SSEEdit at Skyrim Special Edition Nexus - Mods and Community
SSEEdit
Sseedit is an XEDIT version for Skyrim: Special Edition. XEDIT is an advanced graphical module viewer/ editor and incident sensor.
RequirementsOff-site requirements
MOD name | Notes |
---|---|
7zipper | For thawing |
Mods requiring this file
MOD name | Notes |
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Guide "ESP-FE plugin for followers | Required to switch ESP to ESL |
(Replacement) Redeemen the body slot of armo r-XEDIT script | To execute a script |
(Replacement) Create a YOUR_FOOBAR. INI plan for each simple INI file option (XEDIT script) | To execute a script |
Add conditions to the recipe using the XEDIT script. | Execute the script here |
Added prints and chopped sounds for chopping using XEDIT scripts | You can apply a script here |
Alchemy requires a REDUX bottle | |
All of REDUX derivative SE --ALLGUD | For XEDIT scripts |
ALLGUD weapon mesh generation script correction | |
Guide to delete annoying quests and world events | |
Apocrypher XEDIT Scrip t-SIMPLEESLIFY | |
Automatic Patc h-Vis Magic Spell TOMES and Scrolls | |
Similar patch creation script (XEDIT) | |
Replacing the base object XEDIT script | |
Bash Tag Generator Xedit script | |
More better dynamic snow patcher XEDIT | This is a script, not a plu g-in. Road, Marie |
Blend shoreline Universa l-XEDIT script | Tested at 4. 1. 5 |
Let's make a bandit | This can be a CK |
Let's make your own KS hairstyle | |
Let's make your own vampire | Required for all remodeling to add or delete followers |
Name cell level | |
Changing armor image s-Xedit script | Execute this script |
Change the authority of the article | |
Change ASMR clothes | |
NIF script for testing texture missing | |
Check the passionate button of the XEDIT script (XEDIT script) | To execute a script |
COACH great source script power pack (XEDIT) | Compatible with version 4. 1. x. |
Conflict patch helper | |
Script to convert armor into clothes with sseedit | Required to execute a script |
Copy the item to the clipboar d-xedit script | To execute a script |
Some patches for reading the room | If you want to make a personal ESP file for patches |
Create a value lis t-Xedit script | Here we use a script. |
XEDIT script to make armor equipment | Execute the script here |
Creating recipe books XEDIT Script | Execute the script here |
Dragon customization | It is necessary to set the dragon to your liking. |
Dark face reporter | Apparently |
Working in the armor slo t-Conversion or filter (XEDIT script) | To execute a script |
ESLIFY CHS tutorial | |
Dialog window expor t-sseedit | |
Various body forms | |
Example: Skypatcher TNG Underwear. dll (XEDIT script) | To execute a script |
Create INI files for CID (XEDIT Script) | To execute a script |
your_distr. ini file project for spid - xedit script | To execute a script |
Your_flm. ini file project for FLM (Xedit script) | To execute a script |
Your_kid. ini file project for Kid (Xedit script) | To execute a script |
Have NPC absorb dragon souls | Necessary for installing the mod. |
Dsdifyer (Dynamic Line Crunching Tool) | |
Dynamic Scaling of Values | |
Dynamic Generation of JSON Lines with Xedit | Before You Start |
Elevenlabs Batch Generator | Not necessarily good for scripting dialogue export |
Mesmerizingly clean | |
Enigmatic Requiem - Combat Music Patcher | What you need to use the patcher |
Undergarments for everyone | Need to start the patcher |
Addon esmifyer - Set all poles for original NPCs | |
ESP to Bos'inator (Xedit Script) | |
ESPFE - Followers - Eslification of FACGEN and VOCK | |
Fixed missing master monitoring | Needed |
Update Fractal's ESL search script for Xedit. | This version or the version on GitHub (the version on Nexus is not below 4. 1. 5F.) |
Script from giant lighting | Needed to start the script. |
Hall of Insanity - Unofficial additional content for Legacy of the Dragonborn | |
Hat visibility (Patcher Zedit) | To own the opportunity to apply the patcher - expired version only |
High poly head plus USSP plus USMP facegen record shipped at a great price. | You need it. Believe me. |
Xedit Hishy cache record library script | |
Hishy random script for Xedit | |
How to add followers to anime prostitute SE and courtesan SE | |
How to make a patch to resolve an incident with SSEEDIT support | |
How to make an armor mod for spid | |
Activate s - ae | Launch the patcher (highly recommended) |
Sseedit Auto Patche r-helper for Idrinth | Launch the script |
Tweaks for Idrinth - Silved Weapons | Patcher |
Tweaks for Idrinth - Weight and Height | If you want to affect NPCs |
Immersive Children SE - Child death, burial, animation changes | Patcher One IMCH only |
ItadddScomplexMaterialParallax and ITDDSDYNAMIBEMAPS Xedit scripts | |
Legacy - Xedit plugin scripts and patches Imperious Consistency patch | Required for Xedit scripts, not required for patch consistency. Lim - VF - Skyrim decompression record |
Absolutely irreplaceable. | Magic and other tweaks sseedi t-script |
4. 1. 5f and above | Marker |
Material dark content for sseeditit | |
Skyrim se modding on Linux - Steps to minimize headaches | |
Additional notes | Modsvaskr |
Necessary to get information from mods. | Leaking women |
Requires version 4. 0. 3 or later | MORS PATCH - All in one |
Mundusform | |
NIF - Parallax removal package processing script | |
NIF - Package processing script | |
Necessary to start the script. | Needed to start the script. |
Start the script | Launch the script |
Don't shout spell s-All actors | |
A script for filtering only plugins that are likely to patches for XEDIT. | No Spell Tomes Patche r-Sseedit for XEDIT |
What is necessary | Sseedit NPC Appe Her Patche r-Script |
NPC Face Gen Gen Patcher | |
NPC Visual Transfer Tool SSE | |
4. 0. 3 | Oddsandens SE --Torgash modified object --By Ruddy88 |
Open Zone-O-MATIK | |
These plugins last | |
This is the Pascal script that is started with XEDIT 4. 1. 5D or subsequent plu g-ins. | Armor Ad d-on Grid Priview (Script XEDIT) |
To start a script | To execute a script |
It is required only once from XEDIT and Zedit. | Love Smash Spritter |
Reduce the weight of the boo k-SseeEdit script | |
boot | Delete CK editing mark from NIF script for Xbox |
Delete Facegen's NPC form. | |
The name of Editorid is changed by the prefix, a suffix, a coincidence, and a regular expression (XEDIT script) | |
Start of script | To execute a script |
When arranging a patch | Requiem - Reqtix 254 Master Limit Temporary Solution - xedit and mod orGaniser |
Ruddy88 ESLIFY | |
FO4 requires FO4EDIT. Definitely | Skyrim'inator (script XEDIT) and Unfrozen season. SP |
Essential | Easy skill book |
SKYAI SE (V2 Redux) --Skyrim additional items | |
SKYAI S E-Skyrim additional items | |
Skyrim body type | |
patch | Skyrim New + ESK Batch Builder |
Forged recipe controller | |
Object Distributor with spells XEDIT Scripts spells | |
SSE thawing record | |
Register with my only family | SSE plu g-in automatic cleaning tool (PACT) |
Sseedit (XEDIT) --Skyrim weightless patcher | |
SSEEDIT Armor Tool | |
Sseedit Armor Expor t-Script | |
Sseedi t-scrip t-Change the book record type. | |
Sseedi t-scrip t-correction of Aquadget of Oldrim Mods. | |
Sseedi t-scrip t-generate recipe | |
Sseedi t-scrip t-Change the header to version 1. 71. | |
Sseedi t-scrip t-RATH'S CHAINMAILS Body Slot Tool | |
Sseedi t-script statistically randomized the height of the NPC. | |
SSEEEDI T-How to use texture and data. | |
Fixed a personal number of empty cell editor Tuffer (script XEDIT). | |
Almost essential. | Tuffer compressed flag removal patch (XEDIT script). |
Almost essential. | Tuffer compressed flag removal patch (XEDIT script). |
Quick translation to your languag e-script XEDIT | |
True chivalry economy | |
NAVME deletion tool | |
Unique scale and clothes for PCs and believers | |
To apply this script | Script Library Untelden's Xedit Script Library A. K. K. A. UTDNLIB |
To start a script | To execute a script |
Patcher and fish extension | |
An intimidated weapon and animation weapon tool balance adjustment script for using XEDIT | |
WICO Cleanup Script | |
Wig Random xEdit Script | |
World Space with Grass SSEEdit Script (If Objects Don't Have Grass) | |
xEdit - FULL Batch Renamer (with modding tutorial) | |
How else can this be done? | xEdit Automatic Batch File Renamer |
This is literally an addon for SSEEdit, or xEdit. | xEdit Level List Injector |
This might work for Fallout 4, I'm not sure. | xEdit Script - Bulk Change Skin Gloss and Mirror Strength |
Or go to github. | xEdit Script - Convert all forms from 43 to 44. |
xEdit Script for Skypatcher | |
This is useless without this script. | xEdit Script - Body Slot Filter plus Changer. |
zUPF Plugin Loader Generator Edit | |
License and Credits |
Credits and distribution permission
- Upload Permissions You may not upload this file to any other site under any circumstances.
- Modification Permissions You are not permitted to modify my files in any way, including bug fixes or improvements.
- Conversion Permission You are not permitted under any circumstances to convert this file to run in other games.
- Asset Use Permission You are not permitted to use assets from this file under any circumstances.
- Asset Use Permission in Sold Mods/Files You are not permitted to use assets from this file in mods/files that are sold for money on Steam Workshop or any other platform.
- Permission to use resources in mods/files that earn donation points. You will not earn donation points if you use my resources.
- The contents of this file are covered by the Mozilla Public License version 1. 1 (the "License"). You may obtain a copy of the License at http://www. mozilla. org/MPL/.
Author notes
Software distributed under this License is distributed "AS IS" WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED. See the License for the specific language under which rights and limitations under this License apply.
This author has not identified any other authors in this file.
File credits
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Donation Points system
Changelog
Resolved: GitHub #777 - [Skyrim SE/LE] - Unknown mapmark TNAM value 59Version 4.0.4
- Resolved: GitHub #788 - Copy overwrite doesn't work with Oblivion MGEFs.
- Resolved: GitHub #792 - Indexes are inverted in block and subblock views.
- Fixed: GitHub #80 3-After that, when I clean up some new universal places on DLC, I had the opportunity to accidentally read my shor t-term record.
- Fixed: GitHub #81 3-The unknown background of the script fragments has been deciphered.
- Correction: GitHub #823 - FO3: Anchorage. ESM and Pointlookout. esm U should be marked during QAC.
- Fixed: GitHub #84 8-Records with aggressive formi d-data were displayed as fresh and did not be displayed as red definition/ introduced.
- Fixed: GitHub #85 3-FN V-Master of Dead will eliminate the geometry on the map.
- Modification: GitHub #85 5-NEXT DLCNUKAWORLD. ESM LASS OF NUK A-Town Market has disappeared.
- Fixed: GitHub #86 0-Each po p-up hint has disappeared for a moment.
- Fixed: GitHub #86 3-fo4: DefaultObject (DFOB) form must be redrawed via Editorid.
- Modification: GitHu b-ISUE #87 1-Updated Static Collection [FO4].
- Modification: GitHu b-ISUE #87 5-TES4EDIT 4. 0. 3 has no function to copy the magic effect annotation.
- Modification: GitHub Issue #88 6-Dies when additional proof * No * Master
- Modification: GitHu b-ISUE #88 0-Trivial bug regarding clicks when selecting a module.
- Fixed: GitHu b-ISUE #894- [Skyrim] Not noticed that a specific race is needed.
- Correction: GitHu b-ISUE #90 9-Xedit is required to apply an apostrophe on the name of the generated loot masterlist.
- Fixed: GitHu b-ISUE #91 2-TES4EDIT tries to load nehrim. esm.
- Fixed: GitHub #91 4-RNAM subscription information should be sensitive on the registered board.
- Fixed: GitHub #91 6-DR was not displayed correctly in armor and armor ads of F3/NV.
- Fixed: GitHub #91 9-Ref, the tuned room counter should be updated according to the change of the related room.
- Fixed: GitHub #926- [FO4] ignores download order.
- Fixed: GitHub #94 6-If GetNewformid requires iWbfile as an input parameter, only 0 arguments are allowed.
- Modification: GitHub #947- [FO4/F76] NPC_ \ AID T-AI Data 4 Unknown Bytes Subrexer is compatible with "No Slow Approach".
- Modification: GitHu b-ISUE #949- [TES4] Oblivion. esm is reflected as edited when VQSC mode is applied.
- Fixed: GitHu b-ISUE #95 3-It takes time to execute a script.
- Modification: GitHu b-ISUE #95 9-In the frisk squeaker, it inhabits footprints to link deleted ofs t-data.
- Fixed: GitHu b-ISUE #96 4-SLGM and Flor Links are completely valid for package data.
- Fixed: GitHu b-ISUE #96 5-I n-game experts were mechanically added to new masters and then deleted with unprecedented masters (if the first master remains).
- Modification: GitHub #97 2-NPC_ 'Geared Up Weapons' is displayed only 1 bytes.
- Modification: GitHub Issue #97 3-GetISID conditions with Hazard arguments have been reported as an error.
- The resolved GitHub ISSUE #97 4-The integrated variable declaration of Xnvse returned an error during mist check.
- Solved GitHub problem (reported in Discord) -If the module does not contain the ESL flag, the . esl expansion module may not be forcibly loaded as ESL.
- Solved: GitHub problem (reported in Discord) - [TES4] When an error check is executed with mgef, Edid and ESCE will be mistakenly reported as "4 Bytes Expected, 0 Found".
- Solved: GitHub problem (reported in Discord) -When loading . bsa in the loaded module, the EnderalSe mode accidentally executes clearing instead of selecting ratio.
- Solved: GitHub problem (reported in Discord) -This long operations such as filters and scripts may be interrupted.
- Solved: GitHub problem (reported in Discord) -The 6 4-bit version does not correctly process the expansion range of formid in FO4.
- Problems solved on GitHub (problem reported in Discord) -If you save the file without changing the file, the previous saved save may be deleted and the data is actually lost. There was.
- Solved: GitHub problem (reported in Discord) -Exloading only one file without a master, XEDIT fails when the file contains a link to an aggressive encrypted entry. There is something.
- Solved: GitHub's problem (developer discovered) -I must force Internaledit to the afterset handler.
- New: GitHub Issue #82 7-Sseedit is folded during processing.
- New: GitHub isSUE #90 1-function "make everything Visible. Use in the Context Distribution Contains
- New: GitHub ISSUE #90 2-VERY Quick Show Conflicts functions that ignore MHDT incidents (`-ignoreworldmhdt` parameters)
- New: The initial help of Enderal Special Edition has been added.
- New: -Quickedit: When you execute XEDIT by specifying the parameters, the module selection form (and the required wizards) is selected only in the module selection form.
- Solved: GitHub ISSUE #64 9-Right pane monitoring filter
Version 4.0.3
- Solved: GitHub ISSUE #654- [FO4] Failed Test: An error message is displayed when there is a Scol entry in the region/ object list.
- Solved: GitHub ISSUE #65 9-Righ t-clicking EXPAND ALL when matching the record, the context menu is displayed, and the Expand all crashes.
- Solved GitHub #66 9-If the coordinates of Cells are 0 and 0, it may be accidentally added to the universe location when cleanup.
- The resolved GitHub #670- [FO4] The su b-item label of the magic damage effect is incorrect.
- Solved GitHub ISSUE #67 4-If the form of the form is different, the report may rarely include an invalid ITM.
- Solved GitHub ISSUE #67 6-Fallic ESP and ModGroups
- Solved GitHub ISSUE #67 8-AccessViolation occurs when generating incident status in a rare case
- Fixed: GitHub #691- [FO4/FO76] Added a function to reconnect the landscape collision when copying cells to files.
- Fixed: GitHub #69 4-After that, the storage error was not deleted.
- Modification: GitHub #695 - Weapon type Miss & amp; gt; gt; dnam & amp; gt; gt; animation type: Ballistic - & amp; gt; Ballistic
- Fixed: GitHub #68 2-When the window was very small, the passport was closing and returning the button.
- Fixed: GitHub #69 6-Modern Mod effects "Reduce equipment" were displayed double.
- Fixed: GitHub Release #69 7-Class, Sysutils, Strutils, script using Windows units cannot be used.
- Fixed: GitHu b-ISUE #70 8-All masters are deleted even if the Clean Masters function is applied.
- Correction: GitHu b-Inconsistency #71 8-Fixed an unauthorized access problem when the deletion button was pressed and accessed.
- Fixed: GitHub #72 0-Must's FNAM and LNAM order are incorrect.
- Fixed: GitHu b-Problem#72 1-MTN M-backGround in the race record was recorded at the worthless end.
- Correction: GitHu b-ISUE #72 9-Fixed a problem that Lodgen does not work with a link with a null or unsumable base formid.
- Fixed: GitHub #73 2-If a fresh CK leaves a base record on an external reference list, you will not notice it as an error.
- Fixed: GitHub #73 3-Changes to the permanent recording form to personal number have not been updated due to the associations of the original record and the redundant record before resuming.
- Fixed: GitHub #73 4-Redevelopment of records on the right side of the window did not support the current mode.
- Fixed: GitHub #73 7-Definition of the Skyrim quest was ambiguous.
- Fixed: GitHub #74 7-The definition of Pack of Skyrim was ambiguous.
- Fixed: GitHub #74 8-Skyrim Pack's Anam Change did not update CNAM.
- Fixed: GitHub #75 0-Forms that change the ID when the unique ID is reduced, and fails in the I D-configuration case.
- Fix: (Reported in Discord) -A function to arrange wild boars in the cleaning dragon bone. esm.
- Fixed: (Reported in Discord) -From the navigation, even though the triangular boundary line is described as an edge connection, it is not possible to find the actual external navigation through the edge connection table due to the edge number. 。
- Correction: (reported in Discord) -Very QuickshowConflirts functions can sometimes do not display incidents at all.
- Correction: (Reported in Discord) - Actively codeed (formid)
- Fixed: (Reported in Discord) -After that, add a "comparison" new module to a new module in the wrong loading procedure.< 800) records are not handled correctly in modules that don't have the game master as a master
- Fixed: (Reported in Discord) -Sutcular when copying NI F-Block with skin
- Solution: (Reported in Discord) -Doubl e-clicking the integer and float elements, if they are in the union, the i n-place editor is not displayed.
- Fixed: (Reported in Discord) -It is a very rare case, but the file may not be marked as unpacked.
- Correction: (Reported in Discord) -When changed the message form, modified the problem that the "Children" group in the message is not always updated.
- Fix: (Reported in Discord) -Module selection does not work for modules where the master does not exist.
- Fixed: (Report in Discord) - [TES5/Sse] Books to teach Game must not allow null.
- Fix: (Discovered by developers) -Tdfelement. Loadfromresource does not report if the source is found
- Fixed: (Developer discovered) -Kick [Auto] Clean can select a game master (this is meaningless)
- Fixed: (Developer discovered) - [FO4] Cell's su b-recording order was wrong.
- Fixed: (found by developers) -Ormi d-i n-case editor did not display a recorded record on the dro p-down list.
- Solved: (Discovered by the developer) -Sometimes an error caused an error when the orphaned 'Children of' group was displayed in the navigation tree.
- Solution: Change QuickAutoClean
- New: GitHub Issue #637- [FO4/FO76] TTE B-Race record is "Blend Operation".
- New: GitHub ISSUE #679- [FO4/FO76] Visi and PCMB Sub Records Decodes
- New: GitHub Issue #72 2-Delete the suffix when copying formid
- New: GitHub ISSUE #731- [FO4] CELL "Unknown 11" in the "Dat a-Flags" sub item of CELL record is "Hidden from Internal Cell List".
- New: [FO3/FNV] Book flag 0 means "scrolling"
- New: [FO3/FNV] "RuntimeScriptProfiler Xse Extension Log" is now available.
- NEW: I tried to report the PREPARESAVE error not only in the name but also with a full pass.
- New: The tooltip is displayed when displaying a column header.
- New: Display indexes of untreated SUBRECORD array
- New: Add Ench to [TES5/SSE] Knowable Forms
- New: Permit to allocate deleted items
- New: Expert can enable options that include extended Formid space (001-fff instead of 800-ffff) when compressing for ESL.
- New: Error check reports lightweight modules and invalid Objectid of HitMe.
- New: shortened options
- NEW: To support the development of XEDIT, it is now possible to donate a single or monthly donation via KO-Fi.
Version 4.0.2
- New: Added a video button to open the YouTube playlist of GamerPoets Xedit to the upper right of the main form.
- GitHub ISSUE #634- [FO4] UNKNOWN Access Point of Benefit 157 has been resolved.
- Fixed: GitHub issue #636 - fragmentCount background was not updated when adding a script to a VMAD record in a search.
- Fixed: (Reported on Discord) - xEdit remembered whether the key configuration was collapsed when it was last closed.
- Fixed: (Reported on Discord) - Error renaming . save file on exit if file is saved twice in 1s direction.
- Fixed: (Reported on Discord) - [FNV] BMDT final Unused is oriented wrongly as variable value (should always be 3 bytes)
- Fixed: (Reported on Discord) - Under certain life conditions, collapsing record storage (used when adding/removing/sorting masters) could cause an assertion when trying to save the file later.
- Solution: (Reported on Discord) - "Deep Copy as Override" does not inspect the underlying group entries when searching for masters to add to the target.
- Fix: (Reported on Discord) - When using the 'Insert' button in a view, Ctrl can't be used to enable or disable the 'Focus newly added elements in view' feature.
- Fix: (Reported on Discord) - WATR's [SSE]DATA was not being applied.
- Fix: (Reported on Discord) - Top right icon was a dark box when not using a theme (Thanks to shad0wshayd3 for fixing this)
- Fix: (Discovered by developer) - ONAM was broken when saving `. esm` or `. esl` files without the ESM flag for SSE.
- Fix: (Discovered by developer) - `AddMasters()` could be called with a name that was not considered a valid module file.
- Fix: (Discovered by developer) - The navigation tree was unnecessarily checking for changes to the top Game Master node.
- Fixed: (Discovered by Developer) - [TES5/SSE] SHOU power text doesn't need to be aligned.
- Fixed: (Discovered by Developer) - [FO3/FNV] Some moveable lines were not recognized as such.
- Fixed: (Discovered by Developer) - [FO3/FNV] FLST sorting should be disabled by default.
- Fixed: (Discovered by Developer) - Double GRUP "Children of " now displays a non-fatal error instead of a statement.
- New: Collapsed conditions are now displayed in an easy to read one-line format. By default, conditions are collapsed.
- New: Added "Default collapse matrix with benign conflict values" feature.
- Note: Manual cleaning feature has been deprecated. Use QuickAutoClean instead.
- New: [Very] fast incident display mode, fast [automatic] cleanup mode, and automatic game binding submodes are now more likely to be enabled based on filename.
- NEW: Autoload for fast [automatic] cleaning
- NEW: Auto Shutdown
- NEW: Enderal Help
- Updated: Fallout 76 Help
- Fixed and Enhanced: INFO record sorting
- New: ONAMUpdate mode
- Implemented: . bsa/. ba2 handling
- New: Professional features
- New feature: "Shrink speed button in top right corner of key form"
- Resolved: #618 - Changing personal form number in 3. 3 and 4. 0. 0 does not update record (auto numbering and merging not working).
Version 4.0.1
- Resolved: #619 - Assertion failed when running REPLACE MODEL FILE NAME script.
- Resolved: (Reported on Discord) - Attempting to report encryption bug could cause an infinite loop and fail.
- Fixed: (Reported on Discord) - Back/Forward mouse buttons not working on 64-bit.
- Fixed: (Reported on Discord) - Legendary configurations could show up with 0 volume under some conditions.
- Fixed: (reported on Discord) - [FNV] TCFU INFO should be called "Follow Up".
- Fixed: (reported on Discord) - [TES5/SSE] "PlayerKnows" conditions don't include WOOP attribute.
- Fixed: (reported on Discord) - Broken `. bsa`/`. ba2` caused crash on load instead of showing error message.
- Fixed: (reported on Discord) - ITM removal should not have been used on injected messages.
- Fixed: (reported on Discord) - "Dialog Topic" and "Worldspace" groups tend to be slow to open.
- Fixed: (reported on Discord) - Script access to TSearchRec not working on 64-bit.
- Fixed: (discovered by developer) - "View" tab was initially displayed without any favorites items in the navigation tree.
- Solution: (Found by developer) - Master records are not cached correctly.
- Solution: (Found by developer) - Focused navigation tree nodes are not mechanically scrolled to the background when moved beyond the currently visible node.
- Solution: (Found by developer) - Some scripts with 'for' loops or 'case' instructions may exit with an 'Integer required' error in 64-bit versions.
- New: A PayPal button has been added, allowing you to make a one-time donation in exchange for contributing to Patreon.
- New: NexusMods and GitHub button labels now appear bold and underlined when new updates are available.
- Fallout 76 support
Version 4.0.0
- UI Themes, Incident Color Theme Help, High DPI Help
- ESL Support
- Greatly improved language and codepage support
- Link caching, multi-threaded link information creation and loading (greatly improved launch rates after the first launch)
- Overall overhaul of loading process
- New dialog box for module selection
- Completely redesigned ModGroups help (including absolute user interface consolidation for creating and editing)
- Delta patch creation
- Aligned arrangement components
- Tree view filter
- Blend to connoisseur
- Folding the node on the display tab
- Many other improvements and changes can be viewed in the program.
- -Sse/fo4] CREATION CLUB help (ESL plu g-in), *. CCC file plu g-in is forcibly changed -[TE5/SSE] LODGEN function "generate as an object" - [FO3/FNV] LODGEN ATLAS function- [FO4] Mode FO4LODGEN CCC file- [TE5/SSE] Lodgen function "Generate as Objects" - [FO3/FNV] Mode FO4LODGE N-Help Skyrim VR and Fallout4 VR: T. ES5vredit. exe or fo4vredit. exe Change the name to. Rename to exe or specify paramete r-tes5vr o r-fo4v r-filter and execute: Use only for selection and similar functions righ t-click options in plu g-in windo w-Use only -"Re displayed window on the right." Righ t-click the "-establish structure" option and add a shortage fiel d-If a certain number of records is selected, righ t-click the "Compare Selected" option on the ReferenceD tab (TES5 | SSE) Mapmarkers. txt, (TES5 | SSE) Mapmarkers. txt, (tes5 | sse) Mapmarkers. Txt and (tes5 | sse) QUESTTYPES. Txt, change the meaning of the game into custom meaning and add new meanin g-improvement of record definition- Error correction and optimization of all kind s-New scripts and script APIs to operate JSON, NIFS files, material, rods
Version 3.2.1
- -Sse] Skyrim Special Edition Help- [SSE] Sselodgen Mode- [FO4] Fallout 4 Hel p-Record Definition and Mist Improvement s-Various Fixed and Optimizatio n-New Screen
Version 3.2
- XEDIT 4. By ELMINSTERAU and XEDIT team
Straight donations accepted
Other XEDIT Options:
XEDIT can be used for displaying module files for various Bethesda games, detecting incidents, and editing. Other XEDIT attributes: Tes4edit, FO3EDIT, FNVEDIT, TES5EDIT, Enderaledit, Sseedit, EnderalSeedit, FO4EDIT, FO76ET.
What are the new features of XEDIT 4. 1. 5?
This version has an important setting from the latest version of XEDIT (4. 0. 4). These settings are described in the "What's New" section (displayed when the program is launched) and the rich text document included in the XEDIT, so please check it yourself.
Become a patron
ELMINSTERAU has created a Patreon page for those who want to support the development of Xedit.
The "What's New" document displayed when Xedit is launched is considered a standard document on new Xedit functions and changes.
Furthermore, the Fallout 3 tutorial was translated into HTML format by EPFWIP in 2013. This conversion has been updated as an official and important document of all versions of XEDIT.
The configuration has moved to the What's New documentation.
Q: One of the plugins is a problem.
[00:43] Background Loader: Error: Record Arma Contains UNEXPECTED (or Out of Order) SUBRECORD MODL [00:43] Errors Found in OFYSGRAMORDRAUGRAA [ARMA: 01001001] [00:43] Background Loader: Has subbrecords :
A: This is displayed when using a plu g-in created by supporting Reproccer, NPC Editor, or other thir d-party tools. It cannot be modified with XEDIT support. You can try the Bethesda official editor, but the official tool may not be able to correct the data loss error.
Q: The font is very small. How can I increase the size?
A: There is a way to enlarge fonts for hig h-resolution or 4K monitors. This can definitely help improve reading, but in some environments there is no way to manage a po p-up window waiting for user input.
Edit by XTEAM members:
Members of the association who made a specific contribution:
Alphabet order
Andalaybay: If she didn't contact ELMINSTER, we would have been waiting for the definition of a proven record. Divstator: Navmesh has improved the decoding. He suggested the decoding of Fireundubh: FO4EDIT items. He greatly contributed to the definition of Jonathan OSTRUS: FO76 items. Jonwd7: I improved the decoding of navmesh. Shad0WSHAYD3: He adjusted the help and custom interface of Enderal. < SPAN> Configuration has moved to What's New documentation.
Q: One of the plugins is a problem.