Shedo has the option to apply support for shurike n-kuma to train his power and to apply a good loss.
Shadow maintains invisible and dodges, blocks it and cancels the loss. During this time, you may receive "wild fangs" or "hooks", causing one enemy magic loss, but falling off or floating. The intercept does not help the shadow on the floating continent, and if you do not wait for the shadow at the tip of the floating continent, the rails will receive an interceptor status in the archeological world.
Because the interceptor has a status effect, it is vulnerable to liper mistakes, and players can transfer the interceptor status to other party members and enemies. If the enemy is known to be knocked out, Interceptor will be lost forever.
Boss [ ]
Shadow's despair attack is a shadow pinching, giving the enemy a magic loss and giving juice.
The shadow is chosen by the Coliseum.The shadow is, for example, a good character for using a dragon neck at the Coliseum, he does not use inventory, and it can hardly teach magic. You can apply instant destruction, the pistol has a chance to win almost all battles, and he has a kageni that imposes random stop. In terms of defense, many attacks can be ignored by the highest avoidance performance and interceptor.
Story role [ ]
The first opportunity to solicit Shadow is found in the Sabin edition of "Three Scenarios". It is found in Gau's founder's house and has the option of accepting or ignoring the party. Next, at the end of the Imperial Camp, the 1/16 shadow stops at the end of all the players who have won. This effect is temporarily stopped on a ghost train, and in the Imperial Camp scene, it will not leave if the members of the party who are not knocked, expeled, or zombie. It does not leave in a different setup (siege, side attack, rear attack). When the party arrives at Baren Falls, it will be mechanically withdrawn.
The next chance to invite a shadow is Kokuringen. If the party is available, the shadow calls for 3, 000 gills. Shadow can always quit if you win the duel under the same conditions as before, but as a result, it is one of the worst areas of this game, and the party becomes "no member". There is a possibility. Next, when you meet Ramka in Zoso, the shadow will mechanically leave the party. It is also possible to ignore the shadow until the end is over, return to Kochingen and scout there. However, when you enter the Opera Theater, the shadow leaves in the middle of the first act. Apart from that, if the party returns to Narsha in the middle of this play, the shadow will leave.
During the journey to Tamas, the shadow joins Terra, Rock and Party. The shadow exists until the party stops at the inn in Tamas and then disappears.
Dreams [ ]
On the floating mainland boat, there is a shadow near the water storage point on the western end of the island. The collapsed passage is not far behind the zone until talking to the shadow and observing the party. He will stay here until he defeats Ultima-Gun, or if the party decides to leave the floating main island and return to Blackjack, he will leave. Even if you go to the floating continent repeatedly, the shadow remains in the storage area, and if you talk, you will become a member of the party.
A party expecting a shadow on the floating continent. < SPAN> The first opportunity to solicit Shadow is found in the Sabin edition of "Three Scenarios". It is found in Gau's founder's house and has the option of accepting or ignoring the party. Next, at the end of the Imperial Camp, the 1/16 shadow stops at the end of all the players who have won. This effect is temporarily stopped on a ghost train, and in the Imperial Camp scene, it will not leave if the members of the party who are not knocked, expeled, or zombie. It does not leave in a different setup (siege, side attack, rear attack). When the party arrives at Baren Falls, it will be mechanically withdrawn.
The next chance to invite a shadow is Kokuringen. If the party is available, the shadow calls for 3, 000 gills. Shadow can always quit if you win the duel under the same conditions as before, but as a result, it is one of the worst areas of this game, and the party becomes "no member". There is a possibility. Next, when you meet Ramka in Zoso, the shadow will mechanically leave the party. It is also possible to ignore the shadow until the end is over, return to Kochingen and scout there. However, when you enter the Opera Theater, the shadow leaves in the middle of the first act. Apart from that, if the party returns to Narsha in the middle of this play, the shadow will leave.
During the journey to Tamas, the shadow joins Terra, Rock and Party. The shadow exists until the party stops at the inn in Tamas and then disappears.
Bugs [ ]
On the floating mainland boat, there is a shadow near the water storage point on the western end of the island. The collapsed passage is not far behind the zone until talking to the shadow and observing the party. He will stay here until he defeats Ultima-Gun, or if the party decides to leave the floating main island and return to Blackjack, he will leave. Even if you go to the floating continent repeatedly, the shadow remains in the storage area, and if you talk, you will become a member of the party.