The Fade Lost in Dreams Dragon Age Wiki Fandom
The Fade: Lost in Dreams
Lost in Dreams is a DRAGON AGE: Origins quest, one of the BROKEN CIRCLE mission series. It is also necessary to use various skills that cannot be used in specific classes. This quest series uses wearwolf mechanisms and other spells, even if the oversiser is not mage. For those who have not played a magician yet but may play in the future, this can be considered as a practice. However, these skills are only required in a part of the quest, so the minimum use can be managed.
Contents
- Acquiring
- 2 colleagues
- 3.
- 4 tutorials
- 4. 1 Weiss Howput
- 4. 2 Rough disappearance
- 4. 3 Invasion of dark spawns
- 4. 4 4 Weiss Howput (2)
- 4. 5 violent extinction (2)
- 4. 5. 1 Guardian Jevenena
- 4. 7. 1 Guardian Slabren
- 4. 8. 1 Guardian: Use a crusher
- 4. 9. 1 Guardian: Lagos
- 4. 10. 1 Guardian: Belber
- 4. 12. 1 Demon / Cunors
- 4. 12. 2 Devil Coundmono (solo capture)
Acquisition [ ]
This quest starts with the broken circle mission series. After fighting most of the circle tower, the quest participants are invited to sleep due to the fear of Reijiman. Thus, their consciousness is thrown into the shadow, the area of dreams and ghosts that can only be accessed by normal mage.
The sloth has effectively thrown the director and his colleagues into her own territory in Faded. To get out of here, Worden must travel in the territory and acquire a series of special skills to access specific areas. Eventually, Worden has to fight the minibos and access the slot, defeat them and escape from Faded.
Companions [ ]
The supervisor wakes up alone in the slot area and travels most of the sequence of the mission alone. All friends, who are currently over the overser, are caught in a dream that represents fear, hope and regret. If you release these prisoners before you meet the sloth, you will be able to speed up the sloth, and then the party will be able to control your body, regardless of whether you will be released from nightmares. If you release your companion, it will disappear after the release and will reappear only during battle with a sloth. In some cases, all parties must be released from nightmares.
Overview [ ]
Extinction card
- The chief wakes up in a dreamy place called Fade;
- The chief travels in various areas of Fade to collect various forms needed to overcome specific obstacles:
- A rat you can get at Vapour Shadow;
- The appearance of the spirit obtained by the invasion of the warlock;
- Burning man who can be obtained at the burning tower;
- Golem - Configuration obtained from Mage Asunder;
- Jevan in "Raw Fade";
- Slavred in "Mage Asunder";
- Utkil the Crusher during the penetration of Darkspan;
- Lagos in "The Burning Tower";
- Rope in "The Night of the Templars";
Note: Most of the records in the Fade Code will be fresh for those who are not Warden Mages or Warden Wizards.
Walkthrough [ ]
Weisshaupt [ ]
The Overseer wakes up alone and falls into a huge room. Duncan welcomes you and basically explains that he did all the hardships in the Battle of Ostagar. Separately from this, Boone is defeated and the gray-haired warden goes to Weishaupt to record the situation and disperse instead of equipping himself for the battle. The Burden will not believe this situation and the conversation will end in a skirmish. Two supporters help Duncan, and the Overseer plans a strategy on his own to secure Lillian-Vene, where the gnomes cannot get close.
When the Overseer wins against Duncan and his supporters, Faida appears.
The Raw Fade [ ]
The boss is in the southwest corner of FAID. On the right there is a spirit door, but you cannot interact with it without a spirit form. Immediately there is a deactivated FAID base.
There is the magician Niala, who was captured in this kingdom. The magician, a prisoner of Kutuzka, has the ability to remember Niala by his origin. Niala will talk about his own experiments in Faida. Between darkness and ruin, he will hint at a small passage that prevented him from crawling. In short, this is your hint for the first part of this quest section: to collect more forms to go through the spaces you can get and access other parts of the kingdom of the slots.
The first configuration you need is the mouse configuration. Use the portal of loss behind Niala's back to enter the central share of the "Living Mist", which is supposed to be the largest "island" on the map. However, this island is too large and only a limited share is available. There is only a certain number of feet on the southern side of the island. Here you'll find a lyrium mine, a rat hole, a rat, and an angry demon. First, eliminate the demon. Use lyrium if necessary, then talk to the rat. The rat will give you rat form, which will give you access to a secret, but more importantly, it will allow the overseer to wander through the rat hole in your path.
Turn the mouse and go through the mouse hole. You will then find yourself in the northern corner of the same central island, the island of raw blur. Prepare to fight a new angry demon. Interact with the nearest statue and get the input for the code. From here, head through the portal to the northwestern island. To your right, you will see a flickering Spirit Door, although it is now unusable.
After talking to Niall again, activate the weakening pedestal next to him. At this time, the attendant can use the pedestal to increase the four sections of FAID in any order you like. The following passages are only one of the possible options, and the number of reverse passages is minimal. Whether you follow this order or think of your own, the goal is as above: collect all four forms, kill the five guards around the slot, free your companions from the nightmare if necessary, capture all possible essences and fonts if you don't want to fight the demon alone, and finally find and meet the slot demon.
Until you get all the shapes, your path will be blocked by one of these obstacles:
- The mouse hole requires a mouse shape
- The ghost door requires a ghost shape
- The burning barrier requires a burning person
- The solid door requires a golem shape
The Darkspawn Invasion [ ]
The Dark Paunov Invasion
In this area of FAID, there are several enemies called Dark Paunov. At the first entrance, you will be in the southern room designated as the entrance. Depending on the shapes you have already received, you can only explore certain parts of the map.
Following this passage, except for the rat, you first fall into this area without having anything at your own discretion. Jump from a rat hole in the northeast corner of the entrance room. Then you can enter the room where two more rat holes are open. Go straight through the hole in the mouse, righ t-click the essence of the gimmick to get an eternal +1 test. Return to the junction and enter the hole of the second mouse. Here a certain number of dark bread attacks. Close them straight and flow from the north door. Here, the dark pauna is destroyed and the rat hole on the west side is sorted out. You can enter the left room and process the dark pauna. In any case, if you pass through a rat hole at the end of the corridor, you will be in a room with a group of pillars and the Knights of the Temple and the dark pown. Helps the spirit of the Templar and get merit from the form of the spirit. Apart from other necessary opportunities, this configuration assigns access to all spirit doors and some essences and fonts that cannot be accessed by all other forms.
Since the boss moves alone, it is fundamental to understand the meaning of the spil l-shaped "crushing prison". If you meet a new enemy group, always put this spell as the first enemy. Some of them will die until the spell exposure is completed, others will come to Kutsuka for a while so that you can finish it, but another one in the group. 。 This spell actually contains extended cool down (60 seconds). It is a footprint that still indicates whether other legal abilities in the form of mind are freezing the opponent. This has the ability to exclude two opponents from battle.
The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。
Weisshaupt (2) [ ]
As soon as you get the spirit of the spirit, return to your Weiss Howput. Because there was the essence of will power, and until then it was impossible to communicate. < SPAN> Follow this passage, first fall into this area without having anything in your own discretion, except for a rat shape. Jump from a rat hole in the northeast corner of the entrance room. Then you can enter the room where two more rat holes are open. Go straight through the hole in the mouse, righ t-click the essence of the gimmick to get an eternal +1 test. Return to the junction and enter the hole of the second mouse. Here a certain number of dark bread attacks. Close them straight and flow from the north door. Here, the dark pauna is destroyed and the rat hole on the west side is sorted out. You can enter the left room and process the dark pauna. In any case, if you pass through a rat hole at the end of the corridor, you will be in a room with a group of pillars and the Knights of the Temple and the dark pown. Helps the spirit of the Templar and get merit from the form of the spirit. Apart from other necessary opportunities, this configuration assigns access to all spirit doors and some essences and fonts that cannot be accessed by all other forms.
The Raw Fade (2) [ ]
Since the boss moves alone, it is fundamental to understand the meaning of the spil l-shaped "crushing prison". If you meet a new enemy group, always put this spell as the first enemy. Some of them will die until the spell exposure is completed, others will come to Kutsuka for a while so that you can finish it, but another one in the group. 。 This spell actually contains extended cool down (60 seconds). It is a footprint that still indicates whether other legal abilities in the form of mind are freezing the opponent. This has the ability to exclude two opponents from battle.
The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。
Guardian: Yevena [ ]
As soon as you get the spirit of the spirit, return to your Weiss Howput. Because there was the essence of will power, and until then it was impossible to communicate. Following this passage, except for the rat, you first fall into this area without having anything at your own discretion. Jump from a rat hole in the northeast corner of the entrance room. Then you can enter the room where two more rat holes are open. Go straight through the hole in the mouse, righ t-click the essence of the gimmick to get an eternal +1 test. Return to the junction and enter the hole of the second mouse. Here a certain number of dark bread attacks. Close them straight and flow from the north door. Here, the dark pauna is destroyed and the rat hole on the west side is sorted out. You can enter the left room and process the dark pauna. In any case, if you pass through a rat hole at the end of the corridor, you will be in a room with a group of pillars and the Knights of the Temple and the dark pown. Helps the spirit of the Templar and get merit from the form of the spirit. Apart from other necessary opportunities, this configuration assigns access to all spirit doors and some essences and fonts that cannot be accessed by all other forms.
Since the boss moves alone, it is fundamental to understand the meaning of the spil l-shaped "crushing prison". If you meet a new enemy group, always put this spell as the first enemy. Some of them will die until the spell exposure is completed, others will come to Kutsuka for a while so that you can finish it, but another one in the group. 。 This spell actually contains extended cool down (60 seconds). It is a footprint that still indicates whether other legal abilities in the form of mind are freezing the opponent. This has the ability to exclude two opponents from battle.
The Burning Tower [ ]
The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。
As soon as you get the spirit of the spirit, return to your Weiss Howput. This is because there was the essence of willing power, and until then it was impossible to communicate.
Return to the raw Fade and find one of the watchmen that blocks the path to Demo n-L e-Ivza and destroy it. On the way, on the way, you can take the same method as the previous one (FADE portal at the location of the rat, a rat hole in the north of the largest island, a Fade portal on the northwest of the island. In a simple way). This time, when you are in the northwestern part of the island, you can start the "shape of the ghost" and pass through the "door of the ghost". Then you can go to the northeast of the island, where you can take the essence. There is also an abandoned boat and two sages on this island.
After that, continue on the road until you return to the starting point with the Nial. When you start the spirit form, a door of the spirit appears on your right. This door leads to the center of the largest island in this area. So I encounter the shadow of Yeben and 2 and 3.
One of the possible strategies is to cast both the imprisonment and the winter primary spells, then switch to the usual form and finish. As a result of using both spells due to normal level complexity, her physical strength is about 25 %. If the director has a magician and has a mana korygiong, this will die both minions and both minions.
When the battle is over, let's look around as a spirit. You need to find the power of will and put it in the code "BLACK CITY". Note that if you defeat Evenen and collect the essence on the map, it will be displayed as a "hidden room" where the essence is collected. Return from the ghost door to the place where Nial is located and use the disappearing pedestal again.
Burning tower
Mage Asunder [ ]
This part of FAID is a fir e-filled basis. Most enemies do not succumb to flame attacks, and in some cases, flames can restore enemies. The Spirit Form's Winterers Hold spells are a better option-this is a good strategy to use the crush prison first and then use the wreckage until the Winters cools down.
The room you got on the left has a rat hole that leads to the essence of cunning.
Enter the door in the northeast corner of the room and go along the road (avoid fire walls and the first door), enter the room where two burning Temple Knights are, and there is a huge door inside. The last door is blocked by fire and cannot be entered, so you have to enter the second door and use the next door. < SPAN> Return to raw fade and find one of the watchmen that blocks the path to Demo n-L e-Ivza and destroy it. On the way, on the way, you can take the same method as the previous one (FADE portal at the location of the rat, a rat hole in the north of the largest island, a Fade portal on the northwest of the island. In a simple way). This time, when you are in the northwestern part of the island, you can start the "shape of the ghost" and pass through the "door of the ghost". Then you can go to the northeast of the island, where you can take the essence. There is also an abandoned boat and two sages on this island.
After that, continue on the road until you return to the starting point with the Nial. When you start the spirit form, a door of the spirit appears on your right. This door leads to the center of the largest island in this area. So I encounter the shadow of Yeben and 2 and 3.
One of the possible strategies is to cast both the imprisonment and the winter primary spells, then switch to the usual form and finish. As a result of using both spells due to normal level complexity, her physical strength is about 25 %. If the director has a magician and has a mana korygiong, this will die both minions and both minions.
When the battle is over, let's look around as a spirit. You need to find the power of will and put it in the code "BLACK CITY". Note that if you defeat Evenen and collect the essence on the map, it will be displayed as a "hidden room" where the essence is collected. Return from the ghost door to the place where Nial is located and use the disappearing pedestal again.
Burning tower
This part of FAID is a fir e-filled basis. Most enemies do not succumb to flame attacks, and in some cases, flames can restore enemies. The Spirit Form's Winterers Hold spells are a better option-this is a good strategy to use the crush prison first and then use the wreckage until the Winters cools down.
The room you got on the left has a rat hole that leads to the essence of cunning.
Enter the door in the northeast corner of the room and go along the road (avoid fire walls and the first door), enter the room where two burning Temple Knights are, and there is a huge door inside. The last door is blocked by fire and cannot be entered, so you have to enter the second door and use the next door. Return to the raw Fade and find one of the watchmen that blocks the path to Demo n-L e-Ivza and destroy it. On the way, on the way, you can take the same method as the previous one (FADE portal at the location of the rat, a rat hole in the north of the largest island, a Fade portal on the northwest of the island. In a simple way). This time, when you are in the northwestern part of the island, you can start the "shape of the ghost" and pass through the "door of the ghost". Then you can go to the northeast of the island, where you can take the essence. There is also an abandoned boat and two sages on this island.
After that, continue on the road until you return to the starting point with the Nial. When you start the spirit form, a door of the spirit appears on your right. This door leads to the center of the largest island in this area. So I encounter the shadow of Yeben and 2 and 3.
One of the possible strategies is to cast both the imprisonment and the winter primary spells, then switch to the usual form and finish. As a result of using both spells due to normal level complexity, her physical strength is about 25 %. If the director has a magician and has a mana korygiong, this will die both minions and both minions.
When the battle is over, let's look around as a spirit. You need to find the power of will and put it in the code "BLACK CITY". Note that if you defeat Evenen and collect the essence on the map, it will be displayed as a "hidden room" where the essence is collected. Return from the ghost door to the place where Nial is located and use the disappearing pedestal again. Guardian: Slavren [ ]
Burning tower
This part of FAID is a fir e-filled basis. Most enemies do not succumb to flame attacks, and in some cases, flames can restore enemies. The Spirit Form's Winterers Hold spells are a better option-this is a good strategy to use the crush prison first and then use the wreckage until the Winters cools down.
The Darkspawn Invasion (2) [ ]
The Dark Paunov Invasion
Enter the door in the northeast corner of the room and go along the road (avoid fire walls and the first door), enter the room where two burning Temple Knights are, and there is a huge door inside. The last door is blocked by fire and cannot be entered, so you have to enter the second door and use the next door.
After defeating the Temple Knights, enter the fresh area through the door on a small stairs. A huge square corridor continues, and there are flame obstacles in front of you. Turn right there and defeat two dogs attacking. After that, turn left and enter the right aisle, fight between the Temple Knights of the Flame and the two dogs of the flame, turn right as needed and drop in the lilium vein. Furthermore, two dogs with flame come out, and in the holes of rats, they actually flow in the figure of a rat. Eventually, a room with Dream Temple and Leger Fury Ippe will be found and attacked. After the battle, the Knights Temple gives Burning Man as a reward. This allows you to use some optical spells, and more importantly, you can get one way to pass through flam e-like obstacles. Remember that any weapons can be used in the burning man form, but you can't use spells and weapons talent.
Guardian: Uthkiel The Crusher [ ]
For those who are not familiar with similar regular primary spells, we will mention the double usefulness of the cheap "Flame Ball" in this form. It is considered as a means of masquito control because it not only causes Aria Ross, but also has the chance to download a person in the defeat zone. Unfortunately, it is not damaged by the flame ball, but it is weak to knockdown.
In principle, explore the land of the kingdom as much as possible. Next, in the sleeping templer room, go from the southern door to a square corridor, and there is a spirit door that leads to "the essence of tactics" and "the essence of the Constitution". Return to the sleeping Temple Knights' room and pass through the powerful door on the north side, there is a guardian of the burning tower. If you get the golem, you can go to him.
The Burning Tower (2) [ ]
The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。
For those who are not familiar with similar regular primary spells, we will mention the double usefulness of the cheap "Flame Ball" in this form. It is considered as a means of masquito control because it not only causes Aria Ross, but also has the chance to download a person in the defeat zone. Unfortunately, it is not damaged by the flame ball, but it is weak to knockdown.
Guardian: Rhagos [ ]
In principle, explore the land of the kingdom as much as possible. Next, in the sleeping templer room, go from the southern door to a square corridor, and there is a spirit door that leads to "the essence of tactics" and "the essence of the Constitution". Return to the sleeping Temple Knights' room and pass through the powerful door on the north side, there is a guardian of the burning tower. If you get the golem, you can go to him.
The Templar's Nightmare [ ]
In this area of Fade, there are various groups such as magician, clergy, and golem. If you use the spirit and burning man form carefully, you will be able to survive various collisions. Burningman can pass through flam e-like obstacles on the other side of several doors, and the effect of the flame balls is very useful. Pay attention to frost attacks by enemy magician. Apart from this, golem is a powerful fighter in close combat, and has a knoc k-down effect in melee battles and lon g-range battles. After defeating the Temple Knights, enter the fresh area through the door on a small stairs. A huge square corridor continues, and there are flame obstacles in front of you. Turn right there and defeat two dogs attacking. After that, turn left and enter the right aisle, fight between the Temple Knights of the Flame and the two dogs of the flame, turn right as needed and drop in the lilium vein. Furthermore, two dogs with flame come out, and in the holes of rats, they actually flow in the figure of a rat. Eventually, a room with Dream Temple and Leger Fury Ippe will be found and attacked. After the battle, the Knights Temple gives Burning Man as a reward. This allows you to use some optical spells, and more importantly, you can get one way to pass through flam e-like obstacles. Remember that any weapons can be used in the burning man form, but you can't use spells and weapons talent.
For those who are not familiar with similar regular primary spells, we will mention the double usefulness of the cheap "Flame Ball" in this form. It is considered as a means of masquito control because it not only causes Aria Ross, but also has the chance to download a person in the defeat zone. Unfortunately, it is not damaged by the flame ball, but it is weak to knockdown.
In principle, explore the land of the kingdom as much as possible. Next, in the sleeping templer room, go from the southern door to a square corridor, and there is a spirit door that leads to "the essence of tactics" and "the essence of the Constitution". Return to the sleeping Temple Knights' room and pass through the powerful door on the north side, there is a guardian of the burning tower. If you get the golem, you can go to him.
In this area of Fade, there are various groups such as magician, clergy, and golem. If you use the spirit and burning man form carefully, you will be able to survive various collisions. Burningman can pass through flam e-like obstacles on the other side of several doors, and the effect of the flame balls is very useful. Pay attention to frost attacks by enemy magician. Apart from this, golem is a powerful fighter in close combat, and has a knoc k-down effect in melee battles and lon g-range battles.
Guardian: Vereveel [ ]
Once you enter the first room, enter the mouse hole on the left. You will get the Fountain of Power and the Codex item: Level of the Circle Return to the first room.
Companion nightmares [ ]
Exit the first room and enter the rotunda. The room on the left has two mages who will attack you as soon as you open the door. You can sneak into the room through the mouse hole and get ahead of them. If you sneak into the room, the mages may not react to you changing into another form. However, opening the door will still attract their attention.
Continuing clockwise around the tower, the third room has two more mages. When they are ready, you can change into your spirit form and interact with the glowing stack of books, The Essence of Magic. There is also a Codex article on the bookshelf: The History of the Circle. Note the last room in the corridor with an open door. As you approach this room, the four mages inside will start arguing, which escalates into a fight. If you approach this room in stealth mode, you can wait until some or all of the mages kill each other, making this encounter much easier, although you will get less XP.
The large room at the end of the hallway has three servants, two of whom are in stealth mode. Before entering the next room, put on your Burning Man uniform, because there is a fire wall behind the door. In the next room, there are four low-rage demons. They attack in pairs, so it is fairly easy to destroy them in Burning Man form.
- The next room has several mages, which you can attack as soon as the door opens. They have strong attacks, but little health. Freezing them or otherwise immobilizing them makes it much easier. You can also sneak behind the fire wall in rat form and wait for them to kill each other, just like in the previous room. Another strategy is to retreat to the previous room as soon as the door opens (like Burning Man). There will only be two mages chasing you, so you can tackle them with Fireball + Flame Blast. After that, return to the entrance and you'll finish the easier fight.
- In the next room, you'll encounter a mage instructor and four apprentice mages. They have very high attack power, and the instructor will fire off multiple fireballs and infernos. Just stand next to them in your Burning Man form and they'll try to kill themselves with destructive spells.
- If the main character is mage, it will be damaged as soon as you approach it, using a range effect spell like Inferno or Blizzard while standing just outside the door. The opponent has little physical strength, so he should die soon. Another use of Arcain Warrior's tactics is to use the "Shield of Haze" to get almost no damage.
- After the battle, grab the entrance to CodeX: Cardinal Rules of Magic to gain a simple experience value and climb the stairs.
- In the next room, the priest of the President's Office and a group of golem are attacking a cursed dream. Helping a dream is awarded the golem "HURL ROCK". Just approaching the gole m-type door and trying to open it in the same way as other doors, the stone essence automatically picks up stones and destroys the door. However, HURL ROCK becomes inactive mode.
- This allows you to return to other locations and complete the search for each outer space. However, since you are in Mage Assign, it is best to clear this area first. Other essences can be found here. Explore all enemies and obstacles (assume that all the necessary forms have been collected) and ultimately find the guardian of this area: Slabren and the few essences left here. Slabren is in the southernmost room.
- Before going to the room where Slavrain is, you have to open a gole m-shaped door and enter one of the rooms. be careful! In the first room, there are two Arcane Horror, which may be paralyzed and die before anything. It is recommended that you open the door while standing sideways so that you come off the horror when you open the door. Once you open the door, you can attack with cloud control or other spells before the horror attacks.
- Beast cursed dreams may not start the dialogs required to create forms. To solve this, come back after leaving the room.
- Slabren is an abominable person in the Lieutenant Lieutenant, and can be easily dealt with by using the various skills provided by the forms needed. Pay particular attention to the SPIRIT Crushing Prison and Burning Man Fireball.
After the battle, return to DARKSPAWN INVASION using Fade Pedestal.
Inner Sanctum [ ]
Dark Snake invasion
Sloth demon [ ]
After gathering all available forms, Warden must return to the dark creature invasion area, search for each room and find all available essence and fonts. In addition, Overseer will be able to find and fight Utkil the Crusher, the guardian of the area.
When you return using the pedestal, you will hit the huge door. Open the door using a golem. When the door opens, the hurricane army will attack, so be prepared. Use a combination of a burning man and fainting with a fireball and fighting with a golem. Go to the edge of the corridor, and if you haven't dealt with it yet, you will meet two more hurricanes. Next is a huge door. Open with a golem. When you open it, there is the following:
- Utkill the Crusher is more powerful than other augers and has a very high attack power. However, thanks to the various skills collected to get to him, he can easily drive him into the spot.
- Mage with Blizzard, EarthQuake, and Tempest allows you to put back on an unopened solid door so that UTKIL cannot be counterattacked within the reach of the effect. Lo w-level options that are not very abused are Corn of Cold, followed by Stone Fist. If you know that the destruction of the stone fist is tolerated, freeze it with the Winter Follow, and then recite the Destruction Prison. After that, return to normal. You can do damage using a burning man, but you can't knock down.
- Burning tower
- With all the forms, you can easily reach the last few rooms in this area. There is a huge door in the room where you appear. Let's break it with a golem. Let's go through the barrier of fire with a burning man and protect yourself from the fire attack. Between the burning tower guard, there are burning Temple Knights, burning dogs, and corpses: Lagos. Note that Burningman's spells are useless for burning enemies. < SPAN> After the battle, return to DarkSpawn Invision using Fade Pedestal.
- Dark Snake invasion
- After gathering all available forms, Warden must return to the dark creature invasion area, search for each room and find all available essence and fonts. In addition, Overseer will be able to find and fight Utkil the Crusher, the guardian of the area.
When you return using the pedestal, you will hit the huge door. Open the door using a golem. When the door opens, the hurricane army will attack, so be prepared. Use a combination of a burning man and fainting with a fireball and fighting with a golem. Go to the edge of the corridor, and if you haven't dealt with it yet, you will meet two more hurricanes. Next is a huge door. Open with a golem. When you open it, there is the following:
Sloth demon (Solo strategy) [ ]
Utkill the Crusher is more powerful than other augers and has a very high attack power. However, thanks to the various skills collected to get to him, he can easily drive him into the spot.
Mage with Blizzard, EarthQuake, and Tempest allows you to put back on an unopened solid door so that UTKIL cannot be counterattacked within the reach of the effect. Lo w-level options that are not very abused are Corn of Cold, followed by Stone Fist. If you know that the destruction of the stone fist is tolerated, freeze it with the Winter Follow, and then recite the Destruction Prison. After that, return to normal. You can do damage using a burning man, but you can't knock down.
Burning tower
With all the forms, you can easily reach the last few rooms in this area. There is a huge door in the room where you appear. Let's break it with a golem. Let's go through the barrier of fire with a burning man and protect yourself from the fire attack. Between the burning tower guard, there are burning Temple Knights, burning dogs, and corpses: Lagos. Note that Burningman's spells are useless for burning enemies. After the battle, return to DARKSPAWN INVASION using Fade Pedestal.
Dark Snake invasion
After gathering all available forms, Warden must return to the dark creature invasion area, search for each room and find all available essence and fonts. In addition, Overseer will be able to find and fight Utkil the Crusher, the guardian of the area.
Result [ ]
When you return using the pedestal, you will hit the huge door. Open the door using a golem. When the door opens, the hurricane army will attack, so be prepared. Use a combination of a burning man and fainting with a fireball and fighting with a golem. Go to the edge of the corridor, and if you haven't dealt with it yet, you will meet two more hurricanes. Next is a huge door. Open with a golem. When you open it, there is the following:
Notes [ ]
- Utkill the Crusher is more powerful than other augers and has a very high attack power. However, thanks to the various skills collected to get to him, he can easily drive him into the spot.
- Mage with Blizzard, EarthQuake, and Tempest allows you to put back on an unopened solid door so that UTKIL cannot be counterattacked within the reach of the effect. Lo w-level options that are not very abused are Corn of Cold, followed by Stone Fist. If you know that the destruction of the stone fist is tolerated, freeze it with the Winter Follow, and then recite the Destruction Prison. After that, return to normal. You can do damage using a burning man, but you can't knock down.
- Burning tower
- With all the forms, you can easily reach the last few rooms in this area. There is a huge door in the room where you appear. Let's break it with a golem. Go through the barrier of fire with a burning man and protect yourself from the fire attack. There is a flock of burning Knights, burning dogs, and corpses between Burning Tower Guard. Note that Burningman's spells are useless for burning enemies.
- Lagos is a lieutenant of the rage class. He has more welfare than his creature class brethren and the ability to inflict heavy losses, but Burden has already acquired the form of a fireman. This means that in fact, the total losses that Lagos inflicts are almost avoidable, and warriors and raiders can easily kill him. On the other hand, Lagos also has the same level of defensive power. He can transfer to other forms to apply spirit spells and golem abilities, and can quickly end the battle with Lagos before he has time to attack. In addition, spirit configurations can be useful. Winter grip spells enjoy Lagos' powerlessness against the cold. If you configure the spirit form's "Crushing Prison" and "Winter Grip" in this order and attack in your normal form, you may even be released from it immediately. If you are a magician, "Collapse Prison" and "Winter Grass" will be beautiful for you. Navigation map "Koshumal Temple"
- Enemies in this zone are stronger than in other places in FAID, and all special entrances (rat holes, spirit doors, Fido portals) are not double-sided, so act with caution. Check the navigation map for one-sided paths.
- As for opponents, in the first case, in "Templar Koshumal", you will meet arcrated horrors, and in the second - with cannibals. These are likely to be difficult opponents, but you should already have all the necessary forms and quite a few chances in your resolution. If you are a magician, Mana Crush is enough. If you are in tactical mode, to find a door to destroy the Abomination, Arcane Horror, before that, to carry the wall to the inner room, (and other spells, for example, Shatter Prison) are possible. Mana-Closh often kills the caster in one shot or almost in one shot.
- Be careful, there are several traps on the ground and behind the doors. In the traps, similar or even less worthy enemies await. To get to the third hub (the lower part of the circle on the map), you must go through the ghost door in the second zone of the hub, on the left side of the circle. Eventually, you will reach the keeper of this zone, Rope.
Exploit [ ]
- The rope will soon turn into a rat, which will tease and chase you. Then, as she will flow out of the rat hole, follow her into the circular room and fight her. That way, everything else can burn her. Like all demons of ambition, she will cause more losses and prefer to apply the Grip of Winter and the Cone of Cold; the Composition of Mind has the ability to be useful, due to the fact that regeneration persists even if you are frozen. To defeat Kutska nimbly, Kutska Crush and Fireball are essential.
- After defeating five guards, you will be able to enter the inner shrine of the lock. However, three more areas will become available in the meantime. In one of them, there is only one companion who was with the director when the demon slept, and everyone is trapped in the horror.
Bugs [ ]
- Each horror is a fairly small area, and close combat takes place. See below for details on each horror.
- Each time the director wins a horror, an identical partner will meet the director in the inner shrine. This fight can be quite difficult for the overseer, so if his friend's promotion is not too low, he will join the fight against the demon and provide valuable help. If he does not help his friend, he will not be able to play an active role in the fight against the demon Lenivian, but will wake up unharmed when he returns to the real world.
- Alistair believes that he is actually spending time with his sister and her sons. The overseer has the option to basically guarantee that this is all a lie, with the support of a suitable line or a rudimentary assurance that Alistair's sister and her children are demons. If Alistair can guarantee, he will definitely help the overseer in this fight, but they will see a certain number of additional demons that are worth their chances.
- Dogs are content with their sleep.
- Leliana prays with her respected mother. The overseer is decent to remind her of her vision, and according to the demon's reaction, she will actually understand that something is wrong. Likewise, if she does not communicate her vision, it will lead to her not actually definitely helping in this struggle.
- In fact, Vinh thinks that he was framed by the students who were killed due to his negligence. The director has the duty to vouch for her in the fact that she is in Faida.
- Shayl is again as stiff as a statue.
Trivia [ ]
There are Kunari soldiers who came to Ferelden on the wall. He realizes he is sleeping, but he seems to be satisfied. The supervisor can remind the walls that the walls have given the floor so that they can follow them, and decide that the walls will leave their dreams. The supervisor must fight, but if you select the correct version of the dialogue, you can increase the approval of the wall.
- Zebran is in a rack and is "training" by two ant i-Vovan Raven. If he persuades him to be Raven, he will fight two fake warriors, but Zevran will not help.
See also [ ]
- Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
- Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem.
- If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient.
- After defeating the five guardians, the guardians can enter the center area, which is written as "the sanctuary in the back." Here, we have to meet the devil Lenivian, who traps them in the dream kingdom. Before arriving at this place, if the director has released one of his friends, they will appear in the introduction scene and dialog. If the approval rating is not low, the free friends will participate in the battle with the boss.
Little Alchemy Cheats - List of All Combinations
In general, the battle with rock is composed of several stages. Each time the physical strength becomes zero, the physical strength changes to the next form of full. He uses the form listed in the following order: < SPAN> The wall is lined with Kunari soldiers who came to Ferelden. He realizes he is sleeping, but he seems to be satisfied. The supervisor can remind the walls that the walls have given the floor so that they can follow them, and decide that the walls will leave their dreams. The supervisor must fight, but if you select the correct version of the dialogue, you can increase the approval of the wall.
Complete Element and Ingredient Combination List for Little Alchemy
Zebran is in a rack and is "training" by two ant i-Vovan Raven. If he persuades him to be Raven, he will fight two fake warriors, but Zevran will not help.
Oglen believes that he is in the bar, and the other gnome is always ridiculing him.Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem. If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient. After defeating the five guardians, the guardians can enter the center area, which is written as "the sanctuary in the back." Here, we have to meet the devil Lenivian, who traps them in the dream kingdom. Before arriving at this place, if the director has released one of his friends, they will appear in the introduction scene and dialog. If the approval rating is not low, the free friends will participate in the battle with the boss. In general, the battle with rock is composed of several stages. Each time the physical strength becomes zero, the physical strength changes to the next form of full. He uses the form listed in the following order: The walls are lined with Kunari soldiers who came to Ferelden. He realizes he is sleeping, but he seems to be satisfied. The supervisor can remind the walls that the walls have given the floor so that they can follow them, and decide that the walls will leave their dreams. The supervisor must fight, but if you select the correct version of the dialogue, you can increase the approval of the wall. Zebran is in a rack and is "training" by two ant i-Vovan Raven. If he persuades him to be Raven, he will fight two fake warriors, but Zevran will not help. Oglen believes that he is in the bar, and the other gnome is always ridiculing him. Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem. If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient. After defeating the five guardians, the guardians can enter the center area, which is written as "the sanctuary in the back." Here, we have to meet the devil Lenivian, who traps them in the dream kingdom. Before arriving at this place, if the director has released one of his friends, they will appear in the introduction scene and dialog. If the approval rating is not low, the free friends will participate in the battle with the boss. In general, the battle with rock is composed of several stages. Each time the physical strength becomes zero, the physical strength changes to the next form of full. He uses the form listed in the following order: Each form has a status tailored to the level of the top players, but for this purpose, there is sufficient strategic just to fight the lower version. ) By default, a group that emphasizes range is organized, and one or more warriors (or alister) are placed in it. Burdin has the ability to transform into something that is actually useful in the given stories. Place them at the edge of the map, but are near the lilium vein so that the outlook can be used and the wizard can be used. The only task of a warrior / director is to dedicate himself from an attempt to intensively destroy one supporter. This is to use mass control skills (golems and spiritual arsenals), manually control followers, so that you do not draw a large circle around the enemy ("Kite"). ") It can be done. Use a golem form for the crab and tank while the followers are attacking from a long distance. Morigan and Win are easier to use, taking in the flow of Lilliana. As a candidate, use the "Classing Prison", which can be successful, but may not succeed, but may not succeed. Don't be in a spiritual form during the battle with Slot Kanibal. When you see the configuration of Fury Ipp, switch to a burning man regardless of the supporter settings. His care and lowering his clos e-up weapon will weaken his attack, such as not damaging it. After that, Nasti was noticed, except for some melee battle attacks, and no threat to Golem. If you are a warrior or a raider, you may like playful attacks in your usual form. If you have a supporter outside the defeat zone, take advantage of that opportunity. Shadow is fourth and may be playful, but in order to overcome the golem jump attack, it must help golem's physical resistance. Other than that, the exact same strategy as Nasti is enough. Arcane Horror is a very important configuration that tries to cast a cool spell regularly while involving blizzard. For those who do not yet understand this spell, this spell contains a rising probability of freezing and simple cool damage over time. Do not use Burning Man in any situation. The remaining is the Spirit configuration that gives a certain stability of spells but deprives the ability to do powerful damage, and a GOLEM configuration that is not resistant to the psychic effect but has high muscle strength. The source of victory is to overcome the snowstorm, and for that, three of the supporters must rent a base as described above and leave the epicenter. Win must be equipped with a "tremers" that can be obtained when encountered on the third floor of the tower. ICED BANDS is still suitable, but it will be seen in a circl e-like container and does not always appear. If you get one or two, it is highly likely that you can make up for the horror, but it will not be important. The same is true for Ice Salvams, and there is a high possibility that you will not be able to get a large amount unless you buy it at the beginning of the game. Win is resistant to damage and freezing effects, so he has the ability to maintain the situation while the popfollers wait for the storm using heels and group heels. It is also possible to switch between spirit and golem foam as needed, use spirits, and recite regeneration to help you recover Win. Arcane Horror still has the ability to throw a fireball, but if there is a supporter at sufficient distance from the snowstorm, it will only affect the director who switched to the golem. And finally, don't forget that there is a lilium vein around. These are mostly for wizards, and the end of the fourth round, where Shade remains within 10 % of the physical strength, is the most harmless usage period. With the recovery of the shifter, the single connector is surprisingly easy. The form of anoca can do powerful volume damage, and all special attacks cannot be dodged thanks to high defense. As a result, the golem form will prepare an eventually choice, such as how to increase welfare and armor. All you have to do is defeat the bogimen until your physical strength is 50 %, and use a slum skills. Switch to a normal form and return to the golem to recover your physical strength. If you use a slum, you will have enough time while the bogie man is heading. Repeat this until Bogie Man dies. For Fury Ipp, it is also possible to simply use a burning man form. The Burning Man Form immunity to all the special abilities of Fury Ipp, and can protect themselves from almost 80 % of the damage caused by Furyip. The mud is basically ordinary mud, and welfare is enhanced. The attack speed is quite low, and the agile character has a chance to hit it without any damage. Shadow foam is probably the ultimate proximity fighter, with excellent defense and attack power, slums, jumps, and life drain abilities. Every time, the demon's repeat tactics are included, but depending on the defense, it can be a normal form. The latest slot configuration "Arcane Nightmare" is no longer safe. The worst of its spells is of course Crushing Prison, which is pretty deadly if you are caught off guard. Winter's Grasp and Cone of Cold will repeatedly trigger once their duration expires, so Ice Salves and Spirit Balms are a must for this fight. The best strategy here seems to be to go into Spiritual form. Not only will you have more spell stability, but you can also heal yourself if needed. Another strategy is to achieve a reasonably high spell resistance (80%+ rather than the other 100%), apply some salves, and switch to Golem form to improve your health. This should allow you to deploy well enough, as you will be immobilized by "Crushing Prison" and anything he throws at you. Once your opponent's first spell wears off, you can return to your normal form and keep attacking until he dies, applying Health Compress if needed. Apart from this, if you prepare everything in advance and buy some Mana Crush for yourself, this form will be destroyed quickly. After defeating the demon, there is a final conversation with Niall, in which he speaks "Adhral's Chant", which is a key part of the right side of the Broken Circle. After the conversation, the party is freed from the fade. If you are in werewolf form during the battle, you cannot use potions, even if they were selected in the Cycle Diet. Rangers cannot summon animals in Eclipse. Mages have no chance to summon the dead in the fade. Objects killed in the fade do not drop loot unless there is an accident. Just changing from human form to another form and back again will heal you for free. Anything else works in golem form. A total of 21 attribute points can be obtained through fonts and essences: Since all demons are magic based, the Mana Crush spell is very effective. "Great Heat Oil" allows you to pass through fiery obstacles without turning into "burning man" form. However, you will need to "push" the obstacles every day to get through them, and it's quite possible that you'll have to drink a poultice along the way to make it through. Unless you achieve 75% absolute resistance to light (allowing the Overseer to safely pass through all obstacles), pushing through the obstacles will slow you down and may even kill you. Oil allocates 60%, and the remaining 15% can be gained by equipping an item with the skill for a while, or by using Heroic Defense if you're playing a wizard with this skill. You can accumulate a large amount of PC essence and press quickly. By doing this, you can get more than one point from each essence and font. If this is enabled, you will need to see a large amount to see the news that you actually experienced. Macro can obtain a large number of skills by pressing the righ t-click and pause button quickly. It was up to 99 in each function, but not in patch 1. 04. Lucky, there were more than 200 cases. (In the case of a PC version), it will occur quite close to the point, so if the letters do not have the opportunity to go to her, set a game for pause. Pull the mouse cursor to the essence and start to sound a certain amount of one instance as fast as possible. Release without stopping the click. You can get more than+5 points from any font. Be careful not to put pressure on the other side of the font. By doing so, he/ she is no longer forced to go. In addition, this IRGE (1 auxiliary point) has the ability to click the right button at the same time as pause. If you clear the peninsula and use the lost portal but do not receive the "QUEST UPDETED" notification, you can wait, leave the current peninsula, return, and come out again. In this case, a notification is displayed. If you decide to wait, you can borrow up to 1 minute. The Wizard of Assander allows you to loot the last set of an angry devil and find the pitfalls with the least physical strength. Before you meet the Xbox360 rock, you need to unlock all locked friends. If the PC Xbox360 PS3 games talk to Morigan how to remember the end of the battle, the cut scene's flues will resume, but the Frem will die. If the Freemet is killed by a critical headless hit, Morigan and the director will talk to the headless fleet. Because it is still in battle, weakening soepest cannot be used. You can retreat and return by a certain amount of land mines, and the contradictions are solved by itself; start and remember again in an unpleasant case. Xbox360 PS3, if there is a ratio of cowlears during the battle with the Zural tortcur, the first dialog may repeat one of the watchmaking. Although it is not a battle, mistakes are repeated in the direction of unknown time. In any horror, the second scene, that is, the scene after the friends disappear and released, may not have a switch on. The director will repeat personal last conversation with his friends. It's common in such a small room, but if you retract to a certain distance and talk to your friends again, this is an absolutely difficult conclusion. Another update of a friend's fear and difficulty is to walk in the golem shape and earthquake if the mob is not started. If you are integrated by floating word damage, the damage value is displayed, including whether the mob is displayed. After that, a scene that connects the completion of the shake is essential. Maliku of login nightmare. The instrumentation integrates a brutal soul disguised as a generous and cheerful King of Marica torture Rogine, which is not realized. Quest line "Torn ring" Fade pedestal of all zones and mobile maps. Shape shift (fade) For the opportunity to purchase here Essence and fonts found in Fade Do you need to get stuck in Little Alchemy? In the IG N-Guide, Little Alchemy Petts allows you to find a large list of more than 500 compositions and components/ elements. From the release of the Little Alchemy, updates are performed on a daily basis, and as of April 2018, 580 components are available on this IRG. Further updates are still inexpensive components and their compositions, but the following list shows all 580 components displayed in the major updates of the game in August 2017. advertisement Substance of the result Combination of ingredients Acid rain Rain, smoke/ rain, management air Available from the beginning plane Birds, iron / birds, metals alarm Clocks, sounds alcohol Fruits, time / juice, time seaweed Water, plants / sea, plant / sea Alien Life, space allergy Humans, dust Crocodile Lizard, swamp, river alpaca goat ambulance Car, hospital/ automatic, doctor angel Humans, birds Fisherman Men, fishing rod Ants Grass, rampage cow / rampage cow, sugar Antarctica Snow, desert / ice, desert Aquarium Water, glass / glass, fish Archipelago Islands and peninsula Battleship Wild beef, shell armor Tools, metal / tools, steel ash Volcano, energy Astronaut People, moon/ rockets, people/ people, galaxy station/ people, space Ice for astronauts Ice, astronaut atmosphere Air, pressure / air, pressure Atomic bomb Energy, explosion Aurora Sun, Antarctica / Ten, Antarctica, Air avalanche Energy, once ax knife, wood bacon pig, fire bacteria swamp, life baker person, flour/ person, bread/ person, dough baker house, bakery/ house, bread banana fruit, monkey banana bread bread, banana link blood, tissue bank house, money/ house, gold/ house, safe barn cow, house/ cow, house/ house, hay bat mouse, bird/ mouse, sky batman bat, human batter flour, milk bayonet pistol, knife/ gun, sword bbq bonfire, meat/ bonfire, garden beach sea, sand/ sea, sand beaver wildlife, wood/ wild animals, dam nearby flowers, wild animals beehive Tools, metal / tools, steel beer alcohol, wheat bicycle wheel, wheel bird air, life, air, egg, sky bird house bird, house black hole star, pressure leaf metal, stone blender glass, cutlery/ knife, electricity snowstorm snow, snowfall/ snow, storm/ snow, wind blood human, knife drawing engineer, paper boat water, wood boiler steam, metal flounder body, time bonsai wood, ceramic/ wood, scissors book paper, wood/ paper, history bread dough, fire brick clay, fire/ mud, fire/ mud, sun/ clay, sun bridge river, wood/ river, metal/ river, steel broom wood, hay bullet gunpowder, metal bulletproof vest bullet, armor bus car, auto butcher man, meat oil energy, milk/milk, pressure butterfly bird, house cactus desert, plants/sand, plants cake dough, candle camel desert, wild animal/desert, horse/cow bonfire fire, wood candle wax, wire/wax, fire candy sugar, christmas tree gun gunpowder, pirate ship/gunpowder, castle cape hero, cloth car wheel, metal caramel sugar, fire carbon dioxide man, oxygen/plant, night/wood carrot snowman, vegetables/sun, snowman cart wheel, wood cashmere tool, goat/wire, goat/cloth, goat/scissors, goat/ hair, goat rock house, knight cat wild animal, milk cat teaser cat, plant cauldron metal, witch/ steel, witch/ fireplace, witch/ bonfire, witch caviar hard caviar, human centaur horse, human corn wheat, milk chain metal, rope/ steel, rope chainsaw axe, electricity chameleon lizard, rainbow charcoal fire, wood cheese time, milk cheeseburger cheese, hamburger chicken egg, cow/ poultry, farmer chicken soup water, chicken chicken wing chicken, bone chimney house, fireplace / chimney, brick / fireplace, brick christmas stocking wool, fireplace christmas tree light bulb, christmas tree/ christmas tree, star cigarette cigarette, paper city village, town/ skyscraper, skyscraper clay Sand and mud clock Time, tools / time, wheels / time, electricity cloud Air, steam coal Pressure, plants / sun, snowman coconut Palma, fruit Coconut milk Coconut, tools / milk, coconut Coffin Trees and corpses cold People, rain computer Electricity, botanists/ wires, botanists/ tools, botanists mouse Mouse, computer Blizzard Paper, knife/ paper, scissors Cooking book Book, recipe / recipe constellation Stars and stars Biscuit Fabric, sugar cadaver Men, gun / male, dark grim reaper cotton Plants, clouds cattle Grass and livestock small Rainbow, pencil / rainbow, row Crow Birds, fragile / birds, backgrounds crown Gold, soblin / iron, sobrine Crystalline ball Witch, glass / magician, glass Cuckoo Watches, birds cyborg Men, bones cyclist Bicycle, man dam Beaver, river / beaver, tree / beaver, tree / wall, river Dart Dad Oglen believes that he is in the bar, and the other gnome is always ridiculing him. day Sun, time / night, sun / time, night / sky, sun desert Sand, sand / sand, cactus Dew Water, grass / haze, grass diamond Pressure, coal dinosaur Lizard, time doctor Humans, hospitals dog Wild cows, humans rain Dogs, computers Hut Dogs and houses Don Quixote Windmills, knights donut Fabric and oil Double rainbow Maliku of login nightmare. material Flour, water Dragon Lizard, flame Drone Airplane, bone drum Trees, shells Drunk People, alcohol / beer, people / Earth population, wine ice Carbon dioxide, frost / ice, carbon dioxide duck Birds, lakes/ water, birds/ poultry, pond/ time, duck child Duck child Eggs, ducks Dune Sand, Tsumuj i-style / Desert, Tsumuji style / beach, Tsumuji style Dust Earth, sky/ sun, Tsumuji style/ day, spirit dynamite Gunpowder, wire Eagle Oglen believes that he is in the bar, and the other gnome is always ridiculing him. Earth Can be used from the beginning earthquake Earth, energy / territory, wave Daily food Sun and moon egg Life, granite / bird, bird / turtle, turtle / lizard, lizard Temar egg Eggs, clocks, testicles, clocks Electric car Car, electricity Electric eel Fish and electricity Electric engineer People, electric / people, electric wires electricity Metal, energy / solar substance, solar / chicken pox, vortex / light, solar substance Email Letters, computers/ messages, online Energy Air, flame/ plant, sun engineer People, tools eruption Volcano, energy Excalibur Sword, granite explosion Gunping, flame fabric Thread, tools fairy tale History, monarch / situation, castle / knight, situation / dragon, situation family Men, house Family tree Wood, family farm Farmers, houses / farmers, barn Farmer Humans, plants / backgrounds, human / earth population, throwing device animal Goats, men fence Walls and trees field Soil, farmers / territory, musical instruments fire Can be used from the beginning Fire extinguisher Fire, carbon dioxide / pressure, carbon dioxide / metal, carbon dioxide Firefighter People, flames / people, firearms fireplace House, fire/ bonfire, brick/ bonfire, wall Firearm axe, electricity firework Explosion, air fish Solid caviar, time Fish & chips Fish, potato free fishing rod Tools, fish/ trees Flaming radicals Tuesday, pistol torch Tools, lights flood Rain, rain, time flour Wheat, granite / windmill, wheat flower Plants and gardens Whistle Tree, whirlwind Flying fish Fish, bird / air, fish Flying protein Squirrel, bird / egg whites, whirlwind / egg white, airplane / sky, egg white fog Earth, clouds forest Trees and wood Protein cookies Paper, biscuits fossil Dinosaur, Time / Dinosaur, territory / granite, dinosaur fountain Image, water Fox Chicken, rampage cow Frankenstein Zombies, electricity, corpses french fries Oil and vegetables refrigerator Metal, frost/ electricity, frost/ metal, ice Frog Wild cows, ponds fruit Trees, farmers / sun, trees Fruit tree Fruits and trees Galaxy Stars and stars garden Plants, plants/ flowers, flowers/ plants, grass/ houses, grass Gardener Garden and garden Spinning Steam, area ghost Cemetery, night / castle, night gift Father Christmas, Christmas Tree / Father, Christmas, New Year's Aspirations / Father Christmas, Biscuits / Father Christmas, Fire Falls Gingerbread House House, fabric / house, gingerbread man Gingerbreadman Life, fabric Glacier iceberg Glass Fire, sand, electricity Glass Glass, metal/ glass child Garden, sculpture goat Livestock, mountain Godzilla Dinosaur, big city gold Metal, sun / metal, rainbow Golem Clay, life granite Lava, pressure grass Plants, territory Grave Coffin, area / corpse, area Granite grave Tomb, granite Graveyard Tomb, tombstone/ serious granite, tombstone greenhouse Plants, glass/ windows Grenade Explosion, metal Cheesecake Cheese, health grim reaper Male, braid/ corpse, braid pistol Metal, bullet Gunpowder Fire, dust frequency Rain, ice/ cold rain, hurricane/ ice, clouds ham Meat, smoke Hamburger Meat, bread hammer Metal, tree hamster Wheel, mouse Solid caviar Eggs, water/ testicles, sea/ testicles, sea/ testicles, ponds/ fish, fish harp Angel, music hay Farm, grass / grass, braid / grass, sun Dried grass farmer, dried grass Dried grass, hailage Hegge Plants, fences / leaves, fences helicopter Knife, plane, windmill, airplane grass Plants, illness / illness, leaves hero Knight, Dragon Hippopotamus Horses, rivers/ horses, water honey Bee, flower / bee, birdhouse horizon Sky, territory / sea, sky / sea, sky horse Dried grass, livestock Horseshoe Metal, horse hospital House, illness / house, ambulance / house, doctor hourglass Sand and glass house Walls, walls human Earth, life Hover Birds and flowers Hurricane Vortex, energy Hoarseness Snow, dog / ice, dog ice Water and frost iceberg Sea, ice / sea, ice / sea, Antarctic / Sea, Antarctica ice Milk, ice cream Ice cream truck Cars, ice Iced tea Ice cream, tea party / frost, tea party Idea Men, light bulbs/ lamps, nerds igloo House, ice / house, snow internet Computers, computers/ computers, wires/ computers, Internet island Sea, volcano/ volcano, sea Ivy Plants, walls Jack Oh Lantern Pumpkin, fire/ knife, pumpkin/ gourd, candle jam Juice, sugar Jedi Lightsaber, human/ knight, light saver Beef jerky Meat, sun/ beef, salt juice Water, fruits/ pressure, fruits Keyboard cat Cats, music kite Wind, paper/ air, paper Knight Men, armor lake Water, pond/ river, dam lamp Metal, light bulb Throwing rope Cow, rope/ horse, rope lava Saturday and flame Lava lamp Lava, lamp lawn mower Grass, tools/ electricity, sickle cloth Tree, whirlwind leather Cow, knife/ stick lemonade Fruits, water letter Paper, pencil library House and book life Maggin, energy/ engagement, time Light Light bulb, electric, torch lamp Electricity, glass Lighthouse Light, house / light, beach / light, sea / light, sea Light blade Light, knife / energy, knife / electricity, knife Lion Wild animals, cats cattle Farmers, life / beasts, human / farmers, beasts Lizard Eggs, swamps Laminer Trees and houses love Men, people Wooden lump Ax, male/ people, chainsaw Macaroni and cheese Cheese, pasta Postal delivery People, messages Ramantin Cow, sea map Paper, territory Mars Rust, planet Hemlock Sugar and fire mayonnaise Eggs, butter meat Beef, tools/ beef, meat shop/ beef, butcher/ pig, butcher/ pig, tool/ knife, beef Jellyfish Humans, snakes mermaid Human, fish metal Fire and granite meteor Meteor, air/ air, meteor meteor Stone, space microscope Glass, bacteria/ bacteria, glass milk Farmers, beef/ livestock, people Milk shake Milk, ice cream Minotaur People, beasts mirror Glass, metal cast Time, bread Monarch Man, castle / Excalibur, man / crown, man money Paper, gold monkey Trees, beasts month Sky, cheese/ air, granite moss Plants, granite/ aquatic plants, granite butterfly Moon, moth / night, moth motor Bicycle, energy / bicycle, steel mountain Earthquake, territory Goat Mountains, goats, mountains Mountain range Mountain and mountains mouse Cheese, beast Mouse catching Tree, cheese/ metal, cheese soil Water, territory Mom Corpse, pyramid music Man, flute / man, sound Whale whale Unicorn, sea/ unicorn, water/ sea, unicorn needle Metal, wire/ metal, dried grass Botanics Glasses Nessie History, lake nest Birds, trees / birds, dried grass / testicles, dried grass newspaper Paper and paper night Monday, Time / Time, Sun / Sky, Moon ninja Shuriken, man Ninja turtle Turtle, ninja Nut Thursday, egg white oasis Desert, water obsidian Lava, water sea Sea, sea/ water, sea oil Sunflower, pressure Oil lamp Clay, oil/ potter, butter/ oil, rope/ glass, butter/ flame, butter Omelet Eggs, flames Optical fiber Wire, light Orchard Fruits, fruit trees / background, fruit trees origami Birds and paper Ostrich Birds, territory / birds, sand owl Night, bird / bird, magician oxygen Plants, sun / plants, carbon dioxide ozone Oxygen, air / air, electricity paints Water, rainbow / water, pencil Palm Island, Thursday / Thursday, Beach paper Thursday, print Paper airplane Airplane, paper parachute Pilots, materials / pilots, umbrellas Parrot Birds and pirates pasta Flowers and testicles peacock Birds and rainbow Pegasus Birds, horses/ sky, horses/ birds, unicorns pencil Thursday, coal/ tree, coal Pencil shaving Knife, pencil penguin Ice, rampage beef / ice, poultry / poultry, once penicillin Doctors, fungi perfume Water, rose/ water, flower/ steam, rose/ steam, flower/ alcohol, rose/ alcohol, flower oil Fossils, time / fossils, pressure Phoenix Fire and birds picnic Grass, sandwiches / beaches, sandwiches cake Fabric, fruit pig Livestock, mud Pigeon Birds, megalopolis / birds, messages / birds, sculptures Piggy bank box Pig, resource / pottery, Chica cushion Cotton, material pilot Airplane, person / water airplane, person Pinocio Thursday and life tube Cigarette, tree piranha Fish, blood Pirate Sword, navigator/ sailor, pirate ship Pirate ship Sailing ship, pirate / boat, pirates Hey fork Tools, dried grass pizza Cheese and fabric planet Earth, space plankton Water, life / sea, life [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] RV [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] [...] Wild cows, pirate ships/ yacht, rampage cows Recipe Flour, paper / paper, bakery reindeer Santa, fre e-range livestock / livestock, Father Christmas ring Diamond, metal / diamond, gold river Mountains, water / rain, mountains robot Metal, life / steel, life / life, scale rocket Aircraft, space Roller coaster Trains, mountains/ mountains, carts rumba bone, hoover rope thread, wire rose plant, votive / flower, votive destruction time, castle / time, dwelling ruler wood, pencil rust air, metal / metal, air / steel, air / air, steel car, house saddle horse, shell safe metal, product / metal, gold / steel, product / steel, gold safety glasses explosion, glasses / tool, glasses / engineer, glasses sailing ship boat, whirlwind / boat, equipment sailor man, tower / man, sailboat salt sea, sun / sea, sun / flame, sea / flame, sea sand sky, granite sandcastle sand, castle sand, paper sand, paper sandstone stone, sand sandstone hurricane sand, energy / sand, hurricane / sand, storm sandwich bread, ham / cheese, bread / bread, bacon Father Christmas man, Christmas tree Saturn ring, planet scalpel knife, doctor / knife, hospital scarecrow bird, house scissors knife, knife scorpion buffalo, sand / unruly cow, sand dune braids knife, grass / knife, wheat sea water, water seagull bird, sea / bird, sea / bird, beach sea weather horse, sea / sea, horse / fish, horse seal dog, sea seaplane plane, water / plane, sea / plane, sea seasickness edge, sea/moving, sea/ship, motion sickness/steamship, motion sickness/yacht, moving sea kale plant, sea / plant, sea sewing machine electricity, needle / bone, needle shark sea, raging cow / sea, raging cow / sea, blood / blood, sea sheep cloud, livestock sheet music paper, music shuriken star, knife disease person, germs/person, disease/person, rain skateboard snowboard, wheel skeleton corpse, time / bone ski glasses glasses, once air air, cloud skyscraper house, sky sledge snow, minecart/tree, carriage sloth wild cow, time smog smoke, haze / haze, megapolis smoke fire, tree smoke sign bonfire, ingredients / smoke, ingredients smoothie fruit, blender snake wild cow, wire snow steam, frost snowball snow, human snowboard wood, one piece/ one piece, surfer snowball glass, one sail/ boom, crystal ball snowman snow, man/ snowball, snowball/ annoying tree, carrot/ snowball, carrot snowmobile snow, bicycle / wood, car soap oil, ash soap air, soap/ water soda water, carbon dioxide/ juice, carbon dioxide solar cell sun, tools solar system sun, planets sound air, waves space sky, stars/sun, stars/moon, stars spaceship aircraft, astronaut space station space, house spaghetti thread, pasta sphinx human, lion spider buffalo, thread spray sugar, confetti squirrel mouse, tree star sky, night/ night, telescope starfish fish, stars/sea, stars/sea, stars statue Granite, tools/ people, jellyfish steak Fire, beef/ beef, barbecue vapor Water, flame/ water, energy vapor Steam engine, water/ steam, boat Steam engine Boiler, tools/ boilers, wheels steel Metal and coal Steel wool Steel, wool/ thread Stethoscope Tools, doctors stone Plants, glass/ windows storm Energy, clouds, electricity story Humans, fire sugar Fruit, energy/ juice, flame/ juice solar Fire, air Day clock Paper and paper Sunflower Plants, sun / flowers, sun sunglasses Sun, glasses / beaches, glasses Supernova Explosion, star surfer Humans, waves sushi Fish, seaweed/ caviar, seawater plants Swamp Soil, plants/ mud, grass jumper Wool, tools / people, wool Goggles for swimming Glasses, water swimmer Men, swimming goggles sword Knife, metal / knife, steel swordfish Fish, knife tank Machines, armor/ machine guns, cannons stun gun Pistol, electricity tea Water and leaves telescope Glass, air/ glass, star/ glass, space tent Thursday, material/ house, material Single ring Volcano, ring Wire Cotton, tools/ wheels, wool tide Sea, Monday/ Sea, Monday time Sand and glass Titanic Steam ship, iceberg toast Sandwich, flame / bread, flame tobacco Plants, flames tool Metal, human Oohashi Birds and rainbow Tractor Farmers, cars / backgrounds, cars train Steam locomotives, iron/ steam locomotives, metal/ steam locomotives, wheels/ steam locomotives, carts treasure Pirates, treasure maps Treasure map Pirates, maps tree Oglen believes that he is in the bar, and the other gnome is always ridiculing him. Tree house Trees and houses Trojan horses Horses and trees tsunami Sea, earthquake / sea, earthquake tunnel Engineers, mountains turtle Eggs and sand evening Noon and night Tyrannosaurus Rex Meat, dinosaur UFO Rocket, alien/ aircraft, extraterrestrial life form Umbrella Tools, shower, material unicorn Rainbow, horse/ rainbow, life/ double rainbow! , Horse/ double rainbow! , life Hoober Electric, broom vampire Male, blood/ human, creep vase Plants, pottery/ ceramics, flowers vegetables Fields and fruits village House and residence vinegar Time, wine/ air, wine/ wine, air Volcano Lava, area/ lava, mountain/ flame, mountain Vulture Birds and corpses cart Carts, horses wall Brick, brick wallet Skin, product Wand Wizard, tree Warrior Sword, human clock Humans, watches water Can be used from the beginning Water gun Water, revolver Water lily Flowers and ponds Bonbon Water pipe waterfall Mountains and rivers Water wheel Water, wheels, rivers wave Sea, whirlpool / sea, vortex wash
Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem. If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient. Spider, thread Wolf man Wolf, human/ wolf man, human wheat Field, farmer/ plant, farmer wheel Tools and trees Wild cow Forests and life Wild boar Pig, wild boar, forest wind Pressure, air, energy Windmill house, whirlwind / wheel, whirlwind wind turbine windmill, electricity window glass, house wine fruit, alcohol wire electricity, metal witch human, broom / wizard, broom wizard man, energy wolf dog, forest / raging bull, moon / raging bull, dog tree tool, tree woodpecker bird, tree sheep sheep, tool / scissors, sheep wrapping paper gift, paper x-ray light, bone / light, skeleton yak cow, mountain iodine jedi, swamp yogurt milk, bacteria zombie corpse, life The following components are no longer supported, although it was once possible to support them in the version of the game offered through Pokki (https://www. pokki. com/app/little-alchemy). They are not offered in the current total number of components presented in other versions of the game. resultant substance combination of ingredients atomic fireball atomic bomb, flame Cadbury egg chocolate, testicles caramel apple Little Alchemy Tip: It's All About Science
fruit garden, caramel
Little Alchemy Tip: Some Useful Aids
caramel
Little Alchemy Tip: Tend to the Broad Strokes First
chocolate, caramel
milk chocolate
Little Alchemy Tip: Two of a Kind Is Easy to Miss
chocolate, milk