Sigma - Overwatch Wiki

Sigma

Yang Gilmo (French) Richard Gon Lag (German) Liu Igia (Chinese) Hoan Tien You (Taiwanese) Takahiro Shimada (Japanese) Louis Ferrand Rios (Spanish) Marcelo Pisaldini (Brazilian) Voichev Calals (Polish) Igor Taradaikin (Russian)

Character video

Sigma is a tank hero appearing in overwatch. It was released on August 13, 2019 and became the 31st hero added to the game.

Contents

  • 1 Educational program
  • 2 Ability
  • 3 Hero Skill
  • Four strategy
    • 4. 1 Weapons and abilities
    • 4. 2 Cooperation strategy
    • 4. 3 Advanced proposals
    • 5. 1 tank
    • 5. 2 Loss
    • 5. 3 Help
    • 6. 1 Background
      • 6. 1 Disaster
      • 8. 1 Cultural background
      • 8. 2 Other character information
        • 8. 2. 1 Ambiguous information
        • 9. 1 Concept Art
        • 9. 2 Video

        Overview

        Sigma is an eccentric astronomical physicist and is a whimsical tank that has gained the ability to manipulate gravity due to the failure of orbital experiments. Sigma, who is manipulated by Talon and used as a living weapon, cannot avoid his existence behind the battle.

        Abilities

        Passive ability

        The number of hits and critical damage received decreases. The number of ultimate generated when healing or damaging is reduced. Rollkue Game mode increases basic welfare.

        Details of possibilities
        • The hit rate decreases by 25%.
        • The final occurrence decreases by 40%.
        • Reduce bombardment damage due to critical hits such as head shots by 25%.
          • Weapons with headshot modifiers 1 or 5 times or less are completely ignored this damage reduction.
          • The effects of doing dangerous damage other than headshots vary: EarthShatter and Overrun are affected by damage reduction, but VIRUS and VolaTile Chaingun's forced hits on flame targets are not reduced.
          • Damage reductions are complemented by other modifiers, affecting the resulting losses.
          Hyperfeer Shock type An ar c-shaped bullet. Fires two charges, explodes after a certain period of time, causing damage to the surroundings. loss 15 (direct hit) 40-12 (spray, enemy) Main shot Launch speed 0, 67 departure/ seconds A total number of bullets per shot Maximum range Lossing area Explosion radius 3 meters Recoil speed 1, 1 m/s (enemy) 0, 7 m/s (yourself) Bullet speed Lo w-diameter of landing 0, 35 meters

          The two gravity spheres fired by Sigma hit the wall and bounced back, exploding after a certain period of time.

          Details of possibilities
          • Damage every second:~73, when counterattacking 3
          • Bound on the wall, floor and ceiling. It explodes when it hits a hero or object.
          • The charge explodes mechanically, stomping 22 meters along the path of movement. However, the maximum radius exposed to hyper exfer is a little less than 22 meters, so in reality the charge still flies downwards.
          • Enemies covered by the tacit understanding are pulled slightly toward the center. This effect counts as knockback.
          • The projectile can be blocked by Defense Matrix, Kinetic Grap, Javelin Spin, or Deflect as soon as it explodes. This does not affect the implication itself.
          • The reinforcement matrix acts on the overall loss when the bullet passes through it. Losses due to splashes passing through it are not increased.
          Experimental Obstacle 2 seconds (call) 5 seconds (destruct) Hold down the button to start the floating barrier, and release to interrupt it. Release to interrupt. Barrier Pit Delivery Exposure Time: 0, 03 + 0 seconds Duration: Until retreat or disappear Maximum range Lossing area Height 4, 5 meters, width at poles 5 meters, width at center 6, 5 meters Bullet speed

          Moves a floating obstacle to a space chosen by Sigma. Sigma can capture the obstacle every time.

          Details of possibilities
          • By default, the obstacle moves forward when you restrict the ability button and freezes when you release it.
          • The barrier's health starts to regenerate at a rate of 85 per second when shot in the direction for 2 seconds.
          • Deploying the barrier is a targeted action, the introduction of flames and odds is restricted, and stunning, knockdown, and hacks that cover auxiliary effects interrupt the spell's effect.
            • Sigma does not have the ability to grant personal lead flames or normal chances during the barrier deployment. It is possible to apply Gravity Stream, which grows the obstacle in the current space when activated.
            • Being stunned or knocked off his feet will shake off obstacles in his current position, but will not lead to drawing a strong barrier.
            Kinetic Agility 12 seconds Shock type Area of ​​Irradiation Absorbs scales in front and converts them into auxiliary wells. Auxiliary Health: 60% of absorbed damage (max 400) Exposure Time: 0, 05 + 0, 5 seconds Duration: Maximum range Freezes rising shells in mid-air and turns them into pitfalls. Details of possibilities
            • The introduction of flames and other abilities is restricted, and if Sigma is stunned, defeated, or hacked, the legal abilities themselves are interrupted with those auxiliary effects.
              • Sigma does not have the ability to produce original flames or experimental obstacles during activation.
              • Experimental obstacles can be removed without interrupting the ability.
              • To cancel Kinetic Grasp, cast Accretion or Gravitic Flux.
              • If Kinetic Grasp is interrupted or canceled, shields do not recover.
              • The hitbox is rectangular, located in front of Sigma and moves in line with Sigma's line of sight. The width and depth of the hitbox roughly match the vortex area, but the height extends up to the height of Sigma's legs.
              • Skills that form an AoE or that are deployed backwards but hover like projectiles usually have a high chance of being blocked before impact. (This includes ultimate skills such as Graviton Surge, Blizzard, and Dragon Strike.)
              10 seconds Shock type An ar c-shaped bullet. Area of ​​impact loss Loss Main shot Exposure Time: Duration Duration: Duration Lossing area Area of ​​Effect Explosion Radius 2, 5 meters Recoil speed Recoil Speed: Bullet speed Lo w-diameter of landing Bullet Impact Range Details of possibilities
              • Ability Details
                • Experimental obstacles can be removed without interrupting the ability.
                • Experimental Impediments can be removed without interrupting the ability.
                Abilities such as Primal Flame cannot be used while Accretion is active. Gravity Stream 2300 points Shock type Effect type Area of ​​effect movement loss Loss Main shot Exposure Time: Cause time Duration:

                Duration

                Maximum range Lossing area Area of ​​effect~Radius 8 meters (Horizontal) 8-10 meters (Vertical)

                Movement speed:

                Details of possibilities
                • Ability Details~The Gravitational Flux area of ​​effect is cylindrical: the bottom is an even circle of 8m radius, located 5. 5m below the target (the ground), and the top is a sphere of 15. 5m radius, centered at a point below it.
                • The starting range is 8-10m above the ground.
                  • Targeting is done by line of sight from a dark circle in the center of the selected area. Any enemies that may block line of sight from the center, for example by hiding behind a wall, are not affected by the initial start.
                  • This means that physiological objects that block line of sight, such as the Tree of Life or Petal Stands, can interfere with the targeting of the task. In fact, the Tree of Life is so bulky that if you place it directly in the center of the selected area, it will block all targets, speeding up the timing of the ultimate.
                  • Gravitic Flux attacks opponents through obstacles.
                  • The area of ​​effect of Gravitic Flux is slightly larger than the marker indicates, so enemies within a 0. 5-1m radius from the edge of the marker will still be killed.
                  • Mauga's Overrun and Venture's Burrow have a high chance of preventing a hero from being picked up, but have no chance of canceling the effect after picking up, and no chance of being used during picking up.
                  • Heroes affected by Gravity Flow have a high chance of using Symmetra's Teleporter, but this does not remove the effect.
                  • Orisa has the ability to prevent and remove this effect with the support of Fortify.
                    • D. Va has the ability to remove the effect from herself with a self-destruct, leaving behind an exploding wine bag.
                    • However, D. Va can escape the suspended state by re-entering Waterskin. This requires that it be activated before starting the Gravity Jet task.
                    • If the skill is interrupted or the task is removed from the suspended state before combat is performed, the task (target) will naturally collapse without taking damage.
                    • Slam damage ignores all damage conversions such as Sigma on the target.
                    • Rooting and barriers will temporarily prevent Sigma from flying, but they do not prevent the activation or stop the chance effect.
                    • Gravity Flow is a channel skill, and its effect is interrupted if Sigma is hacked, stunned, defeated, or asleep.
                      • Vertical and horizontal speed are related. Sigma cannot go faster than 7. 15 meters per second horizontally or vertically.
                      • If the vertical speed is
                      • If the reticle is literally in the middle and you press forward/backward and jump/ctrl, the vertical and horizontal speed is 5. 06 meters per second.

                      Hero-specific options

                      If the reticle is literally in the middle and you hold forward/backward and jump/ctrl and left/right, the vertical speed = 3. 58 and the horizontal speed = 6. 19. Option Name Option
                      Option Disable Experimental Obstacles Off (default)
                      On When the player stops pressing the button, the progress of experimental obstacles stops.
                      When the player presses the button again, the progress of obstacles during the experiment stops. Enter evidence of gravity style Primary flame (default)
                      Pressing the primary fire button will cause gravity flow. Secondary flame
                      Pressing the secondary filter button to activate the gravity flow. Experiment barrier user interface Record (default)
                      Experiment barrier user interface element is reflected on the cross line. from
                      Handling experimental barrier user interface elements. Disable Experimental Obstacles Off (default)
                      On Experimental obstacles are generated only when the secondary shooting button is pressed.
                      Pressing the secondary shooting button or reload button causes experimental disorders. Disable Experimental Obstacles Disable (default)
                      on The timer user interface element is reflected in the recruitment cross.
                      The timer user interface element is protected. Disable Experimental Obstacles Disable (default)
                      On If you hold down the jumping button, the sigm will rise only during gravity.

                      Strategy

                      When the jump button or the Ultimate Skill button is held, the Sigum forcibly take off during the gravity flow.

                      Sigma is a tank hero that owns measured attacks, instances, and defense. However, his long Kurdown has to think of the earlier and cannot make the most of the chance. However, since Sigma can do a lot of damage, it can be more useful if you fought remotely while protecting your own team with the support of adulthers, the formation of a passage, and the support of the versatile experimental barrier. While protecting your team with kinetic hold, we can respond with Remin Fomal and excellent historical awareness.

                      Weapons & Abilities

                      • Sigma's ability is that it has all the possibilities to create emotions, which is actually stronger than the fact that has the ability to make a very hostile story a temptation player. However, Sigma can give a lot of loss, and lack of mobility leads to an accident in any situation where you are alone and are surrounded by opposition. In most cases, Sigma leads to life and death. Apart from this, if your team is near the command, if they already escape from the battle, you will be destroyed with a similar probability. This settlement and its hyper series may fuel the runaway enemy of the unit, such as Lucio or Tracer. In such a case, killing is the right conclusion while you have time to escape. The ability to determine when it is worth approaching forward and when there is another enemy to stay behind will definitely help to remove the hardships from both you and the team.
                        • Hyperfeer: Sigma's main weapon. Hypersphere is two bullets and explodes immediately after firing. You can damage multiple enemies at the same time, bounce at the corner and tackle the hero outside the view. The throwing object has a small gravity effect similar to Orisa's "HALT!"
                        • The damage is small and constant, but cannot penetrate the head. Hyperfia is likely to bend to avoid obstacles and lose multiple opponents and players hidden in horns.
                        • Since the range is short, there is a limit to using it in the opened place. Stay in places where enemies are concentrated, such as near the enemy's hideout or small room.
                        • Heroes with fast moving like Lucio, Fighter: 76, and Genji can stop moving with a small gravity effect.
                        • Although the range of effect is narrow, it can destroy the enemy's barrier by dealing small damage.
                        • If you use Melee correctly and then use two throws, the time until the right attack will not increase. Therefore, it is important to introduce a close combat between shots and shots to increase the DPS in close combat.
                        • Despite the fact that hyper spires are floating with arcs like JUNKRAT's grenade launcher and Torbjorn's rivet gun, the movement downward of the hyperfere is very small, and when aiming Unless there is an enemy near the maximum range, there is no need to consider the movement downward.
                          • Experimental obstacles: A huge obstacle that can be freely deployed and stored, and can be deployed anywhere within the sigma gaze.
                          • In most cases, deploying obstacles is more selfish than any other obstacle, giving a sigma crossing a critical zone, giving a chance to prevent breakthroughs and important opportunities on their own. If it is urgently necessary, it can be used to support the team, but it should be used for personal survival.
                          • An experimental barrier can be used in various situations to help you and your team, and will be greatly affected by whether you can respond to the story skillfully.
                          • If you use the speed of the barrier, Soldier 76, Fara, Leaper, Reinhardt, Cassidi, Ash (B / O ・ B), Bastion, Road Hog, sometimes D. VA (she has the ability to block the barrier You can seal the ultimate creature penetration. This has the ability to deprive the enemy's decisive battle ability, which also reduces/ neutralized the ability to use the enemy's personal ULT, and is also useful for the task for missions.
                          • If you use an obstacle, you can quickly pass through the fence and move the obstacles that pass afterwards.
                          • If you use explosive guns (such as "headlights" or echo's "adhesive bombs", etc.), experimental obstacles are given near the enemy, and explosive guns will destroy the enemy's fit. However, this is, in principle, the price of barrier destruction.
                            • Kinetic Grip: Kinetic Agency looks like a protective matrix D. va, but has a small radius. If the length is not enough, it will be compensated by width. There are opportunities to protect not only Sigum himself, but also a hero standing right behind Sigum.
                            • If you help your friends with commands or when you have a lot of throwing damage with commands, you will try to apply this legal ability.
                            • To use this ability, you need a sharp situation to shoot the ultimate shell that can freeze in this IRGE during battle.
                            • By using this legal force during the barrage, you can earn valuable time for your team, and you can reincarnate Sigum into a material shield to absorb the ultimate. The configuration of "Kinetic Grip" and "Experimental Barrier" has the ability to completely stop the loss of barrage and provide the absolute charging of the shield to Sigum.
                              • Failure to settle: The ability of the Sigma "descent" is distinguished as a unique stunning legal ability in overwatch because it is not interrupted by anything and no physiological barrier is counted. Heroes can be stunned for a long time, which can give a slight loss.
                              • For example, in the second half of the battle where the support can quickly arrest a hero with the support, you will lose your opportunity, so you use legal abilities economically.
                              • The ACCRETION has the ability to use it as a D. VA to use it for a side hero that causes a loss or to use it for the revenue of assistance punished by a caricature tank of "BRUZER", and they escape. Or prevent the task from continuing.
                              • It is best to apply this legal ability when the enemy hero that appears is opened or at a fairly low position so that it can be removed with "acceleration or next damage.
                              • If you put this legal ability to the hero who uses the ultimate ability to be, the hero will be exposed to the ultimate. Reaper, headlamps, moira, sigma, etc.
                              • Despite the fact that the introduction of adhesion is trying to need a large number of skills, the legal ability that provides long throwing is simply a choice of a player or the first enemy 0, 8. You can take out the second elemental.
                                • Gravity Flow: A powerful skill that can destroy the enemy team that has solidified in one point or stop the team battle with important points. Because it is a powerful skill, you may want to use it for multiple heroes at the same time. Please refrain from using it when the enemy is organized or when the level of multiple hero is low.
                                • Since this skill is similar to Meteor Strike, it is necessary to distract the enemy team while using this skill. Use ULT in combination with EarthShatter and Graviton Surge to make the hero in ULT when ULT is activated.
                                • If you chat with a DPS hero while chanting Gravitic Flux, they can use damage while you are in the air and use the Ultimate.
                                • This Ultimate Weapon is great in open areas and targets, but should not underestimate the killing power in the closed area. By using this Ultimate in a closed area, you can unlock abilities that cannot be used in open areas such as RIP-TIRE and Death Blossom.
                                • If you practice, you will be able to use this skill in combination with Mine Fields and suicide bombs. Timing and communication are important because the ultimate three need to warm up before damaging.

                                General strategies

                                • If you use this skill for the target, the extra battle may end during the interruption phase. Therefore, it is strongly recommended to use it to pursue or drive in the air when there are only a few heros.
                                • Sigma is longer than other tanks, so keeping an appropriate distance from the enemy hero is the key to game play. It would be more useful to retreat as needed or to use a wall to bounce back the hyper spheres than to fight on e-o n-one.
                                • Sigma covers the weaknesses of the team's defense and is excellent in applying pressure to enemies from a remote position. Use a shield so that Sigma or allies damage dealers can snipe safely, and survive using kinetic holds when the enemy team tackles.
                                • Barrier management is the basis of sigma sets. It is recommended to defend using an experimental barrier and play until cooling up until the kinetic glusp is ready. After throwing the barrier and absorbing all the damage that comes in, it can be more aggressive.

                                Advanced tips

                                • Accretion is a powerful tool for protection against aggro, but it is also useful for interrupting a wide range of abilities. For example, against Sigma, landing accretion during the use of kinetic retention, you will deprive it of additional shields from this ability and force it to play more safely.
                                • Sigma swims like Zenyatt, that is, he does not hear steps. It can be very useful when trying to leave the flank, hide from enemies or capture the target, distracting the enemy team.
                                • An experimental barrier can be used for mass disposal of mines from the ability of Ultimate Demolition Ball.
                                • If you put an experimental barrier in front of the enemy headlight with the help of an ultimatum ability, it is likely to sel f-destruct after receiving damage from the spray. This must be done very carefully, since the shield will melt before you have time to notice it, and the temporary interval is very small.

                                Match-ups and team synergy

                                Tank

                                The barrier can also be used in an attack to block enemy healing, putting it among themselves and support. Hero Match
                                Synergy of the team D. VA D. VA はプロテクトマトリックスでこちらのハイパースフィアをブロックすることはできるが、アクセスをブロックすることはできない。D. VA が今後のダメージからチームを守ろうとしたら、迷わず大石をぶつけよう。もし D. V. A. が突進してきたら、「キネティック・グリップ 」を使って彼女のマイクロ・アトラクションを阻止しよう。あなたの 「実験的バリア 」はチームを自滅から守ることができるが、他のタンクよりも小さいため、肝心な ときにチームを救うのは簡単ではないかもしれない。
                                味方の D. VA がチームにいれば、飛んでくるグレネードを倒したり、お互いを援護し合ったりするのは驚くほど簡単だ。しかし、ドーンやシンメトラのような放射線兵器に対しては、かなり難しく なる。味方の D. V. A. は攻撃してくる可能性が高いので、より守備的にプレーしよう。 ドゥームフィスト Doomfist can take Sigma's loss with the support of Kinetic Grip, and Experimental Barrier with the support of Seismic Blast and Missile Attack. You should see him use Personal Missile Blast before using Kinetic Grip and save his Accretion-Mass in case he wants to put a Power Block on. In fact, charge his Rocket Bladder when he falls with Hypersphere and Accretion. Be careful, for example, if he introduces a Gravity Current while he has Rocket Bladder, it can knock you off the jet. Beyond his own abilities, Doomfist doesn't have the potential of Sigma's hint of notable damage, considering the low loss and increased shields of Sigma and Kinetic Grip well.
                                Doomfist is a brutal hero for melee, meaning you can actually heal, poke, and have Doomfist customize your team to his poke. With you playing "Gravity Stream", the enemy team's host is practically a loss, and you have the ability to apply "Meteor Blow" later, as you can raise more by breaking the enemy team in turn with your "Stream". Junker Queen Once the distance is closed, you will need to build corner and far sights for Junker Queen as Sigma, as your low pool of put beavering combined with sublime self support loss and fastest self overhaul will not be able to resist for long. Squeeze out her impressive shout, close in and give her powerful loss. For example, use Accretion Mass to cancel Carnage or Rampage. Have plenty to absorb her Jagged Blades with Kinetic Hold or Experimental Barrier. You can block rampage by blocking LOS with Experimental Barrier.
                                There is no visible synergy between these heroes. Orisa Despite having an advantage in reach, Oris can close the distance and turn into a real danger. For you, you need to find a corner or a distant view, for example, this is how Oris is forced to apply her own ability to endure all the hardships, in fact, if they go to courage, she will be placed very vulnerable. Approaching Oris, for example, she has the ability to apply Fortify to block you in the corner, and also how she applies Spin Spin to push you into the corner. For example, how it takes a lot to force you to apply an early spear early, having the ability to cancel Gravitic Flux, considering how the maximum speed of the projectile. Terra Surge is not too full at all, like Sigmar, as a result you have to talk behind you, if you understand that the enemy Orisa actually has this spell.
                                This is a pretty hig h-level configuration. Orisa can squeeze the enemy player and accommodate it in his valid range zone, Terra Surge can be applied to gather opponents for gravitic flux, and can be used to use Terra Sarge's loss. is. Then use Gravitic Flux after killing the enemy team. Reinhardt Although it is dominant at medium distances, Reinhardt is dominant at short distances. Apart from that, it is quite risky to fight Reinhardt at the next distance, as the sel f-reproduction of your "hypercocer" and "settlement" will be applied at the close distance. But you are ready to translate to disable Reinhardt's dangers. Kinetic Agility is a wonderful tool that removes Reinhardt from Frame Bladder's Ultimate Charge at a long distance and provides a little shield assistance. By shooting a hyper spheres at an angle across his shield, or trying to scoop up, for example, a loss that turns it off, for example, is found to be nearby. If he wants to enter your team, he can cancel this effect with the support of "acceleration", which actually has the ability to help all the pressed friends, and arrange a weak Rhinehard. I will do it. Experimental obstacles and acceleration still have any possibilities to completely abolish the global flarity if time is selected correctly.
                                The fact that there is Rhinhardt, who loves peace, means that the team's composition is enhanced by the barrier. Reinhardt is more likely to be in outer space, so it can be more free, but it will not be ambushed because it does not deviate from the distant Reinhardt. If Reinhardt is surprised by the large number of enemies, pursuing gravity streams with the fragments of the earth can easily annihilate confused enemies. What speed of experimental obstacles moves, for example, Charge Reinhardt is actually thinking about adjusting your own effects to protect the union's Reinhardt during dangerous attacks. Ramatra You win a battle for a long distance, but this is as soon as possible, this is done by a on e-sided duel, for example, how to do it for Nemesis Forms, Pummel and your team. It causes loss. Take a lot to squeeze out of the Nemesis Forms, replace the support and barrier for powerful tears, and settle-mass is stored in case of suitable. If it becomes a nemesis form and is blocked by a lo w-level hole, it will be surprising and very weak. In destruction, it is still quite difficult to overcome it, for example, your experimental disorder is statistical and contains kuldown, so it actually complicates the blocking of destruction.
                                Lamatra and Sigma have a very powerful synergy effect because they complement each other's weaknesses. Ramatra is difficult to seal the enemy team without the use of a Voyd Barrier, but experimental Sigma's barrier is quite low, so this risk can be reduced. The shape of the nemesis Ramatra is also useful for applying pressure to the enemy team trying to slow down Sigum. An interesting interaction is that a greedy vortex draws enemies raised by gravity flux on the ground before the Sigmasuram hits. Road hog Ruth is usually valid at medium and short distances. However, if you get caught with a chain hook, it will be easily done. It is important to have an experimental barrier with each other so that loose is not grabbed. The router is large and slow, so it is unlikely to be a target of touch and gravity flow, as well as hypercars. If your opponent uses "delay", it's best to use "acceleration". "Acceleration" hinders the recovery of the opponent and reduces damage. If he releases you and the whole team, try to cancel quickly with kinetic hold or adhesion. An experimental barrier is useless, and the barrier is immediately destroyed by lo w-distribution high damage.
                                Road Hog is the second tank of the team and supports the team with a defensive role. Because of the low mobility, it will be difficult to go to the enemy side together. However, if you monitor each other's position, it can work well. Enemy stuck in Ruth's chain hook tends to be a target of hyper Exfer and adhesion. If Ruth is near you, you can use a chain hook to distract the side back. sigma Let's focus on applying pressure to Sigma, the enemy's experimental barrier and pulling back for reloading. Your hyper spheres can be absorbed by kinetic grip, but you can't absorb them, so focus on taking extra shields from the sigma with a kinetic grip. Also, try to prevent adhesions in an experimental barrier. If you know that the enemy sigma has a gravitic flux, stun and aim for the Ultimate Cancel. < SPAN> Ramatra and Sigma have a very powerful synergy effect because they complement each other's weaknesses. Ramatra is difficult to seal the enemy team without the use of a Voyd Barrier, but experimental Sigma's barrier is quite low, so this risk can be reduced. The shape of the nemesis Ramatra is also useful for applying pressure to the enemy team trying to slow down Sigum. An interesting interaction is that a greedy vortex draws enemies raised by gravity flux on the ground before the Sigmasuram hits.
                                Road hog Ruth is usually valid at medium and short distances. However, if you get caught with a chain hook, it will be easily done. It is important to have an experimental barrier with each other so that loose is not grabbed. The router is large and slow, so it is unlikely to be a target of touch and gravity flow, as well as hypercars. If your opponent uses "delay", it's best to use "acceleration". "Acceleration" hinders the recovery of the opponent and reduces damage. If he releases you and the whole team, try to cancel quickly with kinetic hold or adhesion. An experimental barrier is useless, and the barrier is immediately destroyed by lo w-distribution high damage. Road Hog is the second tank of the team and supports the team with a defensive role. Because of the low mobility, it will be difficult to go to the enemy side together. However, if you monitor each other's position, it can work well. Enemy stuck in Ruth's chain hook tends to be a target of hyper Exfer and adhesion. If Ruth is near you, you can use a chain hook to distract the side back.
                                sigma Let's focus on applying pressure to Sigma, the enemy's experimental barrier and pulling back for reloading. Your hyper spheres can be absorbed by kinetic grip, but you can't absorb them, so focus on taking extra shields from the sigma with a kinetic grip. Also, try to prevent adhesions in an experimental barrier. If you know that the enemy sigma has a gravitic flux, stun and aim for the Ultimate Cancel. Lamatra and Sigma have a very powerful synergy effect because they complement each other's weaknesses. Ramatra is difficult to seal the enemy team without the use of a Voyd Barrier, but experimental Sigma's barrier is quite low, so this risk can be reduced. The shape of the nemesis Ramatra is also useful for applying pressure to the enemy team trying to slow down Sigum. An interesting interaction is that a greedy vortex draws enemies raised by gravity flux on the ground before the Sigmasuram hits. Once the distance is closed, you will need to build corner and far sights for Junker Queen as Sigma, as your low pool of put beavering combined with sublime self support loss and fastest self overhaul will not be able to resist for long. Squeeze out her impressive shout, close in and give her powerful loss. For example, use Accretion Mass to cancel Carnage or Rampage. Have plenty to absorb her Jagged Blades with Kinetic Hold or Experimental Barrier. You can block rampage by blocking LOS with Experimental Barrier.
                                Ruth is usually valid at medium and short distances. However, if you get caught with a chain hook, it will be easily done. It is important to have an experimental barrier with each other so that the loose is not grabbed. The router is large and slow, so it is unlikely to be a target of touch and gravity flow, as well as hypercars. If your opponent uses "delay", it's best to use "acceleration". "Acceleration" hinders the recovery of the opponent and reduces damage. If he releases you and the whole team, try to cancel quickly with kinetic hold or adhesion. An experimental barrier is useless, and the barrier is immediately destroyed by lo w-distribution high damage. Road Hog is the second tank of the team and supports the team with a defensive role. Because of the low mobility, it will be difficult to go to the enemy side together. However, if you monitor each other's position, it can work well. Enemy stuck in Ruth's chain hook tends to be a target of hyper Exfer and adhesion. If Ruth is near you, you can use a chain hook to distract the side back. sigma

                                Damage

                                The barrier can also be used in an attack to block enemy healing, putting it among themselves and support. Hero Match
                                The high mobility and attack of the Wrecking Ball, based on knockback, can make it difficult to grapple with him alone. Kinetic Hold has the ability to block Quad-Cannons, but the loss cannot do much with the number of bonus shields. Focus on impressing fear, especially if you use Piledriver in the middle of the group, so that Wrecking Ball, who has access to Accretion, does not come punching. Also, Tight is considered a valuable equipment that can suppress Wrecking Ball's packing and block the point with a rotation. By putting on an experimental obstacle, you can block the loss of Piledriver to anyone behind you, and you can also draw a path through the background of its mines, but this will die the shield at the fastest. Sigma's mobility is almost impossible to approach to perfection, so synergy with an ally Wrecking Ball can be difficult. In fact, one of the best ways you can arrange to help him is to place an experimental obstacle and defend against it, but it will leave your team with no shield. You can still stun opponents hindered by Pile Driver, for example, with the support of Accretion, which will make the enemy hit by Pile Driver simply get a block line of movement. Apart from this, applying Gravitic Flux to a composition with a minefield can quickly wipe out an opponent group. Winston
                                Winston's losing Teslagan does not have the ability to be blocked by experimental buttocks and kinetic enterprizes, except for larger damage sources. You have a more effective exposure radius than Winston, the huge hit box is a non-losing-losing hyper Explorer, but the barrier projector will damage him if he fights. May become difficult. If Winston tries to jump into the team, his predictable flow lines have the ability to arrange it, but Winston has a chance to dodge it with his barrier projector. Instead, if Winston begins to retreat from a hit with jump pack support, focus on how to fain. When you enter, his momentum remains delayed and vulnerable. Also, if the whole team does not concentrate at the moment of stunning, the best-B and low KULDOWN JUMP Pack Stunning ACCRETIONINEFFECTIVELY, as a result, to distract Winston's worries in the trapped, to distract from more SQUELCHING friends. Shoot him. There are no visible synergies between these heroes. Dawn
                                With the best energy, Dawn can damage your experimental obstacles with a certain number of seconds, and the beam cannot be blocked by athletic company, but you eat that secondary burning shell. You can do it. When you enter his foam to reduce the loss, for that to use the foam, how to cast Gravitic flux, for example, they are slums for her. She protects her and provides a lot of energy for all her friends in the way she is ready to convert the loss, in some ways. Kinetic Grasp has the ability to bite Graviton Surge, but small impact radius and quite infinite KULDOWN have all the opportunities to solve this difficult task. Akatsuki, like Reinhardt, has the ability to cooperate with Sigma, for example, but your young and powerless obstacles will at least prepare this duet in addition to the smallest goods. hero
                                Match Akatsuki, like Reinhardt, has the ability to cooperate with Sigma, for example, but your young and powerless obstacles will at least prepare this duet in addition to the smallest goods. Akatsuki, like Reinhardt, has the ability to cooperate with Sigma, for example, but your young and powerless obstacles will at least prepare this duet in addition to the smallest goods.
                                It can be an experimental barrier personally to block the gaze of the reed, but this will be slow only for a while while it is reconstructed. Instead, if the loss due to burns is considered to be a powerful part of the end of the reed, intensive use of an experimental barrier that blocks the dynamite. To avoid kinetic holds to B. O. B, for example, do not take a large amount of shields, and as a result, B. O. B due to damage is stopped with an experimental barrier. If your ally ash, Bob. And gravitic flux are activated in time, B. O. B. will collide with the team and stun for a long time, and you will not be able to move on the spot and get a gravitic flux, then BOB. You can have a free distance to shoot and kill everyone in the air. Bastion
                                Bastion's bombardment in tower mode quickly destroys an experimental barrier. While your team is trying to cross the area where the bastion is covered, use it temporarily to block the burst damage. It is best to use Kinetic Grasp to cover the distance from Bastion, as the high damage of the bast is deprived of a large amount of shields. If there is no defense barrier in BastIn, you can use Accretion to stun and cause pursuit damage. The bombardment mode bastion is often hidden behind the cover, but can block the bombardment with Experimental Barrier and (in some cases) bombardment in Kinetic Grasp. Also, if you find it in the access mass, you can stun in a bombardment form. Akatsuki, like Reinhardt, has the ability to cooperate with Sigma, for example, but your young and powerless obstacles will at least prepare this duet in addition to the smallest goods. Cassidi
                                (Scheduled to be added) Experimental Barrier's mobility is a good support for allies Cassido to close and damage enemies, and to provide sufficient defense. If you float the enemy team in the air with a gravity flow, Cassidi can easily shoot down with a dead air. Reinhardt can use a barrier to protect the members behind, so be careful when Reinhardt rises. echo
                                (Scheduled to be added) Akatsuki, like Reinhardt, has the ability to cooperate with Sigma, for example, but your young and powerless obstacles will at least prepare this duet in addition to the smallest goods. Genji
                                If you practice, you will be able to use gravitic flux effectively for dragon blades (preferably with nano enhancers). First, Genji waits to pull out his sword, and then rushes to the first target. For example, when you reach your ally Ann, he hits the gravity stream while he is relatively not moving. The space here is quite narrow, but it's too much to get on the flow. This movement is always rewarded because you can replace the two oral and one oral to save many ally. If you capture a large number of enemies and defeat it with a gravity flow, all surviving enemies will be significantly weakened, and your ally will be a good target for your ally Genji to run strike and dragon blade. Hanzo
                                (Scheduled to be added) Sigma has no Hanzo and a big synergy. Jean Crat
                                The powerful spam dime of Jean Clut breaks your experimental disability. If the support of the kinetic hold is reduced, and for example, if the explosive loss is increased, the Jean Crat will provide a large amount of shield assistance. You can wipe out lip tire with a on e-o f-a -perexer blow. Akatsuki, like Reinhardt, has the ability to cooperate with Sigma, for example, but your young and powerless obstacles will at least prepare this duet in addition to the smallest goods. month
                                (Scheduled to be added) Blizzard is very compatible with Gravitic Flux. The decelerated enemy cannot avoid the effect of the Gravitic Flux, and if you fall, you can enjoy the freezing of your team or blizzard gradually. In addition to Ultimatics, enemies can freeze for small purposes for Hyperxfer and adhesion. May has the ability to apply a personal heat absorption blaster to maintain a hig h-speed opponent who is still pursuing you. Fara
                                Thanks to its own opportunity, in order to hang in the headlamps every day, in principle, it just leaves a defense zone for your experimental barrier, and in fact it complicates the block of the shot. However, by responding to the missile volley and implementing it firmly, it helps your team and has the ability to lead the headlamp from reaction. If it is unpleasant, a kinetic hold can be applied to absorb, for example, a normal rocket flame or a missile barrage. If you can't step on the headlamps, don't rely on the name of great damage if possible, and focus on how to protect your friends and give your friends to fill them. Sigma cannot see the team synergy with the headlamp. Reaper
                                Among all shield tanks, Sigma is probably the best compatibility with the harvest. The incompatibility in the against harvest can be understood on the path of the coming: Throw a hyper sphere until the leaf shape is used, and use the adhesion to fix it in hyperfere. Use a kinetic grip to enhance the shield, and make all of this during the shield dance with an experimental button to minimize the loss. It is quite basic to break through and break through all hypervares, but it is quite easy for the Reaper to fight for a concrete intimacy. Sigma cannot see the team synergy with Harvest. Fighter: 76
                                (Scheduled to be added) Hunter 76 "Tactical Visor" ultimate legal ability mixes very well with Sigma's ultimate ability in the open. Anyone under your Ultimate Fall, at least in a place that looks like hiding (barriers excluded), basically provides you with a friendly Hunter with a 76-free background for a shootout. Use this combination of gravity flow + cunning aim to turn the tide of battle in your favor by picking off valuable targets in the rear or targets that are a certain number of miles away, such as doctors. Stay Sjörn can run ahead of Sigm with his own main ray and trajectory, as well as the ability to restructure early. If you use Kinetic Hold when you are about to lose to a leading flame or something, this is a scale, so it can be absorbed well. When she uses Slide, she is quite vulnerable considering her huge hitbox, so you can stun her with Accretion-Mass, forcing your team to follow her to destroy her. Allowing in your kit, like overclocking for example, evokes a helpless loss of barrier and you can intercept that hit. Be careful when using stay with flux vs slide, for example, how it will be fastest, it will slip away elementally.
                                Sigma allows Sjorn to speak more calmly in corners, for example, observing how effectively it can be generated and that they do not destroy it. Gravitic flow is still considered a good synthesis with overclocking, for example, how to build the enemy team in line and prepare it for a short interval. Sombra When hacked, the obstacles in the experiment will be forced back, so make every effort to prevent hacking. If you can react quickly, you can put a shield between you and Sombra to block the hacking's line of sight and block the bullets, taking away the ultimate charge. If your team is targeting Sombra so that she does not try to teleport, you can stump Sombra with access to accretion. Hack places the effect of gravitic flux, and as a result, wait, for a way to cast a personal ult while using it. Amy gives you huge dangers, such as how your experimental obstacles will join you and get you big losses.
                                If Merciful Sombra uses AMI to neutralize the enemy team, she has the ability to position more enemies with fine aim to capture gravity flow and kill at the same time. Symmetra The photon projector's beam is charged to symmetry, receives ammunition from your experimental barrier, and has the ability to damage with a certain number of seconds if you do not pay attention. This beam is not interrupted by kinetic enterprise, has the ability to quickly destroy you with the highest charge, and because of its small corps, it is not easy to get inside in hyperfeer, as a result. Power is afraid of direct collision with symmetry by force. However, due to some advantage in the range, he tries to enter a battle with her outside the beam irradiation range according to the ability. Athletic agility has the ability to absorb its secondary burning over, but is part of auxiliary waste for its low combustion rate. You or your team can apply experimental obstacles to block the loss of the turret in his time, and to eradicate hidden turrets. A bouncing to throw a super ball of an airplane.

                                Support

                                The barrier can also be used in an attack to block enemy healing, putting it among themselves and support. Hero Match
                                Thanks to its minimum rise, it is harder to rely on hyper spheres than some other heroes. Since Turel does not work, it is undoubtedly blocked by experimental obstruction, helping the side of the squeak and flight teammates, reducing the ultimate and chips of Torbierne. Kinetic grip support can also absorb the melted core of Thorbianne. When using a gravitic flux, pay attention to the position of Torri Tobianane. It is impossible to lift with a gravitic flux, and if you do not have enough good, it has a reasonable damage to destroy you and take the ultimate. In the latter case, experimental obstacles can be installed to protect the Tobian tower. tracer
                                The tracer moves, and the hit box is small, so it is difficult to hit. You can be confused by the support of "enhancement", but because the effect speed is relatively low, you are just driven away by the tracer. However, hitting from one or two hypercars will generally have to call the tracer. Nevertheless, you can absorb the wrist bomb by applying a kinetic hold. Sigma does not have a visible command synergy with the tracer. Widou Maker
                                If you spot an enemy Widowmaker trying to ambush your team, you can deploy an experimental barrier to block enemy fire and provide coverage for the enemy to land precision shots. Remember that this is a temporary solution, as Widowmaker may eventually move and take away your team's shields. Use this tactic until your fullback can get close to Widowmaker and take her down, or at least knock her out long enough to focus on your team. Kinetic Grasp can absorb Widowmaker's shots, but she is unlikely to shoot multiple times. Instead, she will wait for you to move away, so hide behind cover as soon as the timeout runs out. Sigma's ultimate allows your Widowmaker to land multiple headshots while the enemy is airborne. Heroes
                                Matchups Team Synergy Ana
                                By placing an experimental barrier between Ana and your team, you can prevent Ana from healing your team. It is important to use Experimental Barrier to protect against Ana's Biotic Grenades and Sleeping Darts. Her powerful Hyperspheres can penetrate enemies, but they have a short range and low mobility, so you should only have Ana hit you with a Nano Booster in dire situations where you need to protect your target. Try to stay close to Ana most of the time. Since you both have low mobility, you can protect each other from Sidecars. Baptiste
                                If you plan to use your ultimate skill, be aware of Baptiste's signature skill, Immortality Field. Baptiste's Enhancement Matrix increases the damage of all projectiles that pass through it, so absorbing the damage with Kinetic Grasp is a good idea. Sigma does not have a great team synergy with Baptiste. Brigitte
                                Your Hyperspheres can quickly break Brigitte's weak barriers, and your Accretion can take down a frenzied Brigitte. Your Experimental Barrier and Kinetic Hold do nothing against her primary melee damage, but Experimental Barrier blocks Whipshots, so try to block as many Whipshots as you can to prevent her Inspiration from recovering. You and Brigitte lack mobility and range, but together you can keep each other and your team alive and deal massive damage to your teammates. Lucio

                                Story

                                Lucio has a speed and has a small physique, so it is difficult to hit, but the hyper spher has a slight gravity effect. If you use an advertion, you can slow down the opponent's movement. Be careful when using Gravitic Flux near Lucio. His Sonic Barrier simply covers your ultimate damage and is invalid. His Sonic Barrier simply disables the damage of your Ultimate. Instead, he waits until he dies, and is a very reminiscent of EMP, standing in a very far away place to help his team immediately after using his personal Alto. If you cancel the Kuru, use it.

                                If you speed up Lucio, you can definitely keep up with the team. Many teammates are needed to recover within the range of Lucio.

                                Mercy

                                Background

                                Mercy is not easily defeated thanks to her excellent mobility and sel f-resilience. One of the most powerful things you can do for Mercy is to cancel her resurrection with the help of acceleration. If you understand that Mercy has a "resurrection", preserve "accelerator" and stun Mercy. The time of the "resurrection" is slow, and Mercy hardly moves during "Acceleration".

                                MERCY increases overall damage, which makes it a big tank thanks to the increase in damage.

                                Moira

                                Moira's normal defense strategy is to throw a biotix fier to the enemy spawn. Your work as a sigma is to destroy this sphere with the support of Kinetic Grip, and deprive the enemy's Moira ULT use.

                                Sigma has no team synergy with Moira.

                                Zenyatta

                                The Accident

                                You and Zeniyatta have no mobility, but the fight between them will be settled in a close combat. If Zenyatta finds you from afar, put an experience obstacle or block his attack on kinetic enterprising. Zeniyatta does not have the ability to use quarrel spires over obstacles, so if Zeniyatta is nearby, support it every day to deprive him of the sphere. If you catch Zenyatta up close, the battle is yours. Thanks to his low mobility, it is literally impossible to avoid Accretion, and only a few HyperSphers need to defeat him. It's great to dance around your experimental barrier to block Zenyatta's attack, but Zenyatta has the ability to escape and create a distance, so be careful. Do not miss.
                                ~Sigma doesn't see team synergy with Zenyatta.

                                "The Universe Doesn't Have to Mean Anything to You"

                                The life of the mythical astrophysicist Sieblen de Kuiper was changed forever when a failed experiment gave him the ability to manipulate gravity. [2] Today, Sigma is a living weapon, and his presence cannot be avoided in the background of battles. [3]

                                Cooper is mentally damaged. He sees the universe, gravity, and physics through the same "prism", and sees them as similar to music. [4] He highly values ​​Zhou Meiling's work, and considers it "wonderful". [5]

                                Cooper Commits to His Own Doctrine

                                Talon

                                A brilliant astrophysicist[6], physician Sieblen de Kuiper was considered a pioneer in his field. His life's work was to devise a way to apply gravity,[2] which he considered to be the greatest untapped resource left to the Earth's population. [7] Known for his own pioneering research achievements and eccentric personality, he conducted most of his research in his own laboratory in The Hague. [2]

                                Kuiper created magnetic levitation technology

                                Before the decline of the omnics, he devised a successful example of magnetic levitation. Although the development of maglev existed before the invention, it was previously only available to corporations and governments. Kuipers' discoveries spread throughout society. Omnic decadence in automobiles, for example, began to use maglev technology as standard. It has even been pointed out that without De Kuyper's research, it would have taken decades to close the gap between fossil fuels and a truly sustainable future. [7]

                                Achievements

                                Trivia

                                • De Kuyper spent a year at the Horizon lunar colony[7], visiting his good friend, physician Harold Winston. Winston recommended one of the gorillas for testing to him. [During that year, De Kuyper continued his own gravity research, advising the colony staff on the installation of an avant-garde low-gravity hydroponic cultivation system. De Kuyper later described much of his research, which is related to the low gravity of the moon, the zero gravity of space, and the access to the colony's artificial gravity, as the source of his awareness of the universe.[7] [7]
                                • A few years before the accident, he had dinner with Dr. Angela Ziegler after a seminar. [8]
                                • Gravity. Gravity is the harness. My whole career has been dominated by this idea. To this point. For decades! If the Connecting Doctrine is true, we will soon be able to harness the power of dark holes! And everything will be the same.
                                • Dr. Cooper
                                  • The experiment failed.

                                  Cultural References

                                  • If the unification theory is true, thanks to his research, humanity will soon be able to control the black hole, which is the most powerful gravity in nature, and will change everything forever. He was convinced that he was approaching his goal, and conducted his main experiment at the International Space Station. But something was wrong. When De Copyer tried to understand why this happened and how to stop it, a black hole was formed in a short time. Cream, De Copyer, was only for a short time, but was mentally damaged. Around him, the strange fluctuation of gravity began, gaining or weakening in accordance with his reaction rhythm. Emergency evacuation was needed.
                                  • The cooper is currently called the "Sigma object."
                                  • De Copyer, who returned to Earth, was isolated to a government secret facility in New Mexico [2]. [9] He is dangerous for himself and others, in his idiot on the law of the universe, his spiritual wounds, gravity abnormalities around him, and anxiety about his sanity. He was recognized as an existence, and for many years he was called the "Sigma Object", and his own and his mysterious abilities were studied. Once isolated and unable to control his abilities, De Kypper withdrawn in his consciousness. He thought he would never see the outside world again. [2]
                                  • Currently Sigma who serves Talon
                                  • Teron, who knew the presence of the quipper, invaded the object and released it, and plans to use its genius abilities and research to realize their own plans. The quipper was gradually being placed under their management and gradually being able to control its abilities. Now gravity has moved through his will and is approaching his life goal. However, the same experiment as his open heart split him, and he had a hard time gathering all pieces. Cooper continued to develop his abilities in hopes of clarifying the secrets of the universe without doubting that Talon and his research are being used. [2] He spent most of his work in his lab offered by Talon. [Talon gave him everything he needed. [8]
                                  • At one point, Sigma arrived in Paris and saw the moon in the cabaret. [8] < SPAN> If the unified theory is true, thanks to his research, humanity will soon be able to control the black hole, which is the most powerful gravity in the natural world, and will change everything forever. 。 He was convinced that he was approaching his goal, and conducted his main experiment at the International Space Station. But something was wrong. When De Copyer tried to understand why this happened and how to stop it, a black hole was formed in a short time. Cream, De Copyer, was only for a short time, but was mentally damaged. Around him, the strange fluctuation of gravity began, gaining or weakening in accordance with his reaction rhythm. Emergency evacuation was needed.
                                  • The cooper is currently called the "Sigma object."

                                  Misc. Character Information

                                  • De Copyer, who returned to Earth, was isolated to a government secret facility in New Mexico [2]. [9] He is dangerous for himself and others, in his idiot on the law of the universe, his spiritual wounds, gravity abnormalities around him, and anxiety about his sanity. He was recognized as an existence, and for many years he was called the "Sigma Object", and his own and his mysterious abilities were studied. Once isolated and unable to control his abilities, De Kypper withdrawn in his consciousness. He thought he would never see the outside world again. [2]
                                  • Currently Sigma who serves Talon

                                  Disputed Information

                                  Teron, who knew the presence of the quipper, invaded the object and released it, and plans to use its genius abilities and research to realize their own plans. The quipper was gradually being placed under their management and gradually being able to control its abilities. Now gravity has moved through his will and is approaching his life goal. However, the same experiment as his open heart split him, and he had a hard time gathering all pieces. Cooper continued to develop his abilities in hopes of clarifying the secrets of the universe without doubting that Talon and his research are being used. [2] He spent most of his work in his lab offered by Talon. [Talon gave him everything he needed. [8]

                                  At one point, Sigma arrived in Paris and saw the moon in the cabaret. [8] If the unification theory is true, thanks to his research, humanity will soon be able to control the black hole, the most powerful gravity in nature, and will change everything forever. He was convinced that he was approaching his goal, and conducted his main experiment at the International Space Station. But something was wrong. When De Copyer tried to understand why this happened and how to stop it, a black hole was formed in a short time. Cream, De Copyer, was only for a short time, but was mentally damaged. Around him, the strange fluctuation of gravity began, gaining or weakening in accordance with his reaction rhythm. Emergency evacuation was needed.

                                  Development

                                  The cooper is currently called the "Sigma object."

                                  De Copyer, who returned to Earth, was isolated to a government secret facility in New Mexico [2]. [9] He is dangerous for himself and others, in his idiot on the law of the universe, his spiritual wounds, gravity abnormalities around him, and anxiety about his sanity. He was recognized as an existence, and for many years he was called the "Sigma Object", and his own and his mysterious abilities were studied. Once isolated and unable to control his abilities, De Kypper withdrawn in his consciousness. He thought he would never see the outside world again. [2]

                                  Currently Sigma who serves Talon

                                  Teron, who knew the presence of the quipper, invaded the object and released it, and plans to use its genius abilities and research to realize their own plans. The quipper was gradually being placed under their management and gradually being able to control its abilities. Now gravity has moved through his will and is approaching his life goal. However, the same experiment as his open heart split him, and he had a hard time gathering all pieces. Cooper continued to develop his abilities in hopes of clarifying the secrets of the universe without doubting that Talon and his research are being used. [2] He spent most of his work in his lab offered by Talon. [Talon gave him everything he needed. [8]

                                  At one point, Sigma arrived in Paris and saw the moon in the cabaret. [8]

                                  Sigma is a hero 31, and 10 new heroes have been added to the game.

                                  Currently, Sigma is considered to be the oldest character in the hero.

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                                  Elim Rim - Journalist, creative writer

                                  Last modified 14.02.2025

                                  The Overwatch franchise, a series of first-person shooter games developed by Blizzard Entertainment, consists of 41 playable characters across both games. Sigma · Tank heroes soak up damage and shatter fortified positions, like closely grouped enemies and narrow chokepoints. If you're a tank, you lead the charge. FPS from Blizzard Entertainment game A document covering the character traits and story settings of Sigma, the hero of the Overwatch series. 2.

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