The End Minecraft Wiki

The End

This article is about measurement. For Bioom, see End (bioom). For other uses, see the article End (disambiguation).

View of the central island of Konza, with the Ender Dragon flying around the brambles.

View of the outer Ender Islands, showing the City of Ender with its ship and gate.

The End is a dark, space-like dimension made up of empty islands made of Enderstone. It is inhabited by Enders and Shulkers. The Ender Dragon also appears here when the player first spawns.

Contents

  • 1 Login
  • 2 Environment
    • 2. 1 Biomes
    • 2. 2 Generated Structures
    • 2. 3 Rescue Function
      • 2. 1 Main Island
      • 2. 3. 2 Outer Islands
      • 2. 5. 1 Natural Generation
      • 2. 5. 2 Natural Generation
      • 2. 5. 3 Structures
      • 3. 1 Identification
      • 3. 2 Maps
      • 10. 1 Screenshots
      • 10. 2 Developer Images

      Accessing [ ]

      Main Articles End Portal

      The End Portal discovered in Stronghold.

      To reach the ending, the player must go through a process of finding a base using an Eye of Ender, finding a portal room, and activating the last portal in the last portal room. The room is a 5x5 square with the corners cut off. There are 12 in total. The portal is located above a lava pool, and stairs lead up to the portal. At the top of the stairs is a silverfish breeding ground.

      The player can activate the portal by filling 12 of the corners. Each frame block has a 10% chance of spawning if an end eye is already placed, so it is not necessary to use 12 end eyes to activate it. Once all end eyes are placed, the portal activates and a loud sound is made. When activated, the portal destroys all blocks in the center 3x3 square, including stone and other portal frames, and replaces them with end portal blocks. Jumping into the portal immediately takes the player to the end dimension (x: 100, z: 0) along with any previous entities that can be teleported.

      If cheats are enabled, players can also teleport to the end without using a portal. The /execute command in the_end allows players to directly choose where to teleport to the end.

      Environment [ ]

      The end consists of one large island surrounded by many smaller islands. There is a gap of about 1, 000 blocks between the central island and the outer islands, with nothing there.

      The starless skies and emptiness of the End consist of a void, static pattern. The End has no daylight cycle. As in the Lowlands, sunlight is replaced by a constant twilight.

      This means that there is no rain, snow, or thunderstorms.

      Most items and blocks function exactly the same as in the Upper World, with a few exceptions:

      • Beds and Anchors of Regeneration create explosions that are 25% stronger than TNT when used, and cause fires, just like Beds and Anchors of Regeneration in the Core. (Villagers can safely use beds, even if they were somehow brought here.)
      • Spawn points cannot be set in the End, so compasses cannot find the original spawn point (unless aimed at a loudstone).
      • Enda does not have a daily cycle, so clocks cannot pinpoint the position of the sun and moon. Instead, clocks rotate randomly, just like in the Core.
      • Portals to Roland cannot be activated by the player in the End (though they can be placed using commands or external programs or editors).
      • Fire will burn infinitely on stone, but will not spread to other stone blocks as it would if it were not terraced.

      Biomes [ ]

      The End in Java Edition has five biomes. Beds and spawn anchors will explode even if the biome is set to Overworld. In Bedrock Edition, all End biomes are grouped into one biome called the_End. In either version, if you set the biome to "End" in the Overworld, the sky will appear as a light grey version of the normal Overworld sky.

      Main article End (biome) End Island Main article Little End Islands Mid-End Islands Main article Mid-End Islands Ultimate Highlands Main article Terminal Highlands End of the Barrens Main article End of the Barrens

      Generated structures [ ]

      Name Description Image
      Central Island In the center of the End is a large, asteroid-like island made entirely of rock, floating in the void. A chain of islands begins 1000 blocks away from the main island. It consists of a large island, roughly the size of the main island, and mostly thin small islands.
      Outer Islands The outer Ender islands are 1000 blocks away from the central island. They vary in size from large islands to small "mini islands". Generated buildings such as end cities and end ships, as well as choral trees, appear here. The player can reach the end islands through the end gate.
      End Spikes The End Spike, which is also called an obsidian pillar, an obsidian spike, and an obsidian tower, is an en d-generation structure made of obsidian, with one lace block and the last crystal at the top of each pillar. The big thing is cylindrical. The pillars are circulars with a radius of about 40 blocks, surrounding the exit portal, penetrating the main island and reaching Y level 0.
      Black stone platform The obsidian platform is a square of 5x5 on the size of the obsidian, and is formed as soon as a player or creature enters the edge. If the obsidian is destroyed, or if a block is placed on the three air blocks on the obsidian platform, the obsidian will be revived when the player enters the end, and these three air blocks on these three air blocks on the obsidian platform. All are replaced with air.
      Exit portal The exit portal (also called the end spring) is a structure for players to return to the dot in the world or underground. It starts when you win the dragon end.
      Last gate After the end of the portal, it is generated at the end of the end, and is used to quickly access the end of the end of the end of the end and make the player a teleport on the central island.
      End city The end of the city is a building similar to a skyscraper outside the end of the end. Surker lives and sells dedicated loot.
      Ship of the end The end of the ship is an occasional floating structure next to the end of the city. It is the only place where you can legally obtain the illegal act and the dragon's head.
      Housing tree The housing tree is a tall forest similar to coral seen on the ocean islands. It is composed of missing plants and chock fruits. Destroy some of the plants on it, such as bamboo or sugarcane, destroys all plants on it.

      Terrain features [ ]

      Main island [ ]

      All players start a survey from the end of the main island. Unlike the internal portal, the entrance to the end portal does not give time on the way home, and immediately teleports the player at the end. When you arrive at the edge, the player stands on a 5x5 5xx 1 obsidian platform, and has three layers of air blocks. If there is a block in the thre e-block space above the platform, they will be removed when the player enters the end portal. The platform is installed on the island, on the island, or slightly away from the island, throwing Enter's Pearl and going to the island. Always generated in the middle coordinates (100, 49, 0), the players are facing west.

      Once the player is inside the lid, the only way to return is to die or defeat the Dragon of Ender. The dragon appears naturally, flying over 10 obsidian towers arranged in a circle around the central portal of the exit, and is met at the end of the battle. At the top of each tower is the final crystal, some of which are protected by iron bars. These crystals deal with the dragon, but can be destroyed by hitting them (even with a cannonball). If you erase the crystals while the dragon is healing, you will be defeated.

      After the victory, the dragon slows down to the exit portal at point (0, 64, 0), rises into the sky, and shoots a beam of light from its body with this body. It then explodes, casting a skill of 12. 000 (first dragon) or 500 (all subsequent dragons), activates the exit portal and generates the end of the end (1 20 dragons only). This allows the player to access the outer islands of the End. At the top of the weekend there is a portal 4 torch and a Yaichko dragon. Dragon kills can then be restarted an unlimited number of times by placing them on the side of an exit portal. Repeated occurrences of Dragon Endor will restart all blocks of obsidian pillars previously acquired by the player, as will exit portal flares. However, Yaichiko Dragons do not subsequently restore newly reanimated Dragon Endor kills.

      Endor's outer islands are grouped around the head of the main island.

      When the player enters an exit portal, the Ending Verse appears on the screen that most "ends" the game. The player then respawns in the space where their spider is (overworld or underground), with the option to return to the lid regardless of portal (or by another portal from another fortress). The obsidian platform regenerates whenever the player enters the lid; this means that any blocks or block essences placed on or in the 5×5×4 area above it are destroyed and replaced with obsidian and air blocks.

      Outer islands [ ]

      The outer islands of Endor are more diverse than the main peninsula. Enter through the gate at the end, defeat the dragon and once formed, the player will be immediately teleported through.~1000 hollow blocks on the outer island. With the support of an ender pearl, it is easiest to enter these portals as there are openings high up between the stone blocks, but it is also possible to force crawl through them using hatches or pistons, or if you buy a clever upper, you can type water and swim in.

      The size of the external island varies. There are usually no islands called "min i-fast" between large islands (it may eventually become a gateway that will eventually return to an obsidian platform). Large islands vary in size, but usually there are 100 to hundreds of blocks. The gap between these islands is usually short enough for players to move using the intense pearl.

      Such outside islands are generated to the world border. Some of them are covered with a chore forest, and can be harvested to grow chore fruits and in some cases in the above world. In these islands, players can find the final city (can be generated) with exclusive loot. Overlap pairs and dragon heads can only be found on the final ship.

      In the Java version, due to an error [1], the outer island at the end is not generated in multiple concentric circles. The first ring ended with ± 370. 719 along the X-axis and the Z axis, and cut off the production of donu t-shaped areas. This is still empty, but the second ring starts with point x/z = (-) 524, 288, disappears again at point x/z = (-) 642, 111, point x/z = ( -) Return at 741, 456. This continues to the border of the world and approaches more and more. When the world border is removed, the world resembles a striped land in the rock.

      Mobs [ ]

      Finally, three natural mobs live:

      • Endamen appears naturally while reading.
      • When the player arrives alone on this island, the Dragon Enter will appear naturally on the central island, but will be resurrected by placing four crystal enteres and one on the central block of the exit portal. can.
      • Sulker appears in the last town of the outer island. Even if you defeat it, it will not be back, but if you are attacked by other Schulkers, it may be clone.

      Mobs other than Witter can be sent from the last portal at the end. (At the same time, you can build a Witter at the end).

      Blocks [ ]

      Naturally generated [ ]

      Natural blocks contain blocks made from world species, and are always generated.

      Naturally created [ ]

      These blocks are born as a result of the overlap of events that are placed for natural reasons, such as the ender drive challenge, and are not due to the player's will.

      Structures [ ]

      These blocks and entities are generated as part of the ultimate city, but are produced only in the "generated structure" option included in the Java version.

      Technical information [ ]

      ID [ ]

      NameIdentification (JE)Numerical identifier
      end The_end 1

      Folder [ ]

      At the end of the Java-version, it will remain in the DIM1-Saved World subcategory, just like a normal world. DIM1-Remote Catalog, including all changes made by the player.

      Achievements [ ]

      Icon Achievement In-game description Actual conditions (if different) Earning time Traffic type (PS4)
      PS4 Other
      Finished?Enter the End PortalEnter an End Portal stronghold activated by the 12 Eyes of Ender.20 gGold
      FinishedDefeat an Ender DrakonEnter the exit portal from the End.40 gBronze
      Coins requiredCollect a dragon in a glass bottle.Have a bottle of dragon breath30 gSilver
      Finished ResurrectedResurrect an Ender Drakon.30 gSilver
      Great view from the topFloat up to 50 blocks from a shulker attack20 gBronze

      Advancements [ ]

      Icon Promotion In-game description Parent Actual conditions (if different) Resource location
      Finished?Enter the End Portal OgspiEnter a measurement for "End". Story/enter_the_end
      FinishedOr the Beginning? Enter a measurement for "End". End/Root
      Free the EndSuccess endDefeat the dragon Ender. If multiple players join the battle against the dragon, only the player who slays the dragon wins. [2] End/Kill Dragon
      Next GenerationHave a dragon egg Free the EndHave a dragon egg in your inventory. End/Dragon_EGG
      Remote EscapeEscape from the island Free the EndThrow the Enter gem at the Ender Shrud and fly or go to the Ender Shrud. End/enter_end_gateway
      Finished ResurrectedResurrect the Ender Dragon Free the EndWhen Ender Gapon is summoned using the Ender Clark, be within a 192 block radius of coordinates (0, 0, 128, 0, 0). End/RespawnDragon
      Coins requiredCollect dragon breath in a glass bottle.Free the EndYou have a bottle of dragon breath in your inventory. End/Dragon Breath
      End Game CityGo in and see what happens? Remote EscapeEnter the end city. End/find_end_city
      The sky's the limitFind elytra End Game CityYou have a few over-ears in your inventory. END/ELYTRA
      Great view from the topStand levitating at 50 blocks after a shulker attack.End Game CitySpeak with the imposed effect of levitation up to a distance of 50 vertical blocks, regardless of direction or whether it has an effect. End/Levitate

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      Elim Rim - Journalist, creative writer

      Last modified 04.12.2024

      This tutorial will tell the player how to survive in the End after killing the ender dragon. Before continuing, please note that this page assumes that the. The End is a biome used to generate the End dimension. There are five variants in the biome family.‌[Java Edition only] This biome is exclusive to the End. An end portal is a naturally occurring generated structure that is used to travel into the End. It can only be found in the portal room of a stronghold.

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