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The Fade: Lost in Dreams

Lost in Dreams is a DRAGON AGE: Origins quest, one of the BROKEN CIRCLE mission series. It is also necessary to use various skills that cannot be used in specific classes. This quest series uses wearwolf mechanisms and other spells, even if the oversiser is not mage. For those who have not played a magician yet but may play in the future, this can be considered as a practice. However, these skills are only required in a part of the quest, so the minimum use can be managed.

Contents

  • Acquiring
  • 2 colleagues
  • 3.
  • 4 tutorials
    • 4. 1 Weiss Howput
    • 4. 2 Rough disappearance
    • 4. 3 Invasion of dark spawns
    • 4. 4 4 Weiss Howput (2)
    • 4. 5 violent extinction (2)
      • 4. 5. 1 Guardian Jevenena
      • 4. 7. 1 Guardian Slabren
      • 4. 8. 1 Guardian: Use a crusher
      • 4. 9. 1 Guardian: Lagos
      • 4. 10. 1 Guardian: Belber
      • 4. 12. 1 Demon / Cunors
      • 4. 12. 2 Devil Coundmono (solo capture)

      Acquisition [ ]

      This quest starts with the broken circle mission series. After fighting most of the circle tower, the quest participants are invited to sleep due to the fear of Reijiman. Thus, their consciousness is thrown into the shadow, the area of ​​dreams and ghosts that can only be accessed by normal mage.

      The sloth has effectively thrown the director and his colleagues into her own territory in Faded. To get out of here, Worden must travel in the territory and acquire a series of special skills to access specific areas. Eventually, Worden has to fight the minibos and access the slot, defeat them and escape from Faded.

      Companions [ ]

      The supervisor wakes up alone in the slot area and travels most of the sequence of the mission alone. All friends, who are currently over the overser, are caught in a dream that represents fear, hope and regret. If you release these prisoners before you meet the sloth, you will be able to speed up the sloth, and then the party will be able to control your body, regardless of whether you will be released from nightmares. If you release your companion, it will disappear after the release and will reappear only during battle with a sloth. In some cases, all parties must be released from nightmares.

      Overview [ ]

      Extinction card

      • The chief wakes up in a dreamy place called Fade;
      • The chief travels in various areas of Fade to collect various forms needed to overcome specific obstacles:
        • A rat you can get at Vapour Shadow;
        • The appearance of the spirit obtained by the invasion of the warlock;
        • Burning man who can be obtained at the burning tower;
        • Golem - Configuration obtained from Mage Asunder;
        • Jevan in "Raw Fade";
        • Slavred in "Mage Asunder";
        • Utkil the Crusher during the penetration of Darkspan;
        • Lagos in "The Burning Tower";
        • Rope in "The Night of the Templars";

        Note: Most of the records in the Fade Code will be fresh for those who are not Warden Mages or Warden Wizards.

        Walkthrough [ ]

        Weisshaupt [ ]

        The Overseer wakes up alone and falls into a huge room. Duncan welcomes you and basically explains that he did all the hardships in the Battle of Ostagar. Separately from this, Boone is defeated and the gray-haired warden goes to Weishaupt to record the situation and disperse instead of equipping himself for the battle. The Burden will not believe this situation and the conversation will end in a skirmish. Two supporters help Duncan, and the Overseer plans a strategy on his own to secure Lillian-Vene, where the gnomes cannot get close.

        When the Overseer wins against Duncan and his supporters, Faida appears.

        The Raw Fade [ ]

        The boss is in the southwest corner of FAID. On the right there is a spirit door, but you cannot interact with it without a spirit form. Immediately there is a deactivated FAID base.

        There is the magician Niala, who was captured in this kingdom. The magician, a prisoner of Kutuzka, has the ability to remember Niala by his origin. Niala will talk about his own experiments in Faida. Between darkness and ruin, he will hint at a small passage that prevented him from crawling. In short, this is your hint for the first part of this quest section: to collect more forms to go through the spaces you can get and access other parts of the kingdom of the slots.

        The first configuration you need is the mouse configuration. Use the portal of loss behind Niala's back to enter the central share of the "Living Mist", which is supposed to be the largest "island" on the map. However, this island is too large and only a limited share is available. There is only a certain number of feet on the southern side of the island. Here you'll find a lyrium mine, a rat hole, a rat, and an angry demon. First, eliminate the demon. Use lyrium if necessary, then talk to the rat. The rat will give you rat form, which will give you access to a secret, but more importantly, it will allow the overseer to wander through the rat hole in your path.

        Turn the mouse and go through the mouse hole. You will then find yourself in the northern corner of the same central island, the island of raw blur. Prepare to fight a new angry demon. Interact with the nearest statue and get the input for the code. From here, head through the portal to the northwestern island. To your right, you will see a flickering Spirit Door, although it is now unusable.

        After talking to Niall again, activate the weakening pedestal next to him. At this time, the attendant can use the pedestal to increase the four sections of FAID in any order you like. The following passages are only one of the possible options, and the number of reverse passages is minimal. Whether you follow this order or think of your own, the goal is as above: collect all four forms, kill the five guards around the slot, free your companions from the nightmare if necessary, capture all possible essences and fonts if you don't want to fight the demon alone, and finally find and meet the slot demon.

        Until you get all the shapes, your path will be blocked by one of these obstacles:

        • The mouse hole requires a mouse shape
        • The ghost door requires a ghost shape
        • The burning barrier requires a burning person
        • The solid door requires a golem shape

        The Darkspawn Invasion [ ]

        The Dark Paunov Invasion

        In this area of ​​FAID, there are several enemies called Dark Paunov. At the first entrance, you will be in the southern room designated as the entrance. Depending on the shapes you have already received, you can only explore certain parts of the map.

        Following this passage, except for the rat, you first fall into this area without having anything at your own discretion. Jump from a rat hole in the northeast corner of the entrance room. Then you can enter the room where two more rat holes are open. Go straight through the hole in the mouse, righ t-click the essence of the gimmick to get an eternal +1 test. Return to the junction and enter the hole of the second mouse. Here a certain number of dark bread attacks. Close them straight and flow from the north door. Here, the dark pauna is destroyed and the rat hole on the west side is sorted out. You can enter the left room and process the dark pauna. In any case, if you pass through a rat hole at the end of the corridor, you will be in a room with a group of pillars and the Knights of the Temple and the dark pown. Helps the spirit of the Templar and get merit from the form of the spirit. Apart from other necessary opportunities, this configuration assigns access to all spirit doors and some essences and fonts that cannot be accessed by all other forms.

        Since the boss moves alone, it is fundamental to understand the meaning of the spil l-shaped "crushing prison". If you meet a new enemy group, always put this spell as the first enemy. Some of them will die until the spell exposure is completed, others will come to Kutsuka for a while so that you can finish it, but another one in the group. 。 This spell actually contains extended cool down (60 seconds). It is a footprint that still indicates whether other legal abilities in the form of mind are freezing the opponent. This has the ability to exclude two opponents from battle.

        The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。

        Weisshaupt (2) [ ]

        As soon as you get the spirit of the spirit, return to your Weiss Howput. Because there was the essence of will power, and until then it was impossible to communicate. < SPAN> Follow this passage, first fall into this area without having anything in your own discretion, except for a rat shape. Jump from a rat hole in the northeast corner of the entrance room. Then you can enter the room where two more rat holes are open. Go straight through the hole in the mouse, righ t-click the essence of the gimmick to get an eternal +1 test. Return to the junction and enter the hole of the second mouse. Here a certain number of dark bread attacks. Close them straight and flow from the north door. Here, the dark pauna is destroyed and the rat hole on the west side is sorted out. You can enter the left room and process the dark pauna. In any case, if you pass through a rat hole at the end of the corridor, you will be in a room with a group of pillars and the Knights of the Temple and the dark pown. Helps the spirit of the Templar and get merit from the form of the spirit. Apart from other necessary opportunities, this configuration assigns access to all spirit doors and some essences and fonts that cannot be accessed by all other forms.

        The Raw Fade (2) [ ]

        Since the boss moves alone, it is fundamental to understand the meaning of the spil l-shaped "crushing prison". If you meet a new enemy group, always put this spell as the first enemy. Some of them will die until the spell exposure is completed, others will come to Kutsuka for a while so that you can finish it, but another one in the group. 。 This spell actually contains extended cool down (60 seconds). It is a footprint that still indicates whether other legal abilities in the form of mind are freezing the opponent. This has the ability to exclude two opponents from battle.

        The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。

        Guardian: Yevena [ ]

        As soon as you get the spirit of the spirit, return to your Weiss Howput. Because there was the essence of will power, and until then it was impossible to communicate. Following this passage, except for the rat, you first fall into this area without having anything at your own discretion. Jump from a rat hole in the northeast corner of the entrance room. Then you can enter the room where two more rat holes are open. Go straight through the hole in the mouse, righ t-click the essence of the gimmick to get an eternal +1 test. Return to the junction and enter the hole of the second mouse. Here a certain number of dark bread attacks. Close them straight and flow from the north door. Here, the dark pauna is destroyed and the rat hole on the west side is sorted out. You can enter the left room and process the dark pauna. In any case, if you pass through a rat hole at the end of the corridor, you will be in a room with a group of pillars and the Knights of the Temple and the dark pown. Helps the spirit of the Templar and get merit from the form of the spirit. Apart from other necessary opportunities, this configuration assigns access to all spirit doors and some essences and fonts that cannot be accessed by all other forms.

        Since the boss moves alone, it is fundamental to understand the meaning of the spil l-shaped "crushing prison". If you meet a new enemy group, always put this spell as the first enemy. Some of them will die until the spell exposure is completed, others will come to Kutsuka for a while so that you can finish it, but another one in the group. 。 This spell actually contains extended cool down (60 seconds). It is a footprint that still indicates whether other legal abilities in the form of mind are freezing the opponent. This has the ability to exclude two opponents from battle.

        The Burning Tower [ ]

        The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。

        As soon as you get the spirit of the spirit, return to your Weiss Howput. This is because there was the essence of willing power, and until then it was impossible to communicate.

        Return to the raw Fade and find one of the watchmen that blocks the path to Demo n-L e-Ivza and destroy it. On the way, on the way, you can take the same method as the previous one (FADE portal at the location of the rat, a rat hole in the north of the largest island, a Fade portal on the northwest of the island. In a simple way). This time, when you are in the northwestern part of the island, you can start the "shape of the ghost" and pass through the "door of the ghost". Then you can go to the northeast of the island, where you can take the essence. There is also an abandoned boat and two sages on this island.

        After that, continue on the road until you return to the starting point with the Nial. When you start the spirit form, a door of the spirit appears on your right. This door leads to the center of the largest island in this area. So I encounter the shadow of Yeben and 2 and 3.

        One of the possible strategies is to cast both the imprisonment and the winter primary spells, then switch to the usual form and finish. As a result of using both spells due to normal level complexity, her physical strength is about 25 %. If the director has a magician and has a mana korygiong, this will die both minions and both minions.

        When the battle is over, let's look around as a spirit. You need to find the power of will and put it in the code "BLACK CITY". Note that if you defeat Evenen and collect the essence on the map, it will be displayed as a "hidden room" where the essence is collected. Return from the ghost door to the place where Nial is located and use the disappearing pedestal again.

        Burning tower

        Mage Asunder [ ]

        This part of FAID is a fir e-filled basis. Most enemies do not succumb to flame attacks, and in some cases, flames can restore enemies. The Spirit Form's Winterers Hold spells are a better option-this is a good strategy to use the crush prison first and then use the wreckage until the Winters cools down.

        The room you got on the left has a rat hole that leads to the essence of cunning.

        Enter the door in the northeast corner of the room and go along the road (avoid fire walls and the first door), enter the room where two burning Temple Knights are, and there is a huge door inside. The last door is blocked by fire and cannot be entered, so you have to enter the second door and use the next door. < SPAN> Return to raw fade and find one of the watchmen that blocks the path to Demo n-L e-Ivza and destroy it. On the way, on the way, you can take the same method as the previous one (FADE portal at the location of the rat, a rat hole in the north of the largest island, a Fade portal on the northwest of the island. In a simple way). This time, when you are in the northwestern part of the island, you can start the "shape of the ghost" and pass through the "door of the ghost". Then you can go to the northeast of the island, where you can take the essence. There is also an abandoned boat and two sages on this island.

        After that, continue on the road until you return to the starting point with the Nial. When you start the spirit form, a door of the spirit appears on your right. This door leads to the center of the largest island in this area. So I encounter the shadow of Yeben and 2 and 3.

        One of the possible strategies is to cast both the imprisonment and the winter primary spells, then switch to the usual form and finish. As a result of using both spells due to normal level complexity, her physical strength is about 25 %. If the director has a magician and has a mana korygiong, this will die both minions and both minions.

        When the battle is over, let's look around as a spirit. You need to find the power of will and put it in the code "BLACK CITY". Note that if you defeat Evenen and collect the essence on the map, it will be displayed as a "hidden room" where the essence is collected. Return from the ghost door to the place where Nial is located and use the disappearing pedestal again.

        Burning tower

        This part of FAID is a fir e-filled basis. Most enemies do not succumb to flame attacks, and in some cases, flames can restore enemies. The Spirit Form's Winterers Hold spells are a better option-this is a good strategy to use the crush prison first and then use the wreckage until the Winters cools down.

        The room you got on the left has a rat hole that leads to the essence of cunning.

        Enter the door in the northeast corner of the room and go along the road (avoid fire walls and the first door), enter the room where two burning Temple Knights are, and there is a huge door inside. The last door is blocked by fire and cannot be entered, so you have to enter the second door and use the next door. Return to the raw Fade and find one of the watchmen that blocks the path to Demo n-L e-Ivza and destroy it. On the way, on the way, you can take the same method as the previous one (FADE portal at the location of the rat, a rat hole in the north of the largest island, a Fade portal on the northwest of the island. In a simple way). This time, when you are in the northwestern part of the island, you can start the "shape of the ghost" and pass through the "door of the ghost". Then you can go to the northeast of the island, where you can take the essence. There is also an abandoned boat and two sages on this island.

        After that, continue on the road until you return to the starting point with the Nial. When you start the spirit form, a door of the spirit appears on your right. This door leads to the center of the largest island in this area. So I encounter the shadow of Yeben and 2 and 3.

        One of the possible strategies is to cast both the imprisonment and the winter primary spells, then switch to the usual form and finish. As a result of using both spells due to normal level complexity, her physical strength is about 25 %. If the director has a magician and has a mana korygiong, this will die both minions and both minions.

        When the battle is over, let's look around as a spirit. You need to find the power of will and put it in the code "BLACK CITY". Note that if you defeat Evenen and collect the essence on the map, it will be displayed as a "hidden room" where the essence is collected. Return from the ghost door to the place where Nial is located and use the disappearing pedestal again.

        Guardian: Slavren [ ]

        Burning tower

        This part of FAID is a fir e-filled basis. Most enemies do not succumb to flame attacks, and in some cases, flames can restore enemies. The Spirit Form's Winterers Hold spells are a better option-this is a good strategy to use the crush prison first and then use the wreckage until the Winters cools down.

        The Darkspawn Invasion (2) [ ]

        The Dark Paunov Invasion

        Enter the door in the northeast corner of the room and go along the road (avoid fire walls and the first door), enter the room where two burning Temple Knights are, and there is a huge door inside. The last door is blocked by fire and cannot be entered, so you have to enter the second door and use the next door.

        After defeating the Temple Knights, enter the fresh area through the door on a small stairs. A huge square corridor continues, and there are flame obstacles in front of you. Turn right there and defeat two dogs attacking. After that, turn left and enter the right aisle, fight between the Temple Knights of the Flame and the two dogs of the flame, turn right as needed and drop in the lilium vein. Furthermore, two dogs with flame come out, and in the holes of rats, they actually flow in the figure of a rat. Eventually, a room with Dream Temple and Leger Fury Ippe will be found and attacked. After the battle, the Knights Temple gives Burning Man as a reward. This allows you to use some optical spells, and more importantly, you can get one way to pass through flam e-like obstacles. Remember that any weapons can be used in the burning man form, but you can't use spells and weapons talent.

        Guardian: Uthkiel The Crusher [ ]

        For those who are not familiar with similar regular primary spells, we will mention the double usefulness of the cheap "Flame Ball" in this form. It is considered as a means of masquito control because it not only causes Aria Ross, but also has the chance to download a person in the defeat zone. Unfortunately, it is not damaged by the flame ball, but it is weak to knockdown.

        In principle, explore the land of the kingdom as much as possible. Next, in the sleeping templer room, go from the southern door to a square corridor, and there is a spirit door that leads to "the essence of tactics" and "the essence of the Constitution". Return to the sleeping Temple Knights' room and pass through the powerful door on the north side, there is a guardian of the burning tower. If you get the golem, you can go to him.

        The Burning Tower (2) [ ]

        The dumpling spirit will then leave the fresh fade of fade. Before, then apply, you are in the room and take the essence of devastating willingness to seek your fresh heart. The rest of the zone is blocked by bulky doors and burning barriers; in the meantime, a small hook is actually placed behind and the spirit form is used to end the area that has already been visited. 。

        For those who are not familiar with similar regular primary spells, we will mention the double usefulness of the cheap "Flame Ball" in this form. It is considered as a means of masquito control because it not only causes Aria Ross, but also has the chance to download a person in the defeat zone. Unfortunately, it is not damaged by the flame ball, but it is weak to knockdown.

        Guardian: Rhagos [ ]

        In principle, explore the land of the kingdom as much as possible. Next, in the sleeping templer room, go from the southern door to a square corridor, and there is a spirit door that leads to "the essence of tactics" and "the essence of the Constitution". Return to the sleeping Temple Knights' room and pass through the powerful door on the north side, there is a guardian of the burning tower. If you get the golem, you can go to him.

        The Templar's Nightmare [ ]

        In this area of ​​Fade, there are various groups such as magician, clergy, and golem. If you use the spirit and burning man form carefully, you will be able to survive various collisions. Burningman can pass through flam e-like obstacles on the other side of several doors, and the effect of the flame balls is very useful. Pay attention to frost attacks by enemy magician. Apart from this, golem is a powerful fighter in close combat, and has a knoc k-down effect in melee battles and lon g-range battles. After defeating the Temple Knights, enter the fresh area through the door on a small stairs. A huge square corridor continues, and there are flame obstacles in front of you. Turn right there and defeat two dogs attacking. After that, turn left and enter the right aisle, fight between the Temple Knights of the Flame and the two dogs of the flame, turn right as needed and drop in the lilium vein. Furthermore, two dogs with flame come out, and in the holes of rats, they actually flow in the figure of a rat. Eventually, a room with Dream Temple and Leger Fury Ippe will be found and attacked. After the battle, the Knights Temple gives Burning Man as a reward. This allows you to use some optical spells, and more importantly, you can get one way to pass through flam e-like obstacles. Remember that any weapons can be used in the burning man form, but you can't use spells and weapons talent.

        For those who are not familiar with similar regular primary spells, we will mention the double usefulness of the cheap "Flame Ball" in this form. It is considered as a means of masquito control because it not only causes Aria Ross, but also has the chance to download a person in the defeat zone. Unfortunately, it is not damaged by the flame ball, but it is weak to knockdown.

        In principle, explore the land of the kingdom as much as possible. Next, in the sleeping templer room, go from the southern door to a square corridor, and there is a spirit door that leads to "the essence of tactics" and "the essence of the Constitution". Return to the sleeping Temple Knights' room and pass through the powerful door on the north side, there is a guardian of the burning tower. If you get the golem, you can go to him.

        In this area of ​​Fade, there are various groups such as magician, clergy, and golem. If you use the spirit and burning man form carefully, you will be able to survive various collisions. Burningman can pass through flam e-like obstacles on the other side of several doors, and the effect of the flame balls is very useful. Pay attention to frost attacks by enemy magician. Apart from this, golem is a powerful fighter in close combat, and has a knoc k-down effect in melee battles and lon g-range battles.

        Guardian: Vereveel [ ]

        Once you enter the first room, enter the mouse hole on the left. You will get the Fountain of Power and the Codex item: Level of the Circle Return to the first room.

        Companion nightmares [ ]

        Exit the first room and enter the rotunda. The room on the left has two mages who will attack you as soon as you open the door. You can sneak into the room through the mouse hole and get ahead of them. If you sneak into the room, the mages may not react to you changing into another form. However, opening the door will still attract their attention.

        Continuing clockwise around the tower, the third room has two more mages. When they are ready, you can change into your spirit form and interact with the glowing stack of books, The Essence of Magic. There is also a Codex article on the bookshelf: The History of the Circle. Note the last room in the corridor with an open door. As you approach this room, the four mages inside will start arguing, which escalates into a fight. If you approach this room in stealth mode, you can wait until some or all of the mages kill each other, making this encounter much easier, although you will get less XP.

        The large room at the end of the hallway has three servants, two of whom are in stealth mode. Before entering the next room, put on your Burning Man uniform, because there is a fire wall behind the door. In the next room, there are four low-rage demons. They attack in pairs, so it is fairly easy to destroy them in Burning Man form.

        • The next room has several mages, which you can attack as soon as the door opens. They have strong attacks, but little health. Freezing them or otherwise immobilizing them makes it much easier. You can also sneak behind the fire wall in rat form and wait for them to kill each other, just like in the previous room. Another strategy is to retreat to the previous room as soon as the door opens (like Burning Man). There will only be two mages chasing you, so you can tackle them with Fireball + Flame Blast. After that, return to the entrance and you'll finish the easier fight.
        • In the next room, you'll encounter a mage instructor and four apprentice mages. They have very high attack power, and the instructor will fire off multiple fireballs and infernos. Just stand next to them in your Burning Man form and they'll try to kill themselves with destructive spells.
        • If the main character is mage, it will be damaged as soon as you approach it, using a range effect spell like Inferno or Blizzard while standing just outside the door. The opponent has little physical strength, so he should die soon. Another use of Arcain Warrior's tactics is to use the "Shield of Haze" to get almost no damage.
        • After the battle, grab the entrance to CodeX: Cardinal Rules of Magic to gain a simple experience value and climb the stairs.
        • In the next room, the priest of the President's Office and a group of golem are attacking a cursed dream. Helping a dream is awarded the golem "HURL ROCK". Just approaching the gole m-type door and trying to open it in the same way as other doors, the stone essence automatically picks up stones and destroys the door. However, HURL ROCK becomes inactive mode.
        • This allows you to return to other locations and complete the search for each outer space. However, since you are in Mage Assign, it is best to clear this area first. Other essences can be found here. Explore all enemies and obstacles (assume that all the necessary forms have been collected) and ultimately find the guardian of this area: Slabren and the few essences left here. Slabren is in the southernmost room.
        • Before going to the room where Slavrain is, you have to open a gole m-shaped door and enter one of the rooms. be careful! In the first room, there are two Arcane Horror, which may be paralyzed and die before anything. It is recommended that you open the door while standing sideways so that you come off the horror when you open the door. Once you open the door, you can attack with cloud control or other spells before the horror attacks.
        • Beast cursed dreams may not start the dialogs required to create forms. To solve this, come back after leaving the room.
        • Slabren is an abominable person in the Lieutenant Lieutenant, and can be easily dealt with by using the various skills provided by the forms needed. Pay particular attention to the SPIRIT Crushing Prison and Burning Man Fireball.

        After the battle, return to DARKSPAWN INVASION using Fade Pedestal.

        Inner Sanctum [ ]

        Dark Snake invasion

        Sloth demon [ ]

        After gathering all available forms, Warden must return to the dark creature invasion area, search for each room and find all available essence and fonts. In addition, Overseer will be able to find and fight Utkil the Crusher, the guardian of the area.

        When you return using the pedestal, you will hit the huge door. Open the door using a golem. When the door opens, the hurricane army will attack, so be prepared. Use a combination of a burning man and fainting with a fireball and fighting with a golem. Go to the edge of the corridor, and if you haven't dealt with it yet, you will meet two more hurricanes. Next is a huge door. Open with a golem. When you open it, there is the following:

        1. Utkill the Crusher is more powerful than other augers and has a very high attack power. However, thanks to the various skills collected to get to him, he can easily drive him into the spot.
        2. Mage with Blizzard, EarthQuake, and Tempest allows you to put back on an unopened solid door so that UTKIL cannot be counterattacked within the reach of the effect. Lo w-level options that are not very abused are Corn of Cold, followed by Stone Fist. If you know that the destruction of the stone fist is tolerated, freeze it with the Winter Follow, and then recite the Destruction Prison. After that, return to normal. You can do damage using a burning man, but you can't knock down.
        3. Burning tower
        4. With all the forms, you can easily reach the last few rooms in this area. There is a huge door in the room where you appear. Let's break it with a golem. Let's go through the barrier of fire with a burning man and protect yourself from the fire attack. Between the burning tower guard, there are burning Temple Knights, burning dogs, and corpses: Lagos. Note that Burningman's spells are useless for burning enemies. < SPAN> After the battle, return to DarkSpawn Invision using Fade Pedestal.
        5. Dark Snake invasion
        • After gathering all available forms, Warden must return to the dark creature invasion area, search for each room and find all available essence and fonts. In addition, Overseer will be able to find and fight Utkil the Crusher, the guardian of the area.

        When you return using the pedestal, you will hit the huge door. Open the door using a golem. When the door opens, the hurricane army will attack, so be prepared. Use a combination of a burning man and fainting with a fireball and fighting with a golem. Go to the edge of the corridor, and if you haven't dealt with it yet, you will meet two more hurricanes. Next is a huge door. Open with a golem. When you open it, there is the following:

        Sloth demon (Solo strategy) [ ]

        Utkill the Crusher is more powerful than other augers and has a very high attack power. However, thanks to the various skills collected to get to him, he can easily drive him into the spot.

        Mage with Blizzard, EarthQuake, and Tempest allows you to put back on an unopened solid door so that UTKIL cannot be counterattacked within the reach of the effect. Lo w-level options that are not very abused are Corn of Cold, followed by Stone Fist. If you know that the destruction of the stone fist is tolerated, freeze it with the Winter Follow, and then recite the Destruction Prison. After that, return to normal. You can do damage using a burning man, but you can't knock down.

        Burning tower

        With all the forms, you can easily reach the last few rooms in this area. There is a huge door in the room where you appear. Let's break it with a golem. Let's go through the barrier of fire with a burning man and protect yourself from the fire attack. Between the burning tower guard, there are burning Temple Knights, burning dogs, and corpses: Lagos. Note that Burningman's spells are useless for burning enemies. After the battle, return to DARKSPAWN INVASION using Fade Pedestal.

        Dark Snake invasion

        After gathering all available forms, Warden must return to the dark creature invasion area, search for each room and find all available essence and fonts. In addition, Overseer will be able to find and fight Utkil the Crusher, the guardian of the area.

        Result [ ]

        When you return using the pedestal, you will hit the huge door. Open the door using a golem. When the door opens, the hurricane army will attack, so be prepared. Use a combination of a burning man and fainting with a fireball and fighting with a golem. Go to the edge of the corridor, and if you haven't dealt with it yet, you will meet two more hurricanes. Next is a huge door. Open with a golem. When you open it, there is the following:

        Notes [ ]

        • Utkill the Crusher is more powerful than other augers and has a very high attack power. However, thanks to the various skills collected to get to him, he can easily drive him into the spot.
        • Mage with Blizzard, EarthQuake, and Tempest allows you to put back on an unopened solid door so that UTKIL cannot be counterattacked within the reach of the effect. Lo w-level options that are not very abused are Corn of Cold, followed by Stone Fist. If you know that the destruction of the stone fist is tolerated, freeze it with the Winter Follow, and then recite the Destruction Prison. After that, return to normal. You can do damage using a burning man, but you can't knock down.
        • Burning tower
        • With all the forms, you can easily reach the last few rooms in this area. There is a huge door in the room where you appear. Let's break it with a golem. Go through the barrier of fire with a burning man and protect yourself from the fire attack. There is a flock of burning Knights, burning dogs, and corpses between Burning Tower Guard. Note that Burningman's spells are useless for burning enemies.
        • Lagos is a lieutenant of the rage class. He has more welfare than his creature class brethren and the ability to inflict heavy losses, but Burden has already acquired the form of a fireman. This means that in fact, the total losses that Lagos inflicts are almost avoidable, and warriors and raiders can easily kill him. On the other hand, Lagos also has the same level of defensive power. He can transfer to other forms to apply spirit spells and golem abilities, and can quickly end the battle with Lagos before he has time to attack. In addition, spirit configurations can be useful. Winter grip spells enjoy Lagos' powerlessness against the cold. If you configure the spirit form's "Crushing Prison" and "Winter Grip" in this order and attack in your normal form, you may even be released from it immediately. If you are a magician, "Collapse Prison" and "Winter Grass" will be beautiful for you. Navigation map "Koshumal Temple"
        • Enemies in this zone are stronger than in other places in FAID, and all special entrances (rat holes, spirit doors, Fido portals) are not double-sided, so act with caution. Check the navigation map for one-sided paths.
        • As for opponents, in the first case, in "Templar Koshumal", you will meet arcrated horrors, and in the second - with cannibals. These are likely to be difficult opponents, but you should already have all the necessary forms and quite a few chances in your resolution. If you are a magician, Mana Crush is enough. If you are in tactical mode, to find a door to destroy the Abomination, Arcane Horror, before that, to carry the wall to the inner room, (and other spells, for example, Shatter Prison) are possible. Mana-Closh often kills the caster in one shot or almost in one shot.
        • Be careful, there are several traps on the ground and behind the doors. In the traps, similar or even less worthy enemies await. To get to the third hub (the lower part of the circle on the map), you must go through the ghost door in the second zone of the hub, on the left side of the circle. Eventually, you will reach the keeper of this zone, Rope.

        Exploit [ ]

        • The rope will soon turn into a rat, which will tease and chase you. Then, as she will flow out of the rat hole, follow her into the circular room and fight her. That way, everything else can burn her. Like all demons of ambition, she will cause more losses and prefer to apply the Grip of Winter and the Cone of Cold; the Composition of Mind has the ability to be useful, due to the fact that regeneration persists even if you are frozen. To defeat Kutska nimbly, Kutska Crush and Fireball are essential.
        • After defeating five guards, you will be able to enter the inner shrine of the lock. However, three more areas will become available in the meantime. In one of them, there is only one companion who was with the director when the demon slept, and everyone is trapped in the horror.

        Bugs [ ]

        • Each horror is a fairly small area, and close combat takes place. See below for details on each horror.
        • Each time the director wins a horror, an identical partner will meet the director in the inner shrine. This fight can be quite difficult for the overseer, so if his friend's promotion is not too low, he will join the fight against the demon and provide valuable help. If he does not help his friend, he will not be able to play an active role in the fight against the demon Lenivian, but will wake up unharmed when he returns to the real world.
        • Alistair believes that he is actually spending time with his sister and her sons. The overseer has the option to basically guarantee that this is all a lie, with the support of a suitable line or a rudimentary assurance that Alistair's sister and her children are demons. If Alistair can guarantee, he will definitely help the overseer in this fight, but they will see a certain number of additional demons that are worth their chances.
        • Dogs are content with their sleep.
        • Leliana prays with her respected mother. The overseer is decent to remind her of her vision, and according to the demon's reaction, she will actually understand that something is wrong. Likewise, if she does not communicate her vision, it will lead to her not actually definitely helping in this struggle.
        • In fact, Vinh thinks that he was framed by the students who were killed due to his negligence. The director has the duty to vouch for her in the fact that she is in Faida.
          • Shayl is again as stiff as a statue.

          Trivia [ ]

          There are Kunari soldiers who came to Ferelden on the wall. He realizes he is sleeping, but he seems to be satisfied. The supervisor can remind the walls that the walls have given the floor so that they can follow them, and decide that the walls will leave their dreams. The supervisor must fight, but if you select the correct version of the dialogue, you can increase the approval of the wall.

          • Zebran is in a rack and is "training" by two ant i-Vovan Raven. If he persuades him to be Raven, he will fight two fake warriors, but Zevran will not help.

          See also [ ]

          • Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
          • Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem.
          • If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient.
          • After defeating the five guardians, the guardians can enter the center area, which is written as "the sanctuary in the back." Here, we have to meet the devil Lenivian, who traps them in the dream kingdom. Before arriving at this place, if the director has released one of his friends, they will appear in the introduction scene and dialog. If the approval rating is not low, the free friends will participate in the battle with the boss.

          Little Alchemy Cheats - List of All Combinations

          In general, the battle with rock is composed of several stages. Each time the physical strength becomes zero, the physical strength changes to the next form of full. He uses the form listed in the following order: < SPAN> The wall is lined with Kunari soldiers who came to Ferelden. He realizes he is sleeping, but he seems to be satisfied. The supervisor can remind the walls that the walls have given the floor so that they can follow them, and decide that the walls will leave their dreams. The supervisor must fight, but if you select the correct version of the dialogue, you can increase the approval of the wall.

          Complete Element and Ingredient Combination List for Little Alchemy

          Zebran is in a rack and is "training" by two ant i-Vovan Raven. If he persuades him to be Raven, he will fight two fake warriors, but Zevran will not help.

          Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
          Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem. If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient.
          After defeating the five guardians, the guardians can enter the center area, which is written as "the sanctuary in the back." Here, we have to meet the devil Lenivian, who traps them in the dream kingdom. Before arriving at this place, if the director has released one of his friends, they will appear in the introduction scene and dialog. If the approval rating is not low, the free friends will participate in the battle with the boss. In general, the battle with rock is composed of several stages. Each time the physical strength becomes zero, the physical strength changes to the next form of full. He uses the form listed in the following order: The walls are lined with Kunari soldiers who came to Ferelden. He realizes he is sleeping, but he seems to be satisfied. The supervisor can remind the walls that the walls have given the floor so that they can follow them, and decide that the walls will leave their dreams. The supervisor must fight, but if you select the correct version of the dialogue, you can increase the approval of the wall.
          Zebran is in a rack and is "training" by two ant i-Vovan Raven. If he persuades him to be Raven, he will fight two fake warriors, but Zevran will not help. Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
          Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem. If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient.
          After defeating the five guardians, the guardians can enter the center area, which is written as "the sanctuary in the back." Here, we have to meet the devil Lenivian, who traps them in the dream kingdom. Before arriving at this place, if the director has released one of his friends, they will appear in the introduction scene and dialog. If the approval rating is not low, the free friends will participate in the battle with the boss. In general, the battle with rock is composed of several stages. Each time the physical strength becomes zero, the physical strength changes to the next form of full. He uses the form listed in the following order:
          Each form has a status tailored to the level of the top players, but for this purpose, there is sufficient strategic just to fight the lower version. ) By default, a group that emphasizes range is organized, and one or more warriors (or alister) are placed in it. Burdin has the ability to transform into something that is actually useful in the given stories. Place them at the edge of the map, but are near the lilium vein so that the outlook can be used and the wizard can be used. The only task of a warrior / director is to dedicate himself from an attempt to intensively destroy one supporter. This is to use mass control skills (golems and spiritual arsenals), manually control followers, so that you do not draw a large circle around the enemy ("Kite"). ") It can be done. Use a golem form for the crab and tank while the followers are attacking from a long distance. Morigan and Win are easier to use, taking in the flow of Lilliana. As a candidate, use the "Classing Prison", which can be successful, but may not succeed, but may not succeed. Don't be in a spiritual form during the battle with Slot Kanibal.
          When you see the configuration of Fury Ipp, switch to a burning man regardless of the supporter settings. His care and lowering his clos e-up weapon will weaken his attack, such as not damaging it. After that, Nasti was noticed, except for some melee battle attacks, and no threat to Golem. If you are a warrior or a raider, you may like playful attacks in your usual form. If you have a supporter outside the defeat zone, take advantage of that opportunity.
          Shadow is fourth and may be playful, but in order to overcome the golem jump attack, it must help golem's physical resistance. Other than that, the exact same strategy as Nasti is enough. Arcane Horror is a very important configuration that tries to cast a cool spell regularly while involving blizzard. For those who do not yet understand this spell, this spell contains a rising probability of freezing and simple cool damage over time. Do not use Burning Man in any situation. The remaining is the Spirit configuration that gives a certain stability of spells but deprives the ability to do powerful damage, and a GOLEM configuration that is not resistant to the psychic effect but has high muscle strength.
          The source of victory is to overcome the snowstorm, and for that, three of the supporters must rent a base as described above and leave the epicenter. Win must be equipped with a "tremers" that can be obtained when encountered on the third floor of the tower. ICED BANDS is still suitable, but it will be seen in a circl e-like container and does not always appear. If you get one or two, it is highly likely that you can make up for the horror, but it will not be important. The same is true for Ice Salvams, and there is a high possibility that you will not be able to get a large amount unless you buy it at the beginning of the game. Win is resistant to damage and freezing effects, so he has the ability to maintain the situation while the popfollers wait for the storm using heels and group heels. It is also possible to switch between spirit and golem foam as needed, use spirits, and recite regeneration to help you recover Win. Arcane Horror still has the ability to throw a fireball, but if there is a supporter at sufficient distance from the snowstorm, it will only affect the director who switched to the golem. And finally, don't forget that there is a lilium vein around. These are mostly for wizards, and the end of the fourth round, where Shade remains within 10 % of the physical strength, is the most harmless usage period.
          With the recovery of the shifter, the single connector is surprisingly easy. The form of anoca can do powerful volume damage, and all special attacks cannot be dodged thanks to high defense. As a result, the golem form will prepare an eventually choice, such as how to increase welfare and armor. All you have to do is defeat the bogimen until your physical strength is 50 %, and use a slum skills. Switch to a normal form and return to the golem to recover your physical strength. If you use a slum, you will have enough time while the bogie man is heading. Repeat this until Bogie Man dies.
          For Fury Ipp, it is also possible to simply use a burning man form. The Burning Man Form immunity to all the special abilities of Fury Ipp, and can protect themselves from almost 80 % of the damage caused by Furyip. The mud is basically ordinary mud, and welfare is enhanced. The attack speed is quite low, and the agile character has a chance to hit it without any damage.
          Shadow foam is probably the ultimate proximity fighter, with excellent defense and attack power, slums, jumps, and life drain abilities. Every time, the demon's repeat tactics are included, but depending on the defense, it can be a normal form. The latest slot configuration "Arcane Nightmare" is no longer safe. The worst of its spells is of course Crushing Prison, which is pretty deadly if you are caught off guard. Winter's Grasp and Cone of Cold will repeatedly trigger once their duration expires, so Ice Salves and Spirit Balms are a must for this fight. The best strategy here seems to be to go into Spiritual form. Not only will you have more spell stability, but you can also heal yourself if needed. Another strategy is to achieve a reasonably high spell resistance (80%+ rather than the other 100%), apply some salves, and switch to Golem form to improve your health. This should allow you to deploy well enough, as you will be immobilized by "Crushing Prison" and anything he throws at you. Once your opponent's first spell wears off, you can return to your normal form and keep attacking until he dies, applying Health Compress if needed. Apart from this, if you prepare everything in advance and buy some Mana Crush for yourself, this form will be destroyed quickly. After defeating the demon, there is a final conversation with Niall, in which he speaks "Adhral's Chant", which is a key part of the right side of the Broken Circle. After the conversation, the party is freed from the fade.
          If you are in werewolf form during the battle, you cannot use potions, even if they were selected in the Cycle Diet. Rangers cannot summon animals in Eclipse.
          Mages have no chance to summon the dead in the fade. Objects killed in the fade do not drop loot unless there is an accident.
          Just changing from human form to another form and back again will heal you for free. Anything else works in golem form. A total of 21 attribute points can be obtained through fonts and essences:
          Since all demons are magic based, the Mana Crush spell is very effective. "Great Heat Oil" allows you to pass through fiery obstacles without turning into "burning man" form. However, you will need to "push" the obstacles every day to get through them, and it's quite possible that you'll have to drink a poultice along the way to make it through. Unless you achieve 75% absolute resistance to light (allowing the Overseer to safely pass through all obstacles), pushing through the obstacles will slow you down and may even kill you. Oil allocates 60%, and the remaining 15% can be gained by equipping an item with the skill for a while, or by using Heroic Defense if you're playing a wizard with this skill.
          You can accumulate a large amount of PC essence and press quickly. By doing this, you can get more than one point from each essence and font. If this is enabled, you will need to see a large amount to see the news that you actually experienced. Macro can obtain a large number of skills by pressing the righ t-click and pause button quickly. It was up to 99 in each function, but not in patch 1. 04. Lucky, there were more than 200 cases. (In the case of a PC version), it will occur quite close to the point, so if the letters do not have the opportunity to go to her, set a game for pause. Pull the mouse cursor to the essence and start to sound a certain amount of one instance as fast as possible. Release without stopping the click. You can get more than+5 points from any font. Be careful not to put pressure on the other side of the font. By doing so, he/ she is no longer forced to go. In addition, this IRGE (1 auxiliary point) has the ability to click the right button at the same time as pause.
          If you clear the peninsula and use the lost portal but do not receive the "QUEST UPDETED" notification, you can wait, leave the current peninsula, return, and come out again. In this case, a notification is displayed. If you decide to wait, you can borrow up to 1 minute. The Wizard of Assander allows you to loot the last set of an angry devil and find the pitfalls with the least physical strength.
          Before you meet the Xbox360 rock, you need to unlock all locked friends. If the PC Xbox360 PS3 games talk to Morigan how to remember the end of the battle, the cut scene's flues will resume, but the Frem will die. If the Freemet is killed by a critical headless hit, Morigan and the director will talk to the headless fleet. Because it is still in battle, weakening soepest cannot be used. You can retreat and return by a certain amount of land mines, and the contradictions are solved by itself; start and remember again in an unpleasant case.
          Xbox360 PS3, if there is a ratio of cowlears during the battle with the Zural tortcur, the first dialog may repeat one of the watchmaking. Although it is not a battle, mistakes are repeated in the direction of unknown time. In any horror, the second scene, that is, the scene after the friends disappear and released, may not have a switch on. The director will repeat personal last conversation with his friends. It's common in such a small room, but if you retract to a certain distance and talk to your friends again, this is an absolutely difficult conclusion.
          Another update of a friend's fear and difficulty is to walk in the golem shape and earthquake if the mob is not started. If you are integrated by floating word damage, the damage value is displayed, including whether the mob is displayed. After that, a scene that connects the completion of the shake is essential. Maliku of login nightmare.
          The instrumentation integrates a brutal soul disguised as a generous and cheerful King of Marica torture Rogine, which is not realized. Quest line "Torn ring"
          Fade pedestal of all zones and mobile maps. Shape shift (fade) For the opportunity to purchase here
          Essence and fonts found in Fade Do you need to get stuck in Little Alchemy? In the IG N-Guide, Little Alchemy Petts allows you to find a large list of more than 500 compositions and components/ elements.
          From the release of the Little Alchemy, updates are performed on a daily basis, and as of April 2018, 580 components are available on this IRG. Further updates are still inexpensive components and their compositions, but the following list shows all 580 components displayed in the major updates of the game in August 2017. advertisement
          Substance of the result Combination of ingredients
          Acid rain Rain, smoke/ rain, management
          air Available from the beginning
          plane Birds, iron / birds, metals
          alarm Clocks, sounds
          alcohol Fruits, time / juice, time
          seaweed Water, plants / sea, plant / sea
          Alien Life, space
          allergy Humans, dust
          Crocodile Lizard, swamp, river
          alpaca goat
          ambulance Car, hospital/ automatic, doctor
          angel Humans, birds
          Fisherman Men, fishing rod
          Ants Grass, rampage cow / rampage cow, sugar
          Antarctica Snow, desert / ice, desert
          Aquarium Water, glass / glass, fish
          Archipelago Islands and peninsula
          Battleship Wild beef, shell
          armor Tools, metal / tools, steel
          ash Volcano, energy
          Astronaut People, moon/ rockets, people/ people, galaxy station/ people, space
          Ice for astronauts Ice, astronaut
          atmosphere Air, pressure / air, pressure
          Atomic bomb Energy, explosion
          Aurora Sun, Antarctica / Ten, Antarctica, Air
          avalanche Energy, once
          ax knife, wood
          bacon pig, fire
          bacteria swamp, life
          baker person, flour/ person, bread/ person, dough
          baker house, bakery/ house, bread
          banana fruit, monkey
          banana bread bread, banana
          link blood, tissue
          bank house, money/ house, gold/ house, safe
          barn cow, house/ cow, house/ house, hay
          bat mouse, bird/ mouse, sky
          batman bat, human
          batter flour, milk
          bayonet pistol, knife/ gun, sword
          bbq bonfire, meat/ bonfire, garden
          beach sea, sand/ sea, sand
          beaver wildlife, wood/ wild animals, dam
          nearby flowers, wild animals
          beehive Tools, metal / tools, steel
          beer alcohol, wheat
          bicycle wheel, wheel
          bird air, life, air, egg, sky
          bird house bird, house
          black hole star, pressure
          leaf metal, stone
          blender glass, cutlery/ knife, electricity
          snowstorm snow, snowfall/ snow, storm/ snow, wind
          blood human, knife
          drawing engineer, paper
          boat water, wood
          boiler steam, metal
          flounder body, time
          bonsai wood, ceramic/ wood, scissors
          book paper, wood/ paper, history
          bread dough, fire
          brick clay, fire/ mud, fire/ mud, sun/ clay, sun
          bridge river, wood/ river, metal/ river, steel
          broom wood, hay
          bullet gunpowder, metal
          bulletproof vest bullet, armor
          bus car, auto
          butcher man, meat
          oil energy, milk/milk, pressure
          butterfly bird, house
          cactus desert, plants/sand, plants
          cake dough, candle
          camel desert, wild animal/desert, horse/cow
          bonfire fire, wood
          candle wax, wire/wax, fire
          candy sugar, christmas tree
          gun gunpowder, pirate ship/gunpowder, castle
          cape hero, cloth
          car wheel, metal
          caramel sugar, fire
          carbon dioxide man, oxygen/plant, night/wood
          carrot snowman, vegetables/sun, snowman
          cart wheel, wood
          cashmere tool, goat/wire, goat/cloth, goat/scissors, goat/ hair, goat
          rock house, knight
          cat wild animal, milk
          cat teaser cat, plant
          cauldron metal, witch/ steel, witch/ fireplace, witch/ bonfire, witch
          caviar hard caviar, human
          centaur horse, human
          corn wheat, milk
          chain metal, rope/ steel, rope
          chainsaw axe, electricity
          chameleon lizard, rainbow
          charcoal fire, wood
          cheese time, milk
          cheeseburger cheese, hamburger
          chicken egg, cow/ poultry, farmer
          chicken soup water, chicken
          chicken wing chicken, bone
          chimney house, fireplace / chimney, brick / fireplace, brick
          christmas stocking wool, fireplace
          christmas tree light bulb, christmas tree/ christmas tree, star
          cigarette cigarette, paper
          city village, town/ skyscraper, skyscraper
          clay Sand and mud
          clock Time, tools / time, wheels / time, electricity
          cloud Air, steam
          coal Pressure, plants / sun, snowman
          coconut Palma, fruit
          Coconut milk Coconut, tools / milk, coconut
          Coffin Trees and corpses
          cold People, rain
          computer Electricity, botanists/ wires, botanists/ tools, botanists
          mouse Mouse, computer
          Blizzard Paper, knife/ paper, scissors
          Cooking book Book, recipe / recipe
          constellation Stars and stars
          Biscuit Fabric, sugar
          cadaver Men, gun / male, dark grim reaper
          cotton Plants, clouds
          cattle Grass and livestock
          small Rainbow, pencil / rainbow, row
          Crow Birds, fragile / birds, backgrounds
          crown Gold, soblin / iron, sobrine
          Crystalline ball Witch, glass / magician, glass
          Cuckoo Watches, birds
          cyborg Men, bones
          cyclist Bicycle, man
          dam Beaver, river / beaver, tree / beaver, tree / wall, river
          Dart Dad Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
          day Sun, time / night, sun / time, night / sky, sun
          desert Sand, sand / sand, cactus
          Dew Water, grass / haze, grass
          diamond Pressure, coal
          dinosaur Lizard, time
          doctor Humans, hospitals
          dog Wild cows, humans
          rain Dogs, computers
          Hut Dogs and houses
          Don Quixote Windmills, knights
          donut Fabric and oil
          Double rainbow Maliku of login nightmare.
          material Flour, water
          Dragon Lizard, flame
          Drone Airplane, bone
          drum Trees, shells
          Drunk People, alcohol / beer, people / Earth population, wine
          ice Carbon dioxide, frost / ice, carbon dioxide
          duck Birds, lakes/ water, birds/ poultry, pond/ time, duck child
          Duck child Eggs, ducks
          Dune Sand, Tsumuj i-style / Desert, Tsumuji style / beach, Tsumuji style
          Dust Earth, sky/ sun, Tsumuji style/ day, spirit
          dynamite Gunpowder, wire
          Eagle Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
          Earth Can be used from the beginning
          earthquake Earth, energy / territory, wave
          Daily food Sun and moon
          egg Life, granite / bird, bird / turtle, turtle / lizard, lizard
          Temar egg Eggs, clocks, testicles, clocks
          Electric car Car, electricity
          Electric eel Fish and electricity
          Electric engineer People, electric / people, electric wires
          electricity Metal, energy / solar substance, solar / chicken pox, vortex / light, solar substance
          Email Letters, computers/ messages, online
          Energy Air, flame/ plant, sun
          engineer People, tools
          eruption Volcano, energy
          Excalibur Sword, granite
          explosion Gunping, flame
          fabric Thread, tools
          fairy tale History, monarch / situation, castle / knight, situation / dragon, situation
          family Men, house
          Family tree Wood, family
          farm Farmers, houses / farmers, barn
          Farmer Humans, plants / backgrounds, human / earth population, throwing device
          animal Goats, men
          fence Walls and trees
          field Soil, farmers / territory, musical instruments
          fire Can be used from the beginning
          Fire extinguisher Fire, carbon dioxide / pressure, carbon dioxide / metal, carbon dioxide
          Firefighter People, flames / people, firearms
          fireplace House, fire/ bonfire, brick/ bonfire, wall
          Firearm axe, electricity
          firework Explosion, air
          fish Solid caviar, time
          Fish & chips Fish, potato free
          fishing rod Tools, fish/ trees
          Flaming radicals Tuesday, pistol
          torch Tools, lights
          flood Rain, rain, time
          flour Wheat, granite / windmill, wheat
          flower Plants and gardens
          Whistle Tree, whirlwind
          Flying fish Fish, bird / air, fish
          Flying protein Squirrel, bird / egg whites, whirlwind / egg white, airplane / sky, egg white
          fog Earth, clouds
          forest Trees and wood
          Protein cookies Paper, biscuits
          fossil Dinosaur, Time / Dinosaur, territory / granite, dinosaur
          fountain Image, water
          Fox Chicken, rampage cow
          Frankenstein Zombies, electricity, corpses
          french fries Oil and vegetables
          refrigerator Metal, frost/ electricity, frost/ metal, ice
          Frog Wild cows, ponds
          fruit Trees, farmers / sun, trees
          Fruit tree Fruits and trees
          Galaxy Stars and stars
          garden Plants, plants/ flowers, flowers/ plants, grass/ houses, grass
          Gardener Garden and garden
          Spinning Steam, area
          ghost Cemetery, night / castle, night
          gift Father Christmas, Christmas Tree / Father, Christmas, New Year's Aspirations / Father Christmas, Biscuits / Father Christmas, Fire Falls
          Gingerbread House House, fabric / house, gingerbread man
          Gingerbreadman Life, fabric
          Glacier iceberg
          Glass Fire, sand, electricity
          Glass Glass, metal/ glass
          child Garden, sculpture
          goat Livestock, mountain
          Godzilla Dinosaur, big city
          gold Metal, sun / metal, rainbow
          Golem Clay, life
          granite Lava, pressure
          grass Plants, territory
          Grave Coffin, area / corpse, area
          Granite grave Tomb, granite
          Graveyard Tomb, tombstone/ serious granite, tombstone
          greenhouse Plants, glass/ windows
          Grenade Explosion, metal
          Cheesecake Cheese, health
          grim reaper Male, braid/ corpse, braid
          pistol Metal, bullet
          Gunpowder Fire, dust
          frequency Rain, ice/ cold rain, hurricane/ ice, clouds
          ham Meat, smoke
          Hamburger Meat, bread
          hammer Metal, tree
          hamster Wheel, mouse
          Solid caviar Eggs, water/ testicles, sea/ testicles, sea/ testicles, ponds/ fish, fish
          harp Angel, music
          hay Farm, grass / grass, braid / grass, sun
          Dried grass farmer, dried grass Dried grass, hailage
          Hegge Plants, fences / leaves, fences
          helicopter Knife, plane, windmill, airplane
          grass Plants, illness / illness, leaves
          hero Knight, Dragon
          Hippopotamus Horses, rivers/ horses, water
          honey Bee, flower / bee, birdhouse
          horizon Sky, territory / sea, sky / sea, sky
          horse Dried grass, livestock
          Horseshoe Metal, horse
          hospital House, illness / house, ambulance / house, doctor
          hourglass Sand and glass
          house Walls, walls
          human Earth, life
          Hover Birds and flowers
          Hurricane Vortex, energy
          Hoarseness Snow, dog / ice, dog
          ice Water and frost
          iceberg Sea, ice / sea, ice / sea, Antarctic / Sea, Antarctica
          ice Milk, ice cream
          Ice cream truck Cars, ice
          Iced tea Ice cream, tea party / frost, tea party
          Idea Men, light bulbs/ lamps, nerds
          igloo House, ice / house, snow
          internet Computers, computers/ computers, wires/ computers, Internet
          island Sea, volcano/ volcano, sea
          Ivy Plants, walls
          Jack Oh Lantern Pumpkin, fire/ knife, pumpkin/ gourd, candle
          jam Juice, sugar
          Jedi Lightsaber, human/ knight, light saver
          Beef jerky Meat, sun/ beef, salt
          juice Water, fruits/ pressure, fruits
          Keyboard cat Cats, music
          kite Wind, paper/ air, paper
          Knight Men, armor
          lake Water, pond/ river, dam
          lamp Metal, light bulb
          Throwing rope Cow, rope/ horse, rope
          lava Saturday and flame
          Lava lamp Lava, lamp
          lawn mower Grass, tools/ electricity, sickle
          cloth Tree, whirlwind
          leather Cow, knife/ stick
          lemonade Fruits, water
          letter Paper, pencil
          library House and book
          life Maggin, energy/ engagement, time
          Light Light bulb, electric, torch
          lamp Electricity, glass
          Lighthouse Light, house / light, beach / light, sea / light, sea
          Light blade Light, knife / energy, knife / electricity, knife
          Lion Wild animals, cats
          cattle Farmers, life / beasts, human / farmers, beasts
          Lizard Eggs, swamps
          Laminer Trees and houses
          love Men, people
          Wooden lump Ax, male/ people, chainsaw
          Macaroni and cheese Cheese, pasta
          Postal delivery People, messages
          Ramantin Cow, sea
          map Paper, territory
          Mars Rust, planet
          Hemlock Sugar and fire
          mayonnaise Eggs, butter
          meat Beef, tools/ beef, meat shop/ beef, butcher/ pig, butcher/ pig, tool/ knife, beef
          Jellyfish Humans, snakes
          mermaid Human, fish
          metal Fire and granite
          meteor Meteor, air/ air, meteor
          meteor Stone, space
          microscope Glass, bacteria/ bacteria, glass
          milk Farmers, beef/ livestock, people
          Milk shake Milk, ice cream
          Minotaur People, beasts
          mirror Glass, metal
          cast Time, bread
          Monarch Man, castle / Excalibur, man / crown, man
          money Paper, gold
          monkey Trees, beasts
          month Sky, cheese/ air, granite
          moss Plants, granite/ aquatic plants, granite
          butterfly Moon, moth / night, moth
          motor Bicycle, energy / bicycle, steel
          mountain Earthquake, territory
          Goat Mountains, goats, mountains
          Mountain range Mountain and mountains
          mouse Cheese, beast
          Mouse catching Tree, cheese/ metal, cheese
          soil Water, territory
          Mom Corpse, pyramid
          music Man, flute / man, sound
          Whale whale Unicorn, sea/ unicorn, water/ sea, unicorn
          needle Metal, wire/ metal, dried grass
          Botanics Glasses
          Nessie History, lake
          nest Birds, trees / birds, dried grass / testicles, dried grass
          newspaper Paper and paper
          night Monday, Time / Time, Sun / Sky, Moon
          ninja Shuriken, man
          Ninja turtle Turtle, ninja
          Nut Thursday, egg white
          oasis Desert, water
          obsidian Lava, water
          sea Sea, sea/ water, sea
          oil Sunflower, pressure
          Oil lamp Clay, oil/ potter, butter/ oil, rope/ glass, butter/ flame, butter
          Omelet Eggs, flames
          Optical fiber Wire, light
          Orchard Fruits, fruit trees / background, fruit trees
          origami Birds and paper
          Ostrich Birds, territory / birds, sand
          owl Night, bird / bird, magician
          oxygen Plants, sun / plants, carbon dioxide
          ozone Oxygen, air / air, electricity
          paints Water, rainbow / water, pencil
          Palm Island, Thursday / Thursday, Beach
          paper Thursday, print
          Paper airplane Airplane, paper
          parachute Pilots, materials / pilots, umbrellas
          Parrot Birds and pirates
          pasta Flowers and testicles
          peacock Birds and rainbow
          Pegasus Birds, horses/ sky, horses/ birds, unicorns
          pencil Thursday, coal/ tree, coal
          Pencil shaving Knife, pencil
          penguin Ice, rampage beef / ice, poultry / poultry, once
          penicillin Doctors, fungi
          perfume Water, rose/ water, flower/ steam, rose/ steam, flower/ alcohol, rose/ alcohol, flower
          oil Fossils, time / fossils, pressure
          Phoenix Fire and birds
          picnic Grass, sandwiches / beaches, sandwiches
          cake Fabric, fruit
          pig Livestock, mud
          Pigeon Birds, megalopolis / birds, messages / birds, sculptures
          Piggy bank box Pig, resource / pottery, Chica
          cushion Cotton, material
          pilot Airplane, person / water airplane, person
          Pinocio Thursday and life
          tube Cigarette, tree
          piranha Fish, blood
          Pirate Sword, navigator/ sailor, pirate ship
          Pirate ship Sailing ship, pirate / boat, pirates
          Hey fork Tools, dried grass
          pizza Cheese and fabric
          planet Earth, space
          plankton Water, life / sea, life
          [...] [...]
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          RV [...]
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          Wild cows, pirate ships/ yacht, rampage cows Recipe
          Flour, paper / paper, bakery reindeer
          Santa, fre e-range livestock / livestock, Father Christmas ring
          Diamond, metal / diamond, gold river
          Mountains, water / rain, mountains robot
          Metal, life / steel, life / life, scale rocket
          Aircraft, space Roller coaster
          Trains, mountains/ mountains, carts rumba
          bone, hoover rope
          thread, wire rose
          plant, votive / flower, votive destruction
          time, castle / time, dwelling ruler
          wood, pencil rust
          air, metal / metal, air / steel, air / air, steel car, house
          saddle horse, shell
          safe metal, product / metal, gold / steel, product / steel, gold
          safety glasses explosion, glasses / tool, glasses / engineer, glasses
          sailing ship boat, whirlwind / boat, equipment
          sailor man, tower / man, sailboat
          salt sea, sun / sea, sun / flame, sea / flame, sea
          sand sky, granite
          sandcastle sand, castle
          sand, paper sand, paper
          sandstone stone, sand
          sandstone hurricane sand, energy / sand, hurricane / sand, storm
          sandwich bread, ham / cheese, bread / bread, bacon
          Father Christmas man, Christmas tree
          Saturn ring, planet
          scalpel knife, doctor / knife, hospital
          scarecrow bird, house
          scissors knife, knife
          scorpion buffalo, sand / unruly cow, sand dune
          braids knife, grass / knife, wheat
          sea water, water
          seagull bird, sea / bird, sea / bird, beach
          sea weather horse, sea / sea, horse / fish, horse
          seal dog, sea
          seaplane plane, water / plane, sea / plane, sea
          seasickness edge, sea/moving, sea/ship, motion sickness/steamship, motion sickness/yacht, moving
          sea kale plant, sea / plant, sea
          sewing machine electricity, needle / bone, needle
          shark sea, raging cow / sea, raging cow / sea, blood / blood, sea
          sheep cloud, livestock
          sheet music paper, music
          shuriken star, knife
          disease person, germs/person, disease/person, rain
          skateboard snowboard, wheel
          skeleton corpse, time / bone
          ski glasses glasses, once
          air air, cloud
          skyscraper house, sky
          sledge snow, minecart/tree, carriage
          sloth wild cow, time
          smog smoke, haze / haze, megapolis
          smoke fire, tree
          smoke sign bonfire, ingredients / smoke, ingredients
          smoothie fruit, blender
          snake wild cow, wire
          snow steam, frost
          snowball snow, human
          snowboard wood, one piece/ one piece, surfer
          snowball glass, one sail/ boom, crystal ball
          snowman snow, man/ snowball, snowball/ annoying tree, carrot/ snowball, carrot
          snowmobile snow, bicycle / wood, car
          soap oil, ash
          soap air, soap/ water
          soda water, carbon dioxide/ juice, carbon dioxide
          solar cell sun, tools
          solar system sun, planets
          sound air, waves
          space sky, stars/sun, stars/moon, stars
          spaceship aircraft, astronaut
          space station space, house
          spaghetti thread, pasta
          sphinx human, lion
          spider buffalo, thread
          spray sugar, confetti
          squirrel mouse, tree
          star sky, night/ night, telescope
          starfish fish, stars/sea, stars/sea, stars
          statue Granite, tools/ people, jellyfish
          steak Fire, beef/ beef, barbecue
          vapor Water, flame/ water, energy
          vapor Steam engine, water/ steam, boat
          Steam engine Boiler, tools/ boilers, wheels
          steel Metal and coal
          Steel wool Steel, wool/ thread
          Stethoscope Tools, doctors
          stone Plants, glass/ windows
          storm Energy, clouds, electricity
          story Humans, fire
          sugar Fruit, energy/ juice, flame/ juice
          solar Fire, air
          Day clock Paper and paper
          Sunflower Plants, sun / flowers, sun
          sunglasses Sun, glasses / beaches, glasses
          Supernova Explosion, star
          surfer Humans, waves
          sushi Fish, seaweed/ caviar, seawater plants
          Swamp Soil, plants/ mud, grass
          jumper Wool, tools / people, wool
          Goggles for swimming Glasses, water
          swimmer Men, swimming goggles
          sword Knife, metal / knife, steel
          swordfish Fish, knife
          tank Machines, armor/ machine guns, cannons
          stun gun Pistol, electricity
          tea Water and leaves
          telescope Glass, air/ glass, star/ glass, space
          tent Thursday, material/ house, material
          Single ring Volcano, ring
          Wire Cotton, tools/ wheels, wool
          tide Sea, Monday/ Sea, Monday
          time Sand and glass
          Titanic Steam ship, iceberg
          toast Sandwich, flame / bread, flame
          tobacco Plants, flames
          tool Metal, human
          Oohashi Birds and rainbow
          Tractor Farmers, cars / backgrounds, cars
          train Steam locomotives, iron/ steam locomotives, metal/ steam locomotives, wheels/ steam locomotives, carts
          treasure Pirates, treasure maps
          Treasure map Pirates, maps
          tree Oglen believes that he is in the bar, and the other gnome is always ridiculing him.
          Tree house Trees and houses
          Trojan horses Horses and trees
          tsunami Sea, earthquake / sea, earthquake
          tunnel Engineers, mountains
          turtle Eggs and sand
          evening Noon and night
          Tyrannosaurus Rex Meat, dinosaur
          UFO Rocket, alien/ aircraft, extraterrestrial life form
          Umbrella Tools, shower, material
          unicorn Rainbow, horse/ rainbow, life/ double rainbow! , Horse/ double rainbow! , life
          Hoober Electric, broom
          vampire Male, blood/ human, creep
          vase Plants, pottery/ ceramics, flowers
          vegetables Fields and fruits
          village House and residence
          vinegar Time, wine/ air, wine/ wine, air
          Volcano Lava, area/ lava, mountain/ flame, mountain
          Vulture Birds and corpses
          cart Carts, horses
          wall Brick, brick
          wallet Skin, product
          Wand Wizard, tree
          Warrior Sword, human
          clock Humans, watches
          water Can be used from the beginning
          Water gun Water, revolver
          Water lily Flowers and ponds
          Bonbon Water pipe
          waterfall Mountains and rivers
          Water wheel Water, wheels, rivers
          wave Sea, whirlpool / sea, vortex

          wash

          Morigan is with the fluemet, but knows that she is no longer her and tells her to kill the spirit. She realizes that this devil is more frustrated than her mother and is not satisfied with the impression of the Frem. If satellite is convinced that it is in a dream (in rare cases, there are exceptions, but the battle is over), it disappears and appears again when it is convenient.
          Spider, thread Wolf man
          Wolf, human/ wolf man, human wheat
          Field, farmer/ plant, farmer wheel
          Tools and trees Wild cow
          Forests and life Wild boar
          Pig, wild boar, forest wind
          Pressure, air, energy Windmill
          house, whirlwind / wheel, whirlwind wind turbine
          windmill, electricity window
          glass, house wine
          fruit, alcohol wire
          electricity, metal witch
          human, broom / wizard, broom wizard
          man, energy wolf
          dog, forest / raging bull, moon / raging bull, dog tree
          tool, tree woodpecker
          bird, tree sheep
          sheep, tool / scissors, sheep wrapping paper
          gift, paper x-ray
          light, bone / light, skeleton yak
          cow, mountain iodine
          jedi, swamp yogurt
          milk, bacteria zombie
          corpse, life The following components are no longer supported, although it was once possible to support them in the version of the game offered through Pokki (https://www. pokki. com/app/little-alchemy). They are not offered in the current total number of components presented in other versions of the game. resultant substance
          combination of ingredients atomic fireball
          atomic bomb, flame Cadbury egg
          chocolate, testicles caramel apple

          Little Alchemy Tip: It's All About Science

          fruit garden, caramel

          Little Alchemy Tip: Some Useful Aids

          caramel

          Little Alchemy Tip: Tend to the Broad Strokes First

          chocolate, caramel

          milk chocolate

          Little Alchemy Tip: Two of a Kind Is Easy to Miss

          chocolate, milk

          avatar-logo

          Elim Rim - Journalist, creative writer

          Last modified 23.03.2025

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