Black Myth Wukong Boss Guide - All Bosses
Black Myth: Wukong Boss Guide – All Bosses
Black Myth Wukong has over 81 boss fights. In this Black Myth Wukong boss guide, you will find the best strategy to defeat all the bosses in the game. The bosses are arranged in chronological order. Remember that some bosses will be encountered in a different order depending on which route you visit first. Here is the correct order.
You can quickly switch chapters at any time from the guarded shrine. You can move freely even after clearing the story. After the final boss fight, you will return to the title screen, and if you select "Continue" here, you will be revived for the final boss fight. From this stage, you can continue to visit all the rooms. However, do not enter "Enter new cycle" on the title screen. Doing so will start New Game+ or something, which will overwrite your save and you will not be able to go back.
Complicated bosses are always at the bottom of the leader's seat. There are also easy cooks. Most bosses can be defeated quickly by using a series of spells. The best of them are A Pluck of Many & amp; amp; > Immobilise& amp; amp; > Wandering Wight spirit to unleash a spirit attack& amp; amp; > Perform a one-hit combo while the boss is frozen& amp; amp; > Transform to perform a listless attack. Then continue with a fast combo attack and wait for it to charge up.
Erlang, the Sacred Divinity
Area of effect: Early training boss.
Difficulty: 1/10
Strategy: As your training master, Arlan will teach you the most important combat techniques. You cannot lose this battle. During the battle, you will be shown instructions on how to attack. Use / for light attacks, / for heavy attacks, and / to dodge. To cast a spell, hold / and press one of the assigned buttons as shown on the right side of the screen. Other than that, just keep slashing away at your opponent until they run out of health. Your own health is unlimited, so you can't do anything bad.
Benefits None
Bullguard (Chief)
Location Head 1, Wolf Forest, Frontal Tubers.
Difficulty: 1, 5/10
Strategy: Bullguard is a horned monster with an axe. His attacks are slow and easy to dodge. His health is also slightly different. Sometimes he is overwhelmed with a listless attack ( / ). This attack will make Bullguard retreat and unable to do anything for a while. You can perform your own listless attack from a safe distance by holding / until the staff lights up, then attack with this staff to kill him. Remember that you can heal with the support of . When your health reaches 50 percent, a movie will start and you will receive the experience point "Immobilize". With the support of , you can immobilize your enemy in space and then launch quick attacks to cause heavy damage.
Merit: 394 will, 2 yarn, fixed spells
Guangzhi (Chief)
Labor: Head 1 & amp; amp; gt; Mori Volkov & amp; gt; Outside of the Forest & amp; gt; Turn left from this speed point, flow along the wooden bridge, and proceed along the torch along the road And finally reach the boss's head.
Difficulty: 5/10
Strategy: This chief is a wolf alertist with a spear of intense fire. At first glance, it may be quite hard, but if you return after getting stronger later, you can simplify your mission. He uses a lon g-term combo with a spear. During this time, it is more likely to be counterattacked. Don't try to attack while the combo continues. After being knocked three or four times, start baking to extinguish the fire. Each time you use the "imm" spell to create an absolute combination with a quick attack as soon as you are ready. If you unlock the Force Unbound experience in the staff mode, you can rush to charge a sloppy attack. This is to stay at an unpleasant distance, fly, unload, wash, and repeatedly attack enemies (but do not create it while attacking). The battle of the host is united to remember and fight back. It does not exist as support/.
Merit: 567 Metropolitan, 1st stone spirit, red tide (transformation spell)
Wandering Wight [MISSABLE]
Location: Head 1 & Amp; gt; Mori Volkov & Amp; gt; Out of the Forest: If you go straight from a shrine on the pass, this boss will be eager to find around the pass, he has a huge stone head. Masu. MissAbig: This warning will then disappear on the hidden leader 1, Elder Jinch. But he gets attention in a new game+and if you miss it in the first passage, you will drop the ghost again.
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Labor: Head 1 & amp; amp; gt; Mori Volkov & amp; gt; Outside of the Forest & amp; gt; Turn left from this speed point, flow along the wooden bridge, and proceed along the torch along the road And finally reach the boss's head.
Difficulty: 5/10
Lingxuzi (King)
Strategy: This chief is a wolf alertist with a spear of intense fire. At first glance, it may be quite hard, but if you return after getting stronger later, you can simplify your mission. He uses a lon g-term combo with a spear. During this time, it is more likely to be counterattacked. Don't try to attack while the combo continues. After being knocked three or four times, start baking to extinguish the fire. Each time you use the "imm" spell to create an absolute combination with a quick attack as soon as you are ready. If you unlock the Force Unbound experience in the staff mode, you can rush to charge a sloppy attack. This is to stay at an unpleasant distance, fly, unload, wash, and repeatedly attack enemies (but do not create it while attacking). The battle of the host is united to remember and fight back. It does not exist as support/.
Difficulty: 5/10
Location: Head 1 & Amp; gt; Mori Volkov & Amp; gt; Out of the Forest: If you go straight from a shrine on the pass, this boss will be eager to find around the pass, he has a huge stone head. Masu. MissAbig: This warning will then disappear on the hidden leader 1, Elder Jinch. But he gets attention in a new game+and if you miss it in the first passage, you will drop the ghost again.
Difficulty: 4/10 Merit: 394 Metropolitan, 2 Yarn, fixed spells
Guangmou (Chief)
Labor: Head 1 & amp; amp; gt; Mori Volkov & amp; gt; Outside of the Forest & amp; gt; Turn left from this speed point, flow along the wooden bridge, and proceed along the torch along the road And finally reach the boss's head.
Difficulty: 5/10
Strategy: This chief is a wolf alertist with a spear of intense fire. At first glance, it may be quite hard, but if you return after getting stronger later, you can simplify your mission. He uses a lon g-term combo with a spear. During this time, it is more likely to be counterattacked. Don't try to attack while the combo continues. After being knocked three or four times, start baking to extinguish the fire. Each time you use the "imm" spell to create an absolute combination with a quick attack as soon as you are ready. If you unlock the Force Unbound experience in the staff mode, you can rush to charge a sloppy attack. This is to stay at an unpleasant distance, fly, unload, wash, and repeatedly attack enemies (but do not create it while attacking). The battle of the host is united to remember and fight back. It does not exist as support/.
Merit: 567 Metropolitan, 1st stone spirit, red tide (transformation spell)
Baw-Li-Guhh-Lang
Location: Head 1 & Amp; gt; Mori Volkov & Amp; gt; Out of the Forest: If you go straight from a shrine on the pass, this boss will be eager to find around the pass, he has a huge stone head. Masu. MissAbig: This warning will then disappear on the hidden leader 1, Elder Jinch. But he gets attention in a new game+and if you miss it in the first passage, you will drop the ghost again.
Difficulty: 1, 5/10
Strategy: Wandering Wigh t-Giant warning with a stone head. In the early stages, it was necessary to win GUANGI in a place where the customization spell is unlocked, but this battle has been slightly simplified. The battle begins with a difficult attack. After this, use the magic that cannot be moved. Use only quick attack combination. The last quick hit of each combination surprises the boss. This is possible up to three times in order. However, look closely at the stammer bar. If the stammer bar is gone, you cannot decide a combo. For example, the boss has nothing to do and is still surprised, but must be settled with the last blow of the combo. That way, the boss can get a lot of goods. Then, immunity is given in an instant. Next, I decided on a combo early, so I applied the modified magic that was released with Gwangi's head and made it only a caring attack. By doing this, you lose a good way. Thus, you will have the opportunity to attack you, before that, you will take a good 50 % head! His attacks are several hits in close combat, lon g-range attacks due to the wind from the hands, and sometimes a shock wave on the floor. If you touch the earth and get a shock wave, run away immediately. There are four shock waves.
Awards: 755 Will, 3 Yarn, "Cat's Eye" beads (strange equipment/ accessories), wandering warriors (you can only get it if you are already detained by beech forests. & Gt; If you haven't picked up your spirit, for example, collect your spirit later, for example, gather your spirit. After that, the elements that you haven't picked up later are all the spirit you haven't picked up in the sanctuary SANCTUARIANS, which can unlock the blessed pumpkin. Head: This warning will then erase the victory on the head of "Elder Jinch" in the hidden chapter 1. But he gets attention in a new game+and if you miss it in the first passage, you will drop his own ghost again. < SPAN> Strategy: Wandering Wigh t-Giant warning with a stone head. In the early stages, it was necessary to win GUANGI in a place where the customization spell is unlocked, but this battle has been slightly simplified. The battle begins with a difficult attack. After this, use the magic that cannot be moved. Use only quick attack combination. The last quick hit of each combination surprises the boss. This is possible up to three times in order. However, look closely at the stammer bar. If the stammer bar is gone, you cannot decide a combo. For example, the boss has nothing to do and is still surprised, but must be settled with the last blow of the combo. That way, the boss can get a lot of goods. Then, immunity is given in an instant. Next, I decided on a combo early, so I applied the modified magic that was released with Gwangi's head and made it only a caring attack. By doing this, you lose a good way. Thus, you will have the opportunity to attack you, before that, you will take a good 50 % head! His attacks are several hits in close combat, lon g-range attacks due to the wind from the hands, and sometimes a shock wave on the floor. If you touch the earth and get a shock wave, run away immediately. There are four shock waves.
Whiteclad Noble
Awards: 755 Will, 3 Yarn, "Cat's Eye" beads (strange equipment/ accessories), wandering warriors (you can only get it if you are already detained by beech forests. & Gt; If you haven't picked up your spirit, for example, collect your spirit later, for example, gather your spirit. After that, the elements that you haven't picked up later are all the spirit you haven't picked up in the sanctuary SANCTUARIANS, which can unlock the blessed pumpkin. Head: This warning will then erase the victory on the head of "Elder Jinch" in the hidden chapter 1. But he gets attention in a new game+and if you miss it in the first passage, you will drop his own ghost again. Strategy: Wandering Wigh t-Giant warning with a stone head. In the early stages, it was necessary to win GUANGI in a place where the customization spell is unlocked, but this battle has been slightly simplified. The battle begins with a difficult attack. After this, use the magic that cannot be moved. Use only quick attack combination. The last quick hit of each combination surprises the boss. This is possible up to three times in order. However, look closely at the stammer bar. If the stammer bar is gone, you cannot decide a combo. For example, the boss has nothing to do and is still surprised, but must be settled with the last blow of the combo. That way, the boss can get a lot of goods. Then, immunity is given in an instant. Next, I decided on a combo early, so I applied the modified magic that was released with Gwangi's head and made it only a caring attack. By doing this, you lose a good way. Thus, you will have the opportunity to attack you, before that, you will take a good 50 % head! His attacks are several hits in close combat, lon g-range attacks due to the wind from the hands, and sometimes a shock wave on the floor. If you touch the earth and get a shock wave, run away immediately. There are four shock waves.
Difficulty: 5/10
Impact space: Head 1 & Gt; Forest Volkov & GT; Guanin Shrine
Difficulty: 5/10
Elder Jinchi (King) – Secret Boss
Strategy: Ryzu is a huge sno w-white wolf. Let's start the battle using a fixed spell. After that, he adds a lazy attack and a certain number of quick attacks until the snow can be solved. This spell is mechanically charged, so if you want to proceed smoothly, wait for the boss to escape with an element and the spell is redesigned, and then punish with this spell. If you haven't made Advanced Armor yet, arranging this in the temple for the boss will make your work easier (improved defense characteristics and less damaged). The host uses a cleaning attack from the nails while dodging sideways. Occasionally, the mouth is stormed, but the radius is quite small, and it always flocks sideways. When the attack comes off or turns around, use the Friski attack each time. If you are charged, you can make a carious attack. Even if it works, do not start treatment if not enough (/). But keep in mind that you will be wandering slowly, non-frame get during the healing. After that, to reduce another thing at the beginning, and then heal each time you take multiple damage, recover twice instead. You can handle twice to save time and handle more gastyrels. Focus on removing.
Difficulty: 5/10
Labor: Head 1 & amp; amp; gt; Book Grove & amp; amp; gt; Snake Road: When you come in front of this speed point, jump the left mountain and go to the area under the river. Turn right along the river and pass by the enemy ghost, and you will be in a huge tank forest. Follow the paved road, cross the two torches, and reach this boss.
Difficulty: 3. < SPAN> Impact space: Head 1 & Gt; Forest Volkov & GT; Guanin shrine
Black Wind King (King)
Difficulty: 5/10
Strategy: Ryzu is a huge sno w-white wolf. Let's start the battle using a fixed spell. After that, he adds a lazy attack and a certain number of quick attacks until the snow can be solved. This spell is mechanically charged, so if you want to proceed smoothly, wait for the boss to escape with an element and the spell is redesigned, and then punish with this spell. If you haven't made Advanced Armor yet, arranging this in the temple for the boss will make your work easier (improved defense characteristics and less damaged). The host uses a cleaning attack from the nails while dodging sideways. Occasionally, the mouth is stormed, but the radius is quite small, and it always flocks sideways. When the attack comes off or turns around, use the Friski attack each time. If you are charged, you can make a carious attack. Even if it works, do not start treatment if not enough (/). But keep in mind that you will be wandering slowly, non-frame get during the healing. After that, to reduce another thing at the beginning, and then heal each time you take multiple damage, recover twice instead. You can handle twice to save time and handle more gastyrels. Focus on removing.
Awards: 754 Will, grayish wolf lampruff (head decoration), 3 yarn, intellectual score (material)
Labor: Head 1 & amp; amp; gt; Book Grove & amp; amp; gt; Snake Road: When you come in front of this speed point, jump the left mountain and go to the area under the river. Turn right along the river and pass by the enemy ghost, and you will be in a huge tank forest. Follow the paved road, cross the two torches, and reach this boss.
Black Bear Guai (King) – CHAPTER 1 ENDBOSS
Difficulty: 3. Impact space: Head 1 & Gt; Forest Volkov & GT; Guanin Shrine
Difficulty: 5/10
Strategy: Ryzu is a huge sno w-white wolf. Let's start the battle using a fixed spell. After that, he adds a lazy attack and a certain number of quick attacks until the snow can be solved. This spell is mechanically charged, so if you want to proceed smoothly, wait for the boss to escape with an element and the spell is redesigned, and then punish with this spell. If you haven't made Advanced Armor yet, arranging this in the temple for the boss will make your work easier (improved defense characteristics and less damaged). The host uses a cleaning attack from the nails while dodging sideways. Occasionally, the mouth is stormed, but the radius is quite small, and it always flocks sideways. When the attack comes off or turns around, use the Friski attack each time. If you are charged, you can make a carious attack. Even if it works, do not start treatment if not enough (/). But keep in mind that you will be wandering slowly, non-frame get during the healing. After that, to reduce another thing at the beginning, and then heal each time you take multiple damage, recover twice instead. You can handle twice to save time and handle more gastyrels. Focus on removing.
Awards: 754 Will, grayish wolf lampruff (head decoration), 3 yarn, intellectual score (material)
The Red Loong (King)
Labor: Head 1 & amp; amp; gt; Book Grove & amp; amp; gt; Snake Road: When you come in front of this speed point, jump the left mountain and go to the area under the river. Turn right along the river and pass by the enemy ghost, and you will be in a huge tank forest. Follow the paved road, cross the two torches, and reach this boss.
Difficulty: 3.
Strategy: This boss combines attacks from lon g-distance and poisoned spraying. The opening will run towards him, and he will launch a dull attack (support for Staff Stances' "Force Unbound" skill is the best), and then use Immobilise spells to launch an absolute attack with a quick attack. If you have ever defeated Hiroshi's head, you can transform him and cause a lot of damage with a difficult attack and incinerate the enemy. This is a fairly powerful way, and you can take half of your opponent's physical strength before being attacked. When physical strength approaches the middle stage, a small snake head is summoned from the basement and shoots a poisoned bullet. If he says, "Let's welcome guests," you will immediately complete the attack on the boss and defeat a small snake head first. The speed of firing the poisoned ammunition is fast, and when the stamina breaks, it is eaten and poisoned. Die with a blow. After a while, the rest disappear mechanically. At this point, renew the "Immobilization" spell. Use it to fain the boss again and stab.
Merit: 528 Power, 1st stone spirit, steel beef blood (material), Kobu (spirit)
Lang-Li-Guhh-Baw (Chief)
Location Manager 1: Brewer Forest, Snake Road: In front of this rapid point, jump over the left mountain and go to the lower area of the river. Turn left and go along the river to the end to this boss.
Difficulty: 1, 5/10
Strategy: This boss gives a big path. Her attack is quite weak and has little damage. Attack your head from the front, like this weak space. Use a spell to defeat quickly, and a sloppy attack to do a lot of damage with a single blow. One of the easiest chefs in this game.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Earth Wolf (Chief)
Location 1: Beech Forest, Snow Snow Swamp: When you go down the stairs from the shrine, there is a boss on your right. It's an important boss that you can't miss.
Difficulty: 1, 5/10
Merit: 528 Power, 1st stone spirit, steel beef blood (material), Kobu (spirit)
Location Manager 1: Brewer Forest, Snake Road: In front of this rapid point, jump over the left mountain and go to the lower area of the river. Turn left and go along the river to the end to this boss.
Second Rat Prince & King of Flowing Sands
Difficulty: 1, 5/10
Strategy: This boss gives a big path. Her attack is quite weak and has little damage. Attack your head from the front, like this weak space. Use a spell to defeat quickly, and a sloppy attack to do a lot of damage with a single blow. One of the easiest chefs in this game.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Location 1: Beech Forest, Snow Snow Swamp: When you go down the stairs from the shrine, there is a boss on your right. It's an important boss that you can't miss.
Difficulty: 5/10 Strategy: This boss combines attacks from long distances and spraying poison. The opening will run towards him, and he will launch a dull attack (support for Staff Stances' "Force Unbound" skill is the best), and then use Immobilise spells to launch an absolute attack with a quick attack. If you have ever defeated Hiroshi's head, you can transform him and cause a lot of damage with a difficult attack and incinerate the enemy. This is a fairly powerful way, and you can take half of your opponent's physical strength before being attacked. When physical strength approaches the middle stage, a small snake head is summoned from the basement and shoots a poisoned bullet. If he says, "Let's welcome guests," you will immediately complete the attack on the boss and defeat a small snake head first. The speed of firing the poisoned ammunition is fast, and when the stamina breaks, it is eaten and poisoned. Die with a blow. After a while, the rest disappear mechanically. At this point, renew the "Immobilization" spell. Use it to fain the boss again and stab.
First Prince of Flowing Sands
Merit: 528 Power, 1st stone spirit, steel beef blood (material), Kobu (spirit)
Difficulty: 5/10
Difficulty: 1, 5/10
Strategy: This boss gives a big path. Her attack is quite weak and has little damage. Attack your head from the front, like this weak space. Use a spell to defeat quickly, and a sloppy attack to do a lot of damage with a single blow. One of the easiest chefs in this game.
Mother of Stone (Chief)
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Difficulty: 1/10
Difficulty: 5/10
Strategy: White Cloud Noble is the first boss with two phases, each with a perfect health bar. The first phase focuses on close combat, and the second phase uses lon g-range attacks. If you have defeated all the bosses so far, you can use the most spells and spirits, so you can get a dominance. As a general rule, start with a spell of immobility, use a change spell that you've obtained immediately by defeating Hiroshi, and deals with heavy damage with heavy attacks. After that, with a quick combo attack, it will be sideways to the boss's storm. Please note that this boss is fast moving, so a sloppy attack is likely to make a mistake. If you use up one physical strength bar, the boss turns into a snake. Charge Immobilization 'spells before use. After that, you can play with the boss with a quick combo attack. Don't be afraid to lose, deal with hard power, do a lot of damage, and recover if you're done. If you use the correction magic obtained from GUANGZHI earlier, you will be able to clear the first stage quickly without wasting pumpkin. Also, in front of the boss, defeating the first snake enemy at the top will create a scene that helps Shen monkeys.
Man-in-Stone (Character)
Merit: 687 will, 3 threads, ball fangs (material)
Difficulty: 1, 5/10
Difficulty: 5/10 < SPAN> Strategy: White Cloud Noble is the first boss with two phases, each with a perfect health bar. The first phase focuses on close combat, and the second phase uses lon g-range attacks. If you have defeated all the bosses so far, you can use the most spells and spirits, so you can get a dominance. As a general rule, start with a spell of immobility, use a change spell that you've obtained immediately by defeating Hiroshi, and deals with heavy damage with heavy attacks. After that, with a quick combo attack, it will be sideways to the boss's storm. Please note that this boss is fast moving, so a sloppy attack is likely to make a mistake. If you use up one physical strength bar, the boss turns into a snake. Charge Immobilization 'spells before use. After that, you can play with the boss with a quick combo attack. Don't be afraid to lose, deal with hard power, do a lot of damage, and recover if you're done. If you use the correction magic obtained from GUANGZHI earlier, you will be able to clear the first stage quickly without wasting pumpkin. Also, in front of the boss, defeating the first snake enemy at the top will create a scene that helps Shen monkeys.
Merit: 687 will, 3 threads, ball fangs (material)
Tiger Vanguard (King)
Location Manager 1: Former Kannon Shrine: Giants between the giants: To go to this zone, you need to sound all three bells in Chapter 1 (Seki Tomo, Knobi, White Eye no Kimono). When you ring the third bell, you will be taken to this secret zone mechanically.
Difficulty: 5/10
Merit: 687 will, 3 threads, ball fangs (material)
Location Manager 1: Former Kannon Shrine: Giants between the giants: To go to this zone, you need to sound all three bells in Chapter 1 (Seki Tomo, Knobi, White Eye no Kimono). When you ring the third bell, you will be taken to this secret zone mechanically.
Tiger’s Acolyte
Difficulty: 5/10
Difficulty: 1, 5/10
Award: 2000 will, Refractory Mantle (ship) * Hanging in a tree in front of the third bell, being deleted from the corpse, winning the boss later, and teleporting there.
Employment: Main 1 & AMP; Gt; Dark Wind Cave & AMP; Gt; Outside of the Cave: It is impossible to miss him, a sel f-made plot boss.
Stone Vanguard (King)
Difficulty: 4. < SPAN> Strategy: Elder Jinch is a more powerful version than the front head of the Wandering Wight. The main method is similar, but it uses a longer combination and contains better welfare. He is surrounded by his followers. With less than 50 % of the pitfalls, he flies into the air and his minions go to him. Kill because the minion comes to you. The minion may emit a golden light and may rush to you. There is no danger if you escape from your minions. Like the nomad leaders, the advanced jinch is easily confused by receiving a quick combo attack (especially from the last blow of the combo). First, use a spell of immobility to make a quick combo attack with a certain number of times, and follow the Modifier spells to use a dazzling attack together. After that, focus on dodging the opponent's attack. Run and keep a distance, just avoid it. When the "imm" "" is charged, use it again. Next, I will make a mistake in a long combo, so let's pick it up and visit the Frisky Attack. Nevertheless, they still use the intimidating attack, they will cause the plausible loss to him while you are expecting the immovable recharge. Adjustment
Difficulty: 5/10
Employment: Main 1 & AMP; Gt; Dark Wind Cave & AMP; Gt; Outside of the Cave: It is impossible to miss him, a sel f-made plot boss.
Difficulty: 4. Strategy: Elder Jinch is a more powerful version than the head of the Wondering Wight. The main method is similar, but it uses a longer combination and contains better welfare. He is surrounded by his followers. With less than 50 % of the pitfalls, he flies into the air and his minions go to him. Kill because the minion comes to you. The minion may emit a golden light and may rush to you. There is no danger if you escape from your minions. Like the nomad leaders, the advanced jinch is easily confused by receiving a quick combo attack (especially from the last blow of the combo). First, use a spell of immobility to make a quick combo attack with a certain number of times, and follow the Modifier spells to use a dazzling attack together. After that, focus on dodging the opponent's attack. Run and keep a distance, just avoid it. When the "imm" "" is charged, use it again. Next, I will make a mistake in a long combo, so let's pick it up and visit the Frisky Attack. Nevertheless, they still use the intimidating attack, they will cause the plausible loss to him while you are expecting the immovable recharge. Adjustment
Shigandang
Award: 2000 will, Refractory Mantle (ship) * Hanging in a tree in front of the third bell, being deleted from the corpse, winning the boss later, and teleporting there.
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Difficulty: 4.
Strategy: The Lord of the Dark style is the enemy of a human who controls the spear. Use the magic of wind and flame. I have only one physical strength. The source of victory is to faithfully remember his spear attack. If you start swinging the spear, you will dodge it three times, usually attacking three times in a row. In the meantime, you will not be attacked. At the beginning of the battle, use a modified product from Hiroshi's head earlier to use a carious attack. After that, the boss flies into a wind sphere and flys a certain number. After flying here, it will fly back immediately, so if you do not prepare twice quickly, you will get a lot of damage. Next, make a huge winding ring in the center of the arena, so leave it out of it so as not to lose (after this, it will always be a wind ball in the center of the arena). As soon as he returns to human form, he immediately attacks with an immobility spell. Next, you should already be in the center of his physical strength. This time, he will use a spear in the main attack of the close combat. When he drinks water from his bottle, he burns to you. During this time, he is weak because he attacks from the bottle, but it works well
Gore-Eye Daoist
Reward: 696 Free, Cloud Step (Spell), 1 Stone Spirit
Difficulty: 1, 5/10
Difficulty: 6/10 < SPAN> Strategy: Dark style Lord is a human enemy who controls the spear. Use the magic of wind and flame. I have only one physical strength. The source of victory is to faithfully remember his spear attack. If you start swinging the spear, dodge it three times, usually three consecutive attacks. In the meantime, you will not be attacked. At the beginning of the battle, use a modified product from Hiroshi's head earlier to use a carious attack. After that, the boss flies into a wind sphere and flys a certain number. After flying here, it will fly back immediately, so if you do not prepare twice quickly, you will get a lot of damage. Next, make a huge winding ring in the center of the arena, so leave it out of it so as not to lose (after this, it will always be a wind ball in the center of the arena). As soon as he returns to human form, he immediately attacks with an immobility spell. Next, you should already be in the center of his physical strength. This time, he will use a spear in the main attack of the close combat. When he drinks water from his bottle, he burns to you. During this time, he is weak because he attacks from the bottle, but it works well
Reward: 696 Free, Cloud Step (Spell), 1 Stone Spirit
Mad Tiger
Place Bodhi Peak: Story Boss.
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Reward: 696 Free, Cloud Step (Spell), 1 Stone Spirit
Place Bodhi Peak: Story Boss.
Yellow-Robed Squire (Secret Boss)
Difficulty: 6/10
Difficulty: 1, 5/10
As soon as you attack, don't heel nearby. On the 2nd stage, you may want to try a lazy attack like running after making a long combo. If the healing charge remains sufficiently, you can use a quick attack approaching with your hostility, but if you eat a jump sparrow, it is highly likely that a single blow will reduce your physical strength by 60%. Therefore, in phase 2, it is necessary to stay closer to the absolute physical strength so that you do not eat Instacill. Take the time to phase 2 and discipline him with Immobilise spells.
Effect: 990, fire ebon gold 1, thread 5, silk 2, yaoguay core 1, stone spirit 1, intellectual score 1
“Tiger Vanguard” (Secret Boss)
Head 1 "&" Wolf Forest "&" Outside of the Forest ": Chapter 2" Lunga Lunga ". Once you get a balance, return to Chapter 1 quickly via the temple. Shrine beyond the forest. Follow the road on the left, and there is a waterfall in the area of the area, so you can communicate with the waterfall and enter the hidden boss.
Difficulty: 5/10 (when chapter 2 is cleared.)
Strategy: This boss is one of the four hidden rang chiefs and requires the main item, LOONG SCALES. This boss is a huge flying dragon. Use shock attribute attacks. In the early stages, the battle may be quite difficult because the stage is strong for this stage and the welfare is included in large quantities (Chapter 2 is the highest stage). However, if you wait for a while until you organize the weapon/ armor of the fourth leader, you can pass this boss without any problem even at 2/10 difficulty. The rudimentary thing is to unlock the best ammunition and many spells later.
Merit: 1382 will, 2X Yaoguai core, 1X intelligence core, 1X Moon Pearl (material), Thunder Det (Materials), Bosian incense burner (curious)
Fuban (King)
Location Main 2: Sandgate Village Access: Enter the valley on the left side of this shrine and go on the road. There is a flooded area at the end of the road, and there is a frog minibos.
Difficulty: 2/10
Strategy: This wow uses an electronic attack. Fortunately, she doesn't feel enough. Use spells to destroy quickly. Her main attack is to hit with an electronic tongue and fire an electronic ball from afar. However, since the boss dies quickly, for example, it can be destroyed by hard power. Easy and quick combo attacks and restoring physical strength.
Merit: 763 will, two yarns, two silk, drugs from evil things (prescriptions), tadpoles (materials), two drugs from evil things, and the above NPC-wolf (he) Gives the merit if you beat the frog). Now you can still make medicine in the shrine.
Black Loong (King)
Labor: Leader 2 & amp; gt; Sandgate Village & Amp; Gt; Gt; Village Entrance: On the left side of this shrine, then flows after a wooden bridge and turn right to find the village entrance in the corner Masu. Go through the garden and find the destroyed wall on the left side of the roof. You can go to the zone with this minibos.
Strategy: Ryzu is a huge sno w-white wolf. Let's start the battle using a fixed spell. After that, he adds a lazy attack and a certain number of quick attacks until the snow can be solved. This spell is mechanically charged, so if you want to proceed smoothly, wait for the boss to escape with an element and the spell is redesigned, and then punish with this spell. If you haven't made Advanced Armor yet, arranging this in the temple for the boss will make your work easier (improved defense characteristics and less damaged). The host uses a cleaning attack from the nails while dodging sideways. Occasionally, the mouth is stormed, but the radius is quite small, and it always flocks sideways. When the attack comes off or turns around, use the Friski attack each time. If you are charged, you can make a carious attack. Even if it works, do not start treatment if not enough (/). But keep in mind that you will be wandering slowly, non-frame get during the healing. After that, to reduce another thing at the beginning, and then heal each time you take multiple damage, recover twice instead. You can handle twice to save time and handle more gastyrels. Focus on removing.
Strategy: Proceed along the front, actually clear the surroundings of the enemy so that the enemy is not given anything. The battle occurs in a wide open background with several buildings nearby. In order to seal the boss's movements or reload a spell, you can apply the environment to make your own profit while spinning around the building. As a general rule, it starts with a fixing spell. After that, he puts a leisurely attack, does not worry about loss, hopes for a rudimentary thing, applies the bold power of the boss, for example, he has not very good. Or, it is basic to reload and reuse fixations.
Awards: 835, gold small pieces, 1 thread, steel bull blood (material), landwolf (spirit)
Yellow Wind Sage (King) – CHAPTER 2 ENDBOSS
Leader 2 & amp; gt; Sandgate Village & amp; Gt; Entrance of the village: Proceed left of this shrine, cross the wooden bridge, cross the stream, turn right, and there is a village entrance on the corner. 。 Skip the garden and turn right, and there is a locked wooden gate. If you open it, the battle will start with the boss.
MissAbound Warning: For you, you need to get a small rat chef for you to get the spirit of the king of fluids, which will be destroyed by a large "two races".
Difficulty: 3/10
Strategy: This IRGE is the first double boss. It seems to fight at the same time with the huge boss and the small boss. But what you need is to beat a huge armor nags to call a scene that ends the battle. In small, it is possible to keep in mind that it is easy to escape from you, as a result of escaping from you. A large amount of put-being, for example, does not accelerate well without having it. Use spells to cause heavy damage, dodge to make a big blow. You can still enter the circle to wait for the spell to charge, then wash and repeat to "fix".
Macaque Chief 1
Merit: 1008 will, 2 yarn, 2 silk, steel bull blood (material), 2 rat prince (spirit) * Only if a small boss is destroyed first
Difficulty: 1/10
Difficulty: 3.
Strategy: This boss is a huge rat with big claws. His frequent attacks are wavy attacks of claws, sometimes jumping in the air and descending. He has a lot of wel l-wel craft, but the given line is not noticeable compared to the previous Chief Cook. Fumonizatio n-Start with spells & amp; amp; gt; Spell "Transformation" & amp; gt; After this, create a combination of friesche attacks, "realization" reload, rinsing and repetition. For this reason, we need to have sufficient health costs, and we have severe power to apply it with a large loss and recover well.
Kang-Jin Loong (King)
Merit: 1019 Will, 2 Yarn, 2 silk, Archate yellow piece (key item)
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Difficulty: 1/10
Strategy: This boss gives a helpless mountain. He does not have a storm or defense. Instead, call for the weakest stone enemy from the surroundings and fight for yourself. You will overcome other stone enemies, they do not mean special danger. During this time, you can attack the boss in a fluid, but the boss does nothing and does not create anything. He works on the stone as an elemental.
Captain Lotus-Vision (Chief)
Merit: 759 will, 2 yarn, 2 silk, stone essence (key item).
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Difficulty: 1. 5/10
Strategy: This head gives a powerful blow, but has not enough evidence. Use a spell to make him on your ally in a few seconds, and don't give any special danger in the meantime.
Captain Wise-Voice (King)
Merit: 759 Free, Aing Dust (spell)
Difficulty: 5/10
Difficulty: 6/10
Strategy: This tiger boss - once the most difficult now in the host, because of all kinds of its methods, including a multitude of all kinds of combos. Studying all his attacks and proper evasion is the key point, but this will require a certain amount of creep from monsters and misses. At the beginning, it may be easier to get through with the head of the stone vanguard, for example. Then you can return with new armor. Still in the temple, then simulate the "Tiger Soothing Grain" and "Evil Remedy", unlocked through the passage of the "lang-ghhh-bau" head. Both are buffed if eaten before the start of the battle, but the rest of them do a certain number of classes at the start so as not to waste medicine. Each time, the battle begins with the tiger moving to the right and rushing into a jump, feeling confident before falling to the ground. Then, make the combination of "Immobilize" & amp; amp; gt; Quick Attack & amp; amp; gt; into a rule; when you use "Immobilize", you will use "Transcript", which will be a big attack, but you will not be able to use it at all & amp; amp; gt; + / + to use spirit attack. From this point on, use only quick attack combinations. Slow attacks are very slow in this battle.
Macaque Chief 2
Prize: 1354 Freedom, 2 Yaoguai Cores, Core of Intelligence (material), Tiger's Valor (key item), Tough Cliff (spell)
Difficulty: 1/10
Difficulty: 1.
Strategy: This boss is bad. Cast the spell "Transform" and rain down the boss's listless attacks. Use "Immobilisation" and summon clones of yourself with the spell "Multiple Strikes" and use quick attacks. The boss will be surprised by all of your attacks and your clones' attacks and will die after a certain number of seconds without having time to do anything. Be careful not to get destroyed off the edge of the bridge when the boss creates a storm. The spell "A Pluck of Many" is revealed by interacting with the sculpture in the arena where you fought the Tiger Vanguard Chief. A hatch in the floor will open, so go down through the basement until you see a scene where the spell is lifted.
Kang-Jin Star (King)
Benefits: 777 Will, Double Thread, Double Silk, Ruined Forecourt (Key Item), Steel Bull's Blood (Material), Tiger Acolyte (Spirit).
Difficulty: 5/10
Difficulty: 5/10
Strategy: This boss is a giant stone enemy. His attacks deal a lot of damage, but are relatively heavy and have a limited number of moves. If he jumps into the air, he will fall, so dodge to avoid this. He will stab both claws into the ground and start emitting golden light, then summon spikes from the ground within a 5 meter radius, so dodge to avoid them. If he shoots pebbles, keep your distance and dodge to the side. Otherwise, he will try to get close to you with his claws. Dodge to the side and use quick combo attacks. Use spells while they are on cooldown to deal heavy damage. Don't forget to check the temple to see if you can upgrade your weapons and armor to make this fight easier. Tiger Calming Pellets and Amulet Potions are especially useful.
Cyan Loong (King)
Benefits: 1375 Will, 2 Yaoguai Cores, Stone Starness (Key Item), Intelligence Core (Material), Full Set of Garregard Armor, Cheap to prepare.
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Difficulty: 4/10
Strategy: This boss is very similar to Stone Avant-Garde. If you beat Stone Vanguard, you get armor to craft. Literally the same strategy as Stone Vanguard applies here too. Use Immobile spell when you reload, use potion before fight to get buff, dodge attacks in near duel mode, and only use Friskies combo attacks. If you are not attacked by the boss, you will often get hit by it, so try not to b e-blamed for a certain number of strokes. Dodge if he jumps in the air. If the floor turns to lava, run away.
Apramana Bat (Chief) [MISSABLE]
Benefits: 1374 Will, 2x Yaoguai Core, Stone Heart (material), Intellect Core (material), Skanda Emotion (key object)
Effort: Leader 2 & amp; amp;> Yellowish Wind Formation & amp; amp;> Wind Gate: Take the path to the left of this shrine, in front of the tree.
Difficulty: 1.
Strategy: This boss does not have enough health. Teach him the spell "Transform" and spray him with his lethargic attacks & amp; amp;> After this, use the spells "Immobilize" and "Multistrike" to summon your clones and use "Frisky-attack". The boss will remain surprised by all the attacks you have given to him and his clones and will die in a certain number of seconds. The "Many Strike" spell is in the sculpture in the arena where you fought the Tiger Vanguard's Head. A hatch opens in the floor, go through the basement there and proceed until you see a scene where the spell is lifted.
Chen Loong
Effects: Will 769, 2x Thread, 2x Silk, Steel Bull's Blood (Material), Blood-Eyed Taoist (Spirit)
Difficulty: 1, 5/10
Difficulty: 4/10
Strategy: Mad Tiger has a fairly hard hit, quickly and brutal, but not very welfare. Even if you die, if you fight the boss in the sanctuary at the bottom of the well, it will be reborn immediately (even if it has not been activated until then). Before the battle, strengthen your body with "pellets that can handle tigers" + "drugs that cure evil" to increase your attack power. Once the battle starts, do damage with "Transformation" & "Gudaguda Attack" & "Gudaguda Attack until Transformation Completion", "Fumonation" & "Mult i-Dan Attack" & "Hap". This should reduce the boss's physical strength 70 %. If the remaining physical strength is less than 50 %, recover, continue using haste, or wait for the "Immobilise" spell to be charged. In the meantime, if your physical strength is completely recovered, you can solve everything, but if your physical strength is less than 50 %, the boss has the ability to destroy you with 1-2 attacks.
Yin Tiger
Merit: 1029 willing power, 1X stone spirit, 1X Bagua nucleus, steel beef blood (material), mad tiger (spirit)
Where is the place? Manager 2 & amp; gt; Achieved in Chapter 2 with a boar side quest: 1) scary rock & amp; gt; rock crest flat: Go straight from this shrine and talk to drunk wild boars / 2) Yello w-like wind team & AMP; GT; Windrest Bridge: From this shrine, go straight along the bridge, turn left, there is a residence, and when you go to the right in the courtyard, there is a barrel that shines yellow in the left corner of the house. Obtain a wak e-up stone / 3) Return to the boar, pass "drunk wak e-up granite", finish all dialogue / 4) Fushita's shrine & gt; shrine access: Talk to the wild boar. (You can buy it at a shrine stand).
Difficulty: 1, 5/10
Strategy: This boss is sick, so you can defeat it immediately with a spell. Immobilise & amp; gt; a Hold of Many & Amp; Gt; gt (USE Languid Attacks) & amp; 。 With your own clone support, you quickly do a lot of damage and process the boss within a few seconds.
Non-White (Chief)
Reward: 1037 Will, Face Mask (head decoration), after the boss battle, pass the gate after the boss and catch the boss) < Span> Strategy: Mad Tiger hits quite hard and quickly and brutal movement But there is not much welfare. Even if you die, if you fight the boss in the sanctuary at the bottom of the well, it will be reborn immediately (even if it has not been activated until then). Before the battle, strengthen your body with "pellets that can handle tigers" + "drugs that cure evil" to increase your attack power. Once the battle starts, do damage with "Transformation" & "Gudaguda Attack" & "Gudaguda Attack until Transformation Completion", "Fumonation" & "Mult i-Dan Attack" & "Hap". This should reduce the boss's physical strength 70 %. If the remaining physical strength is less than 50 %, recover, continue using haste, or wait for the "Immobilise" spell to be charged. In the meantime, if your physical strength is completely recovered, you can solve everything, but if your physical strength is less than 50 %, the boss has the ability to destroy you with 1-2 attacks.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Where is the place? Manager 2 & amp; gt; Achieved in Chapter 2 with a boar side quest: 1) scary rock & amp; gt; rock crest flat: Go straight from this shrine and talk to drunk wild boars / 2) Yello w-like wind team & AMP; GT; Windrest Bridge: From this shrine, go straight along the bridge, turn left, there is a residence, and when you go to the right in the courtyard, there is a barrel that shines yellow in the left corner of the house. Get the wak e-up stone / 3) Return to the wild boar, pass the "drunk wak e-up granite" and finish all dialogue / 4) Fushita's shrine & gt; Shrine access: Talk to the wild boar. (You can buy it at a shrine stand).
Difficulty: 1, 5/10
Lang-Li-Guhh-Lang (Chief)
Strategy: This boss is sick, so you can defeat it immediately with a spell. Immobilise & amp; gt; a Hold of Many & Amp; Gt; Gt (USE Languid Attacks) & amp; Gt; 。 With your own clone support, you quickly do a lot of damage and process the boss within a few seconds.
Difficulty: 1/10
Merit: 1029 willing power, 1X stone spirit, 1X Bagua nucleus, steel beef blood (material), mad tiger (spirit)
Where is the place? Manager 2 & amp; gt; Achieved in Chapter 2 with a boar side quest: 1) scary rock & amp; gt; rock crest flat: Go straight from this shrine and talk to drunk wild boars / 2) Yello w-like wind team & AMP; GT; Windrest Bridge: From this shrine, go straight along the bridge, turn left, there is a residence, and when you go to the right in the courtyard, there is a barrel that shines yellow in the left corner of the house. Obtain a wak e-up stone / 3) Return to the boar, pass "drunk wak e-up granite", finish all dialogue / 4) Fushita's shrine & gt; shrine access: Talk to the wild boar. (You can buy it at a shrine stand).
Non-Able (Chief)
Difficulty: 1, 5/10
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Reward: 1037 Will, Face Mask (head decoration), after the boss battle, pass the gate after the boss and catch the boss)
Labor: Leader 2 & gt; First, overcome the "Yellow Hand Servant" (see above for location). Then fall to the Secret Zone Leader 2 "Sahi Kingdom". The 1st boss of the Secret Zone is another version of the Tiger Vanguard. It falls from the tiger vanguard in the stable Tiger Temple.
Green-Capped Martialist
Difficulty: 4. 5/10 (you can get the best gear if you get through the early stages with the other boss 2 leaders)
Difficulty: 5/10
Location: Main 2 & gt; In the beginning, you overcome the Tiger Vanguard (Secret Version), see the location description of the higher one. Then stand on the mountain above the desert in the Kingdom of Sahi and talk to the NPC & gt; Sand Gate is bound.
Difficulty: 5.
Old Ginseng Guai
Strategy: Huban is a big beetle beard. He has a better pitfall than any boss of this IRGE. The only weakness is to rampage on the forefoot. Everything else can be damaged stably by booking. 1) Boil the sand and then jump out. 2) Hit the forefoot sideways. This is a relaxed predictive attack, which is rarely a storm. Next, if he spends a certain amount of 1 on his feet, he just asks he r-he is ashamed to cook it. After that, he sits in a certain number of elementary schools in a few seconds and becomes a calm target for the right wave. Use immobility and pickman so that there is a lot of damage at the start of the battle. When he stays within 70 % of the pit visit, he is dug on the ground, and a certain amount of 1 jumps to yo u-he dodges in the way he lands. After that, you will receive the scene, then it will work unprolable, climbing his head to your back point of light, and you will need to interact with it. The battle now will enter the NPC that caused FUBAN. He has a big loss, you can sit a little and see him straight for you, or if you have a lot of recovery, you will be fighting You can participate in
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Difficulty: 4/10
Difficulty: 4.
Captain Kalpa-Wave
Strategy: Dark Lang's only dangerous technique is to shock the earth. The shock wave spreads like a circle. If you hit the ground, leave him. The more you are, the easier it is to refrain from the circle. He is, for example, using a shock loss, is definitely useful for strikes. At this point, you need to have a lot of spells, use it to immediately apply a loss in combined with immovable and wandering win spirit.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Labor: Leader 2 & amp; amp; gt; thief tiger shrine & amp; amp; gt; basement: crawl on the sand from this shrine, go left to the tornado.
Difficulty: 6/10 (36 points or more) Difficulty: 6/10 (36 points or more) Difficulty: 6/10 (36 points or more)
Monk from the Sea
Strategy: Yomo's wind sage was the last leader of the boss 2, the hardest boss in thisage at the time. He has a fairly large number of wellbies and has a pretty powerful blow. His Wellbeeing has only one stage, but there are two stages, and the second stage occurs in 50%of wellby swings. In the early stages, it is recommended to capture with other bosses of Chapter 2. By doing so, you can raise the grade and unlock all kinds of improvements to freeze more strongly. Make sure you have done all the cheaper before you upgrade tools and armor. If you are taking materials for improvement, make sure that you have actually improved your pumpkin with the funds, Sen. You talk to the underground temple for Xu dogs and bosses to turn all the intellectual cores into heaven medicine, and select the fact that you actually increase your protection. Still, I buy a prescription from him. Now, simulate three drugs in the temple: a lon g-lived decoction, a drug that makes evil, and granules to soothe the tiger. Before fighting the boss, use all these three medicines. These drugs increase happiness, defense and attack power. Start the battle, dodge the first comb o-attack, and then use many pick & gt; Frisky attacks. Great great damage along with your copy. Next, < SPAN> strategy: Yomo's wind sage was the last leader of the boss 2, the hardest boss in this age. He has a fairly large number of wellbies and has a pretty powerful blow. His Wellbeeing has only one stage, but there are two stages, and the second stage occurs in 50%of wellby swings. In the early stages, it is recommended to capture with other bosses of Chapter 2. By doing so, you can raise the grade and unlock all kinds of improvements to freeze more strongly. Make sure you have done all the cheaper before you upgrade tools and armor. If you are taking materials for improvement, make sure that you have actually improved your pumpkin with the funds, Sen. You talk to the underground temple for Xu dogs and bosses to turn all the intellectual cores into heaven medicine, and select the fact that you actually increase your protection. Still, I buy a prescription from him. Now, simulate three drugs in the temple: a lon g-lived decoction, a drug that makes evil, and granules to soothe the tiger. Before fighting the boss, use all these three medicines. These drugs increase happiness, defense and attack power. Start the battle, dodge the first comb o-attack, and then use many pick & gt; Frisky attacks. Great great damage along with your copy. Next strategy: Yomo's wind sage was the last leader of the boss 2, the hardest boss in this ages. He has a fairly large number of wellbies and has a pretty powerful blow. His Wellbeeing has only one stage, but there are two stages, and the second stage occurs in 50%of wellby swings. In the early stages, it is recommended to capture with other bosses of Chapter 2. By doing so, you can raise the grade and unlock all kinds of improvements to freeze more strongly. Make sure you have done all the cheaper before you upgrade tools and armor. If you are taking materials for improvement, make sure that you have actually improved your pumpkin with the funds, Sen. You talk to a temple underground for Xu dog and boss to turn all intelligence core into heaven medicine, and choose what actually increases protection. Still, I buy a prescription from him. Now, simulate three drugs in the temple: a lon g-lived decoction, a drug that makes evil, and granules to soothe the tiger. Before fighting the boss, use these three medicines all. These drugs increase happiness, defense and attack power. Start the battle, dodge the first comb o-attack, and then use many pick & gt; Frisky attacks. Great great damage along with your copy. next
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Merit Burning ears (relic), Sanma i-style agate (material) x 1, golden steel leaf (material) x 2, silk x 5, Yosai core x 2, clear metal sand (material) x 1, intellectual core (material (material) ) × 1.
Location Main 3 & amp; gt; Snowhill Road & amp; Gt; Frost Treasure Road: Chapter 3 A story boss that is on the main road after the first shrine.
Non-Pure
Difficulty: 1/10
Difficulty: 1, 5/10
Merit: 1600 will
Appearance place: Manager 3 & GT; Snow Hill Road & GT; Mirror World: A boss indispensable for capture. There is a boss from this shrine and heading straight to the frozen lake's house.
Non-Void (Chief) (Quest Boss)
Difficulty: 4/10 < SPAN> Mana that can use the immobility spells again should remain. After that, stay near the boss, dodge the attack, and focus on giving a quick blow. Do not use lazy attacks. For this boss, lazy attacks are very relaxing. Don't forget to use the spirit attack +. It is recommended to use "Wandering Knight". His equipment gives you a defense +20 every day, and his main attack will give you a good loss. If the first phase is completed quickly, all healing charge should or almost remain, so it can be frequently healed in the second phase.
Difficulty: 5/10
Location Main 3 & amp; gt; Snowhill Road & amp; Gt; Frost Treasure Road: Chapter 3 A story boss that is on the main road after the first shrine.
Difficulty: 1/10
Yellowbrow + Macaque Chief – CHAPTER 3 ENDBOSS
Strategy: In the first temple of Chapter 3, keep your weapons upgrades and armor upgrades as much as possible. Use immobilization, use (Pick of Many), use (Modification), and use (SPIRIT ABILITY). However, in magazines, it is called "leader" and is not registered in the Yaoguai leader list.
Merit: 1600 will
Appearance place: Manager 3 & GT; Snow Hill Road & GT; Mirror World: A boss indispensable for capture. There is a boss from this shrine and heading straight to the frozen lake's house.
Difficulty: 4/10 Mana that can be used once more to use the immobility spells. After that, stay near the boss, dodge the attack, and focus on giving a quick blow. Do not use lazy attacks. For this boss, lazy attacks are very relaxing. Don't forget to use the spirit attack +. It is recommended to use "Wandering Knight". His equipment gives you a defense +20 every day, and his main attack will give you a good loss. If the first phase is completed quickly, all healing charge should or almost remain, so it can be frequently healed in the second phase.
Merit Burning ears (relic), Sanma i-style agate (material) x 1, golden steel leaf (material) x 2, silk x 5, Yosai core x 2, clear metal sand (material) x 1, intellectual core (material (material) ) × 1.
Location Main 3 & amp; gt; Snowhill Road & amp; Gt; Frost Treasure Road: Chapter 3 A story boss that is on the main road after the first shrine.
Difficulty: 1/10
Strategy: In the first temple of Chapter 3, keep your weapons upgrades and armor upgrades as much as possible. Use immobilization, use (Pick of Many), use (Modification), and use (SPIRIT ABILITY). However, in magazines, it is called "leader" and is not registered in the Yaoguai leader list.
Merit: 1600 will
Appearance place: Manager 3 & GT; Snow Hill Road & GT; Mirror World: A boss indispensable for capture. There is a boss from this shrine and heading straight to the frozen lake's house.
The Second Sister
Difficulty: 4/10
Difficulty: 1, 5/10
Effects: 3x Iron Leaf, Nebula-Forbidden Horn (material)
Location: Leader 3> Pagoda Kingdom> Upper Pagoda: Return from this shrine. Return the shrine of the shrine, go down the clipping and go to the hidden boss inside the prison video camera.
Elder Amourworm
Difficulty: 4/10
Difficulty: 1, 5/10
Benefits: Will 1193, Iron x2, Cold Shoot Branch (Curiosity), Intellect Core x1, Captain of Lotus Vision's Heart (Key Object) *Collect his yellow heart before fighting
Labor: Leader 3 & amp; amp; gt; Pagoda Realm & amp; amp; gt; Mani Wheel: An essential storyteller. It's right after this shrine on the main trail. A warning about the missed Kurio: To get the "Advantageous Lantern" chicken, you must defeat all nine opponents with the giant linen lantern "Lantern Warden" in the prison zone of Pagoda Realm. Then Captain Wise Vorcis' victory will disappear.
Venom Daoist (Encounter 1)
Difficulty: 5/10
Effort: Leader 2 & amp; amp;> Yellowish Wind Formation & amp; amp;> Wind Gate: Take the path to the left of this shrine, in front of the tree.
Merit: 1584 will, twice cleared steel sand, core intelligence, Captain Wise Wisis spirit (important is to collect his golden soul before fighting).
Labor: Leader 3 & amp; gt; Pagoda Realm & Amp; amp; gt; gt; warding Temple
Centipede Guai
Difficulty: 1/10
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Merit: Flame ring (spell)
Location: Leader 3 "Pagoda World" "Temple of Barrier": Passing through the Temple of the Barrier and sliding down the snow slope, it will be a battle with the boss.
Buddha’s Right Hand
Difficulty: 5/10 < Span> Difficulty: 5/10
Difficulty: 1, 5/10
Merit: 1584 will, twice cleared steel sand, core intelligence, Captain Wise Wisis spirit (important is to collect his golden soul before fighting).
Labor: Leader 3 & amp; gt; Pagoda Realm & Amp; amp; gt; gt; warding Temple
Yellow Loong
Difficulty: 1/10
Strategy: Fudo & amp; gt; Pick of Menny & amp; gt; Transformation & amp; gt; Spirit Ability.
Merit: Flame ring (spell)
Location: Leader 3 "Pagoda World" "Temple of Barrier": Passing through the Temple of the Barrier and sliding down the snow slope, it will be a battle with the boss.
Baw-Li-Guhh-Baw
Difficulty: 5/10 Difficulty: 5/10
Difficulty: 1/10
Merit: 1584 will, twice cleared steel sand, core intelligence, Captain Wise Wisis spirit (important is to collect his golden soul before fighting).
Labor: Leader 3 & amp; gt; Pagoda Realm & Amp; amp; gt; gt; warding Temple
Zhu Bajie
Difficulty: 1/10
Difficulty: 5/10
Merit: Flame ring (spell)
Location: Leader 3 "Pagoda World" "Temple of Barrier": Passing through the Temple of the Barrier and sliding down the snow slope, it will be a battle with the boss.
Difficulty: 5/10
Strategy: Kang Jin is a woman who transformed into a dragon. Whether in human form or in dragon form, she will instantly launch any attack. She has an average number of good attacks and an average loss. As a rule, before the battle, buff her with medicine support. When the battle begins, she will fire a certain amount of lightning at you with confidence. After this, use Immobilize and Lever Loss until she reincarnates into a dragon. While in dragon form, try to determine from her attacks. After a while, she will reincarnate into a human again. This time, use any spell you like from the many available, and apply it to do a Friskies combo attack. After that, disappear just like the copy, use the transformation spell, and quickly damage with a listless attack. At this point, she needs to stay in her middle. Now the elemental develops all its shells and uses Friskies combo-attacks. Do not participate in the attacks of the spirit: + Walking Wight is good for dealing large damage at once and increasing defense. You cannot keep up with this when flying in the air or in dragon form, so focus on dodging all attacks when she is cooking. When she uses lightning, you will be hit on the floor, run along the square to avoid all these strokes. When she shoots the ball, be shy. Ha
Prize: 1573 Freedom, 3x Iron Leaves, 1x Intelligence Core (material), 1x Pearl Lung (material), there is a full set of Lunga armor for cooking
Violet Spider
Labor: Leader 3 & amp; amp;> Bitter Lake & amp; amp;> Turtle of the Peninsula: For this it takes scaling Leader 2 Lung. Then, sail to the Ski Peninsula, as you took it. Go to the far corner of the island, to the right of the shrine, there is a small dragon sculpture on the edge. When you approach her, you will get a scene and it will transform into a living dragon, he is this chief. This will only happen if you have Lung scales in your inventory.
Difficulty: 4/10
Strategy: The third of the four enemies of Lung. This is a small dragon with blades, and spends a lot of time on the ground. Like the other Lungs, he uses strike-based attacks, so having the best resistance against them will be great. Use spells or spirit attacks to apply huge losses immediately. If it doesn't get easier for you, you can come back to it later by plotting Advanced.
Benefits: Will 2553, 2x Graceful Gold Thread, 1x Intellect Core, Mountain Arrow Claw (material), Fiery Breath (sake and stamina), Pearl Lunga (material)
Commander Beetle
Affected area: Manager 3 & amp; amp; > Bitter Lake & amp; amp; > Bitter Lake guarded by Nordi: Go straight from this shrine and follow the right coastal section to the end. There is a scene with this boss, a bat-like boss in golden armor. MISSABELLE: This boss disappears when Zhu Bajie (Piglet) leaves the party in chapter 3. When you reach the north shore of Bitter Lake, you need to defeat this boss with skill 1.
Effort: Leader 2 & amp; amp;> Yellowish Wind Formation & amp; amp;> Wind Gate: Take the path to the left of this shrine, in front of the tree.
Strategy: A giant bat in yellow armor. You can't do much damage to it. It flies in and hits you every day, so it's pretty annoying to just kill it. Use spells to deal massive damage instantly, dodge its hovering attacks and perform quick combo attacks. The recovery cost is enough for that.
Benefits: 1205 Willpower, 2 Frost Iron Leaf
Fungiwoman
Area of Effect: Appears after completing Manager 3 & amp; amp; > Chen Lun mission.
Difficulty: 1/10
Strategy: Use Pluck of Many & amp; amp; > Immobilise & amp; amp; > Wandering Wight ghost attack & amp; amp; > Cloudstap & amp; amp; > Transformation to kill the boss. If the boss is still alive, keep him stunned with quick combo attacks.
Benefits: 1177 Willpower, 2 Yaoguai Cores, 1 Cleared Metal Sand (Completing his quest also gives you the "Lui's Scroll" which will take you to the Zodiac Village area)
Venom Daoist (Encounter 2)
Location Main 3: First, you need to complete Chen Yue mission. At the end, you will enter a hidden area called "Zodiac Village". Talk to the blacksmith in the left corner and challenge him to a duel to defeat him.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Strategy: Use Pluck of Many & amp; amp; > Immobilise & amp; amp; > Wandering Wight ghost attack & amp; amp; > Cloudstap & amp; amp; > Transformation. This boss hits you pretty hard. You can always fight him later (even if you beat the story he's still there). For example, if things get too tough, you can come back later and make it easier.
メリット エボニー・フロウ(呪文)
The Scorpionlord (King) [MISSABLE]
Место действия: Main 3 & amp; amp; gt; Plain of Ecstasy & amp; amp; gt; Rock of Consciousness: незаменимый сюжетный босс. Он находится сразу после этого святилища на главном пути. Вам придется сразиться с ним дважды. Если вы победите его один раз, он убежит, и его можно будет увидеть дальше по ключевому пути (примерно в 1 минуте ходьбы). Сложность: 3/10
Strategy: This boss is a horned person with an ice spear. The armor belt is the first boss on the health band. You have to attack until the armor is broken, but you can damage your health only at that time. If you raise your defense as much as possible, it will not be particularly strong. The attack is relatively simple, the same as most enemies other than the boss. In the first battle, freeze by using ic e-attribute attacks. In the second race, the number of poison attributes increases, and if you receive it, you can continue damage. Let's repeat Agnicas transformation & fixed & pick & hig h-speed combo. At this point, you should have more than enough recovery costs to easily survive this battle.
Prize: 1188 Will, Yaoguai core 2X, purified 1X
Action place: Chapter 3 EXTCI Valley Felicity: Rotate 180 degrees from this shrine and enter the righ t-hand cave. There is a boss corner behind her.
Difficulty: 1/10
Daoist Mi (Character) [MISSABLE]
Strategy: It's the same as Boss Frog, who has already fought twice, but this is the magic of ice. If you say before the battle, choose from a lot of many & gt; you can't move & gt; transformation (use heavy attacks) & gt; Use the spirit attack = defeat the boss.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Place of action: Chapter 3 "Ecstatic Valley": Proceed on the right slope of this shrine. Go to the right at the top and you will find a boss other than bliss.
Difficulty: 3/10
Duskveil (King)
Strategy: This boss has two physical strength and two phases. In the first phase, both hands are tied behind, so you can defeat them alone. Use spells to quickly reduce health. He doesn't do much damage. After running out of the first physical strength, it is released from the chain and can use both hands. After that, keep using your hands. After the battle, he dies and collects.
Difficulty: 2/10
Place Chapter 3 & amp; amp; gt; Follow the side quest of Treasure Hunter. At the end of the quest, you will fight this boss.
Difficulty: 5/10 < SPAN> Strategy: This boss is a horned person with ice spear. The armor belt is the first boss on the health band. You have to attack until the armor is broken, but you can damage your health only at that time. If you raise your defense as much as possible, it will not be particularly strong. The attack is relatively simple, the same as most enemies other than the boss. In the first battle, freeze by using ic e-attribute attacks. In the second race, the number of poison attributes increases, and if you receive it, you can continue damage. Let's repeat Agnicas transformation & fixed & pick & hig h-speed combo. At this point, you should have more than enough recovery costs to easily survive this battle.
Hundred-Eyed Daoist Master (King) – CHAPTER 4 ENDBOSS
Prize: 1188 Will, Yaoguai core 2X, purified 1X
Action place: Chapter 3 EXTCI Valley Felicity: Rotate 180 degrees from this shrine and enter the righ t-hand cave. There is a boss corner behind her.
Difficulty: 1/10
Strategy: It's the same as Boss Frog, who has already fought twice, but this is the magic of ice. If you say before the battle, choose from a lot of many & gt; you can't move & gt; transformation (use heavy attacks) & gt; Use the spirit attack = defeat the boss.
Prize: 902, silk twice, cold iron leaves 1x, tadpole 1x
Place of action: Chapter 3 "Ecstatic Valley": Proceed on the right slope of this shrine. Go to the right at the top and you will find a boss other than bliss.
Difficulty: 3/10
Strategy: This boss has two physical strength and two phases. In the first phase, both hands are tied behind, so you can defeat them alone. Use spells to quickly reduce health. He doesn't do much damage. After running out of the first physical strength, it is released from the chain and can use both hands. After that, keep using your hands. After the battle, he dies and collects.
Pale-Axe Stalwart
Prize: 1188 Will, cold iron leaf 2x, Maitreya ball (mysterious accessories) * Fall from the boss only in the 1. 0. 8 garbage dump (found in chest after the patch.
Difficulty: 1/10
Difficulty: 5/10 Strategy: This boss is a horn with an ice spear. The armor belt is the first boss on the health band. You have to attack until the armor is broken, but you can damage your health only at that time. If you raise your defense as much as possible, it will not be particularly strong. The attack is relatively simple, the same as most enemies other than the boss. In the first battle, freeze by using ic e-attribute attacks. In the second race, the number of poison attributes increases, and if you receive it, you can continue damage. Let's repeat Agnicas transformation & fixed & pick & hig h-speed combo. At this point, you should have more than enough recovery costs to easily survive this battle.
Prize: 1188 Will, Yaoguai core 2X, purified 1X
Brown-Iron Cart
Action place: Chapter 3 EXTCI Valley Felicity: Rotate 180 degrees from this shrine and enter the righ t-hand cave. There is a boss corner behind her.
Difficulty: 1, 5/10
Strategy: It's the same as Boss Frog, who has already fought twice, but this is the magic of ice. If you say before the battle, choose from a lot of many & gt; you can't move & gt; transformation (use heavy attacks) & gt; Use the spirit attack = defeat the boss.
Prize: 902, silk twice, cold iron leaves 1x, tadpole 1x
Father of Stones
Place of action: Chapter 3 "Ecstatic Valley": Proceed on the right slope of this shrine. Go to the right at the top and you will find a boss other than bliss.
Difficulty: 1/10
Strategy: Use Pluck of Many & amp; amp; > Immobilise & amp; amp; > Wandering Wight ghost attack & amp; amp; > Cloudstap & amp; amp; > Transformation to kill the boss. If the boss is still alive, keep him stunned with quick combo attacks.
Prize: 1188 Will, cold iron leaf 2x, Maitreya ball (mysterious accessories) * Fall from the boss only in the 1. 0. 8 garbage dump (found in chest after the patch.
Gray-Bronze Cart
Place Chapter 3 & amp; amp; gt; Follow the side quest of Treasure Hunter. At the end of the quest, you will fight this boss.
Difficulty: 1/10
Strategy: This chief is an NPC-Hunter behind the treasure you meet with the third leader. You will fight him at the end of the quest. He will attack with flames, so equip the "Fire Mantle" that you took from the Secret Chief in chapter 1 to protect yourself from the flames. The boss often transforms into a flaming wheel and rolls towards you. But this can be easily dodged. Run aside or shy away from the elemental every day, and it will miss every time. In the middle stage, it will transform into two wheels, and at this time, stick a fireproof cloak on the footprints in front of you, and you will gain absolute immunity to damage from flames. When you are on fire, dodge 4-5 shots to extinguish it. Disengage for his attacks in close combat, as a rule, he will apply a combination 3-4 times storm, then a certain number of quick attacks. Do not waste Manu on picking many spells, your copy will not do much damage, due to the fact that the fastest boss himself will transform into a wheel, and during this time it is impossible to get through it. To adapt, use Azure-Dust. The boss still has the ability to show your attacks, in fact, he often prepares them when Hi
Prize: Freedom 1181, 2 Yaoguai Cores, 1 Refined Metal Sand Link Spell (Spell)
Quick as Fire, Fast as Wind (Chief)
Labor: Leader 3 & amp; amp; gt; Plain of ecstasy & amp; amp; gt; CARMA TOWERS: Turn left from this shrine and in front of the fresco stands a simple enemy with a crescent-shaped gun. Take the path to the right of it and in the corner of the area there is something like a small stone tower or altar. On the ground in front of it there is a plant that allows communication. When you pull the plant out of the ground, a boss will appear, but it's not actually a plant, it's a hidden boss buried under Terimaen. Note: If you haven't found the Karma Temple Tower yet, start from Felicity Temple Forest, go left through the Thorium Gate, and go left to the lower area, where you'll find the Karma Temple Tower at the back of the lower area.
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Strategy: Use Pluck of Many, Use Immobilize, Use Wandering Wight's Spirit Attack, Use Cloud Step, Use Transform = Boss Defeat. If the boss is still alive, keep him stagnant with Friskies Combo Attack.
Benefits: 1436 Will, 2x Silk, 1x Iron Leaf, 1x Steel Bull's Blood, 1x Millennium Ginseng (Seed), 1x Rotten Ginseng (Spirit)
Flint Chief (Chief)
Effort: 3 Leaders, Tranquility, Longevity
Effort: Leader 2 & amp; amp;> Yellowish Wind Formation & amp; amp;> Wind Gate: Take the path to the left of this shrine, in front of the tree.
Difficulty: 3/10
Strategy: This boss can only be attacked on the legs, and if you inflict enough damage on him, he will fall down and you can attack his head, which is his weak spot. He does not have a ton of well edits. First use pluck of many & amp; amp; gt; Immobilise & amp; amp; gt; Transform & amp; amp; gt; Use Spirit attack (best wandering Wight, it inflicts a large amount of damage at once). Then put him in near death. Keep attacking his legs with Friskies attacks to elementalize him.
Cloudy Mist, Misty Cloud (Chief)
Benefits: 1182 Will, 2x Yaoguai Core, 1x Clear Metal Sand, Captain Kalpa-Viva's soul (important, collect his yellowed soul next from the battle)
Merit: 384, Stone spirit 1, tadpoles (material), Bow Li G u-Ran (spirit).
Difficulty: 4/10
Strategy: Use Pluck of Many & amp; amp; gt; Immobilise & amp; amp; gt; Wandering Wight Spirit Attack & amp; amp; gt; Cloud Step & amp; amp; gt; Transformation. This warning is pretty harsh. Take it every time. If you can't win the fight with him, you can return later after getting one of the best ammo (again, you'll notice by going through the plot). He uses ice magic to keep you. The best resistance to freezing can be increased by giving a core of intelligence Xu Doghu, which can help.
Keeper of Flaming Mountains & Yin-Yang Fish
Benefits: Hoar (spell)
Difficulty: 5/10
Difficulty: 1.
Strategy: Use a lot of picks & amp; amp; gt; Immobilise & amp; amp; gt; Dress & amp; amp; gt; When you're discovered, use adapt, then use ranged attacks until you return & amp; amp; gt; Use the Spirit's Heart (Wandering Wight) = boss defeat in 20 seconds. If it's alive, use a combination of charge attacks and quick attacks. Collect souls and then use Meditation Space.
Crimson-Silver Cart
Benefits: 890 Will, 1x Yaoguai Core, 1x Clear Metal Sand, Tainted (Mental)
Difficulty: 1, 5/10
Difficulty: 5/10
Prize: 902, silk twice, cold iron leaves 1x, tadpole 1x
Nine-Capped Lingzhi Guai
Benefits: 1174 Will, 1x Tonic, 2x Frost Iron Leaves, 1x Steel Bull's Blood, Nevoid (Spirit)
Difficulty: 1, 5/10
Difficulty: 6/10 (Level 50 or higher, if you've defeated all the bosses up to this level.)
Strategy: Zheltobrovo y-The last boss of the third leader. Unlike the first boss so far, they fight in three bosses. There is no sanctuary between the battle and the battle, and the three battles are more complicated. The copy is not to think of a large amount of medicine. Standard equipment: Advanced granulist who cheeks a tiger (if not, can be done by ordinary granulists), lon g-lived drugs, drugs that make evil. 3 Hit the medical drug in preparation for the encounter with the boss. Inexpensive upgrades of armor and weapons do not rot as possible in battle. 1 Use the leader Shen's resources to improve your pumpkin, return to 2 leader dog Exits, change your intelligence to improve your physical strength and improve your defense. Nevertheless, to increase the survival rate, it will acquire the passive defense ability of wood skills. Appropriate spells: Conversion of lots of immobility+many picks+red tide (alternately, you can use cloud steps or rocks accordingly).
Flint Vanguard
Part 1 (Battle with Zeltbrov 1): In the early stages, you will fight Zeltbrov in the "weak" figure. He uses electricity attacks. He prepares a huge space between the attack and the attack, and is relatively spoiled. Use all of your spells and do not click mana or recovery costs. Next, this battle is all about mana and healing charge. Don't use medicine, take a lot of money to survive to meet three bosses. Equipped with the wandering knight's heart. Use a lot of removal & amp; amp; gt; imobilise & amp; gt; gt; Friski attack & amp; gt; This combination brings many losses. When following the elemental, attack, hit the gap, wait for the "immovable" reload and use it again. When Yellow Bread is almost zero, he teleportes a new arena, where he fights with Makaku's leader. < SPAN> Strategy: ZheltoBrovo y-The last boss of the third leader. Unlike the first boss so far, they fight in three bosses. There is no sanctuary between the battle and the battle, and the three battles are more complicated. The copy is not to think of a large amount of medicine. Standard equipment: Advanced granulist who cheeks a tiger (if not, can be done by ordinary granulists), lon g-lived drugs, drugs that make evil. 3 Hit the medical drug in preparation for the encounter with the boss. Inexpensive upgrades of armor and weapons do not rot as possible in battle. 1 Use the leader Shen's resources to improve your pumpkin, return to 2 leader dog Exits, change your intelligence to improve your physical strength and improve your defense. Nevertheless, to increase the survival rate, it will acquire the passive defense ability of wood skills. Appropriate spells: Imbalization+many picks+red tide conversion (alternately, you can use cloud steps or rocks accordingly).
Effort: Leader 2 & amp; amp;> Yellowish Wind Formation & amp; amp;> Wind Gate: Take the path to the left of this shrine, in front of the tree.
Part 1 (Battle with Zeltbrov 1): In the early stages, you will fight Zeltbrov in the "weak" figure. He uses electricity attacks. He prepares a huge space between the attack and the attack, and is relatively spoiled. Use all of your spells and do not click mana or recovery costs. Next, this battle is all about mana and healing charge. Don't use medicine, take a lot of money to survive to meet three bosses. Equipped with the wandering knight's heart. Use a lot of removal & amp; amp; gt; imobilise & amp; gt; gt; Friski attack & amp; gt; This combination brings many losses. When following the elemental, attack, hit the gap, wait for the "immovable" reload and use it again. When Yellow Bread is almost zero, he teleportes a new arena, where he fights with Makaku's leader.
Part 2 (the actual configuration of Makaku Leader): Next, as a yellow-brown television-transmission from you, it seems to fight the Macck leader improved version for you. He is much stronger than before, spending longer combinations, and has many brutal sets of storms and movements from afar. In fact, healing and mana charge are completely rejected until they are in the battle. As before, many & amp; gt; imobilise & amp; gt; frisky attack & amp; gt; gt; g t-g t-attack; After that, concentrate on abandonment of the full combo, give a certain number of hits, and use spells when reborn. After that, this battle is reincarnated by Makaku's leader, breaks through the opponent, and is played. After passing a certain amount of land mines
Mother of Flamlings
Part 3 (Battle of Yellow-Tea 2): This is a difficult version of the battle with Zeltbrov. His welfare is only one, but the battle is composed in three stages, following its footprints. In the first stage, the welfare is 70 % or less, the second stage is over 50 % or less, and the third stage is the strongest. It is often made of gold and is not destroyed by damage. To compete with this, there are two ways to hit twice with a strong charge attack or wait to go down. Rather, if you make a quick loss, you will have the ability to stop freezing with gold. Wash your body with the medical drug you brought. Healing charge should be left in the third stage. At this point, it becomes more aggressive and has a long combo, but it is the most difficult to dodge it.
Difficulty: 1, 5/10
Part 1 (Battle with Zeltbrov 1): In the early stages, you will fight Zeltbrov in the "weak" figure. He uses electricity attacks. He prepares a huge space between the attack and the attack, and is relatively spoiled. Use all of your spells and do not click mana or recovery costs. Next, this battle is all about mana and healing charge. Don't use medicine, take a lot of money to survive to meet three bosses. Equipped with the wandering knight's heart. Use a lot of removal & amp; amp; gt; imobilise & amp; gt; gt; Friski attack & amp; gt; This combination brings many losses. When following the elemental, attack, hit the gap, wait for the "immovable" reload and use it again. When Yellow Bread is almost zero, he teleportes a new arena, where he fights with Makaku's leader.
Third period: This is the most difficult period where the boss appears. If you hurry to pass 100 % at the event, it must develop considerably, but if you have advanced the game and have not reached the 40th value, it may be quite difficult. The boss uses a lot of long combination that combines electronic charges to his gun, making electronic parts on the floor, and when flowing on it, an electrical landmine that draws an arc with an electrical shock or explodes to apply blue oak. Sometimes left a certain amount. The attack is given by a fairly large loss, which requires you to get a very good off, and if you get 2-3 shots, you will die, otherwise you will lip one of the large quantities. 。 If you lose the loss, you will recover every time you are. At the beginning of the phase, we lose difficult attacks and use adjustments immediately. At that time, the spells of "Fum" should have been r e-loaded, so use them to do more damage. After that, it is basically necessary to dodge everything every day, which is to throw you to you and apply a frisky or a messy attack when preparing for the interval. When you swing with your own weapon, you usually give 5 shots, for example, you are ready to see off every day, do not dry your own stamina, do not end up later. 。 Bring home v
Rusty-Gold Cart
Awards: Space Shine 1X (weapon material), 3 ice iron leaves, two elegant golden dangers (armor materials), golden tree 1X (weapon material), refined metal sand 2h, intelligence. 1 core
Difficulty: 1/10
Part 1 (Battle with Zeltbrov 1): In the early stages, you will fight Zeltbrov in the "weak" figure. He uses electricity attacks. He prepares a huge space between the attack and the attack, and is relatively spoiled. Use all of your spells and do not click mana or recovery costs. Next, this battle is all about mana and healing charge. Don't use medicine, take a lot of money to survive to meet three bosses. Equipped with the wandering knight's heart. Use a lot of removal & amp; amp; gt; imobilise & amp; gt; gt; Friski attack & amp; gt; This combination brings many losses. When following the elemental, attack, hit the gap, wait for the "immovable" reload and use it again. When Yellow Bread is almost zero, he teleportes a new arena, where he fights with Makaku's leader.
Strategy: This head is a huge spider. Many & amp; gt; Fudo & amp; gt; one combination of Frisky attacks & amp; gt; GT Spirit Attack & Amp; GT Spirit Attack & Amp; T; transformation = The boss is dead. If you are still alive, you will die as soon as you continue to make a quick combination of attacks.
Top Takes Bottom, Bottom Takes Top (Chief)
Merit: 1963 Freedom, 1x from gold tree (material), poisonous hair 1x (material)
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Difficulty: 1.
Benefits: 1436 Will, 2x Silk, 1x Iron Leaf, 1x Steel Bull's Blood, 1x Millennium Ginseng (Seed), 1x Rotten Ginseng (Spirit)
Bishui Golden-Eyed Beast (King)
Merit: Metal sandwich 1x clear, Proto Mour Warm (key item)
Labor: Leader 4 & amp; gt; wwbed hollow & amp; amp; gt; gt; Pool of shatered jade: Giant cocoon is hanging on the right side of the shrine. Rampage until Taos Venom jumps out. To get a poison arm guard, you need to destroy the four hands of this boss. Give up a storm from behind the boss and eradicate the boss's hand.
Difficulty: 2.
Strategy: This boss has six hands and knives. Removed from a lot of many & amp; gt; imobilise & amp; gt; Frisky attack & amp; gt; & amp; amp; gt; transformation one time The boss dies. If you are still alive, you will die as soon as you continue to make a quick combination of attacks.
Baw-Lang-lang
Merit: Freedom of 1930
Difficulty: 1, 5/10
Difficulty: 3/10
Strategy: This captain is a huge al l-purpose player. The host uses an attack during jumping to destroy personal armor and avoid elemental back. In a lo w-level dro p-hole strategy, he calls a small centipede and rolls towards you. Judge from them and escape from the centipede until they disappear. Many & amp; gt; imobilise & amp; gt; Frista attack & amp; gt; gt; gt spirit attack & AMP; cloud step & amp; gt.
Red Boy (King)
MERIT: 1958 FREEDOM, 1X Node of VOID (Material), The Core of the Golden Tree (Material), The Centipede of the Goui (Spirit).
Difficulty: 4/10 < SPAN> Merit: 394 will, 2 yarn, fixed spells
Difficulty: 2/10
Strategy: This boss reaches out in a small passage. If the level of pit operation is low, it will be turned into a beetle. Therefore, it is true that the aisle is narrow and very simple. Many & amp; gt; imp; gt; Fristier tack & amp; gt; gt; gt Spirit Attack & AMP; One Use a combination = Boss is dead. If you are still alive, you will die as soon as you continue to make a quick combination of attacks.
Yaksha King (King) – CHAPTER 5 ENDBOSS
Effect: Freedom 1942, Ice iron leaf 2 times, elegant gold thread, the right hand (material) of the Buddha, the past sound (key of gekt)
Difficulty: 5/10
Difficulty: 5, 5/10 (then easier if the plot leaks).
Strategy: This is the last one of the four LOON G-KS, only when you win the other three later. Use a spear to give a shock and elemental loss. In particular, the last blow causes a small explosion. In particular, the last blow causes a small explosion. Open combat by spells. There is only one of his phase, so don't leave spells. Use a frisus attack from the knight's heart attack & amp; amp; amp; gt; gt; gt; gt; gt; If you struggle with this boss, return the plot later. In Chapter 6, it is important to receive the best armor/ weapon in this IRGE mechanically, and that it is actually easy to make this battle (Endgle t-equipment and 2. 5 complexity). He has the opportunity to destroy you with a single blow if you are not careful. If you lose, recover well each time. Among them, the best pumpkin that has been unlocked in Chapter 5 will still help you.
Supreme Inspector (Character)
Harvesting items: Seapiece (material), steel kuna (material), intelligence score 1X, pearl month (material), yellow cope (curiosity), goal driner (spell), father and son (trophy)
Location: Leader 4 & amp; amp; gt; wwbed hollow & amp; amp; gt; Lower Hollow: Turn left from this shrine and enter the tunnel. There is a crack on the left wall, and there is a meditation space when you pass through while supporting it. Follow the passage on the left and you will find a boss floor.
Difficulty: 1/10
Strategy: This is Boss Cael. Many & amp; gt; imp; gt; Fristier tack & amp; gt; gt; gt Spirit Attack & AMP; One Use a combination = Boss is dead. If you are still alive, you will die as soon as you continue to make a quick combination of attacks.
Merit: Freedom 1441, 1x shine sand, 1 tadpole, 1x of Buddha (material) (material)
Labor: Leader 4 & amp; amp; gt; wwbed hollow & amp; amp; gt; Hut of Immortaly: This boss is right after this shrine.
Difficulty: 5/10
Jiao-Loong of Waves
Strategy: A small Kavinciku friend who has just rushed together. The battle is composed of three phases. Phase 1 and 2 are quite light, but phase 3 is quite difficult.
Difficulty: 1, 5/10
Difficulty: 6/10 (Level 50 or higher, if you've defeated all the bosses up to this level.)
Phase 3: This is a very difficult phase. If you think that you have transformed into a wild boar and rushed here, you will be transformed into a mud monster like a rhino and rushed to it, or a huge fis h-like creature pops out from the mud. A huge fis h-like creature pops out from the mud. Also, for mud, your dodge will be a trag. Until you return to the boar and fall down, focus the elemental to avoid. During this time, it will be more likely to be attacked. During this time, it will be more likely to be attacked. Even if you lose, let's recover every time. You can apply medicine to increase the probability of attack and critical.
Poison Chief (Chief)
Merit: 2603 Metropolitan (phase 1), elegant gold thread twice, bloody mark needle (key item), jade moon rabbit (curiosity).
Labor: Leader 4 & Amp; amp; gt; wwbed hollow & amp; amp; gt; The gathering cave: Chapter 4 Sel f-performing plot, do not miss this shrine.
Difficulty: 4. 5/10 (60 levels or higher if all optional chefs are defeated)
Strategy: Use medical drugs to increase the status before the battle, especially to increase the attack power and Creta probability to reduce the battle time. Dodger 1 Comb o-The attack will then use many & AMP placks; gt; imobilise & amp; gt; Frisky attack one combination & amp; gt; More comb o-more comb o-hob, boss overwhelming & amp; gt; cloud step & amp; gt; This must be deleted within 50-80 % of the happiness of the boss. After this, it is a relative factor in Agrite, a Frisky Combo Attack, and the boss should die, and then use Immobilise. If his good good, less than 50 %, his night light is focused, and he turns on the arena. For example, if you shoot a network, she will follow the way you will be forced to stick to the floor. The boss uses poison when a close combat is set up, so observe good indicators every day: If you eat poison, you may be inadvertent loss, resulting in dying. If you eat poison, to the plate.
Difficulty: 1, 5/10
Difficulty: 6/10 (Level 50 or higher, if you've defeated all the bosses up to this level.)
Difficulty: 2. 5/10
Water-Wood Beast (Chief)
Strategy: You can approach this boss in two ways. Alternatively, he concentrates on only the boss, does not deal with other enemy hostility, and tries to defeat the boss quickly with support spells. In any case, I will use many picks & amobilise & amp; gt; Gt; one combination of Frisky attacks & amp; gt; Gt; K; Cloud Step & amp; amp; gt; transformation = boss is dead.
Effort: Leader 2 & amp; amp;> Yellowish Wind Formation & amp; amp;> Wind Gate: Take the path to the left of this shrine, in front of the tree.
Difficulty: 6/10 (Level 50 or higher, if you've defeated all the bosses up to this level.)
Difficulty: 1/10
Son of Stones (Chief)
Select a lot: Fixed & Amp; gt; Fristier tack & amp; gt; Gt; Transformation = one combination of boss death.
Difficulty: 1, 5/10
Influated space: Leader 4, yellow flower shrine, illumination courtyard: Looking back from this shrine and passing through the road. When the road is divided, go on the left path. Next, there is a scene where Taos poison is released. It occurs only when you defeat it once in the webbed hollow & amp; gt; gt; pool of shateredered jade (as described above).
Difficulty: 3/10
Lang-Baw-Baw (Chief)
Strategy: It is necessary to win twice in order while there is an absolute streak record. However, for the first time, it is suspicious of behavior as usual. He loses two hands on each stage. Use a spell to get it immediately: Many pick & amp; gt; imobilise & amp; gt; one combination of Frisky attacks & amp; gt; gt; gt RIT ATTACK; Cloud Step & Amp; amp; gt; Transformation = Boss is dead. In the second phase, there is no mana left to apply mana picking, and the elemental is fixed in a combination of hig h-speed attacks, and his attack is dodged in blade.
Difficulty: 5/10
Influient place: Leader 4 & amp; gt; Secret: Purpropovy Uneyama & amp; Gt; Facet of God's Monastery: First, you will see how to get the leader hidden zone 4. When you come, he tells you. After that, they get rid of the barrels underneath, bring them into anger, and fight. Misabig: It is required to win the boss by defeating the lead 4 in the battle with the twilight leader at the end of the hidden zone.
Difficulty: 6/10 (when all side tasks are cleared, level 70 or more) < Span> Influated space: Leader 4, yellow flower shrine, illumination courtyard: Return from this shrine and cross the road. Pass through. When the road is divided, go on the left path. Next, there is a scene where Taos poison is released. It occurs only when you defeat it once in the webbed hollow & amp; gt; gt; pool of shateredered jade (as described above).
Giant Shigandang
Difficulty: 3/10
Difficulty: 5/10
Merit: The core of the golden tree is 1x, the chapter 4 secret zone is unlocked.
Influient place: Leader 4 & amp; gt; Secret: Purpropovy Uneyama & amp; Gt; Facet of God's Monastery: First, you will see how to get the leader hidden zone 4. When you come, he tells you. After that, they get rid of the barrels underneath, bring them into anger, and fight. Misabig: It is required to win the boss by defeating the lead 4 in the battle with the twilight leader at the end of the hidden zone.
Gold Armored Rhino (Chief)
Difficulty: 6/10 (when all side tasks are cleared, level 70 or more) Influent space: Leader 4, yellow flower shrine, illumination courtyard: Looking back from this shrine and passing through the road. When the road is divided, go on the left path. Next, there is a scene where Taos poison is released. It occurs only when you defeat it once in the webbed hollow & amp; gt; gt; pool of shateredered jade (as described above).
Difficulty: 3/10
Strategy: It is necessary to win twice in order while there is an absolute streak record. However, for the first time, it is suspicious of behavior as usual. He loses two hands on each stage. Use a spell to get it immediately: Many pick & amp; gt; imobilise & amp; gt; one combination of Frisky attacks & amp; gt; gt; gt RIT ATTACK; Cloud Step & Amp; amp; gt; Transformation = Boss is dead. In the second phase, there is no mana left to apply mana picking, and the elemental is fixed in a combination of hig h-speed attacks, and his attack is dodged in blade.
Merit: The core of the golden tree is 1x, the chapter 4 secret zone is unlocked.
Cloudtreading Deer (Chief)
Influient place: Leader 4 & amp; gt; Secret: Purpropovy Uneyama & amp; Gt; Facet of God's Monastery: First, you will see how to get the leader hidden zone 4. When you come, he tells you. After that, they get rid of the barrels underneath, bring them into anger, and fight. Misabig: It is necessary to win the boss by fighting the leader 4 in the battle against the twilight leader at the end of the hidden zone.
Difficulty: 3/10
Strategy: At that time, it was the hardest boss in this IRGE. His lips are quite stiff and always loses poison. He will destroy you two turns, including more than 70 levels (this is the minimum level suitable for this battle). If this battle is very difficult, first defeat the fourth boss, defeat the fifth boss, and get the best ammunition. Before that, in order to fight him, you only refrain from attacking his attack and carry out a certain number of trials of trial and error exploring his behavioral model. This battle has the ability to borrow a certain number of completion, and you will not try to spend medicine until you ask how to overcome it. In many cases, give the tail stroke that loses poison five times. This combination is calculated so that the evasion button cannot be hit repeatedly, but it is required to choose a perfect time for one shot. If you simply click the avoidance button, you will surely die with this combination. To do so, it is necessary to carefully observe and refrain from his attack method. When his nails are illuminated by golden light, he hits the ground and dodges behind to avoid it. When he burns on the ground, you observe transportation. < SPAN> Strategy: At that time, it was the hardest boss in this IRGE. His lips are quite stiff and always loses poison. He will destroy you two turns, including more than 70 levels (this is the minimum level suitable for this battle). If this battle is very difficult, first defeat the fourth boss, defeat the fifth boss, and get the best ammunition. Before that, in order to fight him, you only refrain from attacking his attack and carry out a certain number of trials of trial and error exploring his behavioral model. This battle has the ability to borrow a certain number of completion, and you will not try to spend medicine until you ask how to overcome it. In many cases, give the tail stroke that loses poison five times. This combination is calculated so that the evasion button cannot be hit repeatedly, but it is required to choose a perfect time for one shot. If you simply click the avoidance button, you will surely die with this combination. To do so, it is necessary to carefully observe and refrain from his attack method. When his nails are illuminated by golden light, he hits the ground and dodges behind to avoid it. When he burns on the ground, you observe transportation. Strategy: At that time, it was the hardest boss in this IRGE. His lips are quite stiff and always loses poison. He will destroy you two turns, including more than 70 levels (this is the minimum level suitable for this battle). If this battle is very difficult, first defeat the fourth boss, defeat the fifth boss, and get the best ammunition. Before that, in order to fight him, you only refrain from attacking his attack and carry out a certain number of trials of trial and error exploring his behavioral model. This battle has the ability to borrow a certain number of completion, and you will not try to spend medicine until you ask how to overcome it. In many cases, give the tail stroke that loses poison five times. This combination is calculated so that the evasion button cannot be hit repeatedly, but it is required to choose a perfect time for one shot. If you simply click the avoidance button, you will surely die with this combination. To do so, it is necessary to carefully observe and refrain from his attack method. When his nails are illuminated by golden light, he hits the ground and dodges behind to avoid it. When he burns on the ground, you observe transportation.
Your best hope is to deal enough damage quickly so that the fight doesn't drag on. It's very hard to stay alive in this fight. Before the fight, brush yourself up with Enhanced Tiger Subduing Pellets (increased damage) + Amplification Pellets (increased critical chance) + Antimiasma Powder (recovery from poison). Immediately use Pluck of Many to make him miss the first three (run back for the fourth and fifth to avoid him missing). While the clones are alive, attack aggressively and do as much damage as possible. Don't prioritize dodging. If you're lucky, he won't barrage you with clones during your combo. If you attack fast enough, you can stun him multiple times with the last hit of a quick combo. Once the clones are gone, use Transform to deal damage. Then cloudstep in and keep attacking quickly. Ideally, he's at 20% or less health, so you don't need to live long. But since you don't have any spells right now, you need to dodge his combos well. If you get hit, retreat and recover immediately.
Feng-Tail General (Chief)
Reward: Willpower 2589, Refined Iron Sand 1x, Heaven-piercing Horn (material), Golden Tree Core 1x, Spirit Core 1x, Sometama Pumpkin (gourd, 7 health cost, significantly increases drinking speed)
Location: Chapter 4 "Purple Cloud Mountain" and "Hamlet Petafol". See How to get to the Secret Area in Chapter 4 first. Required: Defeat this boss before defeating Dusk at the end of the Secret Area in Chapter 4. Taoist Mi is an important secret boss. Go up the stairs from Hamlet's Petafara Shrine and there is a masked man-like figure on your left. This is a quest NPC who asks you to find a missing corpse in the village. Defeat the yellow-robed enemy to drop the key item "Purple Hail" (random drop). Give it to Taoist Mi and he will fight with you.
Difficulty: 3/1
Strategy: The battle is composed of two phases, each with an absolute welfare supply. In phase 1, fight in human form, and in phase 2, it turns into a monster that has a sharp head and uses poisonous gas. For example, he doesn't have much physical strength and his attack is so strong. His attack is easy to dodge. Use a spell to defeat it quickly. Use Immobilise, use Wandering Knight's ghost attack, and use Pluck of Many and Cloud Step.
Emerald-Armed Mantis (Chief)
Merit: 1469 FREEDOM, Purple Hail, 1X Refined Metal Sand
Leaders 4 & Mt. Mt. Warning: When you enter the captain's arena, the captain's Scorpion Road disappears. When Duskveil wins, the boss of Taoist Mi disappears.
Difficulty: 5, 5/10
Strategy: This boss has two phases and two health bars. Phase 1 does not do much damage. Don't use spells now, let's leave it to Phase 2, where the boss becomes stronger. Let's attack the boss's leg quickly. The boss is a giant bird, and critical attacks are only when you step on the ground. After that, the physical strength becomes zero, the scene is displayed, and the boss becomes more brutal. Immediately use Pluck of Many to summon your clone. This time, it shoots with Cold Weapon, for example, a straight line or from above. Run sideways to draw a large circle at the edge of the arena, and dodge all blades. Start there and use the immobility and the spiritual attack of the Wandering Wight to cause great damage. Dodge quickly with a quick combo attack. You may need some effort to study the patterns and timing of avoidance. There is no doubt that if you improve the pumpkin, you will be able to live longer on the 2nd stage (it can be arranged for Shangonkee in the 1st chapter beech forest). Use it when the immovable recovers. When the boss puts a scarlet haze, run away because it deals permanently. If you clear the first stage without using Manal Road or Healing, it will be easier to clear the second stage.
Reward: Konwall (material), twilight corner (material), golden tree core (material) twice, intellectual core, twice the blood of a mixture cock, twice the needle of textile (barrel).
Stone Monkey & The Great Sage’s Broken Shell – STORY ENDBOSS
Head 4 "& amp; gt;" Yellow flower shrine "& amp; gt;" enlightenment court: Don't miss the end boss leaders 4.
Difficulty: 6, 5/10 (level 70 or more)
Strategy: Currently the most toughest boss. He has a large amount of goods and brings a strong blow. It is recommended to have more than 70 degrees and pass all the optional chef and side content for the hidden zone. Make sure you have purchased all the ingredients for pumpkin improvement in Monkey Schen, a beech forest (chapter 1 zone). Again, you will be preparing to strengthen your celestial bodies, protecting them, and visiting Xu i-dogs under the 2 heads (you can change them, for example,,, You can redistribute what you have purchased in the past). Equipped with the "TSEACH (ship) needle" taken from the fourth leader of the hidden zone "Das Crack". Equip it with "wandering knight's heart" to increase defense. Apart from this, the improvement of weapons / armor should be fully improved. Nevertheless, simulate a sufficient number of appropriate drugs: bad gardener (more protection), amplification pellets (more opportunities on Creta), tiger sinking pellet/ improved tiger sinking pellets.
Now, about the battle itself: When you fight the head of the first time, he rotates that he can help you until 80 % welfare. Furthermore, in crawls, this phase is overlooked, and the boss starts with 80 % of the pit certificate every time, not perfect. First, a spider creates a lot of work and adds an elemental frisky attack, causing loss. Next, as the spider is being defeated, stay on the boss once.
He has a great loss, so use picking from many & GT; immovable & gt; quick tack combo & gt; transformation, Let's keep the wandering corpse and Orihime's needle (VESSE) until the final stage.
Vessse launches a shoc k-based attack. You will throw a yellowed light blade, so avoid it while avoiding it. The most fatal thing is to dive into the ground and take great damage from the bottom attack. If you are under the territory, run and jump to avoid it. If you poison in front of you, dodge in that direction and rampage. If you swing your hand, you can hit the zip from above, and if you dodge a certain number of times, you can leave from the losing territory. < SPAN> Strategy: Currently the most tough boss. He has a large amount of goods and brings a strong blow. It is recommended to have more than 70 degrees and pass all the optional chef and side content for the hidden zone. Make sure you have purchased all the ingredients for pumpkin improvement in Monkey Schen, a beech forest (chapter 1 zone). Again, you will be preparing to strengthen your celestial bodies, protecting them, and visiting Xu i-dogs under the 2 heads (you can change them, for example,,, You can redistribute what you have purchased in the past). Equipped with the "TSEACH (ship) needle" taken from the fourth leader of the hidden zone "Das Crack". Equip it with "wandering knight's heart" to increase defense. Apart from this, the improvement of weapons / armor should be fully improved. Nevertheless, simulate a sufficient number of appropriate drugs: bad gardener (more protection), amplification pellets (more opportunities on Creta), tiger sinking pellet/ improved tiger sinking pellets.
Now, about the battle itself: When you fight the head of the first time, he rotates that he can help you until 80 % welfare. Furthermore, in crawls, this phase is overlooked, and the boss starts with 80 % of the pit certificate every time, not perfect. First, a spider creates a lot of work and adds an elemental frisky attack, causing loss. Next, as the spider is being defeated, stay on the boss once.
He has a great loss, so use picking from many & GT; immovable & gt; quick tack combo & gt; transformation, Let's keep the wandering corpse and Orihime's needle (VESSE) until the final stage.
Secret True Endboss: Erlang, the Sacred Divinity + The Four Heavenly Kings + Erlang Shen
Vessse launches a shoc k-based attack. You will throw a yellowed light blade, so avoid it while avoiding it. The most fatal thing is to dive into the ground and take great damage from the bottom attack. If you are under the territory, run and jump to avoid it. If you poison in front of you, dodge in that direction and rampage. If you swing your hand, you can hit the zip from above, and if you dodge a certain number of times, you can leave from the losing territory. Strategy: Currently the most toughest boss. He has a large amount of goods and brings a strong blow. It is recommended to have more than 70 degrees and pass all the optional chef and side content for the hidden zone. Make sure you have purchased all the ingredients for pumpkin improvement in Monkey Schen, a beech forest (chapter 1 zone). Again, you will be preparing to strengthen your celestial bodies, protecting them, and visiting Xu i-dogs under the 2 heads (you can change them, for example,,, You can redistribute what you have purchased in the past). Equipped with a "TSEACH (ship) needle" taken from the fourth leader of the hidden zone "Das Crack". Equip it with "wandering knight's heart" to increase defense. Apart from this, the improvement of weapons / armor should be fully improved. Nevertheless, simulate a sufficient number of appropriate drugs: bad gardener (more protection), amplification pellets (more opportunities on Creta), tiger sinking pellet/ improved tiger sinking pellets.
Now, about the battle itself: When you fight the head of the first time, he rotates that he can help you until 80 % welfare. Furthermore, in crawls, this phase is overlooked, and the boss starts with 80 % of the pit certificate every time, not perfect. First, a spider creates a lot of work and adds an elemental frisky attack, causing loss. Next, as the spider is being defeated, stay on the boss once.
He has a great loss, so use picking from many & GT; immovable & gt; quick tack combo & gt; transformation, Let's keep the wandering corpse and Orihime's needle (VESSE) until the final stage.
Vessse launches a shoc k-based attack. You will throw a yellowed light blade, so avoid it while avoiding it. The most fatal thing is to dive into the ground and take great damage from the bottom attack. If you are under the territory, run and jump to avoid it. If you poison in front of you, dodge in that direction and rampage. If you swing your hand, you can hit the zip from above, and if you dodge a certain number of times, you can leave from the losing territory.
When his health drops to about 30%, he starts to emit a yellowish light and you can see him stab a knife to his throat. Now, he's learned some new tricks and is bolder. He throws flames from his hands, sometimes as a single attack and sometimes as part of a combo. The flames cover a large area, deal a lot of damage, and set you on fire (if you dodge five times, the flames will go out). His own close-combat combo uses a lot of ground attacks mixed with lightning. If you hit him with "Wandering Knight Ghost", you can deal extra damage. Next, use "Weaver's Needle" from Chapter 4 "Hidden Zone Boss". If you hit him with Weaver's Needle, he will glow yellow and be stunned, so follow him with quick attacks. Benefits: 3693 freedom, Yellow Eye (material), Heavenly Ribbon (material), Fine Gold Thread (material), Golden Wood Core (material), Kuna Steel (material), 1x Intelligence Core, Heavenly Piercing Horn (material)
Location Main 5: Sintelbossen, Ash Pass I: As you enter the passage beyond this shrine, you'll find a bunch of bulls and undead warriors fighting. There's a mini-boss here called Pale-Ax Stalwart. Defeat him and talk to him until he repeats the same lines. He'll give you a quest to explore all 5 component carts in chapter 5.
Difficulty: 1/10
Strategy: This boss is a bull with an axe. Use Pluck of Many & amp; amp;> Immobilise & amp; amp;> Quick Attack 1 Combo & amp; amp;> Wandering Wight's Ghost Attack & amp; amp;> Cloudstep & amp; amp;> Transform = Boss Death.
Benefits After defeating the boss, talk to him and he will give you a quest to search for all 5 elemental carts.
Where? Main 5: Sintelbossen, Ash Pass I: Go up the stairs from where you fought Pale-Ax Stalwart to find this boss.
Difficulty: 2/10