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Shadow ( Final Fantasy VI party member)

Shadow is a playable character of "Final Fantasy VI". He is an assassin who has a great damage to a hug or attack. It is characterized by its high evasion ability, but in order to enter the party in one copy, it is necessary to accept the player's burden, and it has the ability to accidentally stop various factors. If you entertain in a bar with a shadow in a party, you can sometimes see a dream and see the player's past.

Contents

Battle [ ]

Stats [ ]

Shadow attributes have the highest speed and physical strength, but the middle is stamina and magic. The most prominent indicators are evasion, with 28 points and the highest avoidance in this IRGE.

name Initial status
Physical strength 39
speed 38
Physical strength 30
magic 33
attack 23
protection 47
Avoidance 28%
Magic defense 25
Magical avoidance 9%
Successful escape 5
HP increase 51
MP increase 6
Meaningful +0
level HP Mp consumption +
1 51 6 0
2 62 10 32
3 74 14 96
4 88 19 208
5 105 24 400
6 125 30 672
7 147 36 1056
8 171 43 1552
9 197 51 2184
10 224 59 2976
11 252 68 3936
12 282 77 5080
13 317 87 6432
14 356 97 7992
15 400 107 9784
16 450 117 11840
17 504 127 14152
18 561 138 16736
19 622 149 19616
20 687 160 22832
21 754 171 26360
22 823 182 30232
23 895 194 34456
24 971 206 39056
25 1050 218 44072
26 1132 230 49464
27 1218 242 55288
28 1308 255 61568
29 1403 268 68304
30 1502 281 75496
31 1602 294 83184
32 1703 307 91384
33 1805 321 100088
34 1907 335 109344
35 2010 349 119136
36 2114 363 129504
37 2220 377 140464
38 2327 392 152008
39 2435 407 164184
40 2545 422 176976
41 2656 437 190416
42 2769 452 204520
43 2883 468 219320
44 2999 484 234808
45 3116 500 251000
46 3235 516 267936
47 3355 532 285600
48 3477 549 304040
49 3602 566 323248
50 3730 583 343248
51 3860 599 364064
52 3991 614 385696
53 4124 628 408160
54 4258 641 431488
55 4394 653 455680
56 4531 664 480776
57 4670 674 506760
58 4812 683 533680
59 4956 691 561528
60 5101 698 590320
61 5248 704 620096
62 5396 709 650840
63 5546 714 682600
64 5698 720 715368
65 5851 726 749160
66 6006 733 784016
67 6162 740 819920
68 6320 747 856920
69 6480 755 895016
70 6642 763 934208
71 6802 771 974536
72 6957 779 1016000
73 7108 787 1058640
74 7253 794 1102456
75 7393 801 1147456
76 7529 808 1193648
77 7661 814 1241080
78 7787 820 1289744
79 7907 826 1339672
80 8024 832 1390872
81 8137 837 1443368
82 8247 842 1497160
83 8355 847 1552264
84 8460 852 1608712
85 8562 857 1666512
86 8662 862 1725688
87 8760 867 1786240
88 8855 873 1848184
89 8947 879 1911552
90 9037 885 1976352
91 9125 891 2042608
92 9212 897 2110320
93 9297 904 2179504
94 9380 912 2250192
95 9462 921 2322392
96 9542 931 2396128
97 9625 942 2471400
98 9711 954 2548224
99 9799 967 2637112

Equipment [ ]

Shadow joins the party with KUNAY and Ninja equipment. The equipment is limited to daggers and ninjadagers, but almost all daggers can be used. The scale is not a Wisher, but a universal shield, hat, and mild armor. The main gun is Defasuki.

The aura of the SHEDOW tool actually has the opportunity to take in instant destruction to prepare it effectively in normal battles, but it is a conflict with the undead in a profitable state, for example. In any enemy, hits with instant death attacks, the switch is turned on every time, which recovers it for the completed HP. In such a battle with such enemies, the shadow has a spare cancer or believes in the "throwing" damage. A bandit's blade, who has the chance to call a mug during the attack, has an auxiliary advantage to him. As a result, the shadow can be combined with rock to work as a not so important kidnapper.

The shadow equipment needs to pay more attention in the balanced world thanks to the best indicators of attacks and magic avoidance that he has achieved. When equipped with two cloaks of bandits, priest Mitroy, and marshmallow, his avoidance is set to 68 %, magic discover y-49 %, and in fact, the best indicators that can be achieved in the balance world. It is considered. This emphasizes the shadow of friendly opportunities to refrain from attacking if it is highly likely.

The best stats for Evasion and Magic Evasion for Shadow continue to grow in World of Ruins with the release of the best gear. Turtle's Shield guarantees Shadow very little defense unless he has Imp stats, but continues to guarantee the best magic defense with +30 Evasion and Magic Evasion. Turtle's Shield combined with two Zephyr cloaks makes Shadow stand out with a combined difficulty of +50 Magic Evasion, even without considering the price of other gear. Unusually, Shadow, who prefers light armor, can equip Genji Armor, which has the highest defense and stats that increase well. With the right armor, Shadow has the ability to freeze as a reasonably durable character, whether it's a defense project or an evasion project, for example.

Weapons [ ]

Armor [ ]

Abilities [ ]

Shadow throws shuriken.

Shadow's unique skill is Throwing, which allows him to throw equipped weapons or special throwing weapons at enemies. Thrown items are consumed and taken from the player's toolbox. Shuriken, Pinwheel Shuriken, and Stiletto Heel deal physical damage to one target, while Fire Scroll, Water Scroll, and Lightning Scroll deal the corresponding magic fire, water, and lightning damage to all enemies. Invisibility Scroll grants the user invisibility, and Shadow Scroll grants the user the ability to blink.

In World of Balance, Shuriken deals huge damage to Shadow. Shuriken are cheap and easy to buy in large quantities, but Flings ignore defenses and can result in huge losses. Shadow's Elemental Scrolls are roughly as powerful as a 3rd level magic spell and cannot be blocked by runics or reflection. Water Scrolls were one of the few ways to eliminate damage from the water element in the Super Nintendo version, but their importance has decreased in the Game Boy Advance and 2014 versions due to the addition of the Flood and Summon Leviathan spells.

In World of Ruin, Fuuma's shuriken are strong enough to be needed for the rest of the game, but Shadow has the potential to deal some pretty heavy damage if the player has the means to invest in them. Six of the game's eight components are covered by weapons sold in World of Ruin: Flametongue (fire), Icebrand (ice), Thunder Blade (lightning), Trident (water), Gravity Rod (earth), and Holy Rod (holy). There is also a Poison Rod for poison, and a Sakura for wind, but these must be purchased in bulk in World of Balance. By throwing this weapon at enemies weak to these elements, Shadow has the ability to simply deal the most damage.

The drawback is that it is quite expensive to obtain such tools, including small numbers, and can be hundreds of thousands of gills. If you have enough money, or if you get a certain number of firearms immediately in preparation for future dungeons, there is a good chance that it will be useful for shadows. The technique of increasing the loss of the shadow is the Dragon Neck Coliseum, but here it is possible to repeatedly recruit shuriken from Funa and acquire more powerful pin heels. If this option fails to organize, Shedo has the option to apply support for shurike n-kuma to train his power and to apply a good loss.

Shadow maintains invisible and dodges, blocks it and cancels the loss. During this time, you may receive "wild fangs" or "hooks", causing one enemy magic loss, but falling off or floating. The intercept does not help the shadow on the floating continent, and if you do not wait for the shadow at the tip of the floating continent, the rails will receive an interceptor status in the archeological world.

Because the interceptor has a status effect, it is vulnerable to liper mistakes, and players can transfer the interceptor status to other party members and enemies. If the enemy is known to be knocked out, Interceptor will be lost forever.

Shadow's despair attack is a shadow pinching, giving the enemy a magic loss and giving juice.

Coliseum fighter [ ]

The shadow is chosen by the Coliseum.

The shadow is, for example, a good character for using a dragon neck at the Coliseum, he does not use inventory, and it can hardly teach magic. You can apply instant destruction, the pistol has a chance to win almost all battles, and he has a kageni that imposes random stop. In terms of defense, many attacks can be ignored by the highest avoidance performance and interceptor. < SPAN> The drawback is that it can be quite expensive, including a small number, to get such a tool, and it can take hundreds of thousands of gills. If you have enough money, or if you get a certain number of firearms immediately in preparation for future dungeons, there is a good chance that it will be useful for shadows. The technique of increasing the loss of the shadow is the Dragon Neck Coliseum, but here it is possible to repeatedly recruit shuriken from Funa and acquire more powerful pin heels. If this option fails to organize, Shedo has the option to apply support for shurike n-kuma to train his power and to apply a good loss.

Quests [ ]

Recruitment [ ]

Shadow maintains invisible and dodges, blocks it and cancels the loss. During this time, you may receive "wild fangs" or "hooks", causing one enemy magic loss, but falling off or floating. The intercept does not help the shadow on the floating continent, and if you do not wait for the shadow at the tip of the floating continent, the rails will receive an interceptor status in the archeological world.

Because the interceptor has a status effect, it is vulnerable to liper mistakes, and players can transfer the interceptor status to other party members and enemies. If the enemy is known to be knocked out, Interceptor will be lost forever.

Shadow's despair attack is a shadow pinching, giving the enemy a magic loss and giving juice.

The shadow is chosen by the Coliseum.

The shadow is, for example, a good character for using a dragon neck at the Coliseum, he does not use inventory, and it can hardly teach magic. You can apply instant destruction, the pistol has a chance to win almost all battles, and he has a kageni that imposes random stop. In terms of defense, many attacks can be ignored by the highest avoidance performance and interceptor. The drawback is that it is quite expensive to obtain such tools, including small numbers, and can be hundreds of thousands of gills. If you have enough money, or if you get a certain number of firearms immediately in preparation for future dungeons, there is a good chance that it will be useful for shadows. The technique of increasing the loss of the shadow is the Dragon Neck Coliseum, but here it is possible to repeatedly recruit shuriken from Funa and acquire more powerful pin heels. If this option fails to organize, Shedo has the option to apply support for shurike n-kuma to train his power and to apply a good loss.

Shadow maintains invisible and dodges, blocks it and cancels the loss. During this time, you may receive "wild fangs" or "hooks", causing one enemy magic loss, but falling off or floating. The intercept does not help the shadow on the floating continent, and if you do not wait for the shadow at the tip of the floating continent, the rails will receive an interceptor status in the archeological world.

Because the interceptor has a status effect, it is vulnerable to liper mistakes, and players can transfer the interceptor status to other party members and enemies. If the enemy is known to be knocked out, Interceptor will be lost forever.

Boss [ ]

Shadow's despair attack is a shadow pinching, giving the enemy a magic loss and giving juice.

The shadow is chosen by the Coliseum.

The shadow is, for example, a good character for using a dragon neck at the Coliseum, he does not use inventory, and it can hardly teach magic. You can apply instant destruction, the pistol has a chance to win almost all battles, and he has a kageni that imposes random stop. In terms of defense, many attacks can be ignored by the highest avoidance performance and interceptor.

Story role [ ]

The first opportunity to solicit Shadow is found in the Sabin edition of "Three Scenarios". It is found in Gau's founder's house and has the option of accepting or ignoring the party. Next, at the end of the Imperial Camp, the 1/16 shadow stops at the end of all the players who have won. This effect is temporarily stopped on a ghost train, and in the Imperial Camp scene, it will not leave if the members of the party who are not knocked, expeled, or zombie. It does not leave in a different setup (siege, side attack, rear attack). When the party arrives at Baren Falls, it will be mechanically withdrawn.

The next chance to invite a shadow is Kokuringen. If the party is available, the shadow calls for 3, 000 gills. Shadow can always quit if you win the duel under the same conditions as before, but as a result, it is one of the worst areas of this game, and the party becomes "no member". There is a possibility. Next, when you meet Ramka in Zoso, the shadow will mechanically leave the party. It is also possible to ignore the shadow until the end is over, return to Kochingen and scout there. However, when you enter the Opera Theater, the shadow leaves in the middle of the first act. Apart from that, if the party returns to Narsha in the middle of this play, the shadow will leave.

During the journey to Tamas, the shadow joins Terra, Rock and Party. The shadow exists until the party stops at the inn in Tamas and then disappears.

Dreams [ ]

On the floating mainland boat, there is a shadow near the water storage point on the western end of the island. The collapsed passage is not far behind the zone until talking to the shadow and observing the party. He will stay here until he defeats Ultima-Gun, or if the party decides to leave the floating main island and return to Blackjack, he will leave. Even if you go to the floating continent repeatedly, the shadow remains in the storage area, and if you talk, you will become a member of the party.

A party expecting a shadow on the floating continent. < SPAN> The first opportunity to solicit Shadow is found in the Sabin edition of "Three Scenarios". It is found in Gau's founder's house and has the option of accepting or ignoring the party. Next, at the end of the Imperial Camp, the 1/16 shadow stops at the end of all the players who have won. This effect is temporarily stopped on a ghost train, and in the Imperial Camp scene, it will not leave if the members of the party who are not knocked, expeled, or zombie. It does not leave in a different setup (siege, side attack, rear attack). When the party arrives at Baren Falls, it will be mechanically withdrawn.

The next chance to invite a shadow is Kokuringen. If the party is available, the shadow calls for 3, 000 gills. Shadow can always quit if you win the duel under the same conditions as before, but as a result, it is one of the worst areas of this game, and the party becomes "no member". There is a possibility. Next, when you meet Ramka in Zoso, the shadow will mechanically leave the party. It is also possible to ignore the shadow until the end is over, return to Kochingen and scout there. However, when you enter the Opera Theater, the shadow leaves in the middle of the first act. Apart from that, if the party returns to Narsha in the middle of this play, the shadow will leave.

During the journey to Tamas, the shadow joins Terra, Rock and Party. The shadow exists until the party stops at the inn in Tamas and then disappears.

Bugs [ ]

On the floating mainland boat, there is a shadow near the water storage point on the western end of the island. The collapsed passage is not far behind the zone until talking to the shadow and observing the party. He will stay here until he defeats Ultima-Gun, or if the party decides to leave the floating main island and return to Blackjack, he will leave. Even if you go to the floating continent repeatedly, the shadow remains in the storage area, and if you talk, you will become a member of the party.

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Elim Rim - Journalist, creative writer

Last modified 19.11.2024

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